Articles
170 Documents
PERENCANAAN STRATEGIS SISTEM INFORMASI DAN TEKNOLOGI INFORMASI PADA ABANK IRENK YOGYAKARTA
Mutamassikin Mutamassikin;
Mohammad Suyanto;
Armadyah Amborowati
Informasi Interaktif Vol 3, No 1 (2018): Jurnal Informasi Interaktif
Publisher : Universitas Janabadra
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Strategic enterprise architecture planning to improve endurance using TOGAF ADM on Abank Irenk Yogyakarta with intention of designing blueprint information system and technology information. This study uses the TOGAF ADM framework with restrictions on. Architecture Vision, Businnes Architecture, Information Systems Architecture, and Technology Architecture. Abank irenk Yogyakarta has been using information system and technology information in its business process but has not been fully incorporated and still independent. Where each work unit has its own needs and tasks without any resources that can be shared. Data is still manual in distribution make often to occurs in the recording, searching and processing the data needed properly and correctly. This gap is successful Strategy to align the implementation of information system and technology information strategy to corporate strategy that required enterprise architecture that can reduce operational and development of business strategy based on information system and technology information. Modeling of functional activities using the value chain. 10 areas. 5. A customizable strategy between corporate strategy and functional architecture. Keywords: TOGAF ADM, Value Chain, Enterprise Architecture
Pembuatan Robot Pengikut Garis Dengan Perintah Suara
Sofyan Lukmanfiandy;
Suharyanto Suharyanto
Informasi Interaktif Vol 1, No 1 (2016): Jurnal Informasi Interaktif
Publisher : Universitas Janabadra
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Line follower robot with a standing order is a robot that uses protodioda and condensor as a sensor. Protodioda can work with the help of LED that serves as the light source. LDR is placed at the bottom of the robot and arranged so that the LED light is directed to the floor in a position right under the fall of LDR (Light Dependent Resistor). Surface of a line have different light reflectivity, white surface has a reflectivity greater than the black surface. This line follower robot can walk on the path are black with a white floor surface. LDR will have a large resistance value if it is a dark place and will decrease the value of resistance, if it is a bright place, with different reflectivity that is the concept of censorship in this line follower robot. Functioned as a sound sensor switch On / Off of the current source driver circuit to the robot, so the robot can walk and stop with voice commands. Keyword: robot pengikut garis, sensor suara
PERANCANGAN JARINGAN KOMPUTER DI LINGKUNGAN FAKULTAS TEKNIK UNIVERSITAS JANABADRA BERBASIS MIKROTIK
Eri Haryanto
Informasi Interaktif Vol 2, No 1 (2017): Jurnal Informasi Interaktif
Publisher : Universitas Janabadra
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Computer network is a system consisting of several computers designed to be able to share data, information, and resources. The purpose of a computer network is that every part of a computer network can request and provide information and data services. The party requesting or receiving the service is called with the client and who delivers or sends the service is called with the server. In the Teaching Department of the Faculty of Engineering, University of Janabadra design using star type network topology that has been done so that network load development is not centered on switch hardware. In the network design is done mikrotik is a network device that serves as a gateway as well as a router. In the IP Address configuration used DHCP Server to facilitate the installation of new computers on the network. The new computer does not need to be configured manually, it will automatically connect to the network. Keyword : network computer, mikrotik, gigabit switch
EVALUASI LAYANAN INTERNET BANKING BANK RAKYAT INDONESIA TERHADAP ASPEK USABILITY
Anggie Ariawan Dewa Putra;
Wing Wahyu Winarno;
Hanif Al Fatta
Informasi Interaktif Vol 3, No 1 (2018): Jurnal Informasi Interaktif
Publisher : Universitas Janabadra
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The increasing need of modern society towards the internet resulted in banks trying to bring internet banking services in accordance with the wishes of the community to compete. The need for easy access, and user satisfaction is very important to note. In the context of website usability, the science of human computer interaction is required to be able to present a good website and in accordance with the needs of its users. This research is focused on evaluating usability of user interface of internet banking service of Bank Rakyat Indonesia using usability standard issued by ISO that usability website can be described as the level where product can be used by certain user to achieve its goal more effectively, efficiently and satisfactorily in scope Users. Then the usability techniques used in this research are think-aloud, performance measurement, and quistionaires to be able to cover the weaknesses of each technique. The results of the study using three usability techniques show the internet banking website BRI has fulfilled the needs of users will be effectiveness but still experience usability problems on efficiency and user satisfaction so that the improvement to cover the shortfall. The result of improved user interface shows a significant increase in usability points that become the weakness of the website. Keywords: Usability, User Interface, BRI, Think-Aloud, Perfomance-Measurement, Questionaires.
