cover
Contact Name
Siti Nurindah Sari
Contact Email
siti.nurindah@raharja.info
Phone
-
Journal Mail Official
admin.ijcitsm@iiast-journal.org
Editorial Address
Jl. Jenderal Sudirman No.40, RT.002/RW.006, Cikokol, Kec. Tangerang, Kota Tangerang, Banten 15117
Location
Kota tangerang,
Banten
INDONESIA
International Journal of Cyber and IT Service Management (IJCITSM)
Published by UNIVERSITAS RAHARJA
ISSN : 27971325     EISSN : