cover
Contact Name
Bambang Edi Siswanto
Contact Email
ijpse.unhasy@gmail.com
Phone
+6281239773036
Journal Mail Official
ijpse.unhasy@gmail.com
Editorial Address
Prodi PGSD, Fakultas Ilmu Pendidikan, Universitas Hasyim Asy'ari Tebuireng Jombang. Jl. Irian Jaya 55 Tebuireng Tromol Pos IX Jombang Jatim Telp. (0321) 861719 (Hunting), 864206, 851396, 874685 Fax.874684
Location
Kab. jombang,
Jawa timur
INDONESIA
Indonesian Journal of Primary Science Education (IJPSE)
ISSN : 27461394     EISSN : 27750264     DOI : https://doi.org/10.33752/ijpse
Core Subject : Education,
Indonesian Journal of Primary Science Education (IJPSE) adalah jurnal penelitian peer-review akses terbuka berkualitas tinggi yang diterbitkan oleh Program Studi Pendidikan Guru Sekolah Dasar Universitas Hasyim Asy'ari. Jurnal ini menyediakan platform yang menyambut dan mengakui makalah penelitian asli empiris berkualitas tinggi tentang pendidikan yang ditulis oleh para peneliti, akademisi, profesional, dan praktisi dari seluruh dunia. Bidang ilmu IJPSE meliputi: Pendidikan matematika, pendidikan bahasa indonesia, pendidikan ilmu sosial, pendidikan ilmu pengetahuan alam/sains, pendidikan kewarganegaran, pendidikan anak usia dini, pendidikan seni dan budaya, pendidikan musik, pendidikan dan pengajaran, media pembelajaran, pendidikan jasmani, psikologi pendidikan, manajemen pendidikan dan teknologi pendidikan. Jurnal Ilmiah ini diterbitkan dua kali dalam satu tahun yaitu bulan April dan November.
Articles 81 Documents
IMPLEMENTASI PENDEKATAN OPEN-ENDED TERHADAP PEMECAHAN MASALAH MATEMATIKA DI KELAS V SDN CEWENG JOMBANG Lestari, Dyah Ayu; Basir, Udjang Pairin M.; Susilo, Claudya Zahrani
IJPSE : Indonesian Journal of Primary Science Education Vol 1 No 1 (2020): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v1i1.1104

Abstract

This study aims to determine the ability of mathematical problem solving before or after the application of the open-ended approach and student’s responses during learning. The techniques used in collecting data were interviews, questionnaire tests, and documentation. This type of research is quantitative with experimental design, statistical techniques are used to analyze the research results. The results of the study can be seen with the results of the pretest and posttest student’s abilities. The ability of students showed an average difference between the pretest and posttest scores of 36.71 and 80.81 and the Fcount was 122.927. So the conclusion is the problem solving ability of students has a significant difference and tends to increase. As well as a very positive response shown by students with a percentage of 84.3%.
PENGARUH MEDIA ANIMASI BERBASIS AUDIO-VISUAL DALAM PEMBELAJARAN E-LEARNING TERHADAP HASIL BELAJAR KELAS III SD Kristiandar, Fadilah Yulia; Kamidjan, Kamidjan; Wiyadi, Heru
IJPSE : Indonesian Journal of Primary Science Education Vol 1 No 1 (2020): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v1i1.1105

Abstract

The purpose of this research were to determine the result of the influence of Audio-visual-based animation media on learning the students of the third grade Elementary School on a 7 subthemes learning energy source 1. This type of research uses pre-experimental research subject in the third grade SDN Kepanjen 1 Jombang for experimental class. Data collecting technique uses observation, documentation and tests. The results of data analysis techniques show that by using audio-visual based animation media the learning process is more meaningful and students do not feel bored. Animation is a moving picture accompanied by sound, arranged in orderly manner following the set of motion at each additional count of time. The audio-visual-based animation is made through the powtoon applications. from the pretest and posttest they got the average score of pretest was 67.88 and posttest was 81.92. it can be concluded that there was a positive influence on the use of audiovisual- based animation media on learning of a 7 subthemes learning energy source 1.
PENGARUH DISCOVERY LEARNING BERBASIS MEDIA SCRAPBOOK 3D TERHADAP MOTIVASI DAN HASIL BELAJAR Sari, Dian Ratna; Kamidjan, Kamidjan; Raharja, Hawwin Fitra
IJPSE : Indonesian Journal of Primary Science Education Vol 1 No 1 (2020): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v1i1.1106

