Jurnal Computer Science and Information Technology (CoSciTech)
Jurnal CoSciTech (Computer Science and Information Technology) merupakan jurnal peer-review yang diterbitkan oleh Program Studi Teknik Informatika, Fakultas Ilmu Komputer, Univeritas Muhammadiyah Riau (UMRI) sejak April tahun 2020. Jurnal CoSciTech terdaftar pada PDII LIPI dengan Nomor ISSN 2723-5661 (Online) dan 2723-567X (Cetak). Jurnal CoSciTech berkomitmen menjadi jurnal nasional terbaik untuk publikasi hasil penelitian yang berkualitas dan menjadi rujukan bagi para peneliti. Jurnal CoSciTech menerbitkan paper secara berkala dua kali setahun yaitu pada bulan April dan Oktober. Semua publikasi di jurnal CoSciTech bersifat terbuka yang memungkinkan artikel tersedia secara bebas online tanpa berlangganan.
Articles
187 Documents
Implementasi Sistem Keamanan Pesan Text Dengan Teknik Steganografi Menggunakan Metode Least Significant Bit (LSB)
Apriansyah Apriansyah;
Harun Mukhtar;
Mitra Unik
Jurnal CoSciTech (Computer Science and Information Technology) Vol 1 No 1 (2020): Jurnal Computer Science and Information Technology (CoSciTech)
Publisher : Universitas Muhammadiyah Riau
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DOI: 10.37859/coscitech.v1i1.1674
Indonesia, most cyber incidents reported by respondents relate to loss or leakage of business information such as internal records, information related to customers, employees and intellectuals. This worries the misuse of information held by irresponsible parties. in order to protect information so that it is not misused by unauthorized parties, then an attempt is made to hide the actual information on other information called steganography by using the Least Significant bit (LSB) method and to see the image quality value containing the message using the MSE calculation (Mean Square Error) and PSNR (Peak signal to noise ratio). The process of inserting messages is successfully carried out and produces extraction steganographic images. From testing the picture it can be concluded that the results of the steganography application must be invisible or not visible in plain view, as the purpose of this study is to increase the security sent to arrive at the recipient.
Etika Dan Profesionalisme Saksi Ahli Forensik
Didik Sudyana;
Soni Soni
Jurnal CoSciTech (Computer Science and Information Technology) Vol 1 No 1 (2020): Jurnal Computer Science and Information Technology (CoSciTech)
Publisher : Universitas Muhammadiyah Riau
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DOI: 10.37859/coscitech.v1i1.1679
Abstract The Indonesian court system recognizes several legal pieces of evidence in a trial. One of them is an expert statement from an expert witness. In presenting an expert witness in a trial, there must be a requirement that must be met by an expert witness in order to be called an expert witness. In addition, expert witnesses must also have ethics and professionalism in carrying out their duties as an expert witness. This paper will later discuss expert witnesses further, what are the conditions for becoming an expert witness, how the attitude of an expert witness in court, ethics and professionalism of expert witnesses, and then discuss one case example of how an expert witness violated his ethics and professionalism.
Rancang Bangun Module Media Pembelajaran Bentuk Aljabar Berbasis Mobile
Abdul Ghofur;
Harun Mukhtar;
Evans Fuad
Jurnal CoSciTech (Computer Science and Information Technology) Vol 1 No 1 (2020): Jurnal Computer Science and Information Technology (CoSciTech)
Publisher : Universitas Muhammadiyah Riau
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DOI: 10.37859/coscitech.v1i1.1693
Algebra is one branch of mathematics that studies simplification and problem solving using symbols that are substitutes for constants or variables. Algebra in middle school children is usually obtained in class VII where the learning process uses textbooks and practices are simple. On the other hand, as more and more interactive learning media emerge that teach children, then with these considerations, the authors took the initiative to build a Mobile-Based Algebra Form Learning Media Design that can help the learning process more interesting.
