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Contact Name
Mursalin
Contact Email
mursalin@unimal.ac.id
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Location
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INDONESIA
Malikussaleh Journal of Mathematics Learning (MJML)
ISSN : 26206315     EISSN : 26206323     DOI : -
Core Subject : Education, Social,
Malikussaleh Journal of Mathematics Learning (MJML) is a peer-reviewed open-access journal who aims to provide an international forum for researchers, professionals, lecturer, and educational practitioners on all topics related to mathematics education for the sharing, dissemination and discussion of research, experience and perspectives across a wide range of education, teaching, development, instruction, educational projects and innovations, learning methodologies and new technologies in mathematics education.
Arjuna Subject : -
Articles 6 Documents
Search results for , issue "Vol 1, No 2 (2018): October" : 6 Documents clear
Using of Wingeom Software in Geometry Learning to Improving the of Mathematical Representation Ability Fonna, Mutia; Mursalin, M
Malikussaleh Journal of Mathematics Learning (MJML) Vol 1, No 2 (2018): October
Publisher : Universitas Malikussaleh, Aceh Utara, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/mjml.v1i2.1174

Abstract

The purpose of this study was to determine the use of Wingeom software in geometry learning in the Department of Mathematics Education. This type of research is quasi-experimental. This study examines the use of Wingeom software in geometry learning in the Department of Mathematics Education. The population in this study were all students of the Department of Mathematics Education under the Faculty Education and Teacher Training, Universitas Malikussaleh, and the samples were students of class A1 and class A2. The study was divided into two learning groups, namely the experimental group with the use of Wingeom Software and the control group with ordinary learning. This study begins with an instrument test which shows that (1) Validity indicates that the results are significant, (2) Very high reliability, (3) Good distinguishing power and (4) Moderate difficulty level. To test of homogeneity and normality that the data is homogeneous and normal. Based on the results of calculations using the t test at the significance level α = 0.05, obtained tcount of 4.59 with a significance value of 0.003 while the table of 1.68. Because tcount> ttable (3.127> 1.68) and significance <0.05 (0.003 <0.05). Then it can be concluded that the increase in the ability of mathematical representation of students who get learning with the use of Wingeom software is better than the ability of mathematical representation of students who get ordinary learning without Wingeom software.
Using of Wingeom Software in Geometry Learning to Improving the of Mathematical Representation Ability Mutia Fonna; M Mursalin
Malikussaleh Journal of Mathematics Learning (MJML) Vol 1, No 2 (2018): October
Publisher : Universitas Malikussaleh, Aceh Utara, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/mjml.v1i2.1174

Abstract

The purpose of this study was to determine the use of Wingeom software in geometry learning in the Department of Mathematics Education. This type of research is quasi-experimental. This study examines the use of Wingeom software in geometry learning in the Department of Mathematics Education. The population in this study were all students of the Department of Mathematics Education under the Faculty Education and Teacher Training, Universitas Malikussaleh, and the samples were students of class A1 and class A2. The study was divided into two learning groups, namely the experimental group with the use of Wingeom Software and the control group with ordinary learning. This study begins with an instrument test which shows that (1) Validity indicates that the results are significant, (2) Very high reliability, (3) Good distinguishing power and (4) Moderate difficulty level. To test of homogeneity and normality that the data is homogeneous and normal. Based on the results of calculations using the t test at the significance level α = 0.05, obtained tcount of 4.59 with a significance value of 0.003 while the table of 1.68. Because tcount> ttable (3.127> 1.68) and significance <0.05 (0.003 <0.05). Then it can be concluded that the increase in the ability of mathematical representation of students who get learning with the use of Wingeom software is better than the ability of mathematical representation of students who get ordinary learning without Wingeom software.
Scaffolding Based on Telolet Game in Teaching Integers Wulandari, Yunita Oktavia; Damayanti, Nia Wahyu
Malikussaleh Journal of Mathematics Learning (MJML) Vol 1, No 2 (2018): October
Publisher : Universitas Malikussaleh, Aceh Utara, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/mjml.v1i2.1175

Abstract

Scaffolding is defined as help that can assist students to solve problems or understand concepts that were not able to complete independently. In modern times, the concept of technology-based Scaffolding in learning has developed. In this study an educational game called "Telolet" was designed with the aim of providing Scaffolding to students who experienced difficulties in integers. The problems in this study consist of closed problems, opened problems  and some problems are related to integers. The purpose of this study is to provide students with a whole understanding in integers so that they can educate students with the right concepts. The results of this study, Scaffolding based on the game "Telolet" can help students who have difficulty in integer problems. Students excited to solve problems in this game because they felt challenged.
Scaffolding Based on Telolet Game in Teaching Integers Yunita Oktavia Wulandari; Nia Wahyu Damayanti
Malikussaleh Journal of Mathematics Learning (MJML) Vol 1, No 2 (2018): October
Publisher : Universitas Malikussaleh, Aceh Utara, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/mjml.v1i2.1175

Abstract

Scaffolding is defined as help that can assist students to solve problems or understand concepts that were not able to complete independently. In modern times, the concept of technology-based Scaffolding in learning has developed. In this study an educational game called "Telolet" was designed with the aim of providing Scaffolding to students who experienced difficulties in integers. The problems in this study consist of closed problems, opened problems  and some problems are related to integers. The purpose of this study is to provide students with a whole understanding in integers so that they can educate students with the right concepts. The results of this study, Scaffolding based on the game "Telolet" can help students who have difficulty in integer problems. Students excited to solve problems in this game because they felt challenged.
Improving Students' Mathematical Communication Skills Through Learning Start Learning Models With A Question on Pythagoras Nuraina, N; Mursalin, M
Malikussaleh Journal of Mathematics Learning (MJML) Vol 1, No 2 (2018): October
Publisher : Universitas Malikussaleh, Aceh Utara, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/mjml.v1i2.2231

Abstract

This type of research is quasi-experimental. This study examines the Learning Start with a Question (LSQ) model in improving students' mathematical communication skills through the learning module. The population in this study were all students of mathematics education from the Teaching and Education Faculty, from semester V with the sample being students of class A1 and class A2. This study was divided into two learning groups, namely the experimental group by applying the Learning Start Learning Model with a Question (LSQ) and the control group with conventional learning. Based on the results of calculations using the t-test at the significance level α = 0.05 obtained a ttest of 4.64 with a significance value of 0.003, while the ttable of 1.76. Because tcount > ttable (4.64 > 1.76) and significance < 0.05 (0.003 < 0.05). It can be concluded that increasing students' mathematical communication skills by applying the Learning Start Learning Model with a Question (LSQ) and using the learning module is better than the mathematical communication skills of students who obtain conventional learning without learning modules.
Improving Students' Mathematical Communication Skills Through Learning Start Learning Models With A Question on Pythagoras N Nuraina; M Mursalin
Malikussaleh Journal of Mathematics Learning (MJML) Vol 1, No 2 (2018): October
Publisher : Universitas Malikussaleh, Aceh Utara, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/mjml.v1i2.2231

Abstract

This type of research is quasi-experimental. This study examines the Learning Start with a Question (LSQ) model in improving students' mathematical communication skills through the learning module. The population in this study were all students of mathematics education from the Teaching and Education Faculty, from semester V with the sample being students of class A1 and class A2. This study was divided into two learning groups, namely the experimental group by applying the Learning Start Learning Model with a Question (LSQ) and the control group with conventional learning. Based on the results of calculations using the t-test at the significance level α = 0.05 obtained a ttest of 4.64 with a significance value of 0.003, while the ttable of 1.76. Because tcount > ttable (4.64 > 1.76) and significance < 0.05 (0.003 < 0.05). It can be concluded that increasing students' mathematical communication skills by applying the Learning Start Learning Model with a Question (LSQ) and using the learning module is better than the mathematical communication skills of students who obtain conventional learning without learning modules.

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