cover
Contact Name
Walhidayat
Contact Email
walhidayat@unilak.ac.id
Phone
+628117532015
Journal Mail Official
jurnal.zonasi@unilak.ac.id
Editorial Address
Km. 8, Jl. Yos Sudarso, Rumbai - Pekanbaru, Riau
Location
Kota pekanbaru,
Riau
INDONESIA
Zonasi: Jurnal Sistem Informasi
ISSN : 26567407     EISSN : 26567393     DOI : https://doi.org/10.31849/zn
ZONAsi merupakan media publikasi riset ilmiah, untuk kategori keilmuan informatika, lebih spesifik dalam bidang keilmuan human computer interaction / affection. jurnal ini berbasis online jurnal sistem, yang berafiliasi dengan beberapa jurnal dalam naungan institusi Universitas Lancang Kuning.
Articles 131 Documents
DESAIN UI UX PAKET TARI KHAS BATAK PADA SANGGAR DALIHAN NATOLU SIGAPITON BERBASIS WEBSITE DENGAN METODE DESIGN THINKING Silvianti; Kiky Rizky Nova Wardani
ZONAsi: Jurnal Sistem Informasi Vol. 5 No. 1 (2023): Publikasi artikel ZONAsi: Jurnal Sistem Informasi Periode Januari 2023
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/zn.v5i1.13039

Abstract

Desa Sigapiton, salah satu desa baru yang terletak di tepi Danau Toba, Kecamatan Ajibata, Kabupaten Toba, Sumatera Utara, Indonesia. Yang berstatus desa wisata. Masyarakat Desa Sigapiton memiliki beragam budaya, salah satunya adalah tari tradisional khas Batak yang disebut Tor-Tor. Namun, masih banyak masyarakat Indonesia yang belum mengetahui budaya tari khas Batak ini. Minimnya dukungan pemerintah berupa dana dan sarana penunjang tari menyebabkan tari tradisional khas Batak sulit berkembang. Penulis ingin membuat sebuah platform online untuk perancangan aplikasi ui/ux paket tari tradisional Khas Batak berbasis web dengan menggunakan metode design thinking. Metode Design Thinking adalah metode perancangan desain User Interface/User Experience melalui empati dalam memahami pemahaman orang-orang untuk siapa suatu produk atau jasa yang dirancang. Metode design thinking memiliki 5 tahapan yaitu empathize, define, ideate, prototype, dan test. Dengan merancang aplikasi User Interface/User Experience Paket Tari Tradisional Khas Batak Pada Sanggar Dalihan Natolu Sigapiton berbasis website menggunakan metode design thinking, penulis bertujuan untuk membantu masalah pembiayaan dan mengembangkan serta melestarikan budaya tari batak.
PENERAPAN ALGORITMA CAESAR CIPHER DALAM METODE KRIPTOGRAFI KLASIK PADA PANIC BUTTON Vebby Vebby; Sya'banu Ahmad; Lucky Lhaura Van FC
ZONAsi: Jurnal Sistem Informasi Vol. 5 No. 1 (2023): Publikasi artikel ZONAsi: Jurnal Sistem Informasi Periode Januari 2023
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/zn.v5i1.13075

Abstract

Fakultas Ilmu Komputer Universitas Lancang Kuning adalah fakultas yang selalu ingin meningkatkan kualitasnya baik secara akademik maupun non-akademik, salah satunya layanan pengaduan atau keluhan bagi mahasiswa. layanan pengaduan secara lisan atau tulisan belum ada pelaksanaannya di Fakultas Ilmu Komputer. Mahasiswa juga merasa takut apabila mereka melaporkan kritik atau keluhan mereka akan mempengaruhi nilai akademik, keamanan data mahasiswa juga menjadi aspek penting karena ditakutkan nantinya akan ada orang-orang yang tidak bertanggung jawab melakukan pengaduan palsu dengan menggunakan data yang ada. Sistem ini didukung dengan Algoritma Caesar Cipher dan dimodelkan dengan metode FAST. Dimana nantinya sistem login untuk user akan dienkripsi dengan metode kriptografi klasik. Hasil penelitian ini berupa sistem pengaduan berbasis web yang akan memudahkan mahasiswa dalam melaporkan pengaduan yang mana sistem ini bersifat anonim.
RANCANG BANGUN APLIKASI AUGMENTED REALITY MEDIA PEMBELAJARAN PENGENALAN MACAM-MACAM BOLA PADA ANAK USIA DINI Pradana Ananda Raharja; Rochmat Indrajaya
ZONAsi: Jurnal Sistem Informasi Vol. 5 No. 1 (2023): Publikasi artikel ZONAsi: Jurnal Sistem Informasi Periode Januari 2023
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/zn.v5i1.11102

