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Contact Name
Muhammad Hanif
Contact Email
edubasicjournal@upi.edu
Phone
+6282136710440
Journal Mail Official
edubasicjournal@upi.edu
Editorial Address
Universitas Pendidikan Indonesia Kampus Serang, Jl. Ciracas No.38, Serang, Kec. Serang, Kota Serang, Banten 42116
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Kota bandung,
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INDONESIA
EduBasic Journal: Jurnal Pendidikan Dasar
ISSN : -     EISSN : 25494562     DOI : -
Core Subject : Education,
EduBasic Journal: Jurnal Pendididkan Dasar (e-ISSN: 2549-4562) merupakan jurnal open-access yang bertujuan menjadi wadah publikasi penelitian di bidang pengembangan pembelajaran pada tingkat pendidikan dasar dan anak usia dini. EduBasic Journal: Jurnal Pendididkan Dasar mengundang para penulis untuk menerbitkan naskahnya dalam bahasa inggris maupun bahasa indonesia untuk dapat diakses masyarakat ilmiah secara gratis guna mendukung pertukaran keilmuan secara global yang lebih luas. EduBasic Journal: Jurnal Pendididkan Dasar diterbitkan oleh Universitas Pendidikan Indonesia Kampus Serang secara online dua nomor terbitan setiap tahun pada bulan April and Oktober . Fokus dan cakupan naskah yag diterbitkan meliputi penelitian bidang pendidikan yang berhubungan dengan praktik pendidikan di Sekolah Dasar (SD) dan Pendidikan Anak Usia Dini (PAUD). Topik-topik tersebut antara lain: Inovasi Pembelajaran di Sekolah Dasar (SD) dan Pendidikan Anak Usia Dini (PAUD) Kurikulum Pendidikan di Sekolah Dasar (SD) dan Pendidikan Anak Usia Dini (PAUD) Evaluasi, Penilaian dan Penelitian Pembelajaran di Sekolah Dasar (SD) dan Pendidikan Anak Usia Dini (PAUD) Pengembangan Media, Tehnik dan Metode Pembelajran di Sekolah Dasar (SD) dan Pendidikan Anak Usia Dini (PAUD) Praktik Pembelajaran di Era Digital pada Sekolah Dasar (SD) dan Pendidikan Anak Usia Dini (PAUD) Pemanfaatan TIK dalam pembelajaran di Sekolah Dasar (SD) dan Pendidikan Anak Usia Dini (PAUD) Bimbingan dan Konseling di Sekolah Dasar (SD) dan Pendidikan Anak Usia Dini (PAUD) Pendidikan dan Pelatihan Guru Sekolah Dasar (SD) dan Pendidikan Anak Usia Dini (PAUD) Pendidikan Karakter di Sekolah Dasar (SD) dan Pendidikan Anak Usia Dini (PAUD), serta topik lain yang relevan.
Articles 87 Documents
Efektivitas Media Neo Snake and Ladder Game Terhadap Kemampuan Komunikasi Matematis Siswa Fauzi Fadliansyah
EduBasic Journal: Jurnal Pendidikan Dasar Vol 1, No 1 (2019): EduBasic Journal: Jurnal Pendidikan Dasar
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ebj.v1i1.26219

Abstract

The purpose of this study was to determine the effectiveness of Neo Snake and Ladder Game media in increasing students' mathematical communication skills. The population in this study were fourth grade students of Sukaratu 4 Elementary School, Majasari District, Pandeglang Regency in the Academic Year of 2019/2020. The reseracher used simple random sampling. The data collection used tests of mathematical communication skills, observation, and documentation. The results showed that (1) the classical completeness test of students' mathematical communication skills reached a minimum limit of 68, (2) mathematical communication skills of Neo Snake and Ladder Game media had reached classical completeness of 75% and (3) the increase in average of mathematical communication skills using media Neo Snake and Ladder Games were better than the average mathematical communication skills of students without using Neo Snake and Ladder Games media. Based on the above results, it can be concluded that Neo Snake and Ladder Games media are effective in improving students' mathematical communication skills.
Dampak Permainan Mobile Legend terhadap Motivasi Belajar Siswa Sekolah Dasar Fahmi Rahman Iskandar; Syarip Hidayat; Nana Ganda
EduBasic Journal: Jurnal Pendidikan Dasar Vol 1, No 2 (2019): EduBasic Journal: Jurnal Pendidikan Dasar
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ebj.v1i2.26599