Penerapan Quick Response (QR) Code Berbasis Web Di Puskesmas Payung Sekaki Pekanbaru
Ken Rio Agizki;
Regiolina Hayami;
Harun Mukhtar
Jurnal CoSciTech (Computer Science and Information Technology) Vol 1 No 1 (2020): Jurnal Computer Science and Information Technology (CoSciTech)
Publisher : Universitas Muhammadiyah Riau
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DOI: 10.37859/coscitech.v1i1.1795
Puskesmas staffing data certainly cannot be separated from data that can change at any time. Changes to the data must be stored properly. At Puskesmas Payung Sekaki the attendance system is still using paper as an employee attendance data file, so that frequent loss of data and double data on absenteeism makes mistakes for the staffing of Puskesmas Payung Sekaki. Supporting Puskesmas staff every day must go to the Puskesmas to attend attendance when they come and go home, so that fraud arises in making attendance by making attendance care.Attendance system using the QR Code, can easily search data and minimize fraud in attendance care, because the QR Code must scan. The QR Code scanning results will be saved in the database. The QR Code is made with the Puskesmas Employee Identification Number. The results obtained from the Implementation of the Quick Response (QR) Code for the attendance of Puskesmas are able to facilitate employees in making attendance and the head of administration to get information on the attendance of Puskesmas Payung Sekaki employees.
Rancang Bangun Aplikasi Pemetaan Digital Pada Universitas Muhammadiyah Riau
Royan Choiro Yahya;
Harun Mukhtar;
Regiolina Hayami;
Mitra Unik
Jurnal CoSciTech (Computer Science and Information Technology) Vol 1 No 1 (2020): Jurnal Computer Science and Information Technology (CoSciTech)
Publisher : Universitas Muhammadiyah Riau
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DOI: 10.37859/coscitech.v1i1.1901
The campus area is a place for students and teaching staff to carry out their routine activities. But there are times when campus visitors are not only focused on teaching staff or students who already know the ins and outs of the campus area. Some parties such as students' parents, new students, guests sometimes need a certain guide to find specific areas of interest in the campus area. The development of this application is carried out aiming to assist and alleviate these parties to search and find related areas. The design of the software is made with Adobe Edge Animation CC with Action Script 3.0. based on the results of this study it can be concluded that the Digital Mapping Application on the Muhammadiyah Riau Campus can overcome the problem of confusion among the parties when visiting the Muhammadiyah Riau campus.
String Matching untuk Mendeteksi Serangan Sniffing (ARP Spoofing) pada IDS Snort
Ilham Firdaus;
Januar Al Amien;
Soni Soni
Jurnal CoSciTech (Computer Science and Information Technology) Vol 1 No 2 (2020): Jurnal Computer Science and Information Technology (CoSciTech)
Publisher : Universitas Muhammadiyah Riau
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DOI: 10.37859/coscitech.v1i2.2180
Sniffing technique (ARP Spoofing) is an attack that sends fake ARP packets or ARP packets that have been modified according to the network address attacker's to poison the victim's ARP cache table. ARP spoofing attack is a dangerous attack because it can monitor the activities of victims in searching the browser and can steal social logins, office and other accounts. This attack supports the occurrence of other computer network attacks such as Denial of service, Man in the middle attack, host impersonating and others. Sniffing attacks are generally found in places that provide public Wi-Fi such as campus, libraries, cafes, and others. IDS Snort can detect sniffing attacks (Arp Spoofing). String Matching Method KMP algorithm is applied to detect attacks on snort logging files to provide alerts (messages) to users. Tests carried out are black box testing to test application functionality, and accuracy testing. All application functionality was successful, and testing the accuracy of the match between manual calculations for string matching and accurate application.
Sistem Informasi Manajemen Arsip Surat Berbasis Desktop pada BP3TKI Jakarta
Wiji Lestari;
Faiz Rafdhi
Jurnal CoSciTech (Computer Science and Information Technology) Vol 1 No 2 (2020): Jurnal Computer Science and Information Technology (CoSciTech)
Publisher : Universitas Muhammadiyah Riau
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DOI: 10.37859/coscitech.v1i2.2183
At the BP3TKI Jakarta office, there are still some problems in processing incoming and outgoing letters including frequent double numbering errors in incoming and outgoing letters, relating to storage in this case archiving is only in the form of storing hardcopy documents which results in lost letters and a lot of use of paper so spend more in terms of company operations. So it was designed a Letter Filing Management Information System in Jakarta BP3TKI. In building a Letter Filing Management Information System in BP3TKI Jakarta using Vb.Net with visual studio 2010 software as a programming language and display design. MySQL as a database. This system development uses UML (Unfied Modeling Language) tools as an analysis of the running system. The research methodology uses a waterfall, with stages of analysis, design, manufacture, coding, testing. This study produces a Letter Archive Management Information System in BP3TKI Jakarta that can facilitate the management of incoming and outgoing mail data, the process of making reports, recording letters, storing letters properly so as to facilitate the search for data. Can change a manual mail archive management into a structured system.
