cover
Contact Name
Tri Rochmadi, S.Kom., M.Kom
Contact Email
treesaro@gmail.com
Phone
-
Journal Mail Official
ijubi@almaata.ac.id
Editorial Address
Program Studi S1 Sistem Informasi, Jl. Brawijaya 99, Yogyakarta 55183
Location
Kab. bantul,
Daerah istimewa yogyakarta
INDONESIA
Indonesian Journal of Business Intelligence (IJUBI)
ISSN : 26213915     EISSN : 26213923     DOI : -
Core Subject : Science,
Fokus jurnal adalah karya inovatif pada analisis, desain, pengembangan, implementasi, evaluasi program, proyek, dan produk sistem informasi dalam manajemen strategis dan intelijen bisnis.
Articles 78 Documents
PERANCANGAN WEB E-SHOP PADA TOKO SANDY DENGAN MENGGUNAKAN PHP DAN MySQL Avrillaila Akbar Harahap
Indonesian Journal of Business Intelligence (IJUBI) Vol 1, No 1 (2018): Indonesian Journal of Business Intelligence (IJUBI)
Publisher : Program Studi S1 Sistem Informasi Fakultas Komputer dan Teknik Universitas Alma Ata

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (368.145 KB) | DOI: 10.21927/ijubi.v1i1.875

Abstract

abstract: Sandy Shop is a store that is engaged in the sale of men's clothing. The business was established one year after the first child of the couple Mr. Ikhfan and Ms. Erniwati, precisely in 1999, and the name of the shop itself was taken from the name of their first child, Sandy Ervan Kurniawan. The sales system that occurs at Sandy Shop is that consumers come to the store to find and select items to buy. In doing marketing, only through conversation from person to person. Another problem is the sales process that is only centered in the city of Sawahlunto, making customers outside the city find it difficult to buy the product and to manage sales data Sandy Shop uses the conventional method of using a sales notebook. Based on interviews with Sandy Shop owners, the majority of clothing stores in the city of Sawahlunto have not used internet media as an alternative means of promotion. With the existence of the Web E-Shop at Sandy Shop, it is expected to provide convenience to the public to make purchases/orders for products without having to come to the store, and expand marketing and increase consumer confidence. The method used in the development of e-shop web systems is the SDLC (System Development Life Cycle) method and the software used to design and design the PHP programming language, MySQL database, Notepad ++, and XAMPP text editors. Abstrak: Toko Sandy merupakan sebuah toko yang bergerak di bidang penjualan pakaian khusus pria. Usaha ini didirikan satu tahun setelah anak pertama dari pasangan Bapak Ikhfan dan Ibu Erniwati yaitu tepatnya pada tahun 1999, dan nama toko itu sendiri diambil dari nama anak pertama mereka yaitu Sandy Ervan Kurniawan. Sistem penjualan yang terjadi di Toko Sandy adalah konsumen datang ke toko untuk mencari dan memilih barang yang akan dibeli. Di dalam melakukan pemasaran, hanya melalui perbincangan dari orang ke orang. Masalah lainnya adalah proses penjualan yang hanya berpusat di Kota Sawahlunto membuat pelanggan yang berada di luar kota merasakan kesulitan apabila ingin membeli produk tersebut, dan untuk mengelola data penjualan Toko Sandy menggunakan cara konvensional yaitu menggunakan buku catatan penjualan. Berdasarkan wawancara dengan pemilik Toko Sandy, mayoritas toko pakaian yang ada di kota Sawahlunto belum menggunakan media internet sebagai sarana promosi alternatif. Dengan adanya Web E-Shop pada Toko Sandy diharapkan dapat memberikan kemudahan kepada masyarakat untuk melakukan pembelian/pemesanan produk tanpa harus datang ke toko, serta memperluas pemasaran dan meningkatkan kepercayaan konsumen. Metode yang digunakan dalam pengembangan sistem web e-shop adalah metode SDLC (System Development Life Cycle) dan software yang digunakan untuk merancang dan mendesain yaitu bahasa pemrograman PHP, database MySQL, text editor Notepad++, dan XAMPP.
PERANCANGAN SISTEM PAKAR DIAGNOSA PENYAKIT GIGI MENGGUNAKAN ALGORITMA BAYES Sri Ngudi Wahyuni; Lila Garjita
Indonesian Journal of Business Intelligence (IJUBI) Vol 2, No 1 (2019): Indonesian Journal of Business Intelligence (IJUBI)
Publisher : Program Studi S1 Sistem Informasi Fakultas Komputer dan Teknik Universitas Alma Ata

