cover
Contact Name
Nur Hidayanti
Contact Email
nurhidayanti@unbaja.ac.id
Phone
+6282298759047
Journal Mail Official
jurnalfilkom@unbaja.ac.id
Editorial Address
Jalan Syekh Nawawi al-bantani, curug, Kota Serang, Banten
Location
Kota serang,
Banten
INDONESIA
Jurnal Ilmiah Sains dan Teknologi
ISSN : 19071205     EISSN : 26226391     DOI : https://doi.org/10.47080/saintek.v7i1.2506
Core Subject : Science,
The aim of this journal is to publish quality articles dedicated to all aspects of the latest outstanding developments in the field of informatics engineering. Its scope encompasses the applications of (but are not limited to) : ICT Software Engineering System Design Methodology Data mining and Big Data Human and Computer Interaction Mobile Computing Soft Computing E-Learning Multimedia and Image Processing Parallel/Distributed Computing Artificial Intelligence Computational Linguistics Data Communication Networking Computer Engineering Cybersecurity
Articles 100 Documents
PENGARUH MODEL PEMBELAJARAN CORE (Connecting, Organizing, Reflecting, Extending) TERHADAP PEMECAHAN BARIS DAN DERET MATEMATIKA Nur Hidayati; Sutanto Sutanto
Jurnal Ilmiah Sains dan Teknologi Vol 2 No 1 (2018): Vol. 2 No. 1 Februari 2018
Publisher : Teknik Informatika Fakultas Ilmu Komputer

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Abstract

Main purpose of the studied was carried – out on 1. Improving the academic – value on Mathematics-problem and 2. Increasing speed learning-value of Mathematics-problems through technical CORE-Model. Total experiment sample of the studied consist of 20 person pupils respectively, was apply with 1st stage to training and guidance 2nd stage was conditioning environment and 3thstage was experiment-periode, neverthelese each stage consist of 10 days. Date were analised by two-ways classification without interaction. Result of the studied informs as follows: 1. Highly significance (0,1%) difference on improving of academic-value of Matematics-problems between CORE-Model with conventional-learning technics respectively 2. Highly significance (0,1%) difference on speed-learning of Matematics-problems between CORE-Model with conventional-learning technics respectively.
REKAYASA PERANGKAT LUNAK PRODUKSI PACKAGING DENGAN METODE MRP2 DAN ALGORITMA OPTIMASI GREEDY Edy Nasri; Andi Usri; Ahmad Surahmat
Jurnal Ilmiah Sains dan Teknologi Vol 2 No 1 (2018): Vol. 2 No. 1 Februari 2018
Publisher : Teknik Informatika Fakultas Ilmu Komputer

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Abstract

Production Software Engineering is a process in planning and controlling manufacturing systems when carrying out short and medium term operations in the process of making products in the industry. Preparation of scheduling and control of inaccurate production can lead to inefficient production processes resulting in high production of waste, and will cause idle stock which can lead to high production costs. Approach to integrated system Manufacturing Resource Planning (MRP2) is a formal manufacturing information system and explicit that integrates the main functions in the manufacturing industry. Production Software Engineering with the MRP2 Method can be implemented in the production process starting from MRP, Capacity Requirements Planning (CRP), and in the Production Control Activity (PCA). Application of greedy optimization algorithms in planning and controlling production will provide a better solution that can reduce waste products. Because order allocation in the selection of raw material specifications and arrangement of production machine lines with greedy optimization algorithms are carried out gradually starting from finding local to global solutions. Global solutions are obtained by passing the selection function to find all possible solutions, constraint functions to free the results of the selection function from existing constraints and objective functions to determine the objectives to be achieved, namely optimization on production planning and control. Implement planning methods in production that refers to the order of orders received, then placed on the order of the available production machines both in capacity and specifications in accordance with the order of the production machines without considering which order of machinery can obtain the most optimal results.
PERANCANGAN E-COMMERCE BATIK PADA BATIK BANTEN Irma Yunita; Lilis Suryani
Jurnal Ilmiah Sains dan Teknologi Vol 2 No 1 (2018): Vol. 2 No. 1 Februari 2018
Publisher : Teknik Informatika Fakultas Ilmu Komputer