Abstract

The impact of mobile games now has a major influence on elementary students' learning motivation. The impact varies based on the intensity playing the game. This study aims to determine the impact of the intensity of playing a mobile legend game on the learning motivation of elementary school students in Bayongbong district. This research is a descriptive qualitative study with 10 students with high tendency of playing mobile legend games as research subjects Data was collected through interviews and FGD (forum group discussion) with students’ parents. The results were presented and grouped into three categories based on the intensity of playing time with the impact on learning motivation. The middle category (sometimes playing) resulted by 40% has no impact on learning motivation. The high intensity category (often playing) obtained 40% of respondents and the impact begins to decrease students’ learning motivation. The very high intensity category (always playing) gained 20 % and it make the respondents’ hav no learning motivation. This result showed that the intensity of playing mobile legend game has an impact on elementary school students' learning motivation. Teachers and parents should take this issue as relevant concern to guide their children achive better academic result.
Analisis Butir Soal IPS Kelas V Sekolah Dasar Menggunakan Software ITEMAN Fitri Alfarisa; Ima Ni'mah Chudari; Firman Robiansyah
EduBasic Journal: Jurnal Pendidikan Dasar Vol 1, No 2 (2019): EduBasic Journal: Jurnal Pendidikan Dasar
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ebj.v1i2.26474

Abstract

The assessment process did not end by only making questions. They will arrive at the analysis of the questions quality. Item analysis is performed to determine the quality of the questions items arranged. Good quality items will greatly affect the results of the assessment and properly capturing the results of learning. The purpose of this study is to analyze the Social Sciences question items for fifth grade of elementary school using the classic ITEMAN focusing on the characteristics of the level of difficulty, the discrimation power, and the functioning of distractor of items. This research is a descriptive study with quantitative research. Subjects were 370 elementary school students in Serang City. The instrument analuzed was made in the form of 20 items of multiple choices with four answer option. The instrument was validated by the content expert and estimated the reliability by using the KR-20 method by reliability index of 0.75 obtained. The data analysis technique used ITEMAN software to see the characteristics of items that contain the level of difficulty, discrimination power and disctractor’ function. The results showed that 80% of the difficulty level were in the medium category, 90% of the dircrimination power items were in the good category, and 90% of the distractors had well-fuctioned. This result indicated that the question created by teacher for fifth grade of elementary school in Serang City concluded as good category.
Analisis Kemampuan Memecahkan Masalah Matematika Materi Debit Pada Kelas V Sekolah Dasar Lestari, Vitta Putri; Saputro, Bagus Ardi; Sukamto, Sukamto
EduBasic Journal: Jurnal Pendidikan Dasar Vol 2, No 2 (2020): EduBasic Journal: Jurnal Pendidikan Dasar
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Mathematical problem solving is a method used to solve knowledge and ability problems related to calculation problems, both personal problems and group problems in everyday life. This research was conducted to determine how the ability of students in solving math problems in elementary schools on discharge material using tests. This research was a type of research that uses qualitative methods with descriptive types, where each result of this analysis will be more accurately and clearly expressed about the problem-solving abilities of students in solving problems. The subjects were 5 students of fifth grade of elementary school. Data collection was carried out through questionnaires, observation, documentation, and tests of mathematical problem-solving abilities as well as interview guides. This research showed that 0% of students experience errors at the question reading stage. 20% of students indicate the error lies in understanding the problem. 16% of students indicated the location of the error in the transformation problem. 24% of students showed the location of the error in the numeracy process skills and the biggest error was writing the final answer by 80%. From this study, there were 1 student who scored below the minimum score, 4 students had exceeded the predetermined standard limit for mathematics lessons. Based on this research, it can find out the locations of the students' mistakes so that it provides instructions for the teacher where the teacher can deploy effective teaching strategies to overcome them.
Peningkatan Kemampuan Motorik Kasar Anak Usia 4-5 Tahun Melalui Metode Senam Fantasi Fadlun Maulin; Lizza Suzanti; Rr. Deni Widjayatri
EduBasic Journal: Jurnal Pendidikan Dasar Vol 1, No 1 (2019): EduBasic Journal: Jurnal Pendidikan Dasar
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ebj.v1i1.26513

