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Jurnal Halaqah
Published by RC Institut
ISSN : -     EISSN : 26856379     DOI : -
Core Subject : Education,
Jurnal Halaqah (2685-6379) merupakan publikasi resmi komunitas literasi PAMA Aksara yang bernaung di bawah RC-INSTITUT. Edisi pertama jurnal ini diterbitkan pada tahun 2019 dalam versi online terbit empat kali dalam setahun pada bulan Januari, April, Juli dan Oktober. Jurnal ini dimaksudkan sebagai media bagi para peneliti pendidikan dan para sarjana terkait untuk mempresentasikan dan mendiskusikan perkembangan terbaru penelitian dan kemajuan di lapangan pendidikan.
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Articles 129 Documents
Penanaman Nilai Karakter Peduli Lingkungan dalam Muatan Environmental Education pada Pembelajaran IPS Yudi Irfandi
Jurnal Halaqah Vol 1 No 1 (2019): JURNAL HALAQAH, Publishing January 2019
Publisher : RC-INSTITUT

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (341.088 KB) | DOI: 10.5281/zenodo.3013200

Abstract

Pendidikan bagi kehidupan manusia merupakan kebutuhan primer atau mutlak yang harus dipenuhi sepanjang hayat. Sesuai dengan ketentuan pasal 5 ayat (1) Undang-Undang No. 20 Tahun 2003 yang tertulis: setiap warga negara berhak mendapatkan pendidikan yang bermutu, karena itu, bila ini semua dipenuhi dan sistem kurikulum dirancang dan dilaksanakan secara relevan, maka cita-cita menjadikan pendidikan sebagai wahana pembentukan karakter bangsa akan dapat terlaksana dan masalah persatuan bangsa dengan sendirinya akan teratasi, dan negara bangsa yang cerdas kehidupannya serta negara bangsa Indonesia akan benar-benar berkarakter Pancasila.
Analisis Soal Ujian Semester Ganjil Mata Pelajaran Sejarah Indonesia Kelas X SMAN di Kota Padang Menggunakan Program AnBuso 8.0 Rizki Oktavian; Ofianto Ofianto
Jurnal Halaqah Vol 1 No 2 (2019): JURNAL HALAQAH, Publishing April 2019
Publisher : RC-INSTITUT

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (522.7 KB) | DOI: 10.5281/zenodo.3006246

Abstract

This research aims to determine the quality of the item odd Final Exam Subjects Indonesian History Class X SMAN in Padang Year 2018/2019 the terms of validity, reliability, level of difficulty, distinguishing features and analysis of detractors. This research was quantitative descriptive. Subjects in this research were students of 2 class x SMAN 3 Padang, 2 class x SMAN 7 Padang and 2 class x SMAN 12 Padang. Data was collected by the documentation method. Data were analyzed using the program AnBuso 8.0 and manual calculations with the helped of the Excel program. The results of this research were Quality items based on the total analysis items about the excellent for package 1 good quality about 16 items or 32%, poor quality were 32 items or 64%, and not very good quality amounted to 2 items or 4%. Whereas for package 2 good quality about 16 items or 58%, poor quality were 29 items or 64%, and not very good quality amounted to 5 items or 10%.
Pengembangan Media Digital Game-Based Learning (DGBL) untuk Meningkatkan Kemampuan Berpikir Kronologis Siswa dalam Pembelajaran Sejarah di SMA Dicky Irawan; Ofianto Ofianto; Aisiah Aisiah
Jurnal Halaqah Vol 1 No 1 (2019): JURNAL HALAQAH, Publishing January 2019
Publisher : RC-INSTITUT

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (521.102 KB) | DOI: 10.5281/zenodo.3237232

