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ComTech: Computer, Mathematics and Engineering Applications
ISSN : 20871244     EISSN : 2476907X     DOI : -
The journal invites professionals in the world of education, research, and entrepreneurship to participate in disseminating ideas, concepts, new theories, or science development in the field of Information Systems, Architecture, Civil Engineering, Computer Engineering, Industrial Engineering, Food Technology, Computer Science, Mathematics, and Statistics through this scientific journal.
Arjuna Subject : -
Articles 1,556 Documents
Anak dan Ruang Bermain: Telaah Terhadap Beberapa Penelitian Berbasis Affordances Saragih, John Fredy Bobby
ComTech: Computer, Mathematics and Engineering Applications Vol 2, No 2 (2011): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v2i2.2809

Abstract

Children’s response towards something is different from adults’. If an architect designs the foot of a monument with a beautiful arch, a child will respond it as a slide. When an architect designs a water pool as an aesthetic element of a monument area, a child will respond with a different return, which is a place to shower/swim and play, not for aesthetic. What is this phenomenon? And how can we understand this well? This story reassures us that between adults and children have different concepts of a building or space. With a descriptive approach to literature review, this article examines some affordance-based studies. From the few studies presented, it appears that affordances are not enough to understand why kids play on an informal play space. Semiotic approach can help to better understand why children play in informal spaces. 
Editorial Page and Table of Content Manik, Ngarap Imanuel
ComTech: Computer, Mathematics and Engineering Applications Vol 8, No 2 (2017): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v8i2.3884

Abstract

Perancangan Sistem Informasi Akademik Lembaga Kursus Demi Music Center Hartono, Sugiarto
ComTech: Computer, Mathematics and Engineering Applications Vol 6, No 1 (2015): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v6i1.2285

Abstract

Evolution of technology will bring companies to have appropriate information systems to boost their businesses. Computerized information system is also needed by training courses like Demi Music Center. Demi Music Center realizes that computerized academic information system will help to optimize their business process. The purpose of this research is to analyze the operational business processes and academic administration at the DMC to determine deficiencies and problems occurred, then to provide a draft proposal of the new system in the DMC.. The method used is the method of analysis and design. Data collection methods used in this study was a survey, interviews, and literature. Outcome of this research is a design of academic information system based on desktop application. System can generate report easily and manage the data. Implementation of computerized academic information system can leverage the performance and increase efficiency of business process at Demi Music Center.
Metode DMAIC Sebagai Solusi Pengendalian Kualitas Produksi Sepatu Tambang: Studi Kasus PT Mangul Jaya-Bekasi Tan, Hendy Tannady
ComTech: Computer, Mathematics and Engineering Applications Vol 3, No 1 (2012): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v3i1.2450

Abstract

One way to increase profitability internally in PT Mangul Jaya - Bekasi is decreasing any costs produced from poor product quality by producing shoes with good quality. This study uses the DMAIC (define, measure, analyze, improve, control) method as a measuring tool. DMAIC is a quality improvement method that directly solves any problems related to the quality of a product even the primary cause of it. From the results of the study it is concluded that at the phase “define” shoes type Cheetah is the most problematic. Furthermore, on phase “measurement” it is identified that the Cp value of the Cheetah is below 1 which means that the process capability is low. After passing through the three sequencing steps (analyze, improve and control), finally this research is able to reduce the defects that occur in the shoes type Cheetah.
Deteksi Kemacetan Lalu Lintas Melalui Kamera menggunakan Pin Hole Algorithm Mahatmaputra, Samuel; Permata, Erwin; William, William
ComTech: Computer, Mathematics and Engineering Applications Vol 2, No 2 (2011): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v2i2.2833

Abstract

This paper describes the modifications to the Pinhole algorithm and applies it to the detection of highway congestion using an IP camera. This algorithm can detect the congestion on the highway with a fairly high degree of accuracy and the small possibility of false alarms, so that it helps reporting congestion and road users to take into account the best and quickest way. The methods used in this research are literature study, questionnaire analysis, and evaluation of application performance. The application made in this study can be further developed for combined detection with many cameras, and can support traffic regulation as well as SMS gateway service to check the condition of a road segment. At the end of this paper are presented techniques and methodology of determining the parameter values used in the calibration. 
Gamification for the Ancient Kingdom of Nusantara with User-Centered Design Approach Arifin, Yulyani; Martin, Martin; Ryan, Ryan; Dratama, Ryan
ComTech: Computer, Mathematics and Engineering Applications Vol 9, No 1 (2018): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v9i1.4171

