cover
Contact Name
Endang Puspitasari
Contact Email
endangpuspitasari@unugiri.ac.id
Phone
+6285745993329
Journal Mail Official
jurnalabata@unugiri.ac.id
Editorial Address
Jalan Jendral Ahmad Yani No.10, Jambean, Sukorejo, Kec. Bojonegoro, Kabupaten Bojonegoro, Jawa Timur 62115
Location
Kab. bojonegoro,
Jawa timur
INDONESIA
ABATA : Jurnal Pendidikan Islam Anak Usia Dini
ISSN : 28082338     EISSN : 28079809     DOI : https://doi.org/10.32665/abata.v2i1.339
Core Subject : Education,
ABATA : Jurnal Pendidikan Islam Anak Usia Dini is a journal dedicated to the publication of quality research results in the field of early childhood education and child development. ABATA : Jurnal Pendidikan Islam Anak Usia Dini has a scope including the development of aspects of child development, parenting, early childhood education management institutions, assessment of early childhood development, child development psychology, learning strategies, playing educational tools, learning media, and various fields related to early childhood education.
Arjuna Subject : Umum - Umum
Articles 63 Documents
PENGARUH BLENDED LEARNING BERBASIS COOPERATIVE LEARNING PADA PERKEMBANGAN KOGNITIF ANAK USIA DINI M.Tsaqibul Fikri; Hidayah
Abata : Jurnal Pendidikan Islam Anak Usia Dini Vol. 1 No. 1 (2021): September
Publisher : Nahdlatul Ulama University Sunan Giri Bojonegoro, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (451.707 KB) | DOI: 10.32665/abata.v1i1.233

Abstract

The blended learning model based on cooperative learning can be an alternative in developing early childhood cognitive, using a variety of interesting activities so that children are able to solve problems creatively. This study aims to analyze the significance of the effect of the cooperative learning-based blended learning model on the cognitive development of children aged 3-4 years. The method used in this study is Pre-experimental with a one-group pretest-posttest design. This research was carried out at KB Al Hikmah, Cengkong Village, Parengan District, Tuban Regency. The time to carry out this research is on 25-27 February 2021. The population in this study amounted to 18 children. The sampling technique used was non-probability sampling. The data collection technique of this research used observation and documentation. The data analysis technique used table analysis, non-parametric uni analysis and simple linear regression test. The results of this study indicate that there is an effect of the blended learning model based on cooperative learning on the cognitive development of children aged 3-4 years before being given blended learning activities and after being given blended learning activities.
IMPLEMENTASI PENDIDIKAN KARAKTER DISIPLIN DENGAN MEMBERI IDENTITY CARD DI KELOMPOK A Ahmad Farid Utsman; Umi Hanifah
Abata : Jurnal Pendidikan Islam Anak Usia Dini Vol. 1 No. 1 (2021): September
Publisher : Nahdlatul Ulama University Sunan Giri Bojonegoro, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (339.071 KB) | DOI: 10.32665/abata.v1i1.234

Abstract

This study aims to determine the Discipline Character Education Learning. This research is a qualitative descriptive study. Located at RA Islamiyah Bulaklo. Data were collected by observation, interviews, and documentation. The data that has been collected is checked for validity by source triangulation and technical triangulation. Analyzed with interactive analysis techniques, namely data collection, data reduction, data presentation, and verification or conclusions. Research informants are the head of the foundation, principal, teachers, and guardians of students. The results showed that by giving Id Cards, students could line up neatly, put shoes and bags in their place according to the order on the Identity card which made students more disciplined and patiently waiting for their turn. From this study, it can be concluded that in the implementation of character education for early childhood (4-5 years) at RA Islamiyah Bulaklo in implementing character education using habituation activities starting from the child entering the gate until going home from school. For habituation activities such as marching, praying, memorizing Asmaul Husna, washing hands, and so on, by giving understanding to children, always be patient waiting for their turn according to the number on the Identity Card.
PENGENALAN ANGKA ANAK MELALUI MEDIA BALOK WARNA DI RA NURUL UMMAH Roudlotun Ni’mah; Siti Muntamah
Abata : Jurnal Pendidikan Islam Anak Usia Dini Vol. 1 No. 1 (2021): September
Publisher : Nahdlatul Ulama University Sunan Giri Bojonegoro, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (365.757 KB) | DOI: 10.32665/abata.v1i1.235

