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Kab. bantul,
Daerah istimewa yogyakarta
INDONESIA
PRODUCTUM : Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)
ISSN : 24777900     EISSN : 25797328     DOI : -
Core Subject : Humanities, Art,
Arjuna Subject : -
Articles 11 Documents
Search results for , issue "Vol 5, No 2 (2022)" : 11 Documents clear
Pendekatan Quality Function Deployment (QFD) dalam proses pengembangan desain produk Whiteboard Eraser V2 Emmy Nurhayati
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 5, No 2 (2022)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v5i2.7118

Abstract

The use of a whiteboard eraser is unavoidable in teaching and learning activities. However, in its use, whiteboard erasers are often found that are easily damaged or of poor quality. Some things that can happen are the eraser cloth is torn, the cloth is detached from the place and the marker ink marks on the eraser body. The Quality Function Deployment (QFD) method approach is used to develop product designs in an effort to correct the shortcomings of the whiteboard eraser that has been used previously. The data obtained were obtained from questionnaires distributed to respondents by considering the statement attributes to determine the user's wishes. The results obtained from the overall planning matrix can be identified with the needs of the eraser user, namely the Interest Level with the highest value of 4.36, namely A12 (comfortable product to use), the highest Satisfaction Level of 4.07, namely A10 (Easy to absorb eraser fabric), Improvement Ratio with a value of The highest score is 1.35, namely A9 (the eraser body is made of lightweight and strong material) and Normalized Raw Weight with the highest value of 13%, namely A11 (the cloth material is not easily torn). The design of the V2 whiteboard eraser was designed in an effort to meet user needs with the QFD concept according to Indonesian anthropometric data and to obtain a product design in the form of a V2 whiteboard eraser which has a blue color with the addition of batik motifs and accessories, a body made of Dutch teak wood, type the fabric used is cotton, and the fabric/filling can be changed.
Zalora Earth Edit: a corporate strategy for sustainable fashion products Susi Hartanto
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 5, No 2 (2022)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v5i2.5134

Abstract

As of 2020, Zalora Indonesia campaigned earth friendly products under Earth Edit category. There are 5 Earth Edit Zalora criterias: 1) Earth friendly materials, 2) Earth friendly processes, 3) Fair production processes, 4) Animal friendly, and 5) Community involvement. Each supplier (brand) who wishes to be tagged as earth friendly brands need to go through layers of verification and need to provide certifications as proof. This article is expected to provide a reference for fashion product suppliers in earth friendly area, to be aware of industry standards applied in trusted fashion e-commerce platform in Indonesia.
Pengembangan kombinasi produk keramik dan bambu sebagai dekorasi interior modern Tiara Ika Widia Primadani; Wahyu Waskito Putra; Bambang Kartono Kurniawan; Mahendra Wardhana
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 5, No 2 (2022)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v5i2.7449

Abstract

Micro, small and medium enterprises (MSME) craftsmen need product innovation to develop and adapt to market developments. This study aims to diversify the products of ceramic and bamboo craftsmen in the Malang area of East Java as contemporary interior decoration products. Their condition is stagnant due to constraints in product development so the craftsmen are decreasing and there is no regeneration. In this study, the ceramic and bamboo crafts of craftsmen in Malang will be combined for contemporary interior decoration products. The results of this study are expected to be a product diversification and can provide design input for ceramic and bamboo craftsmen in Malang. Besides that, it can expand its market share and as a preservation of craft skills as a cultural heritage. This study uses the brainstorming design thinking method by combining two materials to create alternative products for ceramic and bamboo craftsmen in Malang. In addition, it can expand its market share and preserve craft skills as a cultural heritage. This research uses the design thinking method by applying ATUMICS theory to develop product design. This product's development utilizes existing ceramic moulds to speed up and reduce production costs. Likewise, the development of bamboo products, as well as the expertise that the craftsmen already have, adapted to a more modern form.
Eksplorasi material daur ulang sampah polystyrene (PS) menggunakan metode material-driven design Unzilatur Rohmah
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 5, No 2 (2022)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v5i2.7856

Abstract

Every year the Indonesian people are estimated to contribute 0.48-1.29 million metric tons of plastic waste to the oceans. Polystyrene (PS) takes more than 500 years to decompose naturally among the types of trash thrown away. For local producers, PS waste recycling requires more processing than other thermoplastic waste processing. On the other hand, PS waste processing is interesting to develop because of its shiny and transparent nature, so it is used as a jewelry product that cannot absorb a lot of waste. Therefore, this study aims to explore the uniqueness of PS recycling further so that it can be utilized optimally by local plastic waste recycling business actors. This study uses primary data collection methods such as observation, focus group discussions, and experiments. Experimental stages are carried out to find the proper treatment and get a unique texture and shape different from other materials. Furthermore, an analysis is made using the material-driven design method to see the value of the material. This analysis produces material visualization concepts such as uneven, imperfect, artless, translucent, and luxurious, which are suitable to function as vocal points for room styling. This study found that deficiencies in processing existing PS recycled materials can be overcome effectively and efficiently by melting 75 percent of the shredded plastic.
Perancangan pet furniture ramah anak untuk meningkatkan interaksi antara anak dan hewan peliharaan Jeanny Octavia; Yusita Kusumarini
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 5, No 2 (2022)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v5i2.4554