PEMBUATAN PROTOTYPE PEMADAM API OTOMATIS BERBASIS ARDUINO UNO R3
sofyan sofyan;
Adhitya Pandu Perdana;
Agik Yan Prasetya
Informasi Interaktif Vol 1, No 2 (2016): Jurnal Informasi Interaktif Vol. 1 No. 2 November 2016
Publisher : Universitas Janabadra
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The prototype of automatic fire extinguishers that combine this automatic window using an Arduino Uno R3 microcontroller based on ATmega328P chip to detect the presence of fire or high temperature. For the output part the arduino is connected to the LM35 component for temperature guidance, LED Board to display the status and temperature in the prototype, mini water pump for spraying / draining water at the temperature of the boundary and serial boundary connected to the laptop to display the current temperature status.Key words: automatic fire extinguisher, automatic window
PENGEMBANGAN MOBILE LEARNING UNTUK MATA KULIAH JARINGAN KOMPUTER BERBASIS ANDROID
Fatsyahrina Fitriastuti;
Yumarlin Yumarlin MZ
Informasi Interaktif Vol 2, No 2 (2017): Jurnal Informasi Interaktif
Publisher : Universitas Janabadra
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This study aims to design interactive multimedia for computer network courses with Android-based so that it can be accessed via smartphone. Computer Network course is one of compulsory subjects in Informatics Engineering course. With the realization of multimedia is expected to shorten the learning time of students, and students can more easily understand the material of computer networks rather than through the tutorial tutorial as usual, and is expected to improve learning achievement. This multimedia realization chose to use the Android operating system to be accessible memlaui smartphone that is currently widely used by the students. This interactive multimedia presents theories, simulations and problems as the evaluation of computer network learning. The results of this interactive multimedia will be tested through the test instrument to the students on the study program of Inormatika Technique of Janabadra University. Instrument test used to know student achievement. Test instrument used is a questionnaire instrument to determine the quality of interactive multimedia computer network courses. Multimedia is designed using the main software such as Macromedia Flash, Macromedia Director, and Macromedia Authorware and Eclipse 4.2 along with supporting applications. The material to be delivered on interactive multimedia is tailored to the syllabus of computer network courses on Strata 1 level. The expected research output is in the form of teaching materials for the enrichment of computer network subjects and multimedia technology. Keywords: interactive multimedia, Android, computer network
PERANCANGAN MODEL STRATEGI PEMBELAJARAN DENGAN KONSEP VIRTUAL CLASSROOM
Agustin Setyorini
Informasi Interaktif Vol 1, No 2 (2016): Jurnal Informasi Interaktif Vol. 1 No. 2 November 2016
Publisher : Universitas Janabadra
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The design model of learning strategy and the concept of virtual classrooms have the main contribution of which implement the system administration tasks, materials and values for each task can be completed either by the student, the ability to rank students based on achievement of the task at hand so that the students have to do a better job and generate more value to be able to get a higher ranking and provide recommendations to the faculty about the outcome of the material assessment, assignment and quiz students based on student ratings to reward students with good results or otherwise for students with poor results.Key words: learning, concept, virtual classroom
PENERAPAN TEKNIK ONTOLOGY UNTUK PENCARIAN DATA AKADEMIK
Jemmy Edwin Bororing;
Fatsyahrina Fitriastuti
Informasi Interaktif Vol 2, No 1 (2017): Jurnal Informasi Interaktif
Publisher : Universitas Janabadra
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Semantic Web is a network that is able to understand not only the meaning of a word and a concept, but also a logical relationship between the two, so that a website can generate the appropriate information and desired by visitors to the website. The language used in support of the vision of the semantic web is the Resource Description Framework (RDF) / Web Ontology Language (OWL). RDF / OWL capabilities and its facilities capable of being used to represent the meaning of terms in the web to be processed in the machine. Therefore, the research discusses the development of a model for a knowledge management system with the research domain, namely the Academic Information Systems, Faculty of Engineering, University Janabadra. Model form of web- based prototype. This web prototypes using semantic web technologies with application of ontology. Ontology built implemented using Protege 3.4.8. besides it is also used Java Development Kit (JDK) and the Command Prompt as an emulator prototype web. As for seeing the display prototypes use semantic web-bank. Keywords : Knowledge management system, semantic web, ontology, protégé, semantic-bank
PENGEMBANGAN APLIKASI UNTUK MENDETEKSI PERGERAKAN SENDI PADA PASIEN PASCA STROKE MENGGUNAKAN SENSOR ACCELEROMETER DI SMARTPHONE ANDROID
Ryan Ari Setyawan
Informasi Interaktif Vol 3, No 1 (2018): Jurnal Informasi Interaktif
Publisher : Universitas Janabadra
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Stroke is one of the number one killer diseases in Indonesia. Basic health research data in 2013 showed there were 12 people with stroke per thousand (1000) Indonesian population. Rehabilitation of post-stroke patients is one of the efforts to improve the quality of life of stroke patients. This study aims to detect every movement of the joints using accelerometer sensors in post-stroke patients to monitor the progress of the rehabilitation process. Accelerometer sensor test results can be used as an application for joint detection, the application can be used as a tool for the process of therapy or rehabilitation of patients post-stroke. The performance of sensor accuracy can work well with 450 slope angle reference at first movement will be read with number 1 and the next 450 corner will be read with n+1 . Keywords : Accelerometer, Range of Motion, Sendi Atas, Sendi Bawah, Stroke
Analisa Pengukuran Kualitas Layanan Website Fakultas Teknik Universitas Janabadra Menggunakan Metode Webqual
Setyorini, Agustin
Informasi Interaktif Vol 1, No 1 (2016): Jurnal Informasi Interaktif
Publisher : Universitas Janabadra
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To determine the quality of services provided and to determine what factors influence the quality of website services Janabadra University Faculty Tekink used methods WebQual 4.0 to satisfaction of users that can be used as consideration in fixing the flaws in the service website Janabadra Faculty of Engineering University of Yogyakarta. WebQual is one method or technique of measuring kualirtas website based on the perception of end users. There are 3 dimensions in WebQual 4.0 ie Dimensions Ease of Use, Quality of Information and Dimensions Dimensions Interaksi.Penelitian Quality is done by looking to study literature, and use the questionnaire to collect the data needed. Based on the analysis states that the overall dimensions of the ease of users is an aspect which is more prominent than the other two dimensions. Key words: Website, WebQual, Kepuasan Pengguna