Abstract

Discovery learning learning model is an effective model for advancing student motivation and learning outcomes. The aim of this research is to understand the effect of discovery learning model based on 3D scrapbook media on building material on student motivation and learning outcomes of fifth grade students at SDN Munungkerep II Kabuh. This type of research uses a quantitative approach, the research design that is used is the post-test only control design. The population in this study was fifth grade students of SDN Munungkerep Kabuh Jombang with saturated sampling techniques. The data analysis techniques that are used are validity test, normality test, and multivariate variant test (MANOVA). The results showed that (1) The application of discovery learning model based on 3D scrapbook media on space building material influenced the motivation of class students based on a significant value of 0.193 ≥ 0.05, (2) The application of discovery learning model based on 3D scrapbook media on space building material affect the learning outcomes of class students based on a significant value of 0.246 ≥ 0.05, and (3) The application of discovery learning models using 3D scrapbook media on building materials has an effect on motivation and student learning outcomes based on a significant value of 0.433 ≥ 0.05.
PENANAMAN PENDIDIKAN KARAKTER MENGGUNAKAN MEDIA PAPAN PRESTASI DALAM PEMBELAJARAN TEMATIK KELAS 3 Nur’aini, Miftahul; Kamidjan, Kamidjan; Raharja, Hawwin Fitra
IJPSE : Indonesian Journal of Primary Science Education Vol 1 No 1 (2020): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v1i1.1107

Abstract

Education and schools that are expected to be able to make students well-behaved and smart in actual learning only focus on developing the cognitive knowledge of their students without being able to overcome the moral development of their students, this is evidenced by the many reports about juvenile delinquency that occur in Indonesia. So from these problems character education began to be carried out according to the 2003 SISDIKNAS Law. Given the lack of character of the nation's children, the task and responsibility of teachers is to inculcate character values early on into various activities in schools. Good learning must be supported by several aspects, namely processional teachers, the existence of learning resources and learning media. This research uses descriptive qualitative research methods with the type of field research. This study aims to describe the process of implementing character education planting using achievement board media in class 3 thematic learning at SDN Cukir 1. The use of achievement board media as character education planting in thematic learning can be applied through the following steps: Explaining the meaning and purpose of character education, introduce 18 character values, look for examples of behavior that reflect each value and introduce achievement board media and how to play them. Achievement board media have a positive impact such as lightening the task of the teacher, students are more active in learning, the values of characters are more striking in students, more easily understood and applied in student life
PENGARUH MODEL PICTURE AND PICTURE TERHADAP HASIL BELAJAR SISWA PADA KELAS II SEKOLAH DASAR Marodha, Khoirum; Supratno, Haris; Siswanto, M. Bambang Edi
IJPSE : Indonesian Journal of Primary Science Education Vol 1 No 1 (2020): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v1i1.1108