Abstract

This study aims to determine the implementation of the introduction of children's numbers through beam media at RA Nurul Ummah Kenep Balen, Bojonegoro Regency. This study uses a qualitative approach. Data was collected by using interview, observation, and documentation techniques. Data analysis techniques include the method of induction and descriptive/interpretive analysis, data presentation, and conclusion drawing, checking the validity of the research by extending the participation of researchers, triangulation techniques. The results showed that the introduction of children's numbers through the media of color blocks can increase the knowledge of numbers for children, and for teachers it is easier for students to understand numbers. The supporting factors are the existence of a program that has become a mandatory activity set by the school as one of the subjects, the support from the school to provide educational learning facilities in the form of color blocks, the ability of active and creative teachers to use media facilities, while the inhibiting factors are students who still cannot distinguish the color of the blocks, students are late when entering. Efforts to recognize numbers that need to be done are careful preparation for teachers before doing learning, both learning administration, teaching preparation, and learning media, especially in counting using color block media, and the presence of complementary media from color block media.
PENGARUH APE BOWLING HURUF HIJAIYYAH TERHADAP KEMAMPUAN MENGENAL HURUF HIJAIYYAH ANAK USIA DINI Siti Labiba Kusna; Maratus Shalikah
Abata : Jurnal Pendidikan Islam Anak Usia Dini Vol. 1 No. 1 (2021): September
Publisher : Nahdlatul Ulama University Sunan Giri Bojonegoro, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (269.411 KB) | DOI: 10.32665/abata.v1i1.236

Abstract

This study aims to determine the effect of the bowling hijaiyyah educational game tool on the ability to recognize hijaiyyah letters for children aged 4-5 years at RA Al-Makmur Mayangrejo, Kalitidu District, Bojonegoro. This research uses quantitative research with an experimental approach. The subjects in this study were all 15 children of group A in RA Al-Makmur. Data was collected by using interview, observation and documentation techniques. The data analysis technique in this study was statistical tests and described the data. The results of research and hypothesis testing have shown that the achievement of children's development in recognizing hijaiyyah letters has increased, so that the hijaiyyah bowling educational game tool has an effect on better cognitive development, namely children are able to recognize hijaiyyah letters. Descriptive analysis obtained from the results of the Wilcoxon sign test can be seen that the Asymp value. Sig. <0.05, so it can be concluded that Ho is rejected and Ha is accepted. So, there is a significant influence on the development of the ability to recognize hijaiyyah letters between before and after the use of the hijaiyyah bowling educational game tool. This increase shows that the bowling hijaiyyah educational game tool affects the ability to recognize hijaiyyah letters for children aged 4-5 years.
PENGEMBANGAN KREATIVITAS ANAK USIA 5-6 TAHUN MELALUI MEDIA GERABAH Ulfa; Winarti
Abata : Jurnal Pendidikan Islam Anak Usia Dini Vol. 1 No. 1 (2021): September
Publisher : Nahdlatul Ulama University Sunan Giri Bojonegoro, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (348.181 KB) | DOI: 10.32665/abata.v1i1.237

