cover
Contact Name
Muhamad Apri
Contact Email
ppmstmikgici@gmail.com
Phone
+6282388645957
Journal Mail Official
lppmstmikgici@gmail.com
Editorial Address
Komplek Batu Batam Mas Blok D&E No 1-3 Batam 29432
Location
Kota batam,
Kepulauan riau
INDONESIA
JURSIMA (Jurnal Sistem Informasi dan Manajemen)
ISSN : 23381523     EISSN : 2541576X     DOI : -
Jurnal ilmiah yang diterbitkan oleh Sekolah Tinggi Manajemen Informatika dan Komputer GICI. Jurnal ini merupakan sarana untuk mempublikasikan hasil penelitian orisinil yang berhubungan dengan sistem informasi dan komunikasi, sistem komputer, manajemen informatika serta bidang-bidang terkait lainnya. JURSIMA terbuka untuk kalangan dunia akademik dan peneliti perguruan tinggi, lembaga penelitian, pustakawan, mahasiswa S1, S2 dan S3 untuk saling berbagi informasi hasil-hasil penelitian.
Articles 183 Documents
PERANCANGAN ALAT PENGUKURAN SUHU DAN KADAR OKSIGEN DALAM TUBUH BERBASIS MIKROKONTROLER Fifto Nugroho; Alexius Ulan Bani; Emmanuel Esperito Epifanius Velazques
JURSIMA (Jurnal Sistem Informasi dan Manajemen) Vol 10 No 2 (2022): Jursima Vol. 10 No. 2, Agustus Tahun 2022
Publisher : INSTITUT TEKNOLOGI DAN BISNIS INDOBARU NASIONAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47024/js.v10i2.429

Abstract

The development of modern technology makes it possible to make a more advanced tool. The health sector as one of the important components of life also does not escape the support of technology. One of the implementations is the design and manufacture of a system for measuring temperature and oxygen levels in the body. Measurements are made using the fingers to detect oxygen levels and the hands to detect the temperature without injuring the body. This measuring instrument uses the MAX30100 sensor, MLX90614, Arduino Uno, 16x2 LCD with I2C and Buzzer. This tool is able to measure temperature and oxygen levels with a buzzer as a sound indicator if conditions are not appropriate / abnormal
RANCANG BANGUN APLIKASI PENDAFTARAN CALON PESERTA DIDIK BARU PADA SANGGAR TARI BUNGARAN Iwan setiawan; Fajriyah Fajriyah
JURSIMA (Jurnal Sistem Informasi dan Manajemen) Vol 10 No 2 (2022): Jursima Vol. 10 No. 2, Agustus Tahun 2022
Publisher : INSTITUT TEKNOLOGI DAN BISNIS INDOBARU NASIONAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47024/js.v10i2.430

Abstract

Bungaran Dance Studio is a place for teaching and learning activities about regional arts, especially Prabumulih regional arts. Sanggar Bungaran still registers manually in which prospective students must come to the activity site to register. Based on the results of this study, the researchers tried to design an android-based registration system to make it easier for prospective participants and the Bungaran Dance Studio to register. Application Design for New Student Candidates Registration At the Bungaran Dance Studio there are four database tables as well as seven form displays and nine interface displays that describe the system design in android form. The design of this application uses a spiral development method that is in accordance with the intended research object, and uses a design tool in the form of UML, and uses a database storage area in the form of MySQL. With this registration system, it is hoped that it can help prospective new students to register anywhere and anytime without having to come to the place where the activity takes place.
Perancangan dan pembuatan Aplikasi Pembayaran Pengiriman Barang Berbasis Web pada PT. Armada Jaya Niskiki Nur Ubbay Rusman; Alexius Ulan Bani; Syahriyanto Syahriyanto
JURSIMA (Jurnal Sistem Informasi dan Manajemen) Vol 10 No 1 (2022): Jursima Vol. 10 No. 1, April Tahun 2022
Publisher : INSTITUT TEKNOLOGI DAN BISNIS INDOBARU NASIONAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47024/js.v10i1.431

