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Program Studi PG-PAUD, Fakultas Keguruan dan Ilmu Pendidikan, Universitas WIdya Gama Mahakam Samarinda Jl. KH.Wahid Hasyim, Sempaja No.28, Samarinda,Kalimantan Timur.Telp. (0541) 734294 - 737222
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INDONESIA
Jurnal Warna : Pendidikan dan Pembelajaran Anak Usia Dini
ISSN : 25028197     EISSN : 25028189     DOI : 10.24903
Core Subject : Education, Social,
Jurnal Warna : Pendidikan dan Pembelajaran Anak Usia Dini published by the Department of English Language Education, the Faculty of Teacher Training and Education, Widya Gama Mahakam Samarinda University, which is published twice a year in March and September It contains articles of research in the field of early childhood education and learning Articles are written in Bahasa and English
Articles 85 Documents
MENINGKATKAN KEMAMPUAN MOTORIK HALUS ANAK USIA 5-6 TAHUN MELALUI KEGIATAN KOLASE DENGAN BAHAN BULU AYAM DI TK TUNAS HARAPAN TENGGARONG SEBERANGTAHUN PEMBELAJARAN 2016/2017 Darwati - Darwati; Hanita - Hanita
Jurnal Warna : Pendidikan dan Pembelajaran Anak Usia Dini Vol. 2 No. 1 (2017): Maret
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Widya Gama Mahakam Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (680.504 KB) | DOI: 10.24903/jw.v2i1.185

Abstract

It is important for young learners to develop their sensory motor skill since it influences their skill in daily activities. However, in Tunas Harapan Kindergarten Tenggarong Seberang, the researcher observed that students aged 5-6 years old have low sensory motor skill such as in activities of writing, drawing, and coloring. Therefore, the researcher conducted a classroom action research in Tunas Harapan Kindergarten to find out the effectiveness of collage activity with bird’s feather as the learning median to improve the students’ sensory motor skills. In this study, as the learning media, the researcher did not only use bird’s feather, but also some materials which easily found around the countryside. As the research subjects, the researcher involved twenty students of group B, consisting of twelve males and eight females. Moreover, the data was collected during January to February 2017 by employing observation guide and documentation. Based on the result of research, it is found significant difference on average scores between cycles, before and after the treatment. At cycle I, the students’ sensory motor skill increased at 62.5% which classified in fair category. In addition, at the second cycle, the percentage went up into 75% which classified in good category. In conclusion, collage activity influenced students’ sensory motor skill. Therefore, it is suggested for teachers to provide stimulation and practices to increase students’ sensory motor skill by using various materials.
PENINGKATAN KEMAMPUAN MENGENAL KATA MELALUI METODE BERMAIN KARTU HURUFPADA KELOMPOK B TK PERSADA TENGGARONG SEBERANGTAHUN PELAJARAN 2017/2018 Sulaimah - Sulaimah; Hanita - Hanita
Jurnal Warna : Pendidikan dan Pembelajaran Anak Usia Dini Vol. 3 No. 2 (2018): September
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Widya Gama Mahakam Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (297.919 KB) | DOI: 10.24903/jw.v3i2.263

Abstract

Students in group A at Tunas harapan Tenggarong Seberang encountered difficulties in remembering number symbols. Monotone learning activity, such as writing, coloring, and drawing, without involving singing activity and playing, is considered as the cause of the issue. Therefore, a classroom action research was conducted to researcher involved twenty-one young learners, consisting oftwelve males and nine females. In this study, the researcher applied two cycles, wherein each cycle, wherein each cycle, three times treatment werw conducted. Each cycle consists of four stages; planning, implementation, observation and reflection. Having analyzed the data, it is found that students experienced progress in each cycle. At cyle 1, from first meeting to third meeting, the students’ ability in recognizing number symbols reached 53% and inclined into 81 % at the second cycle, which met the target of success indicator. To sum up, the use of wayang number is able to promote students’ ability of number symbol recognition. Therefore, it is suggested for teachers to create more creative media of teaching, to self – motivate and widen more teachers’ insight.
PERMAINAN FINGER PAINTING UNTUK PENGEMBANGAN KEMAMPUAN MOTORIK HALUS ANAK USIA DINI Maria Evivani; Renti Oktaria
Jurnal Warna : Pendidikan dan Pembelajaran Anak Usia Dini Vol. 5 No. 1 (2020): Maret
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Widya Gama Mahakam Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (201.667 KB) | DOI: 10.24903/jw.v5i1.427