Abstract

Background of the research is not yet providing the media emphasis on the aspect of learning to think chronologically. This research aims to: 1) Developing media DGBL viable and practical learning in history. 2) Reveal the effectiveness of media Digital Game-based Learning (DGBL) in improving the chronological thinking ability of students. This development research using model ADDIE (Analyze, Design, Development, Implementation, and Evaluation). The subject of the trial consists of 29 SMAN 1 Padang Panjang of Class XI of SCIENCES 6. The eligibility test is done through assessment of expert material and 2 media expert. In addition, the test is also done by two people the practicalities of history teachers and 29 students to see the practicality of DGBL media. The results indicate that the feasibility of the development of media based on expert assessment of materials, techniques and instruments of data collection, and data analysis to Digital Game-Based Learning (DGBL) is well worth the use (average score of 4.18 research), while According to a feasibility assessment of media experts that the media very worthy DGBL used (average score of 4.26). Research products are effective in improving students ability to think chronologically with n-gain 0.67 (categorize your medium). Product Media DGBL rated very practical by teachers and students (mean score 4.68 and 4.6).
Pengembangan Modul Berbasis Edutainment untuk Meningkatkan Kemampuan Berpikir Kronologis Siswa Haliza Putri; Zafri Zafri; Ofianto Ofianto
Jurnal Halaqah Vol 1 No 1 (2019): JURNAL HALAQAH, Publishing January 2019
Publisher : RC-INSTITUT

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (407.274 KB) | DOI: 10.5281/zenodo.3245298

Abstract

This research is motivated by the unavailability of learning resources that maximally emphasize aspects of historical thinking, one of which thinks chronologically. One of the learning resources that can improve students’ chronological thinking ability is module based edutainment. This study aims to determine the feasibility, practicality, and effectiveness of modules based edutainment improve students’ chronological thinking ability. The research and development model used is 4D. Product trials were conducted at SMAN 5 Padang class XI IPS 1 in September-October 2017. The instrument of data collection using the questionnaire of the Likert scale. The data analysis techniques used are Qualitative and quantitative. The results showed that the feasibility of the material experts stated module based edutainment is feasible to use with the average data of research of 4.42, and 3.92 with the appropriate category according to expert materials. Effective research products improve students’ chronological thinking ability with n-gain 0.67 and are categorized as being. Research products are also categorized as very practical by teachers and students with a mean score of 4.40 and 4.16.
Pengembangan Majalah untuk Menumbuhkan Kemampuan Berpikir Kausalitas di SMA Ranti Pebriani; Zafri Zafri; Ofianto Ofianto
Jurnal Halaqah Vol 1 No 1 (2019): JURNAL HALAQAH, Publishing January 2019
Publisher : RC-INSTITUT

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (409.504 KB) | DOI: 10.5281/zenodo.3245331

Abstract

This research aims to determine the practicality of the use and feasibility of magazines in fostering the ability to think of causality in high school students on material efforts to maintain independence from the threat of the Allies and the Netherlands. The method used in this research is R & D research (Research and Development) which aims to produce a certain product and has been tested its effectiveness. Trial-test conducted in SMA N 2 Padang. While the time of research is in May - July 2017. The development step using 4D Thiagarajan, Semmel, and Semmel (1974) model consists of define, design, development, disseminate. The subjects of the research were students of SMA N 2 Padang class XI IPA 2, amounting to 36 people. The instrument of data collection using a questionnaire in the form of a Likert Scale. This scale is structured using the positive category with the highest score of 5 to strongly agree and 1 category strongly disagrees. The data analysis technique used is descriptive quantitative. The results showed that the assessment of the material expert's validator said the magazine is very feasible to use with data analysis of 4.6. While the expert magazine's validator obtained a score of 4.1. After that, the magazine is tested to the students. After a trial-test conducted with the results of 61% of the students are in a good category. Furthermore, the results of calculating using product moment, shows r count 0.635 this figure shows the relationship of magazines and think causality is significant (high). This magazine developed to improve the ability to think the causality of learners declared feasible and can improve the ability to think causality, so that can be utilized by teachers in learning history.
Peningkatan Minat Belajar Sejarah (Pada Materi Jenis Peristiwa) Menggunakan Aplikasi “Prezi” di Kelas XI SMA Chairul Wahyudi; Zafri Zafri; Ofianto Ofianto
Jurnal Halaqah Vol 1 No 1 (2019): JURNAL HALAQAH, Publishing January 2019
Publisher : RC-INSTITUT

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (391.668 KB) | DOI: 10.5281/zenodo.3245343

Abstract

Penelitian ini merupakan penelitian tindakan kelas (Classroom Action Research) yang dilakukan dengan menggunakan model siklus yang terdiri dari empat langkah yaitu perencanaan, tindakan, observasi, dan refleksi. Penelitian ini dilakukan dalam dua siklus, siklus pertama terdiri dari 3 pertemuan dan siklus II sebanyak 2 pertemuan. Subjek penelitian adalah siswa kelas XI MIPA 5 SMA Negeri 3 Padang semester Januari – Juli 2018 yang berjumlah 33 orang. Instrumen pengumpulan data yang digunakan dalam penelitian ini adalah lembar obervasi yang berbentuk daftar tally yang memuat indikator minat. Hasil penelitian terhadap minat siswa dalam proses pembelajaran sejarah diolah menggunakan rumus persentase P=(F/N)X100%. Hasil penelitian menunjukkan terdapat peningkatan minat belajar sejarah siswa dengan menggunakan aplikasi Prezi dalam pembelajaran sejarah yang dibuktikan dengan meningkatnya 14 (empat belas) indikator minat belajar siswa.Berdasarkan hasil penelitian, dapat disimpulkan bahwa penggunaan media aplikasi Prezi dapat meningkatkan minat belajar sejarah siswa Kelas XI MIPA 5 SMA Negeri 3 Padang.
Pengembangan Instrumen Pengukuran Kemampuan Berpikir Kausalitas Peserta Didik pada Mata Pelajaran Sejarah SMA Auliani Auliani; Ofianto Ofianto; Aisiah Aisiah
Jurnal Halaqah Vol 1 No 1 (2019): JURNAL HALAQAH, Publishing January 2019
Publisher : RC-INSTITUT

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (481.313 KB) | DOI: 10.5281/zenodo.3245356

Abstract

This research is based on the unavailability of test questions that can measure the ability to think the causality of learners in understanding the material of learning history. The objective of this research is to develop a valid and reliable test instrument to measure students' sense of causality by following the development step of the ADDIE model. The subject of the validator consists of one historical material expert and one evaluation expert, as well as one subject history teacher from SMA 1 Kubung and one from SMA 1 Bukit Sundi. The subjects of the practicality test of learners amounted to 258 students. The data collection instrument consists of an objective analysis tool of relationships between things and validated validity descriptions and a questionnaire. Data analysis techniques from questionnaires using averages to see the feasibility of products and data test results of the instrument analyzed by the quest program to see the quality of the item. The test results of test instruments according to the assessment of experts in terms of material, language and construction obtained value of 4.77 with very decent category, Validity of the instrument from the validator questionnaire pertained validly. Reliability value 0.77 with a high category. Research findings prove that the test instrument developed able to measure the ability to think the causality of learners.
Pengembangan Multimedia Pembelajaran Sejarah Berbasis Chronological Thinking untuk Siswa SMA Yeni Puspita Sari; Ofianto Ofianto; Ridho Bayu Yefterson
Jurnal Halaqah Vol 1 No 1 (2019): JURNAL HALAQAH, Publishing January 2019
Publisher : RC-INSTITUT

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (383.606 KB) | DOI: 10.5281/zenodo.3245383