Abstract

Learning activities achieved affect the level of understanding of students who impact on learning outcomes, especially in writing skills. The purpose of this study was to find out about the results before and after the use of picture and picture models and the influence of the use of picture and picture models on student learning outcomes in narrative story writing skills in class II SDN Ceweng. Data collection techniques used through observation, tests and documentation. The type of approach used is experimental pre-experimental designs with one-group pretest-posttest design. Data analysis techniques include: (1) normality test and (2) Hypothesis test or T-test. The results of this study can be seen from the results of the calculation in the paired samples test table. If the value of tcount> ttable, then Ho is rejected and H1 is accepted. Based on the above analysis, the result of tcount = 21.777 and df = 35 while ttable = 2.04. Shows that the results of testing the hypothesis Ho are accepted and H1 is rejected. With significance 2 tailed 0,000 <0.05. Meaning strong and there is a significant influence on student learning outcomes.
PENGARUH MEDIA PERMAINAN ULAR TANGGA TERHADAP HASIL BELAJAR SISWA KELAS III SEKOLAH DASAR Rohmania, Faridatur; Supratno, Haris; Siswanto, M. Bambang Edi
IJPSE : Indonesian Journal of Primary Science Education Vol 1 No 1 (2020): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v1i1.1109

Abstract

Based on the results of observations, it was found that sevral problems when learning took place, it was seen that learning activities tended to be possive due to the lack of selection of innovative learning strategies. The purpose of this study was to determine the effect of learning using the snake and ladder game media and conventional learning on the learning outcomes of grade III students at SDN Gongseng I Megaluh Jombang in academi year 2019/2020. This study was a pre-experimental design with an intact group comparison design. The population in this study were all students of class III SDN Gongseng I Megaluh, totaling 24 students. While the sample used is a full sample with 12 students as the control group and 12 students as the experimental group. Data collection through tests. The data analysis used was t-test analysis. The results of t-test analysis obtained tobs > ttab (4.39 > 2.17), so Ho was rejected and Ha was accepted. So it can be said that there is an influence on learning using the snake and ladder game media in grade III SDN Gongseng I Megaluh in the 2019/2020 scholl year. This defference can also be seen from the average acquisition of learning outcomes in the experimental group and the control group. The experimental group obtained a higher average value than the control group (81,6 > 60,8). This can prove that the use of the snake and ladder game media has a positive effect on the learning outcomes of grade III student at SDN Gongseng I Megaluh in academic year 2019/2020.
PENGARUH PENGGUNAAN METODE PEMBELAJARAN LUAR RUANGAN PADA KELAS 1 DI SDN KEDUNGLUMPANG MOJOAGUNG Qatrunnada, Nadia; Supratno, Haris; Siswanto, M. Bambang Edi
IJPSE : Indonesian Journal of Primary Science Education Vol 1 No 1 (2020): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v1i1.1110

Abstract

The method of learning outside the classroom based on problem solving is a learning activity that takes place outside the classroom that involves a variety of problem solving activities. In this case the research is focused on how student learning outcomes in the classroom use the lecture method, how student learning outcomes with methods of learning outside the classroom based learning problem solving, as well as how the influence of learning methods outside the classroom based on problem solving on student learning outcomes. By knowing this the researcher aims to be able to contribute to the learning methods in schools so that the method can be applied in schools and can benefit both parties.Researchers use quantitative methods. This research was conducted at SDN Kedulumpang Mojoagung in 2 classes with 25 students in each class. Data collection used in this study are: observation and written test. Observations were made during the learning activities took place and the written test was carried out after the learning activities. Researchers validate all instruments used to education experts before the research instruments are used. Analysis of the data collected in this study uses perametric and non-parametric data analysis.Based on the analysis of the data obtained shows that the control class get good value criteria by getting an average grade of 72, while for the experimental class get very good criteria by obtaining a class average value of 84. Researchers also do man whitney analysis because the data berdistribisi obtained is not normal, indicating that the mean rank class experiment more substantial than classroom control and value Asympotic Significancy ujinya worth 0.004 or more smaller than the level of real 5%. It is demonstrated that the value of the exam students classroom experiment is higher than the value of the exam students grade control . so it can be concluded that the outdoor learning method based on problem solving can have a positive influence on student learning outcomes.
Studi Literatur : Konsep Pendidikan Humanisme menurut Gus Dur Relevansinya dengan Pendidikan Dasar Herlina, Tika; Kamidjan, Kamidjan; Fitra Raharja, Hawwin
IJPSE : Indonesian Journal of Primary Science Education Vol 1 No 2 (2021): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v1i2.1272