Rancang Bangun Aplikasi Mobile Pengenalan Huruf Jawa (Aksara Jawa) Berbasis Android
Indah Puji Astuti;
Ega Feri Romawati;
Ida Widaningrum
Jurnal CoSciTech (Computer Science and Information Technology) Vol 1 No 2 (2020): Jurnal Computer Science and Information Technology (CoSciTech)
Publisher : Universitas Muhammadiyah Riau
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DOI: 10.37859/coscitech.v1i2.2185
Technological developments, especially smart phones, have been widely applied in the education sector. One example is the number of mobile-based learning media. Javanese language, especially Javanese script, has begun to erode because it is very rare nowadays to learn Javanese. The many forms of writing and also terms in Javanese script sometimes make us lazy and reluctant to learn them. In this study, the authors made an application as an Android-based learning media for learning Javanese characters. The application is equipped with a voice reading character so that users can easily understand the material. In addition, the application is equipped with a quiz to review the user's ability to learn Javanese script. Android based was chosen because the smart phone owned in addition to communication media can also be used for learning media. This research uses the waterfall system method. The stages used are analysis, design, coding and testing. The results of the black box testing on this application show that the application is running well according to its function.
Implementasi Aplikasi Berbasis Teknologi IoT pada Perangkat Tracking dan Kendali Kendaraan Bermotor
Ade Irma;
Nasron;
Martinus Mujur Rose
Jurnal CoSciTech (Computer Science and Information Technology) Vol 1 No 2 (2020): Jurnal Computer Science and Information Technology (CoSciTech)
Publisher : Universitas Muhammadiyah Riau
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DOI: 10.37859/coscitech.v1i2.2191
The increasing use of vehicles, especially motorbikes, has the potential to increase motor vehicle theft cases. The increase in motorcycle theft cases can occur due to the weakness of the owner in installing a motorcycle security system, so that it has the potential to experience losses due to theft. An indication of the problem is how to develop an application that can be used to carry out tracking that can display the position of the vehicle with integrated maps and vehicle control remotely in the event of a vehicle theft. The development of Internet of Things (IoT) technology as well as information and communication technology can now be used to develop an application for wireless vehicle monitoring and control. So that it can make it easier for vehicle owners to track and control the vehicle to minimize vehicle loss. In this study using MIT App Inventor as an application development platform and using ThingSpeak as an IoT database server. Furthermore, the application will be integrated with the Tracking Device device consisting of a microcontroller, Global Positioning System (GPS) module, and a DC relay installed on the vehicle, utilizing an internet connection as a link between the application and the tracking device. The result is that vehicle position data can be displayed through a mobile application with map visualization integrated with google maps and the user can turn off or turn on the vehicle through the application with the farthest distance that has been successfully tested of 141 km. The time for the tracking device to respond to commands from the application varies from 5 to 20 seconds depending on the strength of the internet connection used. Keywords : Internet of Things (IoT), Tracking Device, Global Positioning System (GPS), mikrokontroler.
Sistem Informasi Kegiatan Penunjang Akademik Mahasiswa Berbasis Desktop
Dewi Sahara Nasution;
Faiz Rafdhi
Jurnal CoSciTech (Computer Science and Information Technology) Vol 1 No 2 (2020): Jurnal Computer Science and Information Technology (CoSciTech)
Publisher : Universitas Muhammadiyah Riau
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DOI: 10.37859/coscitech.v1i2.2192
As science and technology have grown, the role and use of information technology has become important. In creation of the book activities on the campus of the Jakarta high school administration of information and computers that have been carried out each year, there are some problems with the data of the activities being carried out and the list of students who have followed the activities that have been carried out, so the certificates and schedule of the activities are ineffective and efficient. In constructing student information-support information system at the Jakarta high school for information management and computers muhammadiyah using Visual Basic (vb.net) as the language oh this program and mysql as database. The system development uses the waterfall model with the step-by-step analysis, design system, coding and testing, implementation and maintenance. The study produced a student’a educational information system that could facilitate the activity data input processstudents can be done quickly, accurately and efficiently. The built system may show student’s overall data, which consists of a list of activities, activity activity times, and activities that have been followed.