Abstract

PT Armada Jaya merupakan perusahaan yang bergerak dibidang ekspedisi jasa pengiriman barang. Dalam proses bisnisnya PT Armada Jaya kurang memanfaatkan bantuan Teknologi. Untuk mengelola seluruh informasi Pambayaran pengiriman barang maka dibutuhkan suatu sistem informasi pembayaran pengiriman barang agar informasi mudah dipahami dan ditelusuri. Sistem yang dibangun diharapkan dapat membantu admin, keuangan dan direktur dalam mengelola informasi pembayaran pengiriman barang dimulai dari pengiriman, penerimaan dan pembuatan laporan.
GAME PUZZLE HEWAN UNTUK PENINGKATAN KEMAMPUAN BAHASA INGGRIS SISWA PAUD MENGGUNAKAN METODE ADDIE Bayu Ryanto; Nining Rahaningsih; Ade Irma Purnamasari
JURSIMA (Jurnal Sistem Informasi dan Manajemen) Vol 10 No 1 (2022): Jursima Vol. 10 No. 1, April Tahun 2022
Publisher : INSTITUT TEKNOLOGI DAN BISNIS INDOBARU NASIONAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47024/js.v10i1.432

Abstract

The learning ability of PAUD students at SITI FATIMAH PAUD CITY CIREBON in recognizing the names of animals in English is still low. The data shows that of the 17 PAUD students studied, 5 people or 20.8% were able to know the names of animals in English while the remaining 12 PAUD students or 70.2% were not able to know the names of animals in English. To overcome this problem, an animal image puzzle game application was made using Unity 3D. The purpose of making an animal picture puzzle game application using Unity 3D is to improve the learning abilities of PAUD students in recognizing the names of animals in English. This puzzle game application was made using the ADDIE method with the following stages: 1) Analysis, 2) Design, 3) Development, 4) Implement, and 5) Evaluate. Based on the results of previous tests using PAUD students' book media, it was still less effective and after the media game with puzzle games for PAUD students was more effective and testing the level of respondent's achievement, the overall average score was 851 with an 85.1% level of respondent achievement in the very good category. It can be concluded that the animal picture puzzle game in English can improve the English language skills of students at PAUD SITI FATIMAH Cirebon City. Keywords: Puzzle Games, ADDIE method, English, PAUD
PERENCANAAN STRATEGIS SISTEM INFORMASI PADA SEKOLAH MENENGAH ATAS DENGAN METODE WARD AND PEPPARD Evy Nurmiati; Cut Aja Anis Layyinna; Musthafa Kamil
JURSIMA (Jurnal Sistem Informasi dan Manajemen) Vol 10 No 3 (2022): Jursima Vol.10 No.3 Desember 2022
Publisher : INSTITUT TEKNOLOGI DAN BISNIS INDOBARU NASIONAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47024/js.v10i3.440

Abstract

With the rapid development of technology and information systems, every organization should register information systems on their mandatory agenda, including schools. SMAN 2 Sekayu is one of the favorite high schools in Musi Banyuasin Regency, South Sumatra, but this school does not yet have an information system to manage their business processes. This study aims to carry out strategic planning of information systems that can be used as a reference in developing information systems that manage school business processes. By using the Ward & Peppard approach, the data collection methods used include literature study, observation, and interviews. Meanwhile, the data analysis methods used include PEST, Value Chain, and SWOT analysis. The results of this study are recommendations for information system applications that are mapped using the McFarland Strategic Grid which can be used as a reference for SMAN 2 Sekayu in developing their information system.
Sistem Informasi Pengolahan Data Keuangan Berbasis Web pada CV Hanling Batam Sahara Sahara; Leni Lestari
JURSIMA (Jurnal Sistem Informasi dan Manajemen) Vol 10 No 1 (2022): Jursima Vol. 10 No. 1, April Tahun 2022
Publisher : INSTITUT TEKNOLOGI DAN BISNIS INDOBARU NASIONAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47024/js.v10i1.442

