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Contact Name
Muhammad Hanif
Contact Email
edubasicjournal@upi.edu
Phone
+6282136710440
Journal Mail Official
edubasicjournal@upi.edu
Editorial Address
Universitas Pendidikan Indonesia Kampus Serang, Jl. Ciracas No.38, Serang, Kec. Serang, Kota Serang, Banten 42116
Location
Kota bandung,
Jawa barat
INDONESIA
EduBasic Journal: Jurnal Pendidikan Dasar
ISSN : -     EISSN : 25494562     DOI : -
Core Subject : Education,
EduBasic Journal: Jurnal Pendididkan Dasar (e-ISSN: 2549-4562) merupakan jurnal open-access yang bertujuan menjadi wadah publikasi penelitian di bidang pengembangan pembelajaran pada tingkat pendidikan dasar dan anak usia dini. EduBasic Journal: Jurnal Pendididkan Dasar mengundang para penulis untuk menerbitkan naskahnya dalam bahasa inggris maupun bahasa indonesia untuk dapat diakses masyarakat ilmiah secara gratis guna mendukung pertukaran keilmuan secara global yang lebih luas. EduBasic Journal: Jurnal Pendididkan Dasar diterbitkan oleh Universitas Pendidikan Indonesia Kampus Serang secara online dua nomor terbitan setiap tahun pada bulan April and Oktober . Fokus dan cakupan naskah yag diterbitkan meliputi penelitian bidang pendidikan yang berhubungan dengan praktik pendidikan di Sekolah Dasar (SD) dan Pendidikan Anak Usia Dini (PAUD). Topik-topik tersebut antara lain: Inovasi Pembelajaran di Sekolah Dasar (SD) dan Pendidikan Anak Usia Dini (PAUD) Kurikulum Pendidikan di Sekolah Dasar (SD) dan Pendidikan Anak Usia Dini (PAUD) Evaluasi, Penilaian dan Penelitian Pembelajaran di Sekolah Dasar (SD) dan Pendidikan Anak Usia Dini (PAUD) Pengembangan Media, Tehnik dan Metode Pembelajran di Sekolah Dasar (SD) dan Pendidikan Anak Usia Dini (PAUD) Praktik Pembelajaran di Era Digital pada Sekolah Dasar (SD) dan Pendidikan Anak Usia Dini (PAUD) Pemanfaatan TIK dalam pembelajaran di Sekolah Dasar (SD) dan Pendidikan Anak Usia Dini (PAUD) Bimbingan dan Konseling di Sekolah Dasar (SD) dan Pendidikan Anak Usia Dini (PAUD) Pendidikan dan Pelatihan Guru Sekolah Dasar (SD) dan Pendidikan Anak Usia Dini (PAUD) Pendidikan Karakter di Sekolah Dasar (SD) dan Pendidikan Anak Usia Dini (PAUD), serta topik lain yang relevan.
Articles 82 Documents
Pemanfaatan Modifikasi Permainan Trivial Pursuit Sebagai Media Pembelajaran Guna Meningkatkan Kosakata Bahasa Inggris Anak Riska Nasella
EduBasic Journal: Jurnal Pendidikan Dasar Vol 1, No 2 (2019): EduBasic Journal: Jurnal Pendidikan Dasar
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ebj.v1i2.26512

Abstract

The mastery and use of English is very important for social community, especially for children. Children are potential assets in building the nation. Their abilities and intelligence should be optimized to create a developed and competitive nation. Seeing that there is still a lack of elementary shool students  in mastering English vocabulary, the researcher were willing to modify the Trivial Pursuit game as learning media to improve children English vocabulary mastery. The Trivial Pursuit game was chosen because this game is very fun when and can unwittingly internalize their knowledge and language. This research was carried out in the historical tourism area of the Banten Lama Kaibon Palace with 10 research subjects and representatives of community elements. This research is qualitative focus on action research where containing the process of planning, making provisions, acting, collecting data, analyzing data, evaluating data, and reflection. The result is proven that there is an improvement in mastery of English vocabulaty after learning by using Trivial Pursuit. The tourisme community also assumed that the action is really helpful to children around tourism site to learn English.
Pembelajaran Etnomatematika Sunda untuk Meningkatkan Kemampuan Pemodelan Matematik dan Kecerdasan Kreatif Mahasiswa PGSD Supriadi Supriadi
EduBasic Journal: Jurnal Pendidikan Dasar Vol 1, No 1 (2019): EduBasic Journal: Jurnal Pendidikan Dasar
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ebj.v1i1.26223

