cover
Contact Name
Yaddarabullah
Contact Email
yaddarabullah@trilogi.ac.id
Phone
+62818749275
Journal Mail Official
jisa@trilogi.ac.id
Editorial Address
Jl. TMP Kalibata No.1 d.h STEKPI
Location
Kota adm. jakarta selatan,
Dki jakarta
INDONESIA
JISA (Jurnal Informatika dan Sains)
Published by Universitas Trilogi
ISSN : 27763234     EISSN : 26148404     DOI : https://doi.org/10.31326/jisa
JISA (Jurnal Informatika dan Sains) is an electronic publication media which publishes research articles in the field of Informatics and Sciences, which encompasses software engineering, Multimedia, Networking, and soft computing. Journal published by Program Studi Teknik Informatika Universitas Trilogi aims to give knowledge that can be used as a reference for researchers and can be useful for society. Accredited “SINTA 4” by The Ministry of Research-Technology and Higher Education Republic of Indonesia, Free of Charge (Submission,Publishing). JISA (Jurnal Informatika dan Sains) is scheduled for publication in June and December (2 issue a year) This Journal accepts research articles in these following fields: Software Engineering: Web Development, Mobile Apps Development, Database Management System Multimedia: Augmented Reality, Virtual Reality, Game Development Networking: Cloud Computing, Internet of Things, Wireless Sensor Network, Mobile Computing Soft Computing: Data Mining, Data Warehouse, Data Science, Artificial Intelligence, Decision Support System
Articles 106 Documents
Penerapan Metode Inferensi Fuzzy Takagi Sugeno-Kang Untuk Prediksi Hasil Panen Kelapa Sawit Budi Yanto; erni Rouza; edi saputra
JISA(Jurnal Informatika dan Sains) Vol 2, No 2 (2019): JISA(Jurnal Informatika dan Sains)
Publisher : Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jisa.v2i2.496

Abstract

Palm oil is one of the main crops and seeds in Indonesia. In oil palm plantations, oil palm crops are the most important things. Oil palm crops in the right time and quantity are what the farmers want. Therefore, harvest prediction using as reference of palm oil harvest target. Determination of harvest targets required a method that is able to predict the yield of oil palm. In this research, built a system of fuzzy inference with TSK method (Takagi Sugeno Kang), which aims to predict the yield of oil palm farmers. The fuzzy rules in the form of IF antecedent THEN are consequent, using consequent linear equations of the input variables. The coefficients of each variable of linear equation are consequently derived based on the expected yield of the harvest. The results of prediction testing of Palm Oil harvest production in 3 seasons, namely Dry Season, Rainy Season, Fertilization, input the number by values of variable with to the given range prove that the fuzzy inference of the TSK method can calculate palm il crop predictions well.
Android-Based Traditional Games Ervan Julianus; Eka Wahyu Hidayat; Heni Sulastri
JISA(Jurnal Informatika dan Sains) Vol 3, No 1 (2020): JISA(Jurnal Informatika dan Sains)
Publisher : Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jisa.v3i1.632

Abstract

The traditional Bentengan game is one of Indonesia's popular cultural heritages from the 1980s to the 1990s. Aside from being a cultural heritage, this game has benefits including for sports, training for concentration, or just for public entertainment. However, in the present where technology has become widespread, this game has begun to be almost forgotten and replaced by digital games. Therefore, we need a way to keep the game sustainable by utilizing the existence of technology, namely by changing the concept of traditional to modern. In this research the transformation process from traditional to modern games will be carried out using the ATUMICS method. The results of the transformation were developed into a 3D android game with additional online multiplayer features. Alpha test results using a black box showed that most of the application functions were running as expected, and the beta testing showed satisfactory results with an average overall rating of respondents saying 82% of digital games had the value of "VERY GOOD" and was enough to describe the actual Bentengan game.
Implementation of TF-IDF Algorithm and K-mean Clustering Method to Predict Words or Topics on Twitter Muhammad Darwis; Gatot Tri Pranoto; Yusuf Eka Wicaksana; Yaddarabullah Yaddarabullah
JISA(Jurnal Informatika dan Sains) Vol 3, No 2 (2020): JISA(Jurnal Informatika dan Sains)
Publisher : Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jisa.v3i2.831