Abstract

CV Hanling is a company engaged in the wood furniture industry and furniture retail trade. In the processing of financial data CV Hanling still uses Microsoft Office Excel so often there are errors in data processing resulting in easily lost and deleted files. In the process of making the report still takes a long time because it is not supported by the information system. With these problems, it takes an information system that is able to overcome the problems that exist in CV Hanling. The purpose of this study is to create a web-based financial data processing information system, by processing financial data in a systems will produce a report recording financial data systems. The results of this study are financial data processing information systems that are made to provide convenience in the process of processing financial data ranging from recording transactions to the presentation of financial statements on CV Hanling. For data storage media already stored in the database, thus speeding up the search for data.
DESKRIPSI PERANCANGAN PERANGKAT LUNAK APLIKASI KULIMAS DALAM PENGEMBANGAN KULINER BANYUMAS Diyan Febriana Nur Utami; Anisa Lidia Fitri; Feni Resti Anti; Citra Wiguna
JURSIMA (Jurnal Sistem Informasi dan Manajemen) Vol 10 No 3 (2022): Jursima Vol.10 No.3 Desember 2022
Publisher : INSTITUT TEKNOLOGI DAN BISNIS INDOBARU NASIONAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47024/js.v10i3.456

Abstract

Culinary is an activity related to cooking or cooking activities. Culinary can also be interpreted as processed products in the form of side dishes, snacks and drinks. Culinary is inseparable from cooking activities which are closely related to daily food consumption. Culinary development in Banyumas is currently growing rapidly. Also The number of restaurants/restaurants in Banyumas is growing rapidly, this indicates that the culinary world in Banyumas has a large market opportunity in the culinary field. KULIMAS (Kuliner Banyumas) is a website-based application as a culinary information service in Banyumas. The features available in the KULIMAS application are: online place reservations without the need to come to a restaurant or cafe directly, can manage information data, update prices, display updates, can place orders, schedule reservations, select locations, select menus and pay . The design of the KULIMAS application is in the form of a Dokumen Deskripsi Perancangan Perangkat Lunak (DPPL) which is an analysis and design that is made in detail in the design document. Keywords: Culinary, Banyumas Culinary, Application Development
Pemberian Kredit Telepon Seluler Menggunakan Metode Topsis Pada Mars Phone Cell Tasikmalaya Rian Ardianto; Asti Herliana; Annisa Risqi Sulistya Kusuma Wardhani; Tb. Dedy Fuady; Dasril Aldo
JURSIMA (Jurnal Sistem Informasi dan Manajemen) Vol 10 No 1 (2022): Jursima Vol. 10 No. 1, April Tahun 2022
Publisher : INSTITUT TEKNOLOGI DAN BISNIS INDOBARU NASIONAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47024/js.v10i1.458

Abstract

Adanya ide baru dalam strategi penjualan gadget sangat diperlukan untuk dapat memenuhi kebutuhan segmentasi masyarakat tersebut dengan memberikan kemudahan dan keringanan secara persyaratan dan prosedur membeli handphone secara kredit. Dengan semakin mudahnya sistem jual beli secara kredit sehingga menarik perhatian masyarakat untuk lebih mudah lagi dalam memiliki telepon seluler dengan keringanan pembayaran yang diberikan secara diangsur. Opsi terakhir yang disarankan diperoleh dengan menggabungkan alternatif statis dengan nilai bobot terbesar untuk setiap kriteria berfungsi mengidentifikasi debitur yang layak mendapatkan kredit ponsel. Jarak euclidean digunakan untuk mengukur seberapa dekat suatu alternatif dengan solusi ideal dalam metode TOPSIS, yang merupakan proses pengambilan keputusan multi kriteria. Alternatif yang dipilih harus, dari sudut pandang geometris, menjadi yang paling dekat dengan solusi ideal positif dan terjauh dari solusi ideal negatif. Keluaran sistem dapat menawarkan saran peringkat tergantung pada bobot yang paling signifikan. Dengan penggunaan pendekatan ini, kreditur dapat memilih debitur yang memenuhi syarat untuk kredit.
IMPLEMENTASI SISTEM INFORMASI PEMBAYARAN SPP BERBASIS ANDROID DENGAN PAYMENT GATEWAY MIDTRANS Hariselmi Hariselmi; Miftahul Ilmi; Henky Andema; Dedi Rahman Habibie
JURSIMA (Jurnal Sistem Informasi dan Manajemen) Vol 10 No 1 (2022): Jursima Vol. 10 No. 1, April Tahun 2022
Publisher : INSTITUT TEKNOLOGI DAN BISNIS INDOBARU NASIONAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47024/js.v10i1.459

