cover
Contact Name
Puspita Dewi
Contact Email
journal.adma@universitasbumigora.ac.id
Phone
+6285238395258
Journal Mail Official
puspitadewi@universitasbumigora.ac.id
Editorial Address
Jl. Ismail Marzuki No.22, Cilinaya, Kec. Cakranegara, Kota Mataram, Nusa Tenggara Bar. 83127
Location
Kota mataram,
Nusa tenggara barat
INDONESIA
ADMA: Jurnal Pengabdian dan Pemberdayaan Masyarakat
Published by Universitas Bumigora
ISSN : -     EISSN : 27237370     DOI : https://doi.org/10.30812/adma
ADMA: Jurnal Pengabdian dan Pemberdayaan Masyarakat, with Electronic ISSN 27237370 published by Universitas Bumigora. It is a biannual refereed journal concerned with the practice and processes of community engagement. It provides a forum for academics, practitioners and community representatives to explore issues and reflect on practices relating to the full range of engaged activity. This journal is a peer-reviewed online journal dedicated to the publication of high quality research focused on research and implementation of service community. The mission of ADMA: Jurnal Pengabdian dan Pemberdayaan Masyarakat is to serve as the premier peer-reviewed, interdisciplinary journal to advance theory and practice related to all forms of outreach and engagement. This includes highlighting innovative endeavors; critically examining emerging issues, trends, challenges, and opportunities; and reporting on studies of impact in the areas of public service, outreach, engagement, extension, engaged research, community-based research, community-based participatory research, action research, public scholarship, service learning, and community service.
Arjuna Subject : Umum - Umum
Articles 130 Documents
Sehat Berinternet untuk Anak Sekolah Selama Masa Pandemi di SD IT Ulul Albab Ria Rismayati; Ismarmiaty Ismarmiaty
ADMA : Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 2 No 1 (2021): Juli 2021
Publisher : LPPM Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (932.684 KB) | DOI: 10.30812/adma.v2i1.1197

Abstract

The impact of the Covid 19 pandemi, which began in 2020, has changed almost all aspects of life, especially teaching and learning activities. Teaching and learning activities which are generally carried out face-to-face, during this pandemi, were implemented online or online using the internet media. The use of the internet among ustadz, ustadzah and students of SD IT Ulul Albab is not an obstacle, especially as children in this era grow up with the internet which has become an important part of the surrounding environment and the internet is easily accessed at home, school and other public facilities. From every facility obtained from the internet, of course, it produces 2 sides that are positive and negatif, and to reduce the negatif impact of activities that involve the internet, there is a need for assistance, direction and socialization of the internet in a healthy and safe manner. In the service that was carried out at SD IT Ulul Alabini, it was given assistance and socialization to ustadz and ustadzah in representing healthy internet access which would then be passed on to their students. From this service, an evaluation was also carried out by distributing questionnaires related to the results of the socialization carried out in conveying the material, that the participants of this service gained added value to utilize the internet media in a healthy manner as a learning tool for 89% of the participants who attended.
Pembekalan Kompetensi Siswa Mengikuti Uji Kompetensi Bidang Multimedia bagi Siswa SMKN 1 Payung Hamidah Hamidah; Okkita Rizan; Sujono Sujono; Harrizki Arie Pradana
ADMA : Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 2 No 1 (2021): Juli 2021
Publisher : LPPM Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1021.025 KB) | DOI: 10.30812/adma.v2i1.1249

Abstract

Technological developments are increasingly developing. This requires students to improve skills in the field of multimedia to assist in dealing with school competency tests. All students are expected to be able to take the test and are required to pass as one of the graduation requirements. In this pandemic era, learning activities were a little disrupted so that it demanded that the school provide maximum provision for students. SMKN 1 Payung students still do not understand how to apply multimedia. Based on the above problems, it is necessary to provide provision on multimedia so that students are ready to face school competency exams. Some applications that can be used as a tool for creating multimedia are the Corel Draw X7 application specifically for designing multimedia and Adobe Illustrator for creating animations. The method used in this provision is direct multimedia design practice. It is hoped that this debriefing activity can improve the abilities of all students in facing competency tests so that they can graduate on time.
Pengembangan Branding dan Pelatihan Pemanfaatan Teknologi Informasi pada Usaha Jus Buah Ricky Aurelius Nurtanto Diaz; Putu Devi Novayanti; I Made Suandana Astika Pande; Komang Wirayudha Wizu Diaz; Ayu Ratih Cantika Dewi
ADMA : Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 2 No 1 (2021): Juli 2021
Publisher : LPPM Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (985.909 KB) | DOI: 10.30812/adma.v2i1.1250