Abstract

This article is a literature review that aims to find out how important the application is through finger painting in developing the fine motor skills of children who use their fingers and wrist movements in accordance with the Child Development Achievement Standards (STPPA) contained in the Regulation Minister of Education and Culture (PERMENDIKBUD) Number 137 of 2014 concerning National Standards for Early Childhood Education. Fine motor skills in this game will involve the development of small muscles, especially in the child's hand. Therefore the application of the finger painting game is expected to be suitable in achieving the fine motor development of children and this game does not deviate from the nature of the child namely learning through play which will indirectly develop the fine motor skills of the child contained in the STPPA related to hand movements namely coordinating the hands and eyes to make complicated movements, manipulative movements to produce a form with various media, and express themselves by creating art using various media.Kata kunci: finger painting, motorik halus, anak usia dini
PENINGKATAN KREATIVITAS ANAK MELALUI METODE BERMAIN MEDIA PLAYDOUGH DI KB MATAHARI KECAMATAN MUARA BADAK KABUPATEN KUTAI KARTANEGARA PADA TAHUN AJARAN 2016/2017 Fitriyana - Fitriyana
Jurnal Warna : Pendidikan dan Pembelajaran Anak Usia Dini Vol. 1 No. 2 (2016): September
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Widya Gama Mahakam Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (548.627 KB) | DOI: 10.24903/jw.v1i2.180

Abstract

Early age is a good time to lay the foundations of physical, linguistic, emotional, social, self-concept, art, moral and religious values. This study aims to determine the improvement of children's creativity through playdough media play methods in the play group Matahari Kecamatan Muara Badak Kabupaten Kutai Kartanegara in the academic year 2016 / 2017. The subject of this study consisted of ten children, five boys and five girls in Group Play Matahari Kecamatan Muara Badak Kabupaten Kutai Kartanegara in the academic year 2016 / 2017. The object of research is Child Creativity. This study was conducted two cycles with each stage of planning, implementation, observation, and reflection. Data collection techniques used are observation and documentation. Data analysis technique is descriptive analysis of quantitative and qualitative. The results of research in this study the increase percentage average completeness of the achievement of creativity. Child creativity on Pre-action; the child who achieves the indicator Grows Up Expectations and Grows Very Good is 20% to 50% in cycle one and after some improvements in cycle two reaches 80% or eight children out of ten children has achieved Evaluating Growth Indicator and Growing Very Good. The success is done with the steps (1) The teacher always gives motivation to the students to be active and excited either by applause or by singing (2) the teacher gives positive reinforcement to the child (3) the researcher teaches by giving oral praise so the child motivated and felt appreciated. From this research, it can be concluded that the use of Playdough Media Play method can improve children creativity in play group Matahari Kecamatan Muara Badak Kabupaten Kutai Kartanegara in 2016/2017 academic year.
PENINGKATAN KEMAMPUAN MEMBILANG 1 – 20 MELALUI PERMAINAN PUZZLE PADA ANAK KELOMPOK B DI TK TUNAS RIMBA 1 SAMARINDA TAHUN PEMBELAJARAN 2016/2017 Umi - Sudarwati
Jurnal Warna : Pendidikan dan Pembelajaran Anak Usia Dini Vol. 3 No. 1 (2018): Maret
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Widya Gama Mahakam Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (684.147 KB) | DOI: 10.24903/jw.v3i1.206

Abstract

The background of this research is the importance of the ability to count for early childhood, to be able to hone the cognitive development of children, especially in the field of mathematics. So the need for learning methods that can meet the needs of children. The formulation of the problem in this research is how to improve the ability of spelled out 1-20 through the puzzle game in the children group B TK Tunas Rimba 1 Samarinda. The purpose of this study is to find out how the puzzle game can improve the ability to count 1-20 children. This type of research is a classroom action research. Research subjects were teachers and children group B TK Tunas Rimba 1 Samarinda. The classroom teacher acts as the executing subject of action and child group B TK Tunas Rimba 1 Samarinda as the subject of the recipient of the action of 15 people. The object of this research is Improved 1-20 through the ability of the game puzzle. Data collection techniques use observation techniques. The research instrument used is observation sheet and documentation in the form of portfolio observation sheet and checklist. Data analysis used in this research is descriptive qualitative with percentage. The result of data analysis is known that the ability of children to be 1-20 through puzzle game in cycle I is got average value 44 with criteria less once, then increase in cycle II by 43%, obtained by average value 63 with enough criteria. and on the third cycle increased by 19%, obtained an average value of 75 with good criteria. So we can get 1-20 children from cycle I to cycle III 70%. The conclusion of this research result that through puzzle game can improve the ability of counted 1-20 early childhood, especially child group B TK Tunas Rimba 1 Samarinda Year Learning 2016/2017.
PELAKSANAAN REWARD DAN PUNISHMENT DALAM MENANAMKAN NILAI-NILAI AGAMA PADA ANAK DI TAMAN KANAK-KANAK ISLAMIC CENTER SAMARINDA Nurwati - Nurwati; Nurul - Muawwanah
Jurnal Warna : Pendidikan dan Pembelajaran Anak Usia Dini Vol. 4 No. 2 (2019): September
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Widya Gama Mahakam Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (512.225 KB) | DOI: 10.24903/jw.v4i2.373