Abstract

Education is used as a medium to improve skills, create character and build a dignified nation. In addition, the aim of education is to develop devotion to God Almighty and students so that they are able to become believers, healthy, noble, creative, responsive, knowledgeable, and make a society responsible and democratic so that they can humanize their fellow human beings. The flow of globalization has an impact on the existence of a human crisis of trust, characters, harmony, and morals. Humanism as proposed by KH. Abdurrahman Wahid, aimed to struggle the human values which are the benchmarks in humanism education. The aim of this research is to know the concept of humansim education according to KH. Abdurrahman Wahid who is associated in basic education. This type of research used was a library research. It is a research with data collection techniques conducted in the field (library). The data collection technique used was documentation, while the data analysis used was descriptive and hermeneutic methods. From the results, it can be concluded that humanism education based on KH Abdurrahman Wahid is the education of religious humanism, upholding human values on the basis of religion. There is an element to "humanize humans", developing all the skills that exist in humans intellectually and religiously without leaving the existing religious values. If it is related to basic education, it is very relevant because early planting of moral values, social ethics, tolerance, mutual respect, educating character to be humanist, fair in order to make a better life. So as to create students who have intellectual knowledge, humanism and religion and are useful for their nation and religion.
Efektivitas Penggunaan Media Boneka Tangan Terhadap Keterampilan Bercerita Siswa Kelas V Sekolah Dasar Rahmatilah, Farihatul; Supratno, Haris; Asmarani, Ratih
IJPSE : Indonesian Journal of Primary Science Education Vol 1 No 2 (2021): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v1i2.1274

Abstract

The use of instructional media is a creative learning activity that students enjoy doing. The purpose of this study is to describe (1) the learning process of using hand puppet media of storytelling skills, (2) student responses on learning using hand puppet media, (3) the result of storytelling skills by using hand puppet media. The research is a qualitative and quantitative research design. Qualitative design is emphasizing more attention on a "process". For quantitative design is to determine the average value before and after learning. The sources are teachers, students, list of student names, the assessment results before implementation, class teacher identity, school profiles, lesson plans, syllabus, and theme books. The subjects are teachers and students, and the object is hand puppet media. The results showed that by using hand puppet media on storytelling at first and second meetings shows learning process runs effectively and is accordance with the teacher’s plan.. The results of questionnaire concluded a good response with an average score of 94.9%. The data from pre-test scores on learning I achieves 61.62. While the average score after learning process (post test) is 78.10. Through comparison of the average score on pre-test and post-test is increased by 16.48. Then, the data from post test scores on learning II is 80. Through comparison of the score at the first and second meeting is increased by 1.9. Based on the results, it can be concluded that hand puppet media can be used as an appropriate source of learning for storytelling skills in elementary schools.
The Effect of Audio Visual Media on Learning Achievement of 2nd Grade of Civics Education in Elementary Schools widianto, riko; Supratno, Haris; Dwi Rochmania, Desty
IJPSE : Indonesian Journal of Primary Science Education Vol 1 No 2 (2021): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v1i2.1278

Abstract

The purpose of this study is to add insight into the pretest-posttest result with and without the use of audio visual media on Civics Education Learning outcomes. It is also to add insight on the influence of the use of audio visual media on Civics Education Learning outcomes in 2nd grade students of Menganto Public Elemetary School.This research is quantitative with pretest-posttest, non equivalent control group design. The sample in this study was students who were divided into two groups, namely the experimental class and the control class with 12 students each group. The results showed that there was a significant influence in the use of audio-visual media on the learning outcomes of theme 6, sub-topic 3, 1st learning, rules and regulations in the school environment material. The t-test results showed that the average pretest-posttest learning outcomes of the control class was 5.944 and the average pretest-posttest learning outcomes of the experimental class were 8.437. Based on the results of the average value, it is obtained that there is an increse of student achievement before and after using audio visual media in thematic learning.