Abstract

The COVID-19 pandemic has caused many changes in people's daily lives. Various ways have been carried out in dealing with this pandemic, like use masks, diligently washing hands and, eating balanced nutrition. The pandemic condition has also raised many new entrepreneurs in various fields. Noona Juice, which is engaged in pure fruit juice, is a form of business that arises due to economic demands and opportunities for increasing public demand for nutritious food and drinks. The condition that occurs to the business of internal community service partners is the lack of an existing market because the marketing process is only carried out through relatives or family contacts and is produced according to the number of orders. Seeing the opportunities that exist for partners, from these conditions the purpose of this community service activity is to help partners in developing their business brands and also assist partners in utilizing financial technology. To achieve this goal, the service team will provide training and workshops in developing partner business branding, online marketing training, and training on the use of financial technology. From the evaluation of the activities that have been carried out, partners are satisfied with the activities that have been carried out.
Sosialisasi Computational Thinking Mata Pelajaran Bahasa Inggris untuk Guru-Guru MI dan MTs Wilayah Lombok Tengah Diah Supatmiwati; Wiya Suktiningsih; Anthony Anggrawan; Katarina Katarina
ADMA : Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 2 No 1 (2021): Juli 2021
Publisher : LPPM Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1127.612 KB) | DOI: 10.30812/adma.v2i1.1257

Abstract

Computational thinking (CT) or in Indonesian called computational thinking is a method to train thinking skills in solving problems with reasoning and analysis, initially computational thinking is always related to computers. In fact, computational computing does not teach how to use computers or things that are always related to but the thought processes used to support problem science in all disciplines, mathematics, science, social studies, and languages, in this case the socialization of CT in learning English and Indonesian. Computational thinking can teach from an early age, starting from the elementary school level (SD) or the equivalent (MI) by making questions in English and Indonesian subjects by providing examples of simple problem solving found in basic language lessons. Through this community service, you can socialize CT to MI and MTs secondary school teachers in Central Lombok, the content is so that teachers can enter or enter CT into the subject they are taught, so that students are familiar with problems solving problems by means of computational thinking , the sustainable survival of computational thinking, a problem can be resolved properly, quickly and optimally.
Pelatihan Peningkatan Kemampuan Bahasa Inggris melalui Media Games di Lingkup Komunitas Ternate Sulmi Magfirah; Sutisno Adam; Farida Maricar; Indra Purnawan Pandjaitan
ADMA : Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 2 No 1 (2021): Juli 2021
Publisher : LPPM Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1273.455 KB) | DOI: 10.30812/adma.v2i1.1261

Abstract

The community service activities by Unkhair team in the form of English language skills training in Ternate communities aims to increase the enthusiasm of community members to learn English and improve English skills through effective, creative and fun learning, in this case through media games. The method used prioritizes courage in speaking without worrying about being wrong in pronunciation or expression in using English. The sample are around 40 participants by the community members in Ternate. Games are used as English communication media between mentor and participants. Finally, the result of this activity is the increase of English ability of the participants in using games, therefore the learning process is more effectice, creative, and fun.
Upaya Peningkatan Perkembangan Bahasa melalui Metode Role Play bagi Anak Tunagrahita di SLBN Pembina Mataram Eka Adithia Pratiwi; Misroh Mulianingsih; Fitri Romadonika; Supriyadi Supriyadi
ADMA : Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 2 No 1 (2021): Juli 2021
Publisher : LPPM Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (583.314 KB) | DOI: 10.30812/adma.v2i1.1264

Abstract

Mentally retarded children are children who have intelligence below the average that occurs during development and have obstacles in adaptive assessment. The language development of mentally retarded children is basically lower than that of children in general, most children cannot achieve perfect language skills, language development is very lagging compared to children in general, even at the same Mental Age. Talking activities are very important for mild type mentally retarded students, because the potential for mild-type mentally retarded students to speak can still be maximally optimized, by speaking, students can communicate formally with the teacher during activities teaching and learning is carried out in the classroom. The goal is to improve language skills in mentally retarded children. The method of implementing activities using Role Play method. The results before the intervention of 5 samples of speech ability in the moderate category of 3 people (83.3%), and in the poor category as many as 2 people (16.7%), after getting the intervention speaking ability in the good category 2 people (40%), enough 3 people (60%). So it can be concluded that there is an increase in language skills in children with mild mental retardation.
Mencegah Trauma Pasca Bencana Gempa Bumi pada Anak dengan Terapi Rekreasional di Lombok Utara Rias Pratiwi Safitri; Joko Jumadi; Fitri Romadonika; Eka Adithia Pratiwi
ADMA : Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 2 No 1 (2021): Juli 2021
Publisher : LPPM Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (823.25 KB) | DOI: 10.30812/adma.v2i1.1265