Abstract

The purpose of this research was to conserve the history of Nusantara kingdoms with the interesting way for the students. The researchers proposed a method by combining the history of ancient kingdoms in Nusantara with the game. It was done by using gamification with the user-centered design approach. The data collection used questionnaires and literature review. Moreover, the researchers identified the resources by applying the gamification element, developing the game based on user requirement, and evaluating the usability testing. The result shows that the implemented gamification in learning Nusantara can attract the students to learn about history. Based on the result of usability testing that has already been tested using the prototype, it proves that the user interest to learn the history of the ancient kingdom in Nusantara is increased. The results also imply that gamification indeed is one of a suitable method to be used as a medium for students to learn about history, especially the ancient kingdoms in Indonesia.
Aplikasi Rekomendasi Pola Makan Berbasis iOS Salman, Afan Galih; Prasetio, Yen Lina; Kanigoro, Bayu; Anggi, Anggi
ComTech: Computer, Mathematics and Engineering Applications Vol 3, No 2 (2012): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v3i2.2308

Abstract

The goal for implementing this system is to help users manage and track history about their eat pattern, choose proper food for body’s need, and pick restaurants. Methodology used for this research contains three parts, which is analysis, design, and literature study. In requirement analysis, we do some interview with nutritionist and food provider, analysis iOS user, compare with same kind of application, and identify components that we need. In design method, we use Unified Modelling Language approach, ERD design, and user interface design. The result is a food planning mobile application with iOS platform. This application can help user manage and track their eat pattern, help user choose balanced food that suitable for their body, and inform user where they can get food they plan to eat.
Analisis Investasi Proyek IT dalam Bina Nusantara Suryawan, Angellia Debora
ComTech: Computer, Mathematics and Engineering Applications Vol 4, No 2 (2013): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v4i2.2478

Abstract

Companies should be able to adapt to the rapid development of IT. Therefore, IT is a must requirement for companies that want competent in today's business competition. The company must prepare budget that does not cheap for IT investment in order to meet global market competition. Companies need to really check and make sure that their IT investments will indeed be useful and profitable, or can obtain return of investment (ROI) at least. Companies also need to choose the right investments and in accordance with the company's business needs, so that IT can assist in improving corporate profits. This study aims to analyze utility of IT investment, IT investments in the budgeting process, and how the processes and methods of measurement and calculation of a good budgeting. Therefore, companies may prevent any losses on the IT investment. It is expected that through this study companies can decide whether the IT investment is feasible or not feasible to be implemented. Besides, companies can measure whether the investment will it be beneficial or detrimental.
Perancangan Model Data Warehouse dan Perangkat Analitik untuk Memaksimalkan Proses Pemasaran Hotel: Studi Kasus pada Hotel Abc Miranda, Eka
ComTech: Computer, Mathematics and Engineering Applications Vol 4, No 1 (2013): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v4i1.2731

Abstract

The increasing competition in hotel business forces every hotel to be equiped with analysis tools that can maximize its marketing performance. This paper discusses the development of a data warehouse model and analytic tools to enhance the company's competitive advantage through the utilization of a variety of data, information and knowledge held by the company as a raw material in the decision making process. A study is done at ABC Hotel which uses a database to save the transactional record. However, the database cannot be directly used to support analysis and decision making process. Based on this issue, the company needs a data warehouse model and analytic tools that can be used to store large amounts of data and also potentially to gain a new perspective of data distribution which allows to provide reporting and answers of ad hoc users questions and assist managers in making decisions. Further data warehouse model and analytic tools can be used to help manager to formulate planning and marketing strategies. Data are collected through interviews and literature study, followed by data analysis to analyze business processes, to identify the problems and the information to support analysis process. Furthermore, data warehouse is designed using analysis of records related to the activities in hotel's marketing area and data warehouse model. The result of this paper is data warehouse model and analytic tools to analyze the external and transactional data and to support decision making process in marketing area.
Analisis dan Perancangan Website Pembelajaran Bahasa Secara Mandiri di Self Access Language Learning Center Bina Nusantara Pranoto, Hady
ComTech: Computer, Mathematics and Engineering Applications Vol 1, No 2 (2010): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v1i2.2613

Abstract

The purpose of this research is to build an independent language learning applications using Internet technologies to facilitate the user in learning the language. The research method used is by analyzing the ongoing learning process; analyze the constraints and limitations of existing facilities and designing new processes to address existing constraints and limitations. In designing a language self learning website authors examine the existing through observation, interviews and questionnaires to the stakeholders who use the system. Observations also observed duration of the user in conducting learning activities, and provided space to accommodate the transaction. After analysis of the current system, author designing the new system using object-oriented design methods and using analysis tools UML. After completed the system design done system built using ASP.NET programming language. The Conclusions is an independent language learning applications using Internet technology giving easy way to facilitate the learning process in terms of accesing time and place, and the application also provide facilities for teacher to monitoring student self learning. 

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