Abstract

The social media time line, especially Twitter, is still interesting to follow. Various tweets delivered by the public are very informative and varied. This information should be able to be used further by utilizing the topic of conversation trends at one time. In this paper, the authors cluster the tweet data with the TF-IDF algorithm and the K-Mean method using the python programming language. The results of the tweet data clustering show predictions or possible topics of conversation that are being widely discussed by netizens. Finally, the data can be used to make decisions that utilize community sentiment towards an event through social media like Twitter.  
System Development for Learning Process Monitoring in Private Lesson Institution Using Codeigniter Framework Arief Herdiansah
JISA(Jurnal Informatika dan Sains) Vol 4, No 1 (2021): JISA(Jurnal Informatika dan Sains)
Publisher : Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jisa.v4i1.861

Abstract

The monitoring information system is one of the main functions in managing student data in Generasi Cerdas private lesson. This study provides the results of an analysis and design of a monitoring information system that can be used to facilitate services to students in monitoring including grades and student absence. This application developed using UML Design and PHP Programming with CodeIgniter Framework and use MySQL Database. CodeIgniter is an open source framework in the form of a PHP framework with an MVC model (Model, View, Controller) for building dynamic websites. The resulting application has been able to provide information of teacher, student, student value and student absence data to assist in processing student and teacher data in the Generasi Cerdas private lesson, so that the institution has a faster, more efficient monitoring information system and easier to use.
Analysis of Factors that Affect the Success of E-Learning Implementation of STMIK BI Balikpapan Surmiati Surmiati; Elvin Leander Hadisaputro; Joy Nashar Utamajaya
JISA(Jurnal Informatika dan Sains) Vol 4, No 1 (2021): JISA(Jurnal Informatika dan Sains)
Publisher : Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jisa.v4i1.894

Abstract

E-learning in higher education is a technique to improve learning and teaching experience, and as a tool to educate students through digital media, with or without the guidance of their instructors. STMIK BI Balikpapan has been using it since 2015, but its implementation has not been as optimal as expected. The research aims to identify the factors that influence the success of the application of e-learning in STMIK BI Balikpapan by referring to the model adopted from TAM (Technology Acceptance Model) and TOE (technological, organizational and environment). The research respondents were 94 people. Data were collected through questionnaires and analyzed using the Structural Equation Model (SEM) through the Smart PLS program. The results showed that of the four hypotheses tested, one hypotheses had significant influence (habits) and the other three hypotheses were not significant (connections, motivation and facility).
PREDICTION OF INCOMING ORDERS USING THE LONG SHORT-TERM MEMORY METHOD AT PT. XYZ Lukman Irawan; Fauzi Fauzi; Denny Andwiyan
JISA(Jurnal Informatika dan Sains) Vol 4, No 1 (2021): JISA(Jurnal Informatika dan Sains)
Publisher : Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jisa.v4i1.902

Abstract

Currently the need for domestic packaging paper continues to increase, driven by the level of consumer awareness about sustainable packaging. PT XYZ is a local company engaged in the Corrugated Cardboard Box (KKG) industry. So far, the problems in fulfilling incoming orders every month are not optimal with an average of about 30% inaccuracy. This is because the orders that enter cannot be predicted. As an effort to win market competition in packaging paper, PT. XYZ must improve the fulfillment of incoming orders by predicting incoming orders using the Long Short-Term Memory (LSTM) method. The aim of this research is to provide a predictive model for incoming orders in accordance with the needs of order fulfillment to be applied to production planning. So that order fulfillment can be on time. The method used in predicting incoming orders is the Long Short-Term Memory (LSTM) method using weighting evaluations with the lowest Root Mean Squared Error (RMSE) and Augmented Dickey-Fuller test (ADF). The test results of the LSTM method with parameter sizes of Batch: 1 Epochs: 5000 Neurons: 1 show that the RMSE for MDM products is 8.767582 and 0.287924, LNR products are 10.623984 and 0.466621, WTP products are 1.636849 and 0.361515 lower than the size of the fit parameters for other LSTM models, and the ADF Statistic value for MDM products -6.137597, LNR -6.753697, WTP -4.872927
Analisa dan Perbandingan Kinerja Routing Protocol OSPF dan EIGRP dalam Simulasi GNS3 Gede Andika Loka; Silvester Dian Handy Permana; Ketut Bayu Yogha Bintoro
JISA(Jurnal Informatika dan Sains) Vol 1, No 1 (2018): JISA(Jurnal Informatika dan Sains)
Publisher : Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jisa.v1i1.300