Abstract

The purpose of this study was to determine the creativity of children through pottery media. Researchers take action in an effort to improve children's creative abilities through the method of playing with natural materials of clay. Researchers took natural clay as a playing medium because clay is safe for children, easy to obtain, does not pollute the environment, and from this clay media can produce products such as pottery (various kinds of household utensils, piggy banks, flower pots), tiles and stones. brick. Meanwhile, the scope of this research is limited to the influence of pottery media on the creative development of children aged 5-6 years in Dharma Wanita Ngumpakdalem Kindergarten. The approach used in this study is a qualitative approach. Meanwhile, the type of research that will be used by researchers is descriptive research. The data collection technique used by researchers is to use observation, discussion and documentation. The results of the research on the creativity of children in class B of Dharma Wanita Numpakdalem Kindergarten showed good development, this was evident from the total number of students who were able to participate in these activities were 100% (15 children). Besides that, it can be seen from the enthusiasm, interest, and enthusiasm of students in playing clay activities to make pottery
EFEKTIVITAS METODE PEMBELAJARAN BEYOND CENTERS AND CIRCLE TIME UNTUK PERKEMBANGAN ANAK USIA 5-6 TAHUN Nurul Hayati; Umu Da’watul Choiro
Abata : Jurnal Pendidikan Islam Anak Usia Dini Vol. 1 No. 1 (2021): September
Publisher : Nahdlatul Ulama University Sunan Giri Bojonegoro, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (353.699 KB) | DOI: 10.32665/abata.v1i1.238

Abstract

The purpose of this study was to determine the development of aspects of child development through the central learning method. With the formulation of the research problem, How is the implementation of BCCT learning in Early Childhood Development at RA Muslimat NU 05 Jenu, what are the aspects of early childhood development in the implementation of learning with the BCCT approach at RA Muslimat NU 05 Jenu, How is the effectiveness of the implementation of the BBCT learning method in child development Early Age at RA Muslimat NU 05 Jenu?. This study uses a qualitative method, with a descriptive type of approach. With data sources from Principals, Teachers, and Students of group B RA Muslimat NU 05 Jenu, the results of this study are RA Muslimat NU 05 Jenu developed 4 centers namely, Preparation Center, Imtaq Center, Art Center, Cooking Center, with stages, Environmental Footing Play, Foothold Before Play, Foothold During Play, and Foothold After Play which develops 6 aspects of development, namely, the development of religious and moral values, cognitive, physical motor, social emotional, language, art. This research concludes with the average result of Developing According to Expectations in children's development which is considered a good and effective learning method.
PENERAPAN PERMAINAN “ SMART EGG PUZZLE ” DALAM MENINGKATKAN PERILAKU PROSOSIAL ANAK USIA DINI Endang Puspitasari
Abata : Jurnal Pendidikan Islam Anak Usia Dini Vol. 1 No. 1 (2021): September
Publisher : Nahdlatul Ulama University Sunan Giri Bojonegoro, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (392.631 KB) | DOI: 10.32665/abata.v1i1.239

Abstract

The purpose of this study was to determine the effect of the application of the smart egg puzzle game on the social behavior of early childhood. This research was conducted in TK intan Berlian Lamongan with a total sample of 35 children. This study uses a quantitative approach. The research design in this study uses a quasi-experimental research design, where this design has a control group but does not fully function to control external variables that affect the implementation of the experiment. In this study, a nonequivalent control group design was used, where the experimental group and the control group were not chosen randomly. The indicators of this research are being cooperative, expressing emotions according to existing conditions and sharing with others. The results showed that the smart egg puzzle game had a significant effect on understanding the concept of geometry and social behavior in children aged 5-6 years at Intan Berlian Kindergarten. The t-test proves that the value of sig. Levene's Test for Equality of Variances is 0.221, greater than 0.05, it means that H0 is rejected and Ha is accepted. Thus it can be concluded that there is a significant difference between the experimental group and the control group
EFEKTIVITAS METODE BERNYANYI BERBANTUAN MEDIA AUDIOVISUAL TERHADAP PENGUASAAN KOSAKATA BAHASA INGGRIS ANAK KELOMPOK B Iftaturrohmah; Nanik Yuliati; Suhartiningsih
Abata : Jurnal Pendidikan Islam Anak Usia Dini Vol. 2 No. 1 (2022): Maret
Publisher : Nahdlatul Ulama University Sunan Giri Bojonegoro, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (291.309 KB) | DOI: 10.32665/abata.v2i1.298