Abstract

This research was conducted based on findings in the field regarding the gross motor abilities of children in A Muharram group that have not been optimal. It is necessary to find the appropoate method to develope their gross motoric skills. Gross motoric skill development is very important for early childhood because it can affect their future. One of various ways to develop their motoric skills is through fantasy gymnastic method. This study aims to improve the gross motor skills of children aged 4-5 years through fantasy gymnastic methods. The method used is a classroom action research method. The subjects of this study were nine children aged 4-5 years of Muharram group consisting of five boys and four girls in early childhood education of Bina Bangsa Islamic School of Serang. The data collection techniques are conducted through interviews and observations using designed form of interview and observation sheets. The data analysis techniques used interactive model by Miles and Huberman. The percentage result obtained from the pre cycle was  34,70% (bad), then increased in cycle I to be 62,80% (good) and then in cycle II to be 87,50% (very good). It can be concluded that the fantasy gymnastic method can improve gross motor skills of children aged 4-5 years of early childhood education of Bina Bangsa Islamic School of Serang. The result propose the use of gymnastic and other method to be used in the other aspects of motoric development. 
Peningkatan Hasil Belajar Siswa Kelas IV Melalui Model Think Pair Share Berbantuan Media Puzzle Siti Nur Wahyu Ahmadah; Deka Setiawan; Sekar Dwi Ardianti
EduBasic Journal: Jurnal Pendidikan Dasar Vol 2, No 1 (2020): EduBasic Journal: Jurnal Pendidikan Dasar
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ebj.v2i1.27010

Abstract

Think Pair Share model can give students more time to think, answer, respond and through this method the teaching materials presentation will be more alive by discussing solving a problem with their partners. This study tried to promote the use of Think Pair Share models aided by puzzle media to solve learning problems of fourth grade of State Elementary School 02 Kebonsawahan in theme of The Beauty of Diversity in My Country. This study aimed to describe the improvement of student learning outcomes through the Think Pair Share learning model and puzzle media in Civic Education and Indonesian Language content through two cycles of classroom action research. The results showed an increase after learning by using Think Pair Share learning models assisted by puzzle media in aspect of knowledge attitude and skill. Students’ learning outcomes in aspects of knowledge increased from the cycle I by an average of 69.1 with 64% classical completeness (need guidance) to be an average of 86.1 with 89% classical completeness (good) in cycle II. While in attitude aspects, students’ learning outcomes of cycle I which gained a percentage of 72.45% (need guidance) increased in the cycle II by 83.63% (good). The learning outcomes of students in the skills aspect also perfomed an improvement from a percentage of 73.83% (need guidance) in cycle I to be a percentage of 84.13% (good)  in cycle II. This result indicated that the TPS model effectively solve the problems of inactive learning in elementary school level. 
Multimedia Interaktif untuk Meningkatkan Motivasi dan Hasil Belajar IPA Materi Struktur Organ Tubuh Manusia Dinar Arena Tiari; Suharno Suharno
EduBasic Journal: Jurnal Pendidikan Dasar Vol 1, No 1 (2019): EduBasic Journal: Jurnal Pendidikan Dasar
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ebj.v1i1.26381

Abstract

The application of interactive multimedia is important to enhance learning motivation and outcomes of elementary scchool students. Science material is assumed as difficult and percieved as lack motivational subject. The purpose of this study was to (1) improve student motivation through the application of interactive multimedia in science for fourth grade of Brubuh 2 Elementary School; (2) improve student learning outcomes through the application of interactive multimedia in science for fourth grade of Brubuh 2 Elementary School. This research is a classroom action research (CAR) with the research subjects were 21 students of fourth grade of Brubuh 2Elementary School. The results showed that an increase in student learning outcomes, including an increase in the average grade of 60.38% in pre-cycle into 72.41 % in the first cycle and 83.09% in the second cycle. The percentage of student motivation toward science learning by using interactive multimedia application amounted to 67.43% in the first cycle and increased to 84.23% in the second cycle. The second variable of this class action research has qualified research success criteria, that is motivation and completeness learning outcomes of students reached 80 %. This claimed that the interactive media is acceptable to enhance the motivation and science learning outcomes.
Pengaruh Peraga Garis Bilangan Terhadap Pemahaman Siswa SD Tentang Operasi Pengurangan Bilangan Bulat Negatif Wini Megayani; Oyon Haki Pranata; Aan Kusdiana
EduBasic Journal: Jurnal Pendidikan Dasar Vol 1, No 2 (2019): EduBasic Journal: Jurnal Pendidikan Dasar
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ebj.v1i2.26551