Abstract

Aspects of local culture in learning mathematics in primary school teacher education are still not optimally presented in learning. One way to realize this learning is by learning Sundanese ethnomathematics. The mathematical modeling is very supportive ability in the learning process. The process of mathematical modeling can develop creative intelligence. This article uses the Didactical Design Research method to further optimize the quality of teaching materials. The number of research subjects was 180 of first semester student. The teaching material was tested for success by an experimental method through a test instrument that measured mathematical modeling abilities and creative intelligence. Research results in mathematical modeling ability among students who get mathematics learning using Sundanese ethnomathematics learning is significantly better than students who use conventional learning. There is no interaction between learning models used with educational background groups on mathematical modeling abilities. There is no interaction for creative intelligence. Sundanese ethnomathematics learning with didactic design material can be used as a model of mathematics learning to develop the abilities and dispositions of mathematical creative thinking abilities and dispositions in the elementary school teacher education environment.
Multimedia Interaktif untuk Meningkatkan Motivasi dan Hasil Belajar IPA Materi Struktur Organ Tubuh Manusia Dinar Arena Tiari; Suharno Suharno
EduBasic Journal: Jurnal Pendidikan Dasar Vol 1, No 1 (2019): EduBasic Journal: Jurnal Pendidikan Dasar
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ebj.v1i1.26381

Abstract

The application of interactive multimedia is important to enhance learning motivation and outcomes of elementary scchool students. Science material is assumed as difficult and percieved as lack motivational subject. The purpose of this study was to (1) improve student motivation through the application of interactive multimedia in science for fourth grade of Brubuh 2 Elementary School; (2) improve student learning outcomes through the application of interactive multimedia in science for fourth grade of Brubuh 2 Elementary School. This research is a classroom action research (CAR) with the research subjects were 21 students of fourth grade of Brubuh 2Elementary School. The results showed that an increase in student learning outcomes, including an increase in the average grade of 60.38% in pre-cycle into 72.41 % in the first cycle and 83.09% in the second cycle. The percentage of student motivation toward science learning by using interactive multimedia application amounted to 67.43% in the first cycle and increased to 84.23% in the second cycle. The second variable of this class action research has qualified research success criteria, that is motivation and completeness learning outcomes of students reached 80 %. This claimed that the interactive media is acceptable to enhance the motivation and science learning outcomes.
Hubungan Kemandirian Belajar dan Hasil Belajar Matematika Siswa Sekolah Dasar di Kecamatan Buluspesantren Larasati, Icha; Joharman, Joharman; Salimi, Moh
EduBasic Journal: Jurnal Pendidikan Dasar Vol 2, No 2 (2020): EduBasic Journal: Jurnal Pendidikan Dasar
Publisher : Universitas Pendidikan Indonesia Kampus Serang

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Abstract

This study aimed to prove the existence of a positive correlation between students’ self-regulated learning and mathematics learning outcomes of fourth grade students and to know the magnitude of the contribution of self-regulated learning to the mathematics learning outcomes of fourth grade students in Buluspesantren. This research was a quantitative research by correlational method. Sampling was done by cluster random sampling technique with the help of SPSS application version 18. The number of samples in this study was 266 students in eleven State Elementary Schools throughout the Buluspesantren district. The data retrieval used questionnaires and tests. Data analysis used Pearson product moment correlation test with a significance level of 0.05 and used effective contributions. In testing the correlation, it was obtained sig = 0.000 (sig 0.05), meaning that there was a positive and significant relationship between self-regulated learning and mathematics learning outcomes which showed the higher the self-regulated learning skill of students, the higher the mathematics learning outcomes of students. On the other hand, the lower the self-regulated learning skill of students, the lower the mathematics learning outcomes of students. Self-regulated learning skill contributed to mathematics learning outcomes by 20.35%. The results of this study were in accordance with existing theories and are also supported by relevant research
Cerita Anak Berbahasa Sunda Tentang Aksara Kaganga sebagai Bahan Pembelajaran Menulis Siswa SD Anjani, Firda; Kusdiana, Aan
EduBasic Journal: Jurnal Pendidikan Dasar Vol 2, No 2 (2020): EduBasic Journal: Jurnal Pendidikan Dasar
Publisher : Universitas Pendidikan Indonesia Kampus Serang