Abstract

This research aims to develop a historical video based on multimedia for senior high school. The research produced a product that is a historical video based on multimedia, which is in accordance with the chronology of historical events that are feasible and practical. The type of research is development research using the 4D model, consisting of several stages, The first stages are Define, by observation in SMAN 7 Padang, Design phase by designing media and compiling validation and practicality questionnaire instruments, Develop stages by developing media using videoscribe and movie maker applications. Then, do media validation by the expert lecturer and product trials by history teachers. The test subject of this research is 32 students of grade XI MIPA 3 of SMAN 7 Padang. The result of this research produced a product such a historical video learning based on multimedia. The result of product feasibility conducted by 2 expert lecturers, whereas a product test conducted by 2 historical teachers and 32 students grade XI MIPA 3. The media declared very feasible through the assessment of media experts after being tested and implemented in learning and tested for practicality by students and teachers, the media was very practical to be used as a learning media.
Peningkatan Pembelajaran Pendidikan Kewarganegaraan Melalui Metode Bermain Peran Siswa Kelas II SD N 02 Gurun Kecamatan Harau Kabupaten Lima Puluh Kota Nasmai Nasmai
Jurnal Halaqah Vol 1 No 2 (2019): JURNAL HALAQAH, Publishing April 2019
Publisher : RC-INSTITUT

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (528.714 KB) | DOI: 10.5281/zenodo.3357111

Abstract

Negara berkembang selalu berusaha untuk mengejar ketinggalannya, yaitu dengan giat melakukan pembangunan di segala bidang kehidupan, terutama di bidang pendidikan pemerintah selalu berusaha untuk meningkatkan kualitas pendidikan dengan berbagai cara seperti: merevisi kurikulum, meningkatkan kualitas guru, perbaikan proses pembelajaran dan sebagainya. Hal ini dilakukan agar dapat melahirkan manusia yang berkualitas. Manusia yang berkualitas dapat terwujud salah satunya dengan mengikuti pendidikan formal. Pendidikan formal pertama yang akan dimasuki oleh anak adalah pendidikan Sekolah Dasar (SD). Pendidikan SD merupakan langkah awal perolehan pengetahuan bagi siswa. Salah satu mata pelajaran yang akan dipelajari oleh siswa di SD adalah Pendidikan kewarganegaraan (PKn). Pembelajaran PKn yang dilaksanakan di SD memiliki peranan yang sangat penting untuk meningkatkan mutu pendidikan sehingga menghasilkan siswa yang kreatif, berfikir kritis, tanggap dan inovatif
Faktor-faktor yang Memengaruhi Pelaksanaan Kegiatan Kepramukaan di Gugus Depan (GUDEP) 011-012 SMP Negeri 3 Payakumbuh Sri Rizki Handayani
Jurnal Halaqah Vol 1 No 2 (2019): JURNAL HALAQAH, Publishing April 2019
Publisher : RC-INSTITUT

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (360.165 KB) | DOI: 10.5281/zenodo.3341806

Abstract

Berdasarkan observasi kegiatan kepramukaan belum terlaksana dengan baik, kepramukaan merupakan alat pembinaan dan pengembangan generasi yang diharapkan setiap kegiatan. Tujuan penelitian untuk mengungkapkan gambaran faktor-faktor pelaksanaan kegiatan kepramukaan di Gugus Depan (GUDEP) 011-012 SMP Negeri 3 Payakumbuh, meliputi variabel kemampuan Pembina pramuka, program latihan peserta didik, dukungan kepala sekolah dan majelis guru, dukungan orang tua dan masyarakat sekitar, sarana dan prasarana. Jenis penelitian ini deskriptif. Populasi penelitian adalah seluruh siswa yang aktif dalam kegiatan kepramukaan yaitu 44 orang. Penarikan sampel melalui sensus. Instrumen penelitian menggunakan angket dengan skala likert. Analisis data distribusi frekuensi dalam bentuk persentase. Penelitian dilaksanakan November sampai Desember 2013. Dari analisis data hasil penelitian variabel kemampuan Pembina pramuka 83.63% artinya baik, program latihan peserta didik 78.96% artinya cukup, dukungan kepala sekolah dan majelis guru 85.56% artinya baik, dukungan orang tua dan masyarakat sekitar 81.94% artinya baik, sarana dan prasarana 81.70% artinya baik, diperoleh rata-rata faktor-faktor yang mempengaruhi pelaksanaan kegiatan kepramukaan 82.36% artinya baik.

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