Abstract

This research was conducted in group B TK Dharma Wanita Tembokrejo Muncar Banyuwangi. The background of this research is because there are still many children who are confused and cannot clearly show the English that has been spoken by the teacher so it is necessary to optimize the mastery of English vocabulary by using audiovisual media in the form of video. This study aims to determine whether the use of audiovisual media is effective or not on the mastery of English vocabulary in group B. The type of research used is a quasi-experimental design with a Non-Equivalent Control Group. The sample in this study were group B children with a total sample of 24 respondents. Methods of data collection using tests, observations with check lists and documentation. The results obtained from the results of the pretest and posttest in the experimental and control groups before and after the treatment there were significant differences. The results of the difference between the pretest and posttest in the experimental group were 34.89, the control group was 25, so that tcount = 2,778 and t table with db = 22 at a significance level of 5%. The value of tcount is greater than ttable (2,778>2,074), it shows that there is a difference in vocabulary mastery between children who are treated using audiovisual media and children who are not treated using audiovisual media.
PENERAPAN ROLE PLAYING BERBANTU MEDIA BONEKA JARI DALAM MENINGKATKAN AKTIVITAS DAN PERKEMBANGAN SOSIAL PERALIHAN ANAK DARI TK KE SD Nurul Agustin; Ivo Yuliana; Rizki Amelia Andayani
Abata : Jurnal Pendidikan Islam Anak Usia Dini Vol. 2 No. 1 (2022): Maret
Publisher : Nahdlatul Ulama University Sunan Giri Bojonegoro, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (305.766 KB) | DOI: 10.32665/abata.v2i1.308

Abstract

This study aims to increase the activity and social development of children transitioning from kindergarten to elementary school through the application of the Finger Puppet Media Assisted Role Playing Method using the Class Action Research (CAR). This research has four stages consisting of: planning, action implementation, observation and reflection. In each cycle, 1 to 4 stages are carried out and each cycle will pass through these four stages. From the research day, the students' activities in participating in learning activities using the role playing method assisted by finger puppet media reached a percentage of 55% in the first cycle and increased by 37.5% in the second cycle, obtaining a percentage of 92.5%. The results of the social development of students when participating in learning activities take place to obtain a percentage of 50%, an increase of 36.25 in the second cycle, obtaining a percentage of 86.25%. Based on these results, it can be concluded that by applying the role playing method assisted by finger puppet media, it can increase the activity and social development of children's transition from kindergarten to elementary school.
PELAKSANAAN PEMBELAJARAN TATAP MUKA TERBATAS DI KELOMPOK BERMAIN AL-LUBAWI SALATIGA Ibdaul Latifah; Sri Murniyati
Abata : Jurnal Pendidikan Islam Anak Usia Dini Vol. 2 No. 1 (2022): Maret
Publisher : Nahdlatul Ulama University Sunan Giri Bojonegoro, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (247.974 KB) | DOI: 10.32665/abata.v2i1.325

Abstract

This study aims to describe the implementation of face-to-face learning in the Al Lubawi playgroup Salatiga. This type of research is descriptive qualitative with data collection techniques in the form of interviews, observations and documentation. Sources of data used in this study are primary and secondary data sources. Primary data researchers obtained from interviews with principals, teachers and parents of students. While secondary data obtained from documentation and school archives. The results showed that the implementation of face-to-face learning was limited to running smoothly even though there were some problems. Preparations for conducting limited face-to-face meetings have been carried out by the school including filling out a limited PTM checklist and all educators and teaching staff have vaccinated. The implementation is carried out with very strict procedures and still adheres to health protocols. limiting the number of children in one classroom to only 5 students and reducing the time allocation for only 1 hour. Problems that arise in the limited face-to-face implementation are children who do not fully comply with health protocols, the habits of children who are not disciplined in dealing with school and the shortened time allocation causes the material provision is not optimal.