Abstract

Learning activities for the introduction of various balls are currently still using book media. However, book media has a reading mandate that is still relatively lacking due to the objects displayed in books that are not as real and have less impact on children at an early age. Augmented Reality integrates the virtual world with the natural world built by humans on a computer system. The method chosen in this study is to apply the prototype method. This method was chosen because it has the advantage of realising user needs easier. Testing the functionality of this application is selected by the black box testing method. Using this black box test method, all the functions in the AR Bola application can work as they should. In addition to the black box method, the System Usability Scale (SUS) test method was also carried out. The test results using the SUS questionnaire obtained an average score of 83. This was included in the "Excellent" Adjective Ratings with Grade Scale "B", indicating that the application was good enough for use.
ANALISIS FAKTOR-FAKTOR YANG MEMPENGARUHI APLIKASI PENCATATAN KEUANGAN Juwita Andriani; Amalina Nur Arifah; Khairina Eka Setyaputri
ZONAsi: Jurnal Sistem Informasi Vol. 5 No. 1 (2023): Publikasi artikel ZONAsi: Jurnal Sistem Informasi Periode Januari 2023
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/zn.v5i1.12690

Abstract

Financial management in a well-planned and well-planned way is very useful to help create more focused life goals, and make quick decisions. One of the causes of people's inefficiency in managing their finances is the high level of activity among the people, moreover managing finances manually takes too long to make decisions. Financial management is important for some people, considering that financial problems are a very sensitive issue for today's life, the culture among the people, especially in urban areas, is that the majority have a consumptive lifestyle. The importance of financial management is still a lot of people who are not aware of it, especially for personal financial management. The population in this study were all users of financial recording applications (financial records). The samples in this study were students, lecturers, civil servants, BUMN employees, private employees and others who are in the Special Region of Yogyakarta. This study used a purposive sampling technique. The purposive sampling technique is a data collection technique with certain considerations or criteria, in this study the criteria are only users who use financial recording applications (financial records). The results in this study are Self-efficacy has a positive effect on perceived ease of use, Perceived ease of use able to mediate Self-efficacy on intentions to use financial recording applications, Subjective norms have a positive effect on perceived usefulness, Perceived usefulness is able to mediate Subjective norms on intentions to use financial recording applications, Perception Ease of use has a positive effect on the intention to use the financial recording application, perceived usefulness has a positive effect on the intention to use the financial recording application. Keyword: Self-efficacy, perceived ease of use, Subjective norm, perceived usefulness, intention to use the financial recording application.
PENERAPAN CRM PADA SISTEM INFORMASI TOKO KOPI CAP KUCING BERBASIS WEB MOBILE Febriansyah Febriansyah; Rahayu Amalia
ZONAsi: Jurnal Sistem Informasi Vol. 5 No. 2 (2023): Publication Periodic ZONAsi: Jurnal Sistem Informasi.
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/zn.v5i2.11097