Abstract

This study is entitled "The Implementation of Reward and Punishment in instilling religious values in children in the Islamic Center Kindergarten in Samarinda. In the learning process many techniques are used by teachers to achieve learning goals, one of them is using reward and punishment techniques. Kindergarten Islamic Center is one of the Islamic educational institutions that aims to produce a generation of monotheists who adhere to worship in life by introducing God through sentences thoyyibah and Asmaul Husna using Reward and Punishment techniques. So this study aims to find out how the implementation of the provision of rewards and punishments in kindergarten Islamic Center Samarinda.This research is a descriptive qualitative research that is describing the situation in Islamic Kindergarten. Informants in this study are the principal and teachers. The data collection techniques using the method of observation, interviews and documentation. For the validity of the data using data reduction, data presentation and drawing conclusions or verification. The results showed that in the implementation of rewards and punishments carried out in kindergarten Islamic Center reward and punishment is one of the teacher's techniques to develop aspects of religious values and is given to each activity in accordance with the circumstances. Rewards are given when children are able to follow the rules, children are able to complete tasks well, and children are independent and patient. Reward is given in several forms, namely the form of praise, the form of goods, forms of touch and applause. Whereas punishment is given when the child does not follow the rules, does not complete the task properly, is not being independent and patient. There are several stages of punishment given, namely giving advice, separating children from groups in a few moments and transferring children to other classes.
MENINGKATKAN KEMAMPUAN MOTORIK HALUS MELALUI KEGIATAN MEWARNAI PADA ANAK KELOMPOK B DI TK AR-RAHMA MUARA BADAK PADA TAHUN AJARAN 2015/2016 Mariati Mariati; Ika Apriati Widya Puteri
Jurnal Warna : Pendidikan dan Pembelajaran Anak Usia Dini Vol. 1 No. 1 (2016): Maret
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Widya Gama Mahakam Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (530.132 KB) | DOI: 10.24903/jw.v1i1.174

Abstract

Maturity of fine motor group B children ie age 5-6 years is very important as the initial capital for writing skills that are needed at the next level of education. With the expected coloring activity expected finger-finger and wrist splinting and good hand coordination can develop the writing skills of children This study aims to determine whether learning through coloring activities can improve fine motor skills in children group B in kindergarten Ar-Rahma Muara Badak in 2015/2016 academic year or not This study was conducted using classroom action research in two cycles. The subjects of this research are students of group B group in Ar-Rahma Muara Badak kindergarten consisting of sixteen children with fine motor ability object. Data collection techniques used are observation and documentation. Data analysis used qualitative and quantitative descriptive. The results showed that the fine motor skills of the child when the pre-action reached the criteria of Expanding Expectancy were two children or 12.5%, in the first cycle increased to Very Good Develops to six children or 37.5% and in cycle two remained on the criteria of Growing Very Good has increased to be a child or 75%. Based on the data it can be concluded that the coloring activity can improve the fine motor skills of children group B Kindergarten Ar-Rahma Muara Badak in the academic year 2015/2016. The increase is inseparable from the learning steps that are: (1) One class is divided into three groups consisting of four to five children (2) Each group gets four to five kinds of dye and crayon media that have been placed in the container (3) examples of coloring activities to be undertaken (4) Conveying agreed rules during coloring activities and (5) The colored drawings are tailored to the ongoing theme in kindergarten. Based on the results of this study it is recommended that educators Early childhood education can use methods in improving the maternal ability of children.
MENINGKATKANKEMAMPUAN MOTORIK KASARANAK MELALUI GERAK DAN LAGU USIA 5 – 6 TAHUN DI TKPGRI MARANGKAYU TAHUN AJARAN 2017/2018 Rikha - Kusmalia; Hanita - Hanita
Jurnal Warna : Pendidikan dan Pembelajaran Anak Usia Dini Vol. 2 No. 2 (2017): September
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Widya Gama Mahakam Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (923.714 KB) | DOI: 10.24903/jw.v2i2.192