Abstract

Earthquakes that have occurred consecutively in Lombok since July 29, 2018, have had a tremendous impact on all aspects of the lives of disaster victims, both physical, social, and psychological aspects. Various children's reactions to disasters according to the American Academy of Child and Adolescent Psychiatry (AACAP) depend on the damage suffered during the disaster. The death of a family member or friend is very traumatic, followed by the loss of family homes, schools, pets, and damage to the community. Therefore, efforts to implement recreational therapy in the form of fun-based games and games education is needed to help mental recovery of children, so as to prevent continuing trauma. After doing recreational therapy in 20 villages, it shows positive changes for the children to be more cheerful and require continuous therapy, especially those that support children's education and visual-motor skills.
Pelatihan Pengolahan Singkong menjadi Keripik bagi Pemuda untuk Meningkatkan Kreatifitas di Masa Covid-19 di Desa Sukadana Terasne Terasne; Tri Setianingsih; Ahmad Hanan; Sri Sukarni; Baiq Zuhrotun Nafisah
ADMA : Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 2 No 1 (2021): Juli 2021
Publisher : LPPM Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/adma.v2i1.1269

Abstract

This Community Service Activity (PKM) aimed to improve skill (creativity) and increase the knowledge of Sukadana village youth to be more creative in their activities even at home during the Covid-19 period and create opportunities to become new entrepreneurs based on cassava processing of the Sukadana village community for youth and surrounding communities namely teachers and students through training in processing cassava into "Chips" or called ” “Keripik” which have high economic value and can be sold in the market. The methods used in PKM activities are socialization, counseling, training and mentoring. While the activity procedures are, socialization and preparation of activities, intensive training on processing cassava products into chips, monitoring and evaluation (activity response and product feasibility testing), and product marketing. The result of this activity is the processed product of "Chips" in Sukadana village. The results of PKM activities generally include several components as follows: 1) The success of meeting the target number of training participants, 2) The achievement of training objectives, 3) The achievement of the planned material targets, 4) The ability of participants in mastering the material. The achievement of the training objectives in general was very smooth and good, all materials could be delivered in detail. The results of the training of the participants that the quality of the chips that have been produced has met the savory taste, it can be concluded that the purpose of this activity has been well achieved.
Sosialisasi dan Pengenalan Computational Thinking kepada Guru pada Program Gerakan Pandai oleh Bebras Biro Universitas Bumigora Kartarina Kartarina; Miftahul Madani; Diah Supatmiwati; Regina Aprilia Riberu; Indah Puji Lestari
ADMA : Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 2 No 1 (2021): Juli 2021
Publisher : LPPM Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/adma.v2i1.1271

Abstract

Currently school teachers, especially in Mataram City, West Lombok Regency, Central Lombok and East Lombok are not familiar with learning with the concept of computational thinking (Computational Thinking) so they cannot teach their students how to think computationally as an approach to solving existing problems. Considering one of the demands of the industrial revolution 4.0, where problem solving skills are one of the abilities that students must have. In this case, these abilities need to be taught by teachers at school. Therefore, this problem must be solved immediately by increasing the ability of teachers in learning computational thinking so that teachers can apply computational thinking learning methods to their students. From the problems listed, it is necessary to approach how to train teachers to teach computationally thinking to their students. In Lombok, West Nusa Tenggara, to apply Computational Thinking (CT) in formulating problems and revealing solutions, namely through socialization and training and mentoring of free computational thinking materials to teachers in schools in Lombok, NTB which was held in the form of CT Bebras socialization activities, which is expected to help introduce and apply Computational Thinking (CT) material as a creative learning method in schools in NTB.
Penerapan Diabetes Self Management Education (DSME) dalam Meningkatkan Self Care Penderita Diabetes Melitus Yureya Nita; Angga Arfina; Yeni Devita; Stephanie Dwiguna
ADMA : Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 2 No 1 (2021): Juli 2021
Publisher : LPPM Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/adma.v2i1.1277

Abstract

Diabetes mellitus (DM) is a chronic disease that occurs due to the body's inability to carry out the metabolism of carbohydrates, fats and proteins due to an insulin defect. DM is progressive, this will cause the patient to experience hyperglycemia which can increase glucose levels in the blood. In 2015, there were about 415 million adults with diabetes. This service activity is expected to provide information about educational programs for DM sufferers and involve their families to prevent further complications, as well as increase independence in self-care and quality of life for DM sufferers. The method of implementing this service is by checking vital signs, measuring blood sugar, providing health education about DM and evaluating with an education method based on DSME (Diabetes Self Management Education). This activity was attended by 17 participants in the first and second activities and 15 people in the third activity. The results of this service were attended by most of the participants having blood sugar levels when they were above normal (> 140 mg/dL), which was in accordance with the target of the participants and went quite well. Overall self-management education activities to improve self-care for DM patients can be said to be successful

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