cover
Contact Name
Marlindia Ike Sari, S.T., M.T.
Contact Email
ike@tass.telkomuniversity.ac.id
Phone
+6281321405381
Journal Mail Official
ijait@tass.telkomuniversity.ac.id
Editorial Address
International Journal of Applied Information Technology (IJAIT) Fakultas Ilmu Terapan Universitas Telkom; Gd. Selaru Lt. 3 - Jl. Telekomunikasi No. 1 Bandung
Location
Kota bandung,
Jawa barat
INDONESIA
IJAIT (International Journal of Applied Information Technology)
Published by Universitas Telkom
ISSN : -     EISSN : 25811223     DOI : https://doi.org/10.25124/ijait
Core Subject : Science,
International Journal of Applied Information Technology covers a broad range of research topics in information technology. The topics include, but are not limited to avionics, bio medical instrumentation, biometric, computer network design, cryptography, data compression, digital signal processing, embedded system, enterprise information system, green energy & computing, interactive programming, internet of things, IT management and governance, IT-business strategic alignment, mobile and ubiquitous computing, monitoring system and techniques, multimedia processing, network security, power electronics, remote monitoring and sensing device, robotics and avionics, signal processing circuits, smart cities and smart grids, telecommunication devices & methods, telecommunication fundamentals.
Articles 5 Documents
Search results for , issue "Vol 3 No 01 (2019)" : 5 Documents clear
Player Experience Measurements Using Immerse Experience Questionnaire on Pewayangan Game Rizza Indah Mega Mandasari; Bambang Pudjoatmodjo
IJAIT (International Journal of Applied Information Technology) Vol 3 No 01 (2019)
Publisher : School of Applied Science, Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/ijait.v3i01.1609

Abstract

Wayang is an Indonesian heritage that becomes the world's heritage based on the recognition of UNESCO on 7 November 2003. However, the establishment of the wayang as a world cultural heritage does not make it is recognized by the young generation in Indonesia. They considered that wayang is only as a conventional culture, the duration is too long, and it tends to be boring. Creative and interactive media are needed to attract the younger generation to wayang, one of them is using the game. A Game is an interactive media that is much liked by all ages because they are entertaining, challenging, and fun. In the development of a game, it needs to emphasize a good user experience. The measurement of user experience in the game called the gameplay experience. This paper discussed the measurement gameplay experience (GX) using Immerse Experience Questionnaire (IEQ) on Wayang Game. The results of GX measurements become a benchmark for the quality of the game ‘pewayangan’ in attracting the young generation.
Survey of SLAM in Low-Resourced Hardware Ismail Ismail
IJAIT (International Journal of Applied Information Technology) Vol 3 No 01 (2019)
Publisher : School of Applied Science, Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/ijait.v3i01.1307

Abstract

Many of researches in SLAM are targeting desktops or laptop computers. Mounted in a robot platform such as Pioneer, these high computational power hardware do all the processing in SLAM. Still others, SLAM algorithms exploit GPU power to provide deep details in map reconstruction. Yet, it is desirable to deploy SLAM in a small robot without advantages from high computational power hardware. Single board computer with limited power supply and low computational power is frequently the main board available in a small robot. Therefore, it is important to consider the design solution of SLAM that targets such a system. With this in mind, current work presents a survey paper of SLAM in low-resource hardware. The main question to be answered with this current work is "How researchers deal with hardware limitation when implementing SLAM?" Classification based on a method to tackle the problem is presented as the conclusion of this paper.
Collaborative System for Friday Preacher Scheduling Hariandi Maulid; Indra Azimi; Amir Hasanudin Fauzi; Parman Sukarno
IJAIT (International Journal of Applied Information Technology) Vol 3 No 01 (2019)
Publisher : School of Applied Science, Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/ijait.v3i01.2275

Abstract

In 2016, we have started to develop a collaborative system for Friday prayer scheduling. The system was intended to cope with some problems that corresponded with the high probability collision occurrences while compiling a timetable. In order to measure the effectiveness of the system implementation, we undertook a survey that started from late 2017 to September 2019. We observed the implementation of the system throughout the years and investigated the impact of its implementation. The objective of this research is to determine whether the system can diminish the collision rates and foster a user-friendly experience both for MTM and client users in managing, requesting, compiling, viewing and organizing the schedules. The pre and post- questionnaires clearly indicated that the system managed to diminish or almost deal with all the problems that regularly occurred during timetable compilation. In regard to usability, users found that the system was useful and easy to use as the system gained the highest possible score for overall satisfaction.
Information Technology Disaster Recovery Plan (IT-DRP) Model-Based on NIST Framework in Indonesia Hanung Nindito Prasetyo; Nana Supriatna; Anugrah Pambudi Raharjo; Wawa Wikusna
IJAIT (International Journal of Applied Information Technology) Vol 3 No 01 (2019)
Publisher : School of Applied Science, Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/ijait.v3i01.2317

Abstract

Based on data, Indonesia ranks second in the list of the highest number of deaths due to natural disasters in the Asia-Pacific. Over the past 20 years, various natural disasters in this country have also caused economic losses of at least US$ 22.5 billion. This data means that disasters in various sizes and scales can occur and affect business. Disaster threats can occur in various forms, such as earthquakes, tsunamis, and floods. The threat of disasters will certainly disrupt and can have a fatal impact on the sustainability of business supported by information technology, the Ministry of Women's Empowerment and Child Protection (KPPPA) as a case study has an interest in this matter. One of the infrastructures that become an essential asset as the performance support capacity of the KPPPA is an information system and technology. System tools and Information technology are business process support tools at the KPPPA so that businesses have sustainability and can run well. Disasters that occur will undoubtedly have a fundamental impact that can damage the system and technology in the organization so that it will positively affect the course of business processes. For this reason, integrated planning is needed to handle the disaster so that business processes can continue to run as they should. One of the integrated plans is designing an Information Technology and Communication Disaster Recovery Plan (IT-DRP). This study discusses the NIST framework implementation as one of the IT-DRP models which have been applied in KPPPA.
Multimedia Augmented Reality Technology in Daily Basic Knowledge Learning Media for Early Childhood and Kindergarten Ady Purna Kurniawan; Niswa Nafiah Sartono; Fahmi Alhamda Zikra; Aulia Izzatul Ulwan
IJAIT (International Journal of Applied Information Technology) Vol 3 No 01 (2019)
Publisher : School of Applied Science, Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/ijait.v3i01.2493

Abstract

Education for children from an early age is essential because it can affect the growth of children's knowledge at a later age. The introduction of basic daily things can be given to children to make them feel enjoy learning fun objects and make them critical. Educational institutions have widely used the use of information technology from the initial level such as kindergarten. Therefore, the development of learning media is for supporting parents and teachers in providing basic daily knowledge for children. Augmented Reality has features with combining 3D object animation and audio so that the teaching material displayed can be seen in real. This learning media has a very simple and easy to use the display with some menu. When each menu is selected, it will go directly to the camera mode for scanning the teaching marker. This learning media can be used both at school and at home, as well as by teachers or parents and even the child itself.

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