cover
Contact Name
Reza Andrea
Contact Email
reza.andrea@gmail.com
Phone
+6285388729017
Journal Mail Official
admin.tepian@politanisamarinda.ac.id
Editorial Address
Kampus Sei Keledang Jl. Samratulangi, Samarinda Kode Pos 75131
Location
Kota samarinda,
Kalimantan timur
INDONESIA
TEPIAN
ISSN : 27215350     EISSN : 27215369     DOI : -
Core Subject : Science,
The purpose of TEPIAN is to publish original research studies directly relevant to computer science. TEPIAN encompasses the full spectrum of information technology and computer science, including information system, hardware technology, intelligent system, and multimedia applications. TEPIAN welcomes original papers, reviews and commentaries. Suggestions for special issues covering selected topics may be considered. TEPIAN is devoted to publish manuscripts that advance the knowledge of information technology and communication beyond state-of-the-art. Authors may contact the Editor-in-Chief in advance to inquire about whether their research topic is suitable for consideration by TEPIAN. Through an Open Access publishing model, TEPIAN provides an important forum where computer science researchers in academic, public and private arenas can present the latest results from research on information technology and communication in a broad sense.
Articles 96 Documents
Implementation Image Based Tracking Augmented Reality on The Promotion Brochure of Honda Matic Motorcycles Riko Raynol Hasan; Reza Andrea; Syafei Karim
TEPIAN Vol 1 No 4 (2020): December 2020
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v1i4.190

Abstract

In this research is motivated by the absence of other alternatives in terms of supporting the promotion of Honda automatic motorcycles because until now the Honda dealer PT. Tunas Dwipa Matra only uses brochures as a promotional medium and this still has a shortage of potential customers who can only see the motorcycles with 2D images and cannot see every angle on the motorcycles. So in this case the customer certainly needs an application so that they can help see the visual appearance in 3D and also help them see the product in an informative manner that is directly contained in the application, with that there is a technology that can be used called Augmented Reality (AR). AR is a combination of 3D or 2D virtual objects and virtual objects that will blend into the real world. This study uses the image-based tracking method which is part of marker-based tracking where the marker is a brochure using a brochure that is readily available from the company. From this research, an Augmented Reality application for a Honda Matic motorcycles named Ar Motic will be built using the Unity application with the Vuforia Software Development Kit (SDK) for tracking brochures to display 3D objects and the Blender application that helps in making 3D models (Selvia, 2019).
Decision Support System Selection Cocoa Seed Using Web-Based AHP Hybrid WP Method Andarias Liku; Muslimin B; Yuanita Yuanita
TEPIAN Vol 1 No 4 (2020): December 2020
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v1i4.197

Abstract

Cocoa Plant (Theobroma cacao L) is one of the plantation commodities that has an important role in the Indonesian economy. One of the cocoa-producing regions in Indonesia is East Kalimantan, the expanse of land in KALTIM Province is still a lot that is not optimally cultivated so that if utilized for cocoa crops, it will have a positive impact on the regional economy. The first step that should be taken by cocoa farmers is the need to use superior cocoa planting materials (seeds). But in cocoa seed selection there are still many who use manual systems so that this kind of thing takes a long time and is less efficient, so a system is needed that is the System supporting cocoa seed selection decisions using AHP hybrid WP method based on the web. This aims to make it easier for cocoa farmers to efficiently select cocoa seeds. This study aims to calculate and create a system that can manage cocoa seed selection by applying modeling of hybrid WP AHP method that can be accessed by many people. The method used is the AHP Hybrid WP Method which is the merging of two methods namely the AHP method and the WP method. The AHP method is used to evaluate the weight value of the criteria, while the WP method is used to evaluate alternative values so that the two methods get a ranking decision. This application can calculate and process cocoa seedlings to produce the best cocoa seed sequence and accessible to many in need.
Geographic Information System Clinic of Health Services In Samarinda City Web-Based Erna Mulyati; Suci Ramadhani; Syafei Karim
TEPIAN Vol 1 No 4 (2020): December 2020
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v1i4.205