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Abstract

Sundanese script is one of the learning topics in the fifth grade of elementary school, which learns about Sundanese script forms. In the process of learning and remembering this Sundanese script, students experience some difficulties, such as difficulty in memorizing and recalling the Sundanese script itself. This study aimed to make teachers and students more comfortable to remember and learn the process of learning Sundanese characters by illustrating the form of characters through simple conversations by grouping Sundanese characters based on the shape of the letters and the placement of the letters in the form of stories. This study used the DBR (Design-Based Research) method by research procedures of identifying learning needs, developing prototypes, testing, and reflecting. Data collection techniques were carried out through interviews and questionnaires. The research subjects were teachers and fifth-grade students of SD Negeri 3 Mangunreja, SDN Cikadu, and SD IT Al-Hikmah. The test results showed that the Sundanese language story about writing Sundanese script was appropriate and eligible as a writing learning material to be used to support the learning process. The result of this research was to produce a story in Sundanese language about the writing of the Sundanese Kaganga script as writing material for elementary school students, entitled "Tili Nulis Aksara Sunda"
Pengaruh Media Video Siklus Hidup Hewan Terhadap Hasil Belajar Siswa Kelas IV SDN Mugarsari Sovia Elsani; Akhmad Nugraha; Yusuf Suryana
EduBasic Journal: Jurnal Pendidikan Dasar Vol 1, No 2 (2019): EduBasic Journal: Jurnal Pendidikan Dasar
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ebj.v1i2.26823

Abstract

Video media can help students in effectively understanding to abstract concepts. Many students did not perform their work and difficult to understand the abstract concept of the animals’ life cycle. The lack of understanding was caused by the lack interactive and conventional material delivery by the teacher. Teacher tried to improve students’ learning outcomes by developing strategies in learning science through videos. Therefore, this study aimed to describe the use of video media on the animals’ life cycle material on fourth grade learning outcomes. This quantitative research used quasi experimental design with pre-test and post-test by using a written test as instrument. The subjects of this study were students of class A and B of fourth grade of Mugarsari Elementary School. Based on the findings, the implementations of learning through videos positively enhance learning outcomes. By well-designed research plan and implementation of activities through learning videos, the students’ learning outcomes of experimental class improved. The the average score of experimental class learning outcomes by using video media is higher than the control class without using video media. Based on testing the hypothesis using the SPSS program version 20.0, t obtained 2.127 was higher than table of 2.034 with a significant level (α = 0.05). It concluded that there is a significant different on students’ understanding before and after learning by using video
Meningkatkan Hasil Belajar Siswa SD melalui Model Teams Games Tournament dan Media Scrapbook Esa Panji Satria; Irfai Fathurohman; Sekar Dwi Ardianti
EduBasic Journal: Jurnal Pendidikan Dasar Vol 2, No 1 (2020): EduBasic Journal: Jurnal Pendidikan Dasar
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ebj.v2i1.26954

Abstract

Learning outcomes indicate the students' success in learning. When the learning result was good, the the learning means successful. In vice versa, when the learning means unsuccessful when the outcomes were poor. The problem of poor learning outcomes was found in fourth grade of State Elementary School 2 of Tenggeles. The poor learning outcomes were caused by unsuitable learning models and media applied. This study aimed to improve students’ learning outcomes by applying the Teams Games Tournament model and Scrapbook media. This research was a classroom action research with the subject of 19 students. The instrument of data collecting methods used tests and non tests in form of observation, documentation and interviews. The data was analysed quantitatively and qualitatively. Cognitif learning outcomes in Science subject improved from the first cycle I with an average of 69 with a classical completeness percentage by 47%, to be an average of 79 with classical completeness precentage of 84% at the cycle II. While the Indonesian language content improved from an average of 72 with a classical completeness percentage of 67% to be an average of 81 with classical completeness of 84%.  The improvement of skill aspects obtained an average score of 71 in the first cycle I to be 83 in the cycle II. The result indicated that the use of TGT with Scropbook media can improve the students’ learning outcome in cognitive and skill aspects in elementary school level.
Peningkatan Hasil Belajar melalui Model Group Investigation Berbantuan Media Poster pada Siswa Sekolah Dasar Astuti, Risti Tri; Kanzunnudin, Moh; Ardianti, Sekar Dwi
EduBasic Journal: Jurnal Pendidikan Dasar Vol 2, No 2 (2020): EduBasic Journal: Jurnal Pendidikan Dasar
Publisher : Universitas Pendidikan Indonesia Kampus Serang

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Abstract

This research is based on the reality that in State Elementary School 03 of Sukoharjo, learning was carried out in the method for all lesson. It made students to be passive in learning thus resulting poor learning outcome.This study aimed to describe the improvement of student learning outcome with group investigation model assisted by poster in theme 6 “Heat and its Transfer” in fifth grade of State Elementary School 03 of Sukoharjo. This study was classroom action research which was conducted in  a number of 14 students. This research was conducted in two cycles where each cycles consisted of four stages of planning, implementation, observations, and reflection. Data collection was obtained through test, observation, interview and documentation. The data was analysed quantitatively and qualitatively The result showed an increase in students learning outcomes in aspects of knowledge, attitude, and skills. Students’ learning outcome in aspect of knowledge have increased from 71,42% in the cycle I to be 92,85% in cycle II. In aspect of attitude, students, learning outcome have also increased in cycle I by 71,42% to be 89,28% in cycle II. Students’ learning outcome also increased in aspect of skills by 74,99% in the cycle I to be 89,28% in cycle II. The results indicated that the use of Group Investigation with Poster media can improve the students’ learning outcome in knowledge, attitude and skill aspects in elementary school level.
Model Pembelajaran STAD Berbantuan Media Scrapbook Untuk Meningkatkan Hasil Belajar Siswa Sekolah Dasar Vita Apriliya; Mohammad Kanzunnudin; Imaniar Purbasari
EduBasic Journal: Jurnal Pendidikan Dasar Vol 2, No 1 (2020): EduBasic Journal: Jurnal Pendidikan Dasar
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ebj.v2i1.26944

Abstract

This study aimed to improve students’ learning outcomes through the STAD model aided by Scrapbook media in theme 7 "The Beauty of Diversity in My Country" in the content of Indonesian Language and Social Sciences subject of fourth grade of elementary school. The method used in this study was classroom action research conducted in fourth grade of elementary school, which numbered 19 students. This research was conducted in two cycles, each cycle consisting of four stages, namely planning, implementation, observation and reflection. Data collection was obtained through tests, observations, interviews and documentation. The results showed that an increase in students’ learning outcomes in the cognitive aspect of cycle I gained a classical completeness of 63.16%, then an increase in cycle II gained a classical completeness of 78.95% in Indonesian Languange Subject.  In the Social Science subject,  cycle I received a classical completeness of 52.63% and increased in cycle II gained 73.69% classical completeness. Psychomotor domain of students’ learning outcomes also experienced an increase when Indonesian Language cycle I gained an average of 72.28% and increased in cycle II by 77.31% with good criteria. In the Social Science, cycle I obtained an average of 72.63% and increased in the cycle II by an average of 80.94% with good criteria. It can be concluded that the application of the STAD learning model assisted by Scrapbook media can improve student learning outcomes in the cognitive and psychomotor domains.
Strategi Pembelajaran Dalam Optimalisasi Kecerdasan Musikal Anak Di TK Dharma Bahagia Samarinda Budi Rahardjo; Naning Sutriah; Fachrul Rozie
EduBasic Journal: Jurnal Pendidikan Dasar Vol 1, No 1 (2019): EduBasic Journal: Jurnal Pendidikan Dasar
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ebj.v1i1.26244

Abstract

This study aimed to reveal the strategies implementation, supporting and challenging factors in singing learning strategies in Dharma Bahagia kindergarten school in optimizing children's musical intelligence. This research used a qualitative approach with case studies type. The research subjects included the school principal, teacher, trainer and 8 children aged 5-6 years. Data collection techniques used were in-depth interviews, observation, and documentation with interactive models of data analysis. The results revealed that the strategy used was a demonstration strategy when the teacher taught children directly the steps to memorize lyrics and direct teaching guided by the teacher in memorizing songs and tones. The trainer role was limited to the training process outside the classroom. Some challenging factors that arised are the teachers’ lack of preparation and the dependence of the trainer's schedule and the lack of learning media facilities to support singing activities. It causes an unconducive learning atmosphere and lack of song lyrics memorization. The supporting factors found included high children enthusiasm in participating in singing activities, the teachers’ activeness in directing children, and that involving music activities and a conducive space to practice singing activities. The results concluded that a demonstration strategy and direct teaching can optimize musical intelligence in classroom learning.