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Kab. bantul,
Daerah istimewa yogyakarta
INDONESIA
PRODUCTUM : Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)
ISSN : 24777900     EISSN : 25797328     DOI : -
Core Subject : Humanities, Art,
Arjuna Subject : -
Articles 7 Documents
Search results for , issue "Vol 6, No 1 (2023)" : 7 Documents clear
Transformasi analisis konfigurasi desain smart office desk untuk kebutuhan work from home Irna Arlianti; Amila Sofiah; Hertina Susandari
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 6, No 1 (2023)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v6i1.6206

Abstract

The work from home concept has become a common work system to reduce the rate of spread of COVID-19 cases. The adjustment of the portion of working in the office only below 50% in the next few years. Unfortunately, the impact of working from home is the flexibility of working time. There is no dividing wall between work time and personal time. Increased workloads and work delays often occur which ultimately affect the performance of workers. The work desk design development could be alternative solution. Referring to the trend of furniture design in the next few years, smart furniture design is becoming a trend that is in demand and needed to improve the quality of life. Smart furniture includes the application of intelligent systems / controllers to furniture designs in the form of sensors and actuators that are tailored to user needs. Research was conducted on the configuration analysis of smart office desk designs for the needs of working at home. The results are recommendations for the layout of user detector on the desk, the process of integrating the desk and the user detector, the final design, the design requirements and objectives in the development of a smart office desk.
Redesain stasiun kerja untuk pembuatan kain batik tulis Moch. Junaidi Hidayat; Nurul Ulfa
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 6, No 1 (2023)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v6i1.6465

Abstract

Batik belongs to an Indonesian cultural heritage that has spread throughout the archipelago and produces various motifs displaying the characteristics of each region. Compared to other types of batik, written batik requires more patience and perseverance during the manufacturing process. The results of surveys conducted on five hand-drawn batik craftsmen in Samarinda, namely D'Five, Batik Putri Syafril, LKP Atiiqna, Lilis Batik, and Borneo Craft Indonesia, indicated that even though the times have been modern, the process of batik making still uses things at home without paying attention to convenience while doing batik activities. The design of this workstation aims to facilitate batik activities, especially at the stage of tracing the motifs onto the fabric and embroidering. The redesign of this batik workstation employed a design analysis by considering the needs, activities, systems, ergonomics, anthropometry, placement, materials, and colors through a qualitative method. This sort of method was carried out by observing problems directly at the location, conducting interviews with craftsmen, and documenting the tools used. The result of this research is the compilation of a workstation design prototype having a modern design style that highlights the functionality of the product. It focused on the process of tracing batik motifs from paper onto cloth and proceeding to the imprinting process, which can be done at one workstation. It presents the features of a tracing area that can be tilted according to tracing needs, the integration of a lightbox, and a focus lamp that can be turned on at any time, as well as innovations in cloth rollers and webbing to ease the cloth pulling and rolling. 
Perancangan aplikasi android tanaman hias dengan metode UX Interface untuk memacu daya agribisnis ibu rumah tangga (Studi kasus di kecamatan Palaran, Kalimantan Timur) Rizka Indah Armianti; Banung Grahita
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 6, No 1 (2023)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v6i1.8281

Abstract

Ornamental plants are plants that have aesthetic value in terms of color, shape, and characteristics. Planting and maintaining ornamental plants has now become a hobby that housewives are interested in, especially in the Palaran sub-district, East Kalimantan. Housewives take advantage of their free time to do quality and business value things and generate side income, one of which is farming. The ornamental plant business is an agribusiness business. Agribusiness is a business activity of cultivating agricultural products both on a narrow and wide scale. However, it is difficult to find a contractor, demotivating housewives in the ornamental plant business. This raises the need for technology that can provide information, bring together sellers and contractors in a practical way, with minimal costs, able to communicate and transact at any time. From these problems, an Android-based Mobile E-Commerce application was designed using the UX Interface by JJ method. Garrett. The application that has been designed is then tested for usability using a measuring tool for effectiveness, efficiency, and user satisfaction. The usability value obtained is 88.69%. This proves that the application designed has helped users in caring for ornamental plants and has created a desire to do ornamental plant business because they get relevant price recommendations and information on what plants are currently hot so that the collection of ornamental plants which can be of commercial value.
Dampak pandemi COVID-19 terhadap peningkatan hobi berkebun Christmastuti Nur; Stefani Natalia Sabatini
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 6, No 1 (2023)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v6i1.7403