Abstract

Living organisms basically live together, no exception for humans and animals. Therefore, the welfare of humans and animals need to be considered. One of many ways is to domesticate and tame it, turning some animals into pets, so we can interact with each other. Interaction can be done by anyone, even by children in their early childhood, as at this age, children learn to understand the surrounding environment, including the pets in their homes. The purpose of this design is to provide innovation of facilities to support the interaction of children and pets in the form of child-friendly pet furniture. These pet furnitures not only provide sleeping facilities for pets, but also provide entertaining facilities for pets and children so they will be able to interact. The method to create the design is by using design thinking. The method is divided into 5 stages, namely emphatize, define, ideate, prototype, and test. The final result of the design are 3 products of design ideas, which are made differently based on the types of pets and children’s activities. Each product design ideas have the same design limitations, including dog breed, the age of the child, and the placement of the product.
Aplikasi metode Morphological Chart pada perancangan Robot Belajar Baca (ROBOCA) untuk anak usia dini Bertha Bintari Wahyujati
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 5, No 2 (2022)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v5i2.6917

Abstract

Children are more interested in learning if these activities are carried out while playing. So in learning for early childhood children need to learn about media while playing. On the other hand, children are introduced to technology even though it is a simple technology. Play involves creativity, an independent and fun activity, and creates curiosity to explore more. This learning to read robot uses an application RFID reader, which is operated by arranging letter cards as a word, then the reading robot will evaluate whether the word is correct, and is marked by the sound of the MP3 player. The method used to design the embodiment of the form and concept of the system for this reading robot is a morphological chart. Morphological charts allow the combination of parameters with choices as alternative concepts. The alternative concept is then selected by rating the achievement of the expected performance specifications.
Peran aktivitas reverse engineering pada Jurusan Teknik dan Desain di perguruan tinggi Tubagus Ahmad Dwinandana P.
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 5, No 2 (2022)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v5i2.7749

Abstract

Product design is a complex activity because it is a cross of various fields. Lecturing this activity in universities is also a challenge for lecturers because these activities require not only knowledge but also experience. On the other hand, the industry expects human resources that are compatible with industrial standards. The Reverse Engineering (RE) method is one solution to this problem. This qualitative-descriptive research with the literature study method aims to determine the role of reverse engineering in engineering and design education, especially in product design subject. The author conducted the study from the book and science journal source to define the aspect related to RE activity in engineering and design education. According to this research, it can be concluded that the RE method has a role in providing knowledge about various aspects of the design of some products through the practice of disassembling and evaluating existing products. Then this method also has a role in providing knowledge through practice in designing a product. Various equipment, both hardware and software are required in this method. The challenges that arise are related to the limited cost of procuring sample products and workshop facilities and limited lecture time.
Analisis cara kerja bahasa pada konsep facelift Avanza-Xenia melalui pendekatan struktur visual Wildan Aulia
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 5, No 2 (2022)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v5i2.7196

Abstract

In the context of design diversification, exploring forms to optimize product operations is no longer sufficient. One of the goals of design diversification is to emphasize meaning that goes beyond just the function of a product. This provides an understanding of how the product communicates with users. Design development aims at how design can communicate and persuade. Therefore, communication is related to the language system. This paper aims to analyze how the language system works which applies equally to product design. In this context, the product acts as text. The product sample selected in this study is the second-generation Avanza-Xenia car based on the consideration that the car is one of the cars that has a facelift concept with many variants. The study uses a visual structure approach. The analysis is carried out by extracting the structural elements of the car into the main elements and supporting elements, then matching them to the text structure. The results of the study show that providing multiple design variants on supporting elements of the car is the same as using alternative words to emphasize meaning
Transformasi produk alat masak nasi pada masyarakat Sunda sebagai basis segmentasi pasar Ghia Tri Jayanti; Meita Annisa Nurhutami
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 5, No 2 (2022)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v5i2.6932

Abstract

Cooking is a routine in the household to fulfill basic human needs. This study examines the development and changes in cooking activities in Sundanese society, characterized using tools, the cooking process, the efficiency of cooking procedures, and the values adopted in cooking activities. The approach used in this study is an ethnographic design approach and participatory observation. The purpose of this study is to observe changes in rice cooking activities and their transformation in terms of cooking utensils design, cooking process, and cooking habits, as well as their effect on changes in rice cooking design and activities with a case study of traditional houses in Sundanese people. The habits and development of traditional rice cooking utensils and traditional cooking habits and their significant changes in semi-modern and modern products in traditional Sundanese houses in Kampung Naga, Tasikmalaya, West Java were observed in a participatory manner. The findings of changes and developments in culture, habits, processes, and designs on rice cookware products are used as a basis for market segmentation for rice cookware products which are divided into two main market segments which can later be used for the needs of the target users to design products with cultural values, product efficiency, and the value of the product to the user. The two main segments are the home and business segments, which are divided into more specific segments. Specific segments for the home segment are ordinary and extraordinary households. In contrast, the business segment is divided into accommodation providers, food and drink service providers, and other service sectors.
The effect of dyeing duration and fixative on the final results of textile dyeing using purple sweet potato peel Yunita Fitra Andriana; Mutiara Dewi Puspitawati
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 5, No 2 (2022)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v5i2.5048

Abstract

The fashion industry is one of the creative sectors that has significantly impacted Indonesia's economic growth. During this pandemic, the Ministry of Industry held a training program to spur the competitiveness and productivity of the textile and textile product (TPT) industry so that they can continue to run their businesses amid the pressure of the Covid-19 pandemic impact. The industries must be more innovative to be competitive in domestic and foreign markets. In this study, purple sweet potato peel was applied as a textile coloring pigment, considering its novelty and innovation value. It is expected to be an innovation in Indonesian creative industry products. So far, in the realm of textiles and fashion, purple sweet potato peel has been used as a natural textile dye, but it is less popular than other natural dyes. In addition, in Indonesia, purple sweet potato is a plant that grows throughout the year, with high quantity production and consumption rates, so that the waste of it can be used as a natural textile dye. To optimize the use of purple sweet potato peel, this study analyzes the effect of indicators on the dyeing process: the dyeing duration and the fixative used

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