Abstract

Router is the network equipment for route the packet from one network segment to another in a bigscale network. Router can route packet because there is a routing table in router configuration. Routing table is anaddress list of source and destination address where the packet will be routed. There are two methods of routing tableconfiguration, static routing and dynamic routing. Static routing is a routing table configuration method where all ofrouting table content is configured manually, usually for a small scale of network. Dynamic network is a routing tableconfiguration method by the router automatically, usually for a big scale of network. A dynamic routing is built fromthe routing information collected by the routing algorithm. There are two routing algorithm, link-state and distancevector algorithm. This simulation will be built in GNS3 simulation software. Goal of this research is to compare theperformance between that two algorithm from two routing protocol that using each of those two algorithm. Thecomparison will be running between OSPF routing protocol on the link state routing protocol and EIGRP on thedistance vector routing protocol side. The result of this analysis and comparison of those two routing protocol isexpected to be a reference of choosing better routing protocol in building a network
Aplikasi Augmented Reality Berbasis Vuforia dan Unity Pada Pemasaran Mobil Fransisca Kristina Mega
JISA(Jurnal Informatika dan Sains) Vol 1, No 2 (2018): JISA(Jurnal Informatika dan Sains)
Publisher : Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jisa.v1i2.502

Abstract

In the current era of globalization, world development is increasingly difficult. Companies are required to be more innovative and creative in the marketing strategy of goods or services. Marketing strategies using media that create statistics cannot provide real-time feedback. Marketing strategies using media will increasingly attract the attention of consumers and become more interactive for consumers. Application of Augmented Reality technology based on Unity and Vuforia on marketing strategies that provide the best solutions in the automotive industry business world, consumers can see cars that are supported in realtime, types of cars that are not available in showrooms and marketing is done at certain events. Augmented Reality technology converts 2D images into 3D, this of course gives satisfaction to customers to see the cars offered. The results of this study use a marketing strategy with the application of Augmented Reality technology based on Unity and Vuforia to make it easier for consumers to see c rs in realtime and also provide convenience for manufacturers in terms of marketing and provide improvements in supplying their products. Kata Kunci - Augmented Reality, Vuforia, Unity, Pemasaran.
Perancangan Desain Antarmuka Website dan Basis Data Tabungan Wadiah Pada Baitul Maal Wat Tamwil Nurul Iman Erneza Dewi Krishnasari; Septiani Soleha; Zhavira Rifda Fairuz
JISA(Jurnal Informatika dan Sains) Vol 2, No 1 (2019): JISA(Jurnal Informatika dan Sains)
Publisher : Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jisa.v2i1.582

Abstract

Baitul Mall Wat Tamwil (BMT) Nurul Iman is a non-governmental organization that manages savings, zakat, infaq and sodaqoh for community welfare. When serving savings of wadiah BMT Nurul Iman still using records manually with Microsoft Office Excel. There are complaints from customers, waiting time too long for finding customer data and t data needed by other divisions to be not integrated so that it requires extra time in the distribution of the data. Each one solution to overcome that problem is by developing applications to simplify the process of savings transactions, but currently there is no IT staff available at BMT Nurul Iman so that solutions for making the applications cannot be realized. This study an application design will be carried out for the savings transaction process on BMT Nurul Iman based on the website. The results of this study are website display designs based on usecase diagram and databases based on entitiy relationship diagram .
Analisis Manajemen Keamanan Informasi Menggunakan Standard ISO 27001:2005 Pada Staff IT Support Di Instansi XYZ Titus Kristanto; Mohammad Sholik; Dewi Rahmawati; Muhammad Nasrullah
JISA(Jurnal Informatika dan Sains) Vol 2, No 2 (2019): JISA(Jurnal Informatika dan Sains)
Publisher : Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jisa.v2i2.497

Abstract

Information security management is very important to use, especially for educational instutions, because it is able to reduce the risk of threats to the use of information technology for educational organizations. Information security management is indispensable as an effort to minimize the risk of data enhancement and information threats. Implementation of information security management is intended to know technical problems and non technical problems. The research uses the ISO 27001:2005 standard is very flexible depending on the needs of the organization and focus on information security management. The research results using the ISO 27001:2005 standard is able to reduce the risk level and perform some activities that must be improved to improve information security at XYZ institutions.

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