Abstract

The school is an educational institution that runs with tuition fees used by its students. During the Covid 19 pandemic which limits human mobility, this does not affect the obligation to pay tuition fees by students, in a payment information system that is able to overcome this problem, it is urgently needed. An Android-based Payment Information System with a midtrans payment gateway is the solution to this problem. This information system provides payment applications for education without direct meetings between the parents of students and the school. This application has two levels of users, namely admin user and student user. The admin user has the responsibility to manage the application as a whole, including more new students, more billing for each student, payment reports made by students on the system. Users are given access rights to view billing that must be started, view transactions that have been made and make changes to personal data if an error occurs in data input. This application is expected to be a solution for educational institutions in overcoming problems that are now commonly found and able to open people's minds in the process of digitizing life. Keywords: Information Systems, Midtrans, Payment Gateway
Sistem Informasi Mengenalkan Makanan Khas Jawa Tengah Menggunakan Multimedia Interaktif Endro Muhammad Akbar Wijiantoro; Abimanyu Abimanyu; Edwin Adhi Wijaya; Farhan Rasyid Kamaludin; Jaka Lintang Ramadhan; Dasril Aldo
JURSIMA (Jurnal Sistem Informasi dan Manajemen) Vol 10 No 1 (2022): Jursima Vol. 10 No. 1, April Tahun 2022
Publisher : INSTITUT TEKNOLOGI DAN BISNIS INDOBARU NASIONAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47024/js.v10i1.481

Abstract

Masakan daerah Indonesia sangat beragam dan hampir setiap daerah memiliki makanan tradisional yang mewakili gaya budaya daerah tersebut, namun dalam banyak kasus makanan tersebut tidak diketahui masyarakat luas. Dalam studi ini, peneliti menganalisis makanan khas di Jawa Tengah untuk memahami isu-isu yang ada, membuat pengenalan ini melalui media multimedia interaktif, dan mengedukasi masyarakat luas tentang topik ini. Dalam hal ini peneliti membuat animasi edukasi yang memperkenalkan makanan khas Jawa Tengah. Multimedia interaktif adalah format yang menggunakan teknologi yang memungkinkan Anda untuk menyajikan informasi secara interaktif menggunakan laptop atau smartphone Anda, sehingga perkembangan multimedia ini memungkinkan Anda untuk mengintegrasikan penggunaan teknologi ke dalam proses pembelajaran Anda. Penggunaan media yang monoton tidak dapat memberikan visualisasi yang nyata, yang berdampak pada kurangnya pemahaman terhadap apa yang diungkapkan, terutama dalam proses menghafal ciri-ciri daerah yang memerlukan visualisasi. Model pengembangan dimulai dengan menggunakan metode pembelajaran baru untuk menganalisis apa yang dibutuhkan untuk pengembangan sistem dan menguji kelayakan dan persyaratan untuk mengembangkan metode baru. Selanjutnya peneliti membuat desain antarmuka dan skenario dari animasi yang kita buat. Selanjutnya untuk mendapatkan pengguna yang tertarik dengan animasi, peneliti menggunakan aplikasi Adobe Flash untuk mendesain animasi yang sesuai dengan konsep desain sebelumnya. Ini memungkinkan Anda untuk mengimplementasikan animasi yang sudah jadi di dunia nyata. Kami akan terus mengevaluasinya secara berkala dan memperbaiki bug yang dapat segera diperbaiki. Hasil akhir berupa halaman yang meliputi halaman pembuka, halaman awal, halaman awal, tentang, info, peta, brebes, dan wilayah Jawa Tengah. Survei yang dilakukan dengan menggunakan metode ADDIE menciptakan sistem analisis, desain, pengembangan, implementasi, dan evaluasi, dan forum tempat Anda dapat mempelajari cara menambahkan wawasan ke detail wilayah Jawa Tengah