Abstract

Penelitian ini bertujuan untuk mengelola data penjualan kopi lokal kota Palembang secara online dan meningkatkan pelayanan terhadap pelanggan pada Toko kopi cap kucing menggunakan metode Customer Relationship Management (CRM). Metode penelitian yang digunakan dalam penelitian ini adalah metode kualitatif. Aplikasi dibangun menggunakan bahasa pemrograman PHP dan database Mysql. Hasil implementasi penerapan metode Customer Relationship Management pada toko kopi cap kucing memberikan kemudahan bagi pelanggan untuk mendapatkan informasi produk terbaru, melakukan pemesanan produk secara cepat. Pada perancangan sistem aplikasi ini, terdapat 3 aktor yaitu : admin, customer dan pengunjung. Penelitian ini menghasilkan aplikasi bagi toko kopi cap kucing maka akan membantu menyelesaikan kendala dan hambatan yang ditemukan dalam proses pelayanan secara manual, seperti keterbatasan pelayanan karyawan. Sistem pengisian data dan proses transaksi tidak lagi dilakukan secara manual dan dapat sedikit terhindar dari kesalahan karyawan. Penyediaan sarana bagi pelanggan untuk melakukan akses 24 jam baik itu untuk bertransaksi maupun memproleh informasi sehingga memberikan kemudahan dan kenyamanan bagi customer. Kata kunci: E-commerce, PHP, MySQL, CRM Abstract This study aims to manage data on local coffee sales in Palembang city online and improve service to customers at the Cap cat coffee shop using the Customer Relationship Management (CRM) method. The research method used in this study is a qualitative method. The application is built using the PHP programming language and MySQL database. The results of the implementation of the Customer Relationship Management method at the Cap Kucing coffee shop make it easy for customers to get the latest product information, make product orders quickly. In designing this application system, there are 3 actors, namely: admin, customer and visitor. This study resulted in an application for a Cap cat coffee shop that would help resolve the constraints and obstacles found in the manual service process, such as the limitations of employee service. The data entry system and transaction processing are no longer done manually and can avoid employee mistakes. Providing facilities for customers to access 24 hours both for transactions and obtaining information so as to provide convenience and comfort for customers.
INSTALLING LINUX OS OVER NETWORK IN AREA OF ITCGH (USING,” KICKSTART”) Khan Mohammad Habibi; Abdul Qadeer Rasooli; Nesar Ahmad Wahedi
ZONAsi: Jurnal Sistem Informasi Vol. 5 No. 2 (2023): Publication Periodic ZONAsi: Jurnal Sistem Informasi.
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/zn.v5i2.11117

Abstract

Here in this monoscript installing operating system over the network, you will commonly find four solutions ways for these four problems Such as Cost savings, centralization, timekeeping, and security which has always challenged IT centers in Afghanistan as well as in Ghor province. This search goal is an possabel OS placement concept for IT centers. Using one of the OS spread methods over a network called “Kickstart”. One of the most problematic obstacles against IT centers every day is IT centers' computers which are fundamental tools in many disciplines of study and work. In many cases, they are offered to users inside an open room to be used freely for their needs. ITCGh (Information Technology Center Ghor ) is one example. During my year at the university, it was possible to observe the technological dependence of a tool used to deploy OS all along with the computers. Kickstart is a well defined program we can work with this in the form of Command-line (CLI) and Graphical User Interface (GUI). It response the queries while OS installation. Finally, DHCP, TFTP, FTP, xinetd, and syslinux are the protocols that we need to configure in our Server System.
KLASIFIKASI SENTIMEN VAKSIN COVID-19 MENGGUNAKAN K-NEAREST NEIGHBOR BERDASARKAN WORD EMBEDDINGS FASTTEXT PADA TWITTER Afri Naldi; Surya Agustian
ZONAsi: Jurnal Sistem Informasi Vol. 5 No. 2 (2023): Publication Periodic ZONAsi: Jurnal Sistem Informasi.
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/zn.v5i2.12548

Abstract

Pada akhir 2019 muncul penyakit semacam flu yang menginfeksi paru-paru di kota Wuhan. Diduga penyakit tersebut diduga berasal dari kelelawar. WHO memberi nama penyakit ini dengan nama Covid-19 dan virus ini tersebar ke seluruh dunia sehingga menyebabkan pandemi. Pemerintah mengambil indakan vaksinasi untuk mengatasi virus ini, namun mendapat respon pro dan kontra dari masyarakat. Ada banyak penelitian yang membahas sentimen masyarakat terhadap vaksinasi salah satunya adalah klasifikasi sentimen. Penelitian ini membahas klasifikasi sentimen terhadap vaksin covid-19 menggunakan algoritma K-Nearest Neighbor dan Fasttext pada twitter. Data diperoleh dengan cara crawling menggunakan bahasa pemograman pyton dan Twitter API. Pelabelan data dilakukan dengan teknik crowdsourcing dan majority voting. Data yang digunakan setelah proses penyeimbangan adalah 6000 data training, 778 data development dan 400 data test. Hasil pengujian setelah berbagai eksperimen dan feature engineering mendapatkan hasil terbaik dengan nilai akurasi 69% dan f1-score 60%. Hasil ini merupakan hasil terbaik dibanding penelitian sebelumnya dengan dataset yang sama.
SISTEM INFORMASI PELATIHAN PADA LEMBAGA ILMU PENGETAHUAN INDONESIA PUSAT PENGEMBANGAN TEKNOLOGI TEPAT GUNA BERBASIS WEB Caca Arif Herdian
ZONAsi: Jurnal Sistem Informasi Vol. 5 No. 2 (2023): Publication Periodic ZONAsi: Jurnal Sistem Informasi.
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/zn.v5i2.13050