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Abstract

Developments in the internet is one of the most interesting phenomena in technological advances that occur. Arguably the main aspects in its development is the emergence of electronic commerce (e-commerce) in the business environment. Batik offerings is one of home industry engaged in the production, sales and training offerings batik batik special only just. From the results of direct observation, the author encountered problems that occur include the lack of sales information systems specifically Batik Banten to disseminate the sale so as not to include in Banten course, the unavailability of a facility that serves as a medium for the marketing of products to the public that it is difficult to provide complete information and accurate information on a wide range of products such as those offered in Banten Batikbecause it is still conventionalandthe unavailability of manufacturing sales report in Banten Batik in the reporting process and the frequent difficulty is not timely because it is still done manually or not computerized collecting sales note and write down one by one into a book. The author hopes to help Batik Banten to make the sales information system for selling marketing products that are available over the Internet for online or e-commerce, so entrepreneurs can sell and market its products more broadly and to the employees of the reporting process in order to faster and more accurate.This research method using waterfall method.
PERANCANGAN SISTEM INFORMASI PSB PESANTREN Al HAMID CILANGKAP JAKARTA TIMUR Rustam Efendi; Syaechurodji Syaechurodji; Dedi Juniansha
Jurnal Ilmiah Sains dan Teknologi Vol 2 No 1 (2018): Vol. 2 No. 1 Februari 2018
Publisher : Teknik Informatika Fakultas Ilmu Komputer

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Abstract

The importance of education for every human being, because without education it is impossible for a human community to live to develop in line with their aspirations to progress, experience change, prosper and be happy as they see life. The higher the ideals of mankind increasingly demanded the improvement of the quality of education as a means of achievement. Al-Hamid's educational institution is a school that has advantages, namely: General education and boarding schools that educate students / students who are very unifying forms of thought patterns between formal and informal growing and this al-hamid boarding school is increasingly in demand from parents / guardians of the santri. The process of accepting new students (PSB) AL-HAMID is done by using Microsoft Excel, besides important documents in physical form (print out / hard copy ) only stored in folders or cabinets, storing separate and piling files creates difficulties in finding data and creating reports. By creating a new student admission information system PON-PES AL-HAMID uses borlan delphi 7 and MySQL, users can easily see, add, and update the data you want.
GAME EDUKASI TRIGONOMETRI BERBASIS WEB UNTUK MEDIA PEMBELAJARAN Masum Masum; Mochamad Yusuf Romdoni; Rendi Hermanto
Jurnal Ilmiah Sains dan Teknologi Vol 2 No 1 (2018): Vol. 2 No. 1 Februari 2018
Publisher : Teknik Informatika Fakultas Ilmu Komputer

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Abstract

Mathematics is a subject that is considered the most difficult by most students, especially students who are at the high school level or equivalent. At this level mathematics subjects increasingly difficult because of the material being studied more and more difficult with many sample questions that confuse. More specifically on the material of Trigonometry. In this material the student demanded to be able learn of Trigonometry with the help of trigonometric tables. The problem in the table there are numbers that are not easy to be memorized in a short time. With teaching and learning activities that are still classic by relying on the teacher to explain the material in front of the class, most students feel bored with the activity. So it needed the learning media that may facilitate students in memorizing content trigonometric tables. One feasible alternatives is using games as learning media. The purpose of this game is to deliver the materials of trigonometry in the form of a game, so that as if the players are in the game and they unconsciously learn content trigonometric tables. Besides this game will provide an alternative model of active learning, initiative and also fun.
PERANCANGAN GAME EDUKASI BELAJAR BAHASA INGGRIS BASIC UNTUK ANAK USIA DINI Rizki Fatullah; Syaechurodji Syaechurodji
Jurnal Ilmiah Sains dan Teknologi Vol 3 No 2 (2019): Vol 3 No 2 Agustus 2019
Publisher : Teknik Informatika Fakultas Ilmu Komputer

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Abstract

English is an international language that is taught and used in various countries in the world. English is one of the capital to enter the era of globalization, because this is the teaching of English at an early age must be done to prepare to compete in the current era of globalization. but in terms of teaching English to early childhood there are obstacles that children sometimes get bored and lazy when learning English. The design of this application is based on Android mobile in order to facilitate learning. The purpose of designing this application is so that children do not get bored learning English and have an interest in learning English, other than that to direct the habits of children playing games to be children who prefer to learn English.
REKAYASA PERANGKAT LUNAK SELEKSI PENENTUAN VENDOR JASA TENAGA KERJA DENGAN METODE SAW Edy Nasri; Kania Kania
Jurnal Ilmiah Sains dan Teknologi Vol 3 No 2 (2019): Vol 3 No 2 Agustus 2019
Publisher : Teknik Informatika Fakultas Ilmu Komputer

