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Fendi Aji Purnomo
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fendi_aji@mipa.uns.ac.id
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INDONESIA
Indonesian Journal of Applied Informatics
ISSN : 25483846     EISSN : 25985981     DOI : -
Core Subject : Science,
Indonesian Journal of Applied Informatics publishes articles that are of significance in their respective fields whilst also contributing to the discipline of informatics as a whole and its application. Every incoming manuscript will first be examined by the Editorial Board in accordance with sub-fields of research and attention to elements of conformity with the format and guidelines for writing Indonesian Journal of Applied Informatics. Each manuscript is declared eligible by the editor will be returned to the author (if there are repairs) or can be directly issued (if there is no revision required).
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Articles 10 Documents
Search results for , issue "Vol 1, No 1 (2016)" : 10 Documents clear
PERANCANGAN DAN PEMBUATAN APLIKASI D3 TEKNIK INFORMATIKA UNS BERBASIS WEB DAN ANDROID Yudhanto, Yudho; Nova, Dimas Sadewo Jumpa; Sulandari, Winita
Indonesian Journal of Applied Informatics Vol 1, No 1 (2016)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1440.745 KB) | DOI: 10.20961/ijai.v1i1.8990

Abstract

Field of information technology is one of the major role holder still lives today. With the technology more easily obtain the information society.System and Application D3TIUNS created using waterfall method, D3TIUNS web based applications created using programming language PHP with CodeIgniter Framework. And Android-based applications D3TI created using the Java programming language with Android Studio tool with the programming language php, java and using CodeIgniter Framework.The design used in the making of this application include: table of functional requirements, use case diagram, ERD, activity diagrams, Sequence diagrams and interface design. For application testing using methods blackbox. The results of this thesis is the creation of information system D3 Informatics Engineering UNS web-based and application-based android D3TI
SISTEM INFORMASI MANAJEMEN WARUNG INTERNET (WARNET) BERBASIS GOOGLE MAPS API (STUDI KASUS : KABUPATEN KARANGANYAR) Aziz, Abdul; Lubbi, Khilliyatul
Indonesian Journal of Applied Informatics Vol 1, No 1 (2016)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (507.928 KB) | DOI: 10.20961/ijai.v1i1.8984

Abstract

Department of Communication and Information Karanganyar (Dishubkominfo) as one of the agencies that help the government affairs have many tasks, one of which is to manage the licensing of establishment cafe. In managing the cafe licensing establishments ranging from the filing of the cafe establishment licensing recommendations to come out of issue on establishment licenses, Dishubkominfo still use manual way, so that all the data the cafe were stored in Microsoft Excel, Microsoft Word, or even print out. Management of the job as it causes inefficiencies and difficulties at the time of filing.Given these problems, then built a system to manage permissions establishments cafe in Karanganyar equipped cafe spread map location using the Google Maps API. With this system, applicants only need to be brought to Dishubkominfo file when the file has been ascertained completely and correctly by the Dishubkominfo through the system. In addition, the system can facilitate the task of starting from the submission of recommendations by the applicant until the exit cafe issue recommendation permits the establishment of Dishubkominfo.The system created tested using two methods, the methods and use tools blackbox GT Metrix. By using blackbox, the system has a success rate (functional received) with a range of 98%, and not suskes about 2%. While testing using GT Metrix shows the average performance of the Page Speed Score of about 40% and about 78% YSlow performance.
E-MARKETPLACE BATIK Riasti, Berliana Kusuma; Bawono, Sahirul Alim Tri; Setyawan, Eksan
Indonesian Journal of Applied Informatics Vol 1, No 1 (2016)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (845.686 KB) | DOI: 10.20961/ijai.v1i1.8390

Abstract

Batik is the ancestral heritage of Indonesia. Every region in Indonesia has a different motif. The distinctiveness of batik appeal to everyone from both outside and inside the country. But to do the media promotion process used to use print media such as brochures and other alternatives through batik exhibition performances and put them on display in stores.The website is a technology that can be accessed quickly. Only by knowing the website address people from any country can access the information in the address of the website. Therefore, by using these technologies can be used as a marketing medium that is easily accessible. The programming language used to develop websites using PHP are commonly used and easy to learn. Media storage (database) for the website is MySQL that can be used free of charge and powerful.Results obtained from this research is the design and application of E-Marketplace Batik. Applications already well underway based on testing using the BlackBox.
PEMBUATAN VIRTUAL REALITY PARIWISATA KERETA API UAP JALADARA DI SURAKARTA MENGGUNAKAN UNITY 3D GAME BERBASIS ANDROID Bahtiar, Firma Sahrul; Setyawan, Imam Putra
Indonesian Journal of Applied Informatics Vol 1, No 1 (2016)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (252.277 KB) | DOI: 10.20961/ijai.v1i1.8980

Abstract

The use of virtual reality technology can be applied to introduce tourism in the city of Surakarta. One of the attractions is a mainstay of Surakarta is Kluhuk Jaladara Scenic railroad. This tour allows you to enjoy the city of Surakarta with shades of ancient times. Unfortunately, to hire a buggy is quite expensive because of fuel use genuine teak. So the need for these applications to attract tourists that are willing to try the thrill of boarding the train Jaladara after trying railroad Kluthuk Jaladara Virtual application. The results of this research is the application of Virtual railroad Kluthuk Jaladara run on android device with a sensor gyroscope 3D Virtual Reality: Virtual tourist steam train Surakarta expected to create a visual picture of the travel in Surakarta, so it can serve as a medium for the introduction of travel and also as a means of information interactive. 
PEMBUATAN AREDU SEBAGAI MEDIA PEMBELAJARAN PENINGGALAN MANUSIA PURBA DI SANGIRAN Purnomo, Fendi Aji; Bawono, Sahirul Alim Tri; Irianti, Rica
Indonesian Journal of Applied Informatics Vol 1, No 1 (2016)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (661.666 KB) | DOI: 10.20961/ijai.v1i1.9000

Abstract

Sangiran is an important site for the development of various fields of science, especially for research in the fields of anthropology, archeology, biology, paleoanthropology, geology, and tourism. The existence of Sangiran site is very useful for studying prehistoric human life because the site is equipped with ancient human fossils, the result of ancient human culture, and ancient fossils of flora and fauna. But in the provision of educational information on the Museum Sangiran still use posters and pamphlets. Therefore necessary to develop educational information media with a more interactive method of Augmented Reality technology.This application is developed using the method of observation, literature study, interviews with the managers of Sangiran, as well as visitors sangiran questionnaire for data collection, creation of applications such as design, story board, catalogs marker to application development and testing. This research purposes to visualize the prehistory in the multimedia-based Sangiran Museum using Augmented Reality Technology as well as to test the ability of visitors about the discovery of ancient objects in the Museum Sangiran.The result is that the marker detection by the camera can be optimally if the distance of the camera to the marker between 15-75 cm and a deflection angle between 15o-105o. The results of questionnaires to the application for Aspects of interest that agree and strongly agree is 100%, Aspect Ease ie agree and strongly agree is 96.6%, Aspect Ease of Navigation that is agreed and strongly agreed is 93.4%, ie Interactive Aspects agree and strongly agree is 93.4%, and the aspect of innovation that agree and strongly agree 100%.
PERANCANGAN SISTEM WAREHOUSE BANTUAN LOGISTIK KORBAN BENCANA ALAM, STUDI KASUS : GUNUNG MERAPI Purbayu, Agus; Agustiningsih, Yuliana
Indonesian Journal of Applied Informatics Vol 1, No 1 (2016)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (824.577 KB) | DOI: 10.20961/ijai.v1i1.8976

Abstract

Indonesia is situated at the confluence of the active tectonic plates, the mountains, and the climate is tropical, so make the most of its territory vulnerable to natural disasters. The number of disaster victims belong to very high compared to other countries. During this process of distribution logistical support from the Government is often less evenly, and the spread of the post often accumulate at some point, while there are still many victims don't get logistical support. Causes less equality the help of, among others, less equality the location information of the victim or the evacuation command post and causing material needs logistical support at each refugee command post. In the design of the system is carried out using several methods including needs analysis, system design, coding and testing. Data collection was done to perform needs analysis system of warehouse logistics assistance. Methods used in the collection of data is to conduct interviews and literature study. The design phase in the form of the design of the user interface of the software can be estimated before it made coding. The results in the form of a system of warehouse logistics assistance to natural disasters which can handle transaction processing, delivery and acceptance of the demand for goods. The Design of application include manage data items as well as members who are involved in it.
PERANCANGAN DAN PEMBUATAN APLIKASI SISTEM GUDANG SENJATA (SGS) DI BATALYON XYZ Yudhanto, Yudho; Darmawan, Setiadi; Sulandari, Winita
Indonesian Journal of Applied Informatics Vol 1, No 1 (2016)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1089.234 KB) | DOI: 10.20961/ijai.v1i1.8994

Abstract

The armory is an important place in a battalion. The function of armoury is weapon place when the weapon is not used by members. Members acquire weapons of the lending process in the armory by armory staff. The process of borrowing in an armory still use manual recording so it takes time. So the armory need a system to speed up the transaction process of borrowing and the returning weapons to the armory.The implementation of application is using codeigniter framework, PHP, Javascript and barcode. Results of the application armory system that can handle the transaction process of borrowing and returning weapons using barcode. The application also able weapons data management as well as members involved in it.
SISTEM INFORMASI MANAJEMEN PENYIARAN IKLAN RADIO Riasti, Berliana Kusuma; Yanuarti, Rosita; Annisa, Annisa; Pebrianika, Gita Anesya
Indonesian Journal of Applied Informatics Vol 1, No 1 (2016)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (919.241 KB) | DOI: 10.20961/ijai.v1i1.8962

Abstract

Advertising Broadcasting is the main source of revenue from radio broadcasting business. The advertiser company / agency entrusts the broadcasting of its product advertisements to radio that it believes can effectively introduce its products or services to the public. Thus the main business of the radio is to provide the advertisers with the optimal service as customers by providing confidence in their professional performance.This study discusses how to build a management information system that is intended to provide services to customers of radio advertisers to meet the demands of professional services. These needs include the accuracy of the selection of broadcasting hours for advertising a particular product or service so that the effectiveness of ad broadcasting is fulfilled, ad scheduling rapid broadcasting, easy and reliable up to the need for a disciplined performance of broadcasting ads made in accordance with the agreement contained in detail at Purchase order. The method used in this research is WaterFall Development Life Cycle System (SDLC). The first step is done in this study by conducting data collection by observation, interview and documentation study at PT. Swaramedia Pewaran (Radio Karysma FM).The results of this study is the realization of ad-based information management information system oriented to meet customer needs with system functionality such as online ad scheduling, arrangement and supervision of the broadcasting of advertisements until the presentation of reports for advertisers and management of accurate radio in the form of documentation of transactional evidence that became part Of customer advertising services.
PERANCANGAN DAN PEMBUATAN APLIKASI CARIKOST DENGAN METODA SIMPLE ADDITIVE WEIGHTING BERBASIS WEB DAN ANDROID Yudhanto, Yudho; Khairun, Fadlul Ilmi; Sulandari, Winita
Indonesian Journal of Applied Informatics Vol 1, No 1 (2016)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1736.939 KB) | DOI: 10.20961/ijai.v1i1.8992

Abstract

Boarding house is a residence for rent for certain immigrants who settled diarea within a certain period . There have been many technologies that offer information about the boarding house but is still considered to be less efficient due to search for boarding in accordance with the desired criteria , boarding seekers still have to compare one by one facility as well as the criteria that owned the boarding house . Use of Simple Additive weighting method ( SAW ) on a decision support system is one of the solutions to deal with such matters , where the boarding seekers will find it helpful because it can give recommendations boarding places corresponding to the desired criteria .Research methodology to design and create this application is to use research methods waterfall that is by collecting data, analyzing system (define functional requirements and non functional), do the design (ERD, use case diagrams, use case text, sequence diagrams, and class diagram), and implementation (coding and testing). Marketplace information system is created using the programming language PHP CodeIgniter-based framework 2 and the MySQL database.Applications are focused in finding a boarding recommendation in accordance with the criteria corresponding to the booking to boarding room can be done with this application . With the app is expected to help seekers boarding house to get the best boarding recommendation and can assist in the boarding room reservations and provide benefits to the owner of the boarding house to be able to market his boarding house .
Perancangan SITANI Sebagai Media Informasi Bagi Petani Pratisto, Eko Harry; Waluyo, Arif Budi
Indonesian Journal of Applied Informatics Vol 1, No 1 (2016)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1010.829 KB) | DOI: 10.20961/ijai.v1i1.11246

Abstract

Agriculture is one source of livelihood of people in Surakarta. However, there are  some problems that occur in agriculture, such as: the shortage of agricultural goods, the difficulty of obtaining workshop activities information, and difficulty to sell crops at harvest periode  for the arragement  price from middlemen.SITANI application is develop using waterfall method and built using  Java programming language with tool Android Studio. The design includes table of functional requirements, use case diagram, ERD, activity diagrams, and interface design. Application testing is done using quistionnaire.The results of this research is the creation of android-based application with modules SITANI advertsement, workshop activities information, and ordering goods.

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