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Erwin Putera Permana
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erwinpermana87@gmail.com
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Kota kediri,
Jawa timur
INDONESIA
PINUS: Jurnal Penelitian Inovasi Pembelajaran
ISSN : 26212390     EISSN : 24429163     DOI : -
Core Subject : Education,
Journal Pinus is a peer review journal published by Research institutions and community service, The University of Nusantara PGRI Kediri. The aim of the Journal is to facilitate scientific publication of the results of researches in Indonesia and participate to boost the quality and quantity of research for academics and researchers. Electronic journal, containing the results of research teachers and lecturers in the field of learning innovation.
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Articles 10 Documents
Search results for , issue "Vol 3 No 2 (2018): Volume 3 Nomor 2 Tahun 2018" : 10 Documents clear
Meningkatkan Kemampuan Kognitif Mengurutkan Bilangan 1-10 Melalui Media Pohon Hitung Anak Kelompok B Di TK Baptis Setia Bakti Kota Kediri Erlina, Erlina
PINUS: Jurnal Penelitian Inovasi Pembelajaran Vol 3 No 2 (2018): Volume 3 Nomor 2 Tahun 2018
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1459.287 KB) | DOI: 10.29407/pn.v3i2.11867

Abstract

This research is motivated by the observation and experience of the researcher that the cognitive ability, especially the ability to count in counting the number symbols and sorting the number 1-10 is less desirable for the children because of the lack of supporting media. Besides, the teacher has not implemented the fun learning so that the children get bored easily. Media is a means to generate motivation to learn so it is necessary for the development of the ability to count optimally. Based on the background of the problem formulated the problems studied are: Does the use of calculated tree media can improve the cognitive abilities of children, especially in the counting and sorting symbols of numbers 1-10. This study used a collaborative Action Research Class (PTK) approach with a sample of proteges of B TK Baptist Setia Bakti Kota Kediri group of 20 children. The study was conducted in two cycles, using assessments, student observation sheets and teacher observation sheets. The conclusion of this research is: Through study using media of calculating tree proved successful and able to increase cognitive ability counting and sorting symbol of number of 1-10 child of group B. Practical implication of this research result is education objectives in early childhood education unit is preferred in basic skill improvement. To establish strong basic skills, several things are needed, such as the use of Educative Educational aids that interest children. The media of calculating trees is proven to fulfill the objective, so it is expected that PAUD teachers can use it in learning to improve basic capability.
Penerapan Permainan Kreatif Mencari Harta Karun Untuk Meningkatkan Kemampuan Memecahkan Masalah Pada Anak Kelompok B Di Taman Kanak-Kanak Setyowati, Mm Novita Dwi
PINUS: Jurnal Penelitian Inovasi Pembelajaran Vol 3 No 2 (2018): Volume 3 Nomor 2 Tahun 2018
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1459.745 KB) | DOI: 10.29407/pn.v3i2.11872

Abstract

The aspect of cognitive development in solving problems is a major aspect that must be developed in early childhood, since the child's age in seeking new experiences is always related to his thinking ability. Children learn through play activities, through the application of creative games to find treasures in learning can improve thinking skills in solving problems in children, because this game is a game of merging from searching for traces (maze) and puzzle. Research purposes Describe the application of Creative Game Finding Treasure for improve problem solving skills in group B children in TK Negeri Pembina Kota Kediri. The methods used in this research are: (1) Classroom Action research design, through (a) planning stage, (b) Implementation stage, (c) Observation of activities, (d) Reflection; (2) Background and research subject of child group B in TK Negeri Pembina Kota Kediri with the number of students 20 children; (3) Technique of collecting data in this research is from process observation, documentation, test; (4) The research instrument uses the design of daily activities, scenarios, media, and assessment sheets; (5) The data analysis in this research uses mean calculation formula which refers to child activeness and success of children on the application of creative game looking for treasure. Result from research of creative game game looking for treasure to improve problem solving ability in child in kindergarten. City Pembina City Kediri done with two cycles where each cycle consists of two meetings. From the results of research can be concluded that the application of creative games to find treasure can improve the ability to solve problems in children group B TK Negeri Pembina Kediri.
Peningkatan Kemampuan Mendeskripsikan Sifat–sifat Magnet dengan Pendekatan Scientific Siswa Kelas V SDN Balowerti I Kota Kediri Tahun Pelajaran 2015 / 2016 Sumariati, Endang
PINUS: Jurnal Penelitian Inovasi Pembelajaran Vol 3 No 2 (2018): Volume 3 Nomor 2 Tahun 2018
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1459.738 KB) | DOI: 10.29407/pn.v3i2.11868

Abstract

Student learning outcomes on learning to describe magnetic properties show that 51% of students score below the KKM. From the results that the author conducted a classroom action research. This study aims to improve KBM and improve student learning outcomes by using a scientific approach. The target of this learning improvement is the students of grade V SDN Balowerti I Kediri, amounting to 37 students. Data obtained through observation during KBM process and test to measure student learning outcomes. During cycle I and II has been an increase both student activeness and student learning outcomes. The average of student learning outcomes after initial learning was 66.47; 51% unfinished; 49% complete. Result of cycle I average value to be 76,35; 24% unfinished; 76% complete. While the results of cycle II average value increased to 82.03; 11% unfinished; and 89% complete. So with a scientific approach in learning to describe the properties of magnetism can help improve the activity and learning outcomes of students and can help improve how to teach teachers during the implementation of KBM in SDN Balowerti I Kediri.
Meningkatkan Kemampuan Dasar Kognitif Melalui Permainan “Rainbowling” Pada Anak Kelompok B-1 Tk Islam Al Falah Kecamatan Pesantren Kota Kediri Suwarti, Suwarti
PINUS: Jurnal Penelitian Inovasi Pembelajaran Vol 3 No 2 (2018): Volume 3 Nomor 2 Tahun 2018
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1459.794 KB) | DOI: 10.29407/pn.v3i2.11873

Abstract

Based on the observation on the development activities of the children of B-1 Islamic Al-Falah group of Pesantren Sub-district of Kediri City, found the low information about the children's sports, especially the sport of bowling, and lack of enthusiasm and enthusiasm in teaching and learning activities possibly caused by less attractive and tend to be passive for children. Accordingly, an interesting, effective, and fun learning strategy is needed to develop the child's cognitive basic skills. Through the game, Rainbowling is expected to develop the child's cognitive basic skills easily and the child does not feel bored. The form of action that will be done is through the game "Rainbowling" can develop the basic cognitive abilities in the students because through this game the child does not feel bored and give children the opportunity to be active. Based on the background, this writing was conducted with the aim of knowing that through the game "Rainbowling" can improve the cognitive basic skills in children group B-1 Islamic Kindergarten Al-Falah Kecamatan Pesantren Kediri. The subjects in this study were students of the B-1 TK Islam Al-Falah group of Pesantrens of the academic year 2015-2016 addressed on Jl. Brigjend.Pol. Imam Bachri No.123 Kota Kediri, with 21 children consisting of 7 girls and 14 boys. These students become targets and as well as a source of research data. Based on the above data, the basic cognitive abilities of students have improved. This is evident from the percentage of mastery of cognitive basic skills in pratindakan and in the first cycle that only reached 66.7%. Then the basic cognitive abilities of students experience an increase in the second cycle of 85.7%. Based on the results of research and discussion can be concluded that through the game Rainbowling can develop the basic cognitive abilities of students B-1 TK Islam Al-Falah School of Pesantren Kediri School Year 2015/2016. In addition, the interest of children to understand the concept of arithmetic is increasing after done with game Rainbowling Game.
Media LASERIN dalam Meningkatkan Hasil Belajar Sejarah Penjajahan Belanda Di Indonesia Khoirulina, Lilis
PINUS: Jurnal Penelitian Inovasi Pembelajaran Vol 3 No 2 (2018): Volume 3 Nomor 2 Tahun 2018
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2205.802 KB) | DOI: 10.29407/pn.v3i2.11869

Abstract

IPS learning in primary schools has several problems, among them the use of media and methods that are still conventional and tend to be monotonous, convey the material by using lecture method, then give the task. Students are not directly involved in the learning process and tend to just sit, be quiet, listen, be less active, have less attention to the material presented by the teacher, are reluctant to ask the teacher even though they do not understand the taught material and less enjoyable learning atmosphere, the lessons learned by the students are low because the subject matter is not fully mastered by the students. The use of LASERIN media on the subject of Dutch Colonial History in Indonesia to the Grade V Students of SDN Dermo I Kota Kediri Lesson 2014/2015 apply active, creative, effective and fun learning (PAKEM) which stimulates active students and is directly involved in learning activities and is motivated by itself to learn because they feel happy and find the material by understanding LASERIN poetry and can understand the demands of learning history materials. Student learning outcomes using LASERIN media are increasing. Assessment of learning outcomes at the second meeting amounted to 63.83% and the fourth meeting increased again to 89.37%. The above results show the need for media / tools that help learners to capture the message or purpose of the learning process.
Meningkatkan Kemampuan Motorik Kasar Melalui Parenting Senam Masal Ibu dan Anak Pada Anak Usia Dini TK Dharma Wanita Bangsal Kecamatan Pesantren Kota Kediri Tahun Pelajaran 2017/2018 Subroto, S Edy
PINUS: Jurnal Penelitian Inovasi Pembelajaran Vol 3 No 2 (2018): Volume 3 Nomor 2 Tahun 2018
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1459.745 KB) | DOI: 10.29407/pn.v3i2.11874

Abstract

This research is based on the observation and experience of the researcher, that Based on the observation that happened, the low of abusive motor ability of the child due to not maximally the school implement the learning program involving the component of the student guardian. The problem of this research is whether the parenting program of Gymnastics of Mother and Child can raise gross motor in early child of TK Dharma Wanita Bangsal Kecamatan Pesantren Kota Kediri Lesson Year 2017/2018. Action Research This class also includes descriptive research because it describes how a learning is applied and how the results are to be achieved. Research Action School with the subject of mother and child research in kindergarten Dharma Wanita Bangsal Pesantren Kediri District was conducted in 2 cycles. From the results of the implementation of cycle II which amounted to 85.71% showed the gross motor motor increase early child has reached the completeness that has been determined. Based on the results of school action research conducted at TK Dharma Wanita Bangsal Kecamatan Pesantren Kediri City can be concluded that through parenting activities Gymnastics mothers and children can raise gross motorik early childhood in kindergarten Dharma Wanita Bangsal Kecamatan Pesantren Kota Kediri lesson 2017/2018.
Pengaruh Metode Discovery Learning dan Drill serta Motivasi Belajar terhadap Hasil Belajar Bolavoli siswa Kelas VIII SMPN 1 Kediri Ulum, Miftachul
PINUS: Jurnal Penelitian Inovasi Pembelajaran Vol 3 No 2 (2018): Volume 3 Nomor 2 Tahun 2018
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1459.778 KB) | DOI: 10.29407/pn.v3i2.11870

Abstract

Starting from the dissatisfaction of the relatively low bolavoli value, then developed the method of learning Discovery Learning and drill and motivation to learn. The purpose of this research is to know: is there any influence between discovery learning method with drill method to learning result of bolavoli; is there any influence of learning motivation on learning outcomes of bolavoli; and is there any interaction between Discovery Learning method and Drill method with learning motivation toward learning outcome of bolavoli at grade VIII student of SMPN 1 Kediri. The method of this research is experimental method. Sample 134 students (4 classes) from a population of 342 students (10 classes). This data collection technique with a questionnaire of learning motivation and test results of learning bolavoli. Data analysis technique used is ANAVA. The results of data analysis for the first hypothesis found price F of 0.379 with a significance value of 0.539 and for the second hypothesis found price F of 5.712 with a significance value of 0.018 and for the third hypothesis found price F of 4.232 with a significance value of 0.042l. Based on the results of research and the results of data analysis, can be obtained conclusion: There is no influence between the method of Discovery learning with Drill method of learning outcomes Volleyball; There is an influence of learning motivation on learning outcomes of Bolavoli; There is an interaction between Discovery Learning method and Drill method with learning motivation to Volleyball learning result.
Penerapan Model Koopertif Tipe Think Pair Share Untuk Meningkatkan Hasil Belajar Siswa Mata Pelajaran IPA Materi Perubahan Sifat Benda Pada Siswa Kelas V SDN Banaran 1 Kediri Tahun Pelajaran 2016 / 2017 Mariyati, Nina
PINUS: Jurnal Penelitian Inovasi Pembelajaran Vol 3 No 2 (2018): Volume 3 Nomor 2 Tahun 2018
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (495.145 KB) | DOI: 10.29407/pn.v3i2.11884

Abstract

Background problem in this research is result of study of student of class V on science subjects in basic competence concludes result of investigation about change of nature of object show less optimal result. Of the 28 students: the KKM score was 75 new students (39: 28%) while the students who had not reached the KKM score were 17 students (60.71%). One effort that can be done by teacher to answer the above problem is by applying cooperative learning model of Think Pair Share type supported by image media in science learning. The purpose of this research is to know the improvement of science learning outcomes through the implementation of cooperative model of Think Pair Share type with the image media on the students of class V SDN Banaran 1 Pesantren Kediri District Semester I Year Lesson 2016/2017. This type of research is a classroom action research. The subjects studied were the students of grade V of SDN Banaran 1 Kecamatan Pesantren Kediri. The result of data analysis showed that there is an increase of science learning result by applying cooperative model of TPS type with image media. It is visible on; (1) mastery learning; pre cycle 39,29%, cycle 160: 71%, cycle II 89,29%. (2) Average grade; pre cycle 66,78, cycle I 74,64, and cycle II 81,74. (3) Minimum score; pre cycle 40, cycle I 50, and cycle II60. (4) maximum score; pre cycle 90, cycle I 100, and cycle II 100. Thus it can be concluded that the implementation of cooperative model type Think Pair Share with image media can improve the learning outcomes of science in grade V SDN Banaran 1 District Pesantren Kediri City Year I 2016 / 2017. Based on the results of this study suggested that the model of cooperative Think Pair Share type needs to be socialized to teachers and applied in science learning especially to improve student learning outcomes. Further research is done as self-development so as to develop research in a wider scope.
Hipnoterapi Teknik Regression Therapy Untuk Menangani Penderita Glossophobia Siswa Sekolah Menengah Pertama Atrup, Atrup; Fatmawati, Dwi
PINUS: Jurnal Penelitian Inovasi Pembelajaran Vol 3 No 2 (2018): Volume 3 Nomor 2 Tahun 2018
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1459.786 KB) | DOI: 10.29407/pn.v3i2.11791

Abstract

Observations in one of the junior high schools in Kediri showed almost every class of students who were afraid to speak in public (glossophobia). This is shown when appointed to answer the question of whether they are silent, or when the teacher gives them a chance to ask them to silence and ask another friend. It is feared that students suffering from glossophobia do not develop optimally and continue into adulthood. The problem of this research is whether hypnotherapy regression therapy technique is effective to overcome glossophobia of grade VII students of SMP Negeri 3 Kediri ?. This research uses quantitative approach, design of SSD (Single Subject Design) with research subject 2 female students who identified glossophobic patients. The study was conducted in 7 meetings, 3 baseline phases and 4 intervention phases. Each meeting in the intervening phase applied regression therapy techniques. After this activity is completed, subjects are asked to fill out a glossophobia questionnaire in order to find out how effective the administration is in reducing glossophobia. This study concludes that hypnotherapy regression therapy techniques are effective for treating students with glossophobia. This is evidenced by the trend of the second graph of the subject declining and indicating which changes are positive. Based on these conclusions, it is suggested: (1) BK teachers can apply hypnotherapy regression therapy techniques to address student glossophobia, and (2) for advanced researchers it is advisable to examine this issue with a wider range of research areas.
Monitoring Pembelajaran Konsep Learning By Playing And Playing For Learning Sebagai Peningkatan Kualitas Pendidikan Di TK Ninik, Ninik
PINUS: Jurnal Penelitian Inovasi Pembelajaran Vol 3 No 2 (2018): Volume 3 Nomor 2 Tahun 2018
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1459.713 KB) | DOI: 10.29407/pn.v3i2.11871

Abstract

Often we do not realize that the age of kindergarten is the age range of play, which at that age they tend to use motoric rough to move to do activities which of course will produce something fun because it can not be separated from the nature of children who tend to play. in the world of education, that the needs of children in this early age they also must learn. And we as adults should realize that children are children, who should When they learn accompanied by a game and when they play unconsciously if they learning. The learning process is essentially the interaction of teachers with students in the context of teaching and learning activities to students to achieve the expected goals. Thus learning to teach must be normative value that contains values ​​that can change the behavior of students. Educational interactive process involves communicative active two-way students and teachers. In this case the child is required to be more active than the teacher in the sense of attitude, mental and action. Teachers act only as facilitators and facilitators, but in preparing the teaching program so that relevance to the characteristics and needs of children of Paud age, teachers can refer to several education experts as well as the development of children. It can be concluded that Learning by Playing & Playing for Learning Theory is very appropriate applied in the institution of kindergarten. Learning while playing and playing while learning is a theory that has a positive influence on the development of students because the world of children is a world of play. Thus enjoyable learning will result in maximum growth and development in the world of education that is expected both in terms of physical motor, language, social emotional, intellectual, and the moral and character of our students.

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