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Abstract

Information technology that is growing rapidly, especially computer technology (software and hardware) is widely used as a tool by users in the form of individuals and companies to help complete the operational production work every day. Labor service vendor selection auction system is needed by various companies to speed up the vendor selection process, especially in the administration section. The process of selecting vendor auctions today is still using a conventional system, so that selection selection decisions for vendor selection are less than quality causing the process to be less than optimal. So this research was conducted to make a software engineering that can help companies in the selection process of labor service vendor selection. For this solution, we use the Simple Additive Weighting (SAW) method as the method of resolution and so that applications are made safer and easier to maintain the system, application development using the PHP Webbase Programming Language with Laravel Framework and Postgresql Database.
PERANCANGAN CLOUD STORAGE MENGGUNAKAN OWNCLOUD DAN UBUNTU SERVER STUDI KASUS PADA PT. INDONESIA NIPPON SEIKI Mochamad Yusuf Romdoni1; Irma Yunita Ruhiawati
Jurnal Ilmiah Sains dan Teknologi Vol 3 No 2 (2019): Vol 3 No 2 Agustus 2019
Publisher : Teknik Informatika Fakultas Ilmu Komputer

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Abstract

Nowadays, almost all technology based on cloud computing knows that the trend language is Cloud computing, this technology has almost everyone in all corners of the earth feel it because indeed all applications used to use these technologies both on computers or on Android. In this good opportunity discussed how to build cloud computing by analyzing the approach to the user through question and answer to the user in everyday life then collecting data that can be used as material for designing Cloud computing systems accompanied by the results of related literature study. the cloud computing. Of the several stages of the analysis are used at the design stage using the Waterfall technique so that we can clearly see the flow of development of this system to the stage of its implementation, Cloud computing will always provide answers to all internet users how important the technology is in daily life that has been network based ssalah one example of the benefits we use is storage media or called Cloud Storage, on this occasion the object to be used as a development is PT. Nippon Seiki, whose data processing management is currently high enough that it must be accompanied by good data security, therefore it is necessary to build a cloud computing that privately for companies will be the right solution.
RANCANG BANGUN APLIKASI ABSENSI MENGGUNAKAN LEARNING MANAGEMENT SYSTEM BERBASIS ANDROID Thoha Nurhadiyan; Khoyzuroni AlFarukhi
Jurnal Ilmiah Sains dan Teknologi Vol 3 No 2 (2019): Vol 3 No 2 Agustus 2019
Publisher : Teknik Informatika Fakultas Ilmu Komputer

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Abstract

Vocational High School (Vocational) Bhakti Pertiwi Ciptayasa or BPC is a Private Vocational High School located in Ciruas District, Serang Regency, Banten. Same as in general the level of vocational high school, the learning process in Vocational High School Ciptayasa is taken in time 3 years, starting from class 10 to class 12. BPC has 2 masters, namely the AK class (Accounting) and TKJ class (Computer and Network Engineering). Problems that often occur namely. Student attendance and grades are input conventionally and not well organized so parents do not know that their child is attending school or not. Data processing in the Vocational School Bhakti Pertiwi Ciptayasa which is still conventional so that sometimes there is data that is lost or damaged. In this study the author uses the prototype method. As for data collection techniques using interviews, observation, and literature study. Based on the results of this research at the Bhakti Pertiwi Ciptaysa Senior High School by testing the blackbox system it can be concluded that the results of making this software are expected to make it easier to manage classes, especially for student absences and grades so that they can assist in the learning process
SISTEM INFORMASI PEMBAYARAN KREDIT KENDARAAN SEPEDA MOTOR PADA CV. PUTRA PERSADA Rudianto Rudianto; Edy Rakhmat
Jurnal Ilmiah Sains dan Teknologi Vol 3 No 2 (2019): Vol 3 No 2 Agustus 2019
Publisher : Teknik Informatika Fakultas Ilmu Komputer

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Abstract

with the progress of information technologi develompent. It has increasingly triggered economic activities in all fields.Among these economic activities are bussinesses in the field of automotive product sales. So that at this time many emerging companies engaged in the field of automotive Loan financing.One such campany is CV. Putra Persada having ITS address at Rangkas Bitung as the official distributor of Yamaha motorcycles sales. Payment of automotive loans id the main activity of CV. Putra Persada besides payment in cash. Because as an economically credit purchase bring more profits than cash purchase. This credit purchase can also have a negative impact on the company. The negative impact can be caused by mismanagement of the company. In managing credit related data such as consumer data and navigation data. It type related to credit such as consumer data and credit payment data. Addressing the problems container in the CV. Putra Persada we Made a solution by analyzing and designing a more efficient and effective information system' which ia also our final project, which we titles "Motorcycle credit payment information system' at CV. Putra Persada"

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