Abstract

In 2017, services at the Indonesian Institute of Sciences Center for Appropriate Technology Development, especially in the training registration administration section, had not been computerized so that data was piling up and difficult when the data was needed. Based on the existing problems, the approach taken is to analyze and design a training information system and implement it into an application form that is used to support the delivery and management of training and education programs in helping plan, develop and provide training to employees, communities, and other stakeholders. other interests. So it is necessary to develop an information system that can be personalized, and adaptive so that it can be adjusted for prospective training participants. The development method uses the PHP programming language, the CodeIgniter Framework with the concept of Model, View, Controller (MVC), modeling using the Unified Modeling Language (UML), MySQL database, and the Unified Process (UP) work method. The modules contained in the training information system include the Participant module, the Institution module, the Resource Person module, the Service User module, and the External Services module.
DETEKSI PENYAKIT BERCAK COKLAT, COKLAT SEMPIT DAN HAWAR MELALUI SPEKTRUM WARNA CITRA DIGITAL DAUN PADI MENGGUNAKAN METODE CONVOLUTIONAL NEURAL NETWORK rito cipta; Khoerunisa; Nurul Mega Saraswati Saraswati; Rizki Noor Prasetyono; M. Zidan Alfariki
ZONAsi: Jurnal Sistem Informasi Vol. 5 No. 2 (2023): Publication Periodic ZONAsi: Jurnal Sistem Informasi.
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/zn.v5i2.13245

Abstract

Rice is a prominent food crop commodity and has high potential in the agricultural sector, where rice is a staple food source for Indonesian people. This rice plant certainly has several obstacles, one of which is the presence of rice plant disease attacks through rice leaf spot which can cause crop failure, causing farmers to experience many losses and resulting in poor crop quality, namely empty or empty rice. The long identification process and if the treatment for this disease is very slow will cause the cost of treatment to swell. The use of digital image processing technology in solving problems in this study is to identify rice diseases through digital images based on the morphology of rice leaf spots. One way is by image classification or object classification in the image. The method that can be used in classifying this image is the Convolutional Neural Network (CNN). The accuracy obtained from the Convolutional Neural Network method is based on the 2 types of architecture used, namely the Letnet-5 architecture produces an accuracy of 85% and the Custom architecture produces an accuracy of 90%.
The ANALISIS KEPUASAN PENGGUNA APLIKASI PLN MOBILE MENGGUNAKAN METODE TECHNOLOGY ACCEPTANCE MODEL (TAM) Amir Hamzah; Dedi Irawan
ZONAsi: Jurnal Sistem Informasi Vol. 5 No. 2 (2023): Publication Periodic ZONAsi: Jurnal Sistem Informasi.
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/zn.v5i2.13420

Abstract

PLN MOBILE adalah aplikasi mobile customer self service berbasis mobile yang terintegrasidengan Aplikasi Pengaduan dan Keluhan Terpadu (APKT) dan Aplikasi Pelayanan Pelanggan Terpusat(AP2T). Aplikasi ini merupakan bentuk sinergi layanan PLN kepada pelanggan, setelah sebelumnyamemanfaatkan Contact Center PLN 123, Facebook, Twitter dan Web PLN. Aplikasi mobile resmi milikPLN ini berisikan layanan informasi dan komunikasi interaktif antara pelanggan dengan PLN perihallayanan ketenagalistrikan. Penelitian ini bertujuan untuk menganalisis kepuasan pengguna terhadapaplikasi PLN Mobile di PT. PLN (PERSERO)WS2JB Cabang palembang rating sekayu menggunakanmetode Technology Acceptance Model (TAM), TAM merupakan sebuah metode pengukuran terhadaptingkat kepuasan pengguna terhadap aplikasi PLN Mobile ini, serta menggunakan penelitian kuantitatifdalam pengumpulan data dari responden serta analisis. Terdapat 4 variabel yang digunakan dalam MetodeTAM ini antara lain Perceived ease of use (persepsi kemudahan penggunaan), persepsi kegunaan(Perceived Usefulness), Intensi penggunaan (Behavior Intention To Use), Penggunaan Aktual (ActualUsage). Hasil yang didapat dari penelitian ini adalah seberapa tinggi tingkat kepuasan pengguna levelpegawai pata PT PLN Cabang palembang rayon sekayu dalam menggunakan aplikasi PLN Mobile.

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