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (574.58 KB) | DOI: 10.21927/ijubi.v2i1.1020

Abstract

Dental disease is a health problem in Indonesia, many people complain aboutit. In 2013 Indonesia's basic health research that 25.9% of Indonesia'spopulation had dental and mouth problems. The public awareness to maintaindental and oral health is still low at around 13.1%. In addition, there is a lackof a number of dentists, causing the high cost of dental examinations. Theexpert system of Dental Disease Diagnosis System is a solution which can todetect symptoms of dental disease early before go to doctors.The Bayesalgorithm is one of methods which efisien to use in expert system fordeveloping it. The bayes algorithm is accurate to diagnose early dentaldiseases, by entering a diagnosis - an alternative probability value of thedisease and symptoms obtained from an expert.
MEMBANGUN MEDIA PEMBELAJARAN 7 KEAJAIBAN DUNIA BERBASIS AUGMENTED REALITY PADA MATA PELAJARAN ILMU PENGETAHUAN SOSIAL KELAS VI Akbar Permana Putra; Tri Widodo; Tri Rochmadi
Indonesian Journal of Business Intelligence (IJUBI) Vol 1, No 2 (2018): Indonesian Journal of Business Intelligence (IJUBI)
Publisher : Program Studi S1 Sistem Informasi Fakultas Komputer dan Teknik Universitas Alma Ata

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (203.172 KB) | DOI: 10.21927/ijubi.v1i2.890

Abstract

Educational Equity in Indonesia is categorized low, it is approved by decreased amount of facilities used in learning process. There are finded in only particular sectors like city, then in village and minorities have not been got the same right. The using of learning media is so helpful in delivering the material among to the students and can be used as dynamic teaching material so it can help in catching and understanding the material. Augmented reality is one of technological development that can be used in making learning media in android operation system with using marker as object reader such as seven wonders of the world. The using of augmented reality makes the object more factual so it can increase students’s motivation in learning. The method used in making this media is Systems Development Life Cycle method followed as 1) Analysis, 2) Design, 3) Testing, 4) Implementation and 5) Maintenance. Testing in making learning media application seven wonders of the world is applied with using black box testing and media expert, material expert and users’s testing. The testing result presents this media can help teaching learning process with percentage average is 90.37 % got from media expert’s testing in 86,36%, material expert’ testing in 87,5%, and user’s testing in 97,27%. It means this learning media is so practiced.
ANALISIS DAN PENILAIAN TEKNOLOGI INFORMASI PADA PROSES TATA KELOLA DENGAN COBIT 5 PADA DOMAIN EDM STUDI KASUS UNIVERSITAS PERADABAN Rito Cipta Sagitta Haryono
Indonesian Journal of Business Intelligence (IJUBI) Vol 1, No 1 (2018): Indonesian Journal of Business Intelligence (IJUBI)
Publisher : Program Studi S1 Sistem Informasi Fakultas Komputer dan Teknik Universitas Alma Ata

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (177.448 KB) | DOI: 10.21927/ijubi.v1i1.876

Abstract

Information technology governance (IT Governance) in companies has an important role in maximizing information technology that has been implemented at the University. However, IT governance can have several problems due to IT being only a concern of the technical team because it does not get the attention of top management. Without good IT governance various problems will arise. The EDM domain (Evaluate, Direct, Monitor) is one of the COBIT 5 tools, which is to measure the level of capability of the governance process. This study aims to analyze and assess the IT governance process using COBIT 5 tools on the EDM domain (evaluate, direct, monitor) with the Self Assessment method with a case study of the Peradaban University. The results of the assessment using the capability level COBIT 5 approach indicate that PUKSI of Peradaban University has a capability level at Level 1 for the EDM01 process because process performance is not planned and not monitored, nor are the resources and information needed to carry out processes not identified, provided, allocated, and used. So that IT governance is not maximally used.
MEMBANGUN TELEGRAMBOT UNTUK CRAWLING MALWARE OSINT MENGGUNAKAN RASPBERRY PI Dedy Hariyadi; Fazlurrahman Fazlurrahman
Indonesian Journal of Business Intelligence (IJUBI) Vol 2, No 1 (2019): Indonesian Journal of Business Intelligence (IJUBI)
Publisher : Program Studi S1 Sistem Informasi Fakultas Komputer dan Teknik Universitas Alma Ata