Abstract

Difficulties in finding clinics within a certain area often occur everywhere, so a number of clinics cannot meet the needs of the surrounding community. A health service clinic is a place of practice that is more than one general practitioner or specialist who works in health services. The purpose of this study is to create a web-based Geographic Information System (WebGis) regarding the distribution of clinics, especially in Samarinda City. The benefits of WebGis can present the location and information about the clinic. The search field can also search for information based on the expertise of doctors, in the form of general practitioners or specialists.
The Development of Learning Solar System Augmented Reality for Elementary School Agus Rineng Mattola; Reza Andrea; Budi Rachmadani
TEPIAN Vol 2 No 1 (2021): March 2021
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (488.483 KB) | DOI: 10.51967/tepian.v2i1.208

Abstract

Along with today's technological developments, applications can be used as a medium of learning. This study aims to create a learning application about the solar system by utilizing technology Augmented Reality which is expected to be used to support the Natural Science (IPA) learning program by an elementary school educational institution to make the teaching and learning system more creative and interactive. In this study, the method augmented reality used is Image Based Tracking, which uses images as markers. The tools that help in the making of this AR are the Vuforia SDK which is used as a storage area marker. By doing this research, the results obtained in the form of the Solar System Learning application Augmented Reality that runs on the platform Android and testing respondents using the method User Acceptance Testing (UAT)with a value of 73.5%.
Implementation of Marker Image Based Tracking Dental Care and Tooth Type "GG-Q" Based on Augmented Reality Markarius Paso; Reza Andrea; Suswanto Suswanto
TEPIAN Vol 1 No 4 (2020): December 2020
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v1i4.221

Abstract

Augmented Reality (AR) is a technology that allows people to visualize the virtual world as part of the real world. In simple terms AR can be defined as a real environment that is added with virtual objects, this is made possible through certain input devices. Learning media is a tool used in supporting the implementation of the teaching and learning process. In this process, it can be carried out using books or media electronics. One of them is using electronic media in the form of smart phones. In implementing it is applied to the treatment and type of teeth. The types of teeth used are incisors, canines, molars and molars . There are also cavities, tooth structure and dental care . The method used in this research is Marker based tracking. Marker based tracking is a type of Augmented Reality that recognizes a marker and identifies it to add a virtual object to the real environment.
Web-Based Letter Management Information System in East Kalimantan Plantation Department Istiqomah; Suswanto; Ida Maratul Khamidah
TEPIAN Vol 2 No 2 (2021): June 2021
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (384.092 KB) | DOI: 10.51967/tepian.v2i2.253

Abstract

The constraints that exist in a system that is run manually, include the large amount of data that must be processed, the complexity in processing data, the limited time used in processing data, and various types of data. Likewise, in an office of the Plantation Service in East Kalimantan Province, processing correspondence is still done manually. This application uses a system by entering the type of letter to find a list of incoming and outgoing mail to make it easier for operators at the Plantation Service in East Kalimantan Province. In this program, the operator must enter first to access data from incoming messages and announcements. Therefore, this application is expected to improve the previous system and make work easier so that it can shorten the time so that work efficiency increases and makes it easier for operators to process data.Based on the results of observations in the form of an interview with an employee of the Data Information Service Center (PPID) at the Plantation Office of East Kalimantan Province, it was stated that there was no system or application. Correspondence services at the Plantation Office of East Kalimantan Province have been running well, but all processes are still manual and use a lot of paper. This application is also a form of concern for paper, where paper usage is starting to be reduced. All data and documentation are presented in digital or paperless form.Referring to the results of these observations, we need a web media capable of displaying correspondence with detailed information. With this web, it is expected to be useful for employees. In addition, it can assist the East Kalimantan Provincial Plantation Office in providing correspondence information.With the Correspondence Management Information System website, it is hoped that it will be useful for employees at the Plantation Office of East Kalimantan Province in processing letter data so that they can work effectively and efficiently in the process
E-Finance Information Technology Governance Analysis Using the Domain MEA COBIT 5 Frameworks in the Regional Financial Agency of Salatiga City Delvy Alva Pattiasina; Yani Rahardja; Melkior N.N Sitokdana
TEPIAN Vol 1 No 4 (2020): December 2020
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v1i4.258