Abstract

This study aims to improve 5-6 year old students’ gross motor skill through song and movement in PGRI Kindergarten Marangkayu, as well as, to revel and explain the obstacles and supporting factors.The main theory referred in this study is based on curriculum 2013 about early childhood education, regarding to the characteristics of teaching young learnes ; 1) develop learner’s development optimally which covers the aspect of religious and moral value, physical-motor skill, attitude, knowledge, and skill; 2) apply thematic learning and scientific approach in stimulating education; 3) use authentic assessment in observing learner’s development , and 4) empower parents’ rolein learning process.The researcher conducted a classroom action research which involved students of PGRI Kinfergarten as the research subjects. The learning activity carried out by the researcher was by using movement and songs during two cycles, wherein each cycle consists of three mettings.The result of analysis show that the activity of song snd movement managed to improve students’ gross motor skill, which can be seen in the recapitulation of percentage of students’ gross motor skill assessment. At cycle 1, the average score was 53,7%, meanwhile, in cycle 2, becoming 97,9%
PENINGKATAN KEMAMPUAN BERBAHASA ANAK USIA 5-6 TAHUN MELALUI PERMAINAN MEDIA KARTU HURUF BERGAMBAR DI TK PELANGI TENGGARONG SEBERANG TAHUN PEMBELAJARAN 2016-2017 Tatik - Rahayu; Mahkamah - Brantasari
Jurnal Warna : Pendidikan dan Pembelajaran Anak Usia Dini Vol. 4 No. 1 (2019): Maret
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Widya Gama Mahakam Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (420.029 KB) | DOI: 10.24903/jw.v4i1.327

Abstract

This study aims to find out how to improve the language skills of children aged 5-6 years through playing illustrated letter card media at Pelangi Tenggarong Seberang Kindergarten in the 2016/2017 learning year. This type of research uses the class action research method (CAR) carried out in two cycles. The object of this research is 20 children. Research data collection uses observation sheets while the results are analyzed using quantitative descriptive methods. The results of data analysis showed that there was an increase in pre-cycle to the first cycle of 35%. In the second cycle increased 91.11%. The conclusion in this study, that the use of pictorial letter card media can improve language skills in children aged 5-6 years in Pelangi Kindergarten.
PENINGKATAN KEMAMPUAN MENGENAL LAMBANG BILANGAN DENGAN BERMAIN TUTUP BOTOL ANGKA PADA ANAK KELOMPOK A DI KELOMPOK BERMAIN BINA ANA PRASA III SAMARINDA TAHUN PEMBELAJARAN 2017/2018 Wahyuni - Wahyuni
Jurnal Warna : Pendidikan dan Pembelajaran Anak Usia Dini Vol. 2 No. 1 (2017): Maret
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Widya Gama Mahakam Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (866.812 KB) | DOI: 10.24903/jw.v2i1.187

Abstract

This study aimed to improve children’s capability in identifying Numeric Symbols by Playing the Bottle Caps Numbers in Group A at Play Groups BinaAna Prasa III Samarinda.  This study was classroom action research which is done collaboratively between researcher and classroom teacher. This study conducted for two cycles. Each cycle was held for four meetings. Subject of this study were 15 children from Class A, there were 8 male and 7 female. This study conducted on July – August academic year 2017/2018. Data collection technique used observation and documentation that can be analyzed by looking for the percentage of children’s success. The results of this study indicate that the ability of children to recognize the symbol of the numbers 1-10 can be increased through the activities of playing the bottle cap numbers. The increase can be seen from the percentage improvement of children who got the criteria very well. The result before doing a treatment who reached the criteria develops very well at 7% or 1 child and develops as expected there were 3 children by 20%. In cycle I, the percentage of criteria develops very well increased to 40% or 6 children and percentage grew as expected 40% or 6 children. In cycle II, which got the criteria very well also grew, there was an increase to 87% or 13 children and developed as expected with the percentage of 13% that was 2 children. It could be concluded that by playing bottle caps numbers, it could improve children’s capability in identifying Numeric Symbols in Group A at Play Groups BinaAna Prasa III Samarinda.