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (788.992 KB) | DOI: 10.21927/ijubi.v2i1.996

Abstract

Data serangan siber yang dirilis oleh Badan Siber dan Sandi Negara (BSSN) bersama Indonesia Honeynet Project (IHP) menunjukan bahwa terdapat serangan siber yang berasal dari Indonesia atau dalam negeri. Sumber informasi serangan siber yang dikategorikan sebagai Open Source Intelligent (OSINT) tersedia di Internet dengan berbagai format. Bahkan informasinya tersebar tergantung dari pihak penyedia. Pada penelitian ini diusulkan mengumpulkan berbagai serangan siber berbasis OSINT dengan metode crawling yang diakses melalui Instant Messenger. Telegram merupakan Instant Messenger yang telah menyediakan fitur otomatisasi menggunakan Robot. Aplikasi Robot ini tidak memerlukan baris kode yang banyak sehingga mudah dipasang pada Single Board Computer (SBC). Dengan bentuk Single Board Computer yang kecil memudahkan pemasangan dimana saja asalkan memiliki akses internet untuk memproses informasi. Melalui Instant Messenger Telegram mempermudah mengakses serangan siber berbasis OSINT tersebut dengan menggabungkan metode crawling dan TelegramBot.
ANALISIS KEPUASAN MAHASISWA TERHADAP KINERJA PORTAL UNIVERSITAS ALMA ATA MENGGUNAKAN PENDEKATAN END-USER COMPUTING SATISFACTION DAN DELONE AND MCLANE MODEL Asti Ratnasari
Indonesian Journal of Business Intelligence (IJUBI) Vol 1, No 2 (2018): Indonesian Journal of Business Intelligence (IJUBI)
Publisher : Program Studi S1 Sistem Informasi Fakultas Komputer dan Teknik Universitas Alma Ata

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (429.91 KB) | DOI: 10.21927/ijubi.v1i2.897

Abstract

Kepuasan pengguna merupakan salah satu aspek untuk mengevaluasi sistem informasi. Sistem informasi dikatakan baik, jika pengguna merasa puas terhadap sistem informasi yang diterapkan dalam suatu organisasi. End User Computing Satisfaction dan Delone and McLean Model of Information Systems, keduanya merupakan model evaluasi sistem informasi untuk mengetahui kepuasan pengguna. Penelitian ini bertujuan untuk mengetahui faktor-faktor yang mempengaruhi kepuasan pengguna terhadap kinerja Portal UAA (konten, akurasi, format, kemudahan penggunaan, ketepatan waktu, kualitas informasi, kualitas sistem dan kualitas layanan). Lebih lanjut, penelitian ini juga memodelkan kepuasan pengguna baru dengan memodifikasi End User Computing Satisfaction dan Delone and McLean Model of Information Systems. Analisis data yang digunakan untuk pengolahan data adalah analisis regresi berganda. Analisis regresi berganda digunakan untuk mengetahui pengaruh antar variabel independen terhadap variabel dependen.
LIVE FORENSIK UNTUK ANALISA ANTI FORENSIK PADA WEB BROWSER STUDI KASUS BROWZAR Tri Rochmadi
Indonesian Journal of Business Intelligence (IJUBI) Vol 1, No 1 (2018): Indonesian Journal of Business Intelligence (IJUBI)
Publisher : Program Studi S1 Sistem Informasi Fakultas Komputer dan Teknik Universitas Alma Ata

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (333.496 KB) | DOI: 10.21927/ijubi.v1i1.878

Abstract

Cybercrime continues to increase and innovate along with the rapid development of internet and more easily accessible everywhere. Most business organizations have used the internet for its operations so that the use of browsers is a necessity to support work. So that the browser also adjusts to improve security on the user's side so that information accessed by users cannot be known by other users. Browzar is a browser that answers these challenges, where Browzar can run without having to be installed on the computer and automatically deletes information generated by the use of the browser itself. However, these advantages become a challenge for investigators because these advantages can be exploited by cybercriminals to eliminate, minimize existing digital evidence. This study intends to analyze and find digital evidence in criminal cases using Browzar with Live Forensic. Digital evidence is obtained using dumpit for data acquisition and forensic volatility memory and winhex to analyze data and information on RAM. Results of the study were able to obtain information that could be used for digital evidence on Browzar web browser, namely URL history, account used log in, namely username and password, timestamp, that is, the user access time to a web page.
PENDETEKSIAN MINAT DAN BAKAT MENGGUNAKAN METODE RIASEC Fiyan Kurnia Hidayat; Sri Ngudi Wahyuni
Indonesian Journal of Business Intelligence (IJUBI) Vol 2, No 1 (2019): Indonesian Journal of Business Intelligence (IJUBI)
Publisher : Program Studi S1 Sistem Informasi Fakultas Komputer dan Teknik Universitas Alma Ata

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (438.174 KB) | DOI: 10.21927/ijubi.v2i1.1023

Abstract

The interests are very important to choosing a course and field of work. Good salary, good company is one of goal in our life. One of many way which we can do for choice and mapping it more early is interest detection for detect our school and faculty which suitable with our interest. One of interest detection method use is RIASEC. RIASEC is one method with use probability principles for compute and compare six elements in it. The expensive price for buying a psychology expert is reason for developing this systems. The system can access bay website and which easy way. It will be helping all people for detection their children interest and will can giving best education for them.
PENGUKURAN TINGKAT KESUKSESAN SISTEM INFORMASI RUANG MAHASISWA PADA UNIVERSITAS BSI PSDKU SUKABUMI DENGAN MODEL DELONE DAN MCLEAN Jamal Maulana Hudin; Yusti Farlina; Denny Pribadi
Indonesian Journal of Business Intelligence (IJUBI) Vol 2, No 2 (2019): Indonesian Journal of Business Intelligence (IJUBI)
Publisher : Program Studi S1 Sistem Informasi Fakultas Komputer dan Teknik Universitas Alma Ata

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (197.468 KB) | DOI: 10.21927/ijubi.v2i2.1106

Abstract

Measurement of student satisfaction rate of Student room information system is the benchmark of how much the institution contribution to provide facilities in academic service. Model Delone & Mclean is a model that can measure the satisfaction level of information system, with independent variables of system quality, quality of information and quality of service that will affect the dependent variables of use and User satisfaction. The type of research conducted is quantitative research with the number of respondents 174 students as samples, with simple random sampling technique. The results showed that the value of R2 was 0.934 or 93% for user satisfaction variables and 0.585 or 0.6% for usage variables, with a value of coherent determinations approaching 1, then it can be interpreted that the model enters into criteria Substantial. Value DF = 174 – 6 = 168 and a = 10%, then T-table value 1.28, then obtained 4 hypotheses supported, namely the quality of information on user satisfaction of 1.57, quality of service to user satisfaction of 2.33, the quality of the system to satisfaction Users and usage of 8.49 and 4.43. It can be interpreted that the student room information system of BSI PSDKU Sukabumi University has been successfully applied mainly in the quality of information system
PEMBELAJARAN INTERAKTIF MENGENAL ANEKA RAGAM IKAN HIU DENGAN METODE COMPUTER BASED INSTRUCTION Muhammad Muharrom; Bonny Mulyawan
Indonesian Journal of Business Intelligence (IJUBI) Vol 2, No 2 (2019): Indonesian Journal of Business Intelligence (IJUBI)
Publisher : Program Studi S1 Sistem Informasi Fakultas Komputer dan Teknik Universitas Alma Ata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21927/ijubi.v2i2.1101

Abstract

This animal recognition learning material is sometimes studied without visual aids or animations making it difficult for students to understand more deeply related to the correct type. Based on the problems above, the writer tries to make an interactive learning in helping the learning process of introducing shark mikan sports. The method of developing multimedia learning materials used is the Computer Based Instruction method where this application can be used to study the types of sharks with a combination of text, graphics, video, sound, and animation. This interactive learning application also provides several interactive games. This Interactive Learning is made using Adobe Photoshop, Adobe Flash CS6.