Abstract

Utilization of Information Technology (IT) is able to produce good government management. The implementation of E-Finance continues to be developed by the Regional Finance Agency "BKD" in helping people make online tax payments and management through the website. COBIT 5 as a framework that focuses on control, not execution, so that it can optimize IT utilization, as well as ensure service delivery and measure against what can be done to answer future needs. This research focuses on one of the COBIT 5 domains in it, namely Monitor, Evaluate, and Assess (MEA). By utilizing the Domain MEA COBIT 5. The results of the calculation of the maturity level of IT management at Regional Finance Agency of Salatiga City have reached level 2 in the Capability Model table, namely Managed Process with the results of the gap analysis of each process is the GAP from MEA01 of 2.19, in MEA02 with GAP owned by 2.56 and MEA03 has a GAP of 2.46. In each process, the MEA domain from MEA01, MEA02, and MEA03 has been conducted, monitored, and evaluated on IT performance with reference to organizational policies (Niemann, 2010).
Information Technology Enterprise Architecture Planning in the National and Political Unity Agency “KESBANGPOL” of Salatiga City Using Enterprise Architecture Planning (EAP) Chevin Robert Warint; Yani Rahardja; Melkior N. N Sitokdana
TEPIAN Vol 1 No 4 (2020): December 2020
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v1i4.259

Abstract

The National and Political Unity Agency "KESBANGPOL" of Salatiga City is a government agency tasked with overseeing community activities in Salatiga City. In designing the information system architecture of the National Unity and Political Body "KESBANGPOL" of Salatiga City, the Enterprise Architecture Planning "EAP" methodology is used. Enterprise Architecture Planning "EAP" is a tool developed to build an enterprise architecture that harmonizes the three types of architecture in its development, namely data architecture, application architecture, and technology architecture. Based on this research it was found that there was no adequate administrative information system. The condition of the computer network owned by The National and Political Unity Agency "KESBANGPOL" has 1 internet-connected to 1 server. 1 The server is connected to 2 Routers, where 2 Routers are connected to 23 PC Servers and also connected to 20 printers. Based on the application system architecture, the mapping process of infrastructure components can be carried out. These infrastructure facilities are still inadequate for The National and Political Unity Agency "KESBANGPOL" with community service activities in Salatiga City which are very dense, so it is necessary to add computer and PC networks in order to facilitate service activities.
Web Design and Application Programming Interface (API) Smart Farming Application Annafi' Franz; Eko Junirianto; Suswanto
TEPIAN Vol 2 No 1 (2021): March 2021
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (314.336 KB) | DOI: 10.51967/tepian.v2i1.267

Abstract

Agriculture in Indonesia plays a very important role. But the agricultural sector also has a lot of crowds in the process, from the nursery process to the feeding process to the harvesting process, especially when the current Corona pandemic is very influential, for that we need special attention from the parties involved in overcoming the existing problems. In agriculture these processes become more effective and efficient so as to increase the level of productivity of agricultural products. One way to overcome this problem is to involve technology which is currently developing rapidly. The technology that will be built will be able to help the agricultural management process which can be called smart agricultural technology. Technology is able to collect data and present hydroponic plant data during the planting process so that appropriate action can be taken immediately. The technology that will be built in the form of a Web and API (Application Programming Interface) in smart farming applications is expected to be able to make the planting management process more effective and efficient.
Educational Game “Mr. Foodi" Healthy and Nutritious Food for Children Fadila Tiara; Reza Andrea; Suswanto
TEPIAN Vol 2 No 1 (2021): March 2021
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (469.86 KB) | DOI: 10.51967/tepian.v2i1.268

Abstract

Children really like food that makes them interested in trying it, but the food that makes them interested is likely to be one of them. Source of problems for his health. Food and drinks that do not know the manufacturing process have an impact on children's development. Therefore, an educational game was created to get to know healthy and nutritious food. This is so that children can know which food is good for them and which food is not good for consumption. In its implementation, game development can use Construct2. Construct2 is a device that is used specifically for making games for platforms 2D. Games that use construct2 can be applied to educational games about healthy and nutritious food using the method finite state machine. FSM is a game smart agent development in the field of artificial intelligence. Methods Finite state machine (FSM) is a control system design methodology that describes the behavior or the working principle of the system by using the three things, namely, state, event and action.

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