Abstract

The implementation of Community Activity Restrictions set by the government during the COVID-19 pandemic encouraged people to pursue gardening as a hobby while undergoing independent isolation or quarantine at home. The increasing selling price of ornamental plants and the emergence of various equipment products mark the guard. This study aims to determine the impact of the COVID-19 pandemic on increasing the hobby of gardening and to identify consumer preferences in purchasing gardening equipment products. The benefit of this research is to produce recommendations for gardening equipment designs that are desirable to consumers. Quantitative methods were used to describe trends in consumer behavior through online surveys of one hundred people who have a gardening hobby. Based on the analysis of the questionnaire, it is known that the COVID-19 pandemic has impacted the gardening hobby in the community. The three most essential tools in gardening are pots, watering tools, and shelves. In choosing a pot, the prominent factors considered by consumers are design, material, and price. The types of pots most respondents chose were plain earthenware pots and white plastic pots. Most respondents choose high-straight iron and wood-iron shelves or minimalist iron shelves. Regarding to pot decorations, respondents chose metal-wood pot stand, or rattan pot stand, over other decorative products such as pot hangers or fabric pot covers.
Perancangan alat pencacah limbah material 3D printer dengan metode Axiomatic House of Quality (AHOQ) Benedikta Anna Haulian Siboro; Sintong Joshua Siahaan; Yosef Manik
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 6, No 1 (2023)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v6i1.6748

Abstract

Del Institute of Technology has Laboratorium Desain Produk (Lab Desprin) that based on additive manufacturing and 3D printer facilities. In its operation, the 3D printer uses acrylonitrile butadiene styrene (ABS) filament raw materials, polycarbonate (PC), polyvinyl alcohol (PVA), nylon, Poly Lactic Acid (PLA), Polyethylene (PE), Polypropylene (PP), and Investation Casting Wax. . The remaining filament and 3D printer printouts from the practical process require storage space in the laboratory. The material that makes up this filament itself is difficult to decompose by nature and has the potential to become harmful waste. This study aims to design a safe and practical 3D printer waste material chopper to recycle the remaining filament and 3D Printer printing results. With the Axiomatic House of Quality (AHOQ) method, the customer requirements for the enumerator are obtained, namely the appropriate size of the chop, has an indicator that it is on or not, safe in operation, not noisy, easy to move, and saves electricity. To meet this requirement, a waste chopper has been designed with specifications that it has a filter with a size that is adjusted to the desired chopping size, a cover on the material input channel as a security function and reduces noise, and uses a bicycle as a source of motion and saving electricity. The working system of the tool is a chopper tool by utilizing mechanical motion by rowing a bicycle as a source of motion for the chopper blade. This designed tool has been successfully built with the ability to chop materials with a thickness of > 15 mm and a noise level of less than 85 dB.
Produk alat ukur tinggi dan berat badan pendeteksi stunting dengan fitur hiburan untuk anak usia 2-5 tahun Michele Ludya; Yanuar Herlambang; Dandi Yunidar
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 6, No 1 (2023)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v6i1.7685

Abstract

The process of measuring the height and weight of toddlers regularly is very important to be carried out to prevent and handle stunting from an early age. These measurements are often carried out using separate height and weight measuring instruments, and there are still many Posyandu in Indonesia that use conventional instruments that are less safe, less accurate, and less comfortable, which results in discomfort and difficulties in the measurement process, both for Posyandu cadres, as well as the children themselves. In addition, there are still not many stunting detection tools made according to the characteristics of toddlers. Therefore, this study was conducted to find systems, types of height and weight measuring instruments that are practical and accurate, with visualization, product ergonomics, and features that are by the characteristics of toddlers, so that the measurement process can be more accurate, comfortable, safe, and pleasant with design thinking methods and ergonomic approaches. The result of this design is the design of an Arduino-based digital stunting detection tool in the form of a fox and equipped with a phone holder plus a plush-toys feature to attract children's attention which could be used to measure a child's weight and height simultaneously, as well as placing a device
The urban commuter cyclist trousers design with a sustainable design approach Naufal Arya Putra Nurjaman; Hanif Azhar; Terbit Setya Pambudi; Alvian Fajar Setiawan; Tasya Natalia Wijaya; Antonio Junico Da Cruz Soares; Devi Eka Agustin
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 6, No 1 (2023)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v6i1.7942

Abstract

After the prolonged COVID-19 pandemic, we have entered the New Normal phase with all adjustments and adaptations to new post-pandemic habits. Throughout 2020 and 2021 cycling has become a trend for a healthy lifestyle that people are interested in. With the rise of people cycling, sales of bicycles and their supporting equipment such as apparel have also increased. Seeing the trend of cycling and commuter bike riders who use bicycles as the main mode of transportation for daily mobilization, this becomes a potential for designing cargo pants for commuter bike riders with a sustainable design approach. Cargo pants are versatile pants that prioritize utility with various compartments that can fit various user items. Exploration of the features and systems in the design product is expected to meet the needs of commuter bike users and provide alternative products to users. 

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