Abstract

Mathematics is one of the subjects in school that trains students to think logically and systematically. Therefore, it is important for students to understand all material presented.  Unfortunately, based on the preliminary study results in, it showed that in learning mathematics especially in operation of negative integer’s subtraction is still not well-understood since the difficulty of distinguishing minus signs and negative signs. This is due to the lack of use of teaching aids related to the materials. To solve the problem, researcher used the number line media assisted with puppet to deliver concept of concrete object going back and forth on a number board. This research tried to measure the effect of the number line media on students understanding of the operation of negative integer’s subtraction. This pre-experimental with one-group pretest-posttest design research found that students’ understanding of the operation of negative integer’s subtraction before using the number line media was an average value of 57.0, while after using the number line media showed an average value of 80.4. Based on the result of the t-test, the significance value of students pretest and  posttest result was 0,000. If compared to 0,000 0,005 the H0 is rejected and Ha is accepted. It can be concluded that the number line media has a significant influence on students understanding of the operation of negative integer’s subtraction.
Eksplorasi Perilaku Menyontek Di Kalangan Siswa Sekolah Dasar Di Kota Tasikmalaya Muhammad Itsnan Shidiq; Syarip Hidayat
EduBasic Journal: Jurnal Pendidikan Dasar Vol 2, No 1 (2020): EduBasic Journal: Jurnal Pendidikan Dasar
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ebj.v2i1.26426

Abstract

Cheating behavior is a phenomenon that often occurs in the education system in Indonesia. This will have an impact on the loss of moral values inherent in character education. Therefore, character education needs to be implemented early to deal with cheating behavior. The researchers try to describe the results of the exploration of cheating behavior among elementary school students. The approach in this study used a qualitative approach. The method used was descriptive in order to describe the phenomena. The research subjects were students of 4th grade of SDN 1 Cibeuti. Based on the results of students’ interviews, most students had cheated with various reasons. This research observed on 4 dimensions, namely: individualistic-opportunistic, independent-planned, social-active, and social-passive. Based on those four dimensions, the most prominent type is social-passive by 75%. While the individualistic-opportunistic type of 50%. While the social-active type is 25%. While the independent-planned type was not found cheating behavior or equivalent to 0%. So, it can be concluded that students tend to cheat because of difficult subjects. The benefit of this research is that the teacher can find out the main reasons students make and can overcome and reduce the students’ cheating behavior.
Analisis Pola Asuh Orang Tua pada Motivasi Belajar Siswa Kelas III SD Negeri 1 Pelemkerep Rohmaniyah, Nur Alfiyatur; Khamdun, Khamdun; Widianto, Eko
EduBasic Journal: Jurnal Pendidikan Dasar Vol 2, No 2 (2020): EduBasic Journal: Jurnal Pendidikan Dasar
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Student motivation mostly relies on the parenting style threaten by parents since parenting is a control in providing a positive influence on children. In providing better learning circumstance and motivation, the role of parents is very important because it is used as a reference by children to achieve their learning achievements. This study discussed parenting styles and their implications toward learning motivation of students of elementary school. It also try to find out what the most the influential type of parenting style in associated with learning motivation. This research used descriptive qualitative methods. This research was conducted in State Elementary School 1 of Pelemkerep Mayong Jepara. Students, parents and teachers were involved as the research subjects. This study uses data collection techniques that include observation, interview and documentation. The data analysis used was descriptive qualitative data analysis. There are four types of parenting found, namely permissive, democratic, authoritative, and neglected. The results obtained explained that the democratic parenting style becomes the most efficient parenting style than other types of parenting in order to support learning motivation. A total of 21 respondents used democratic parenting style as a pattern of parenting and influenced elementary school students' learning motivation. Positive parenting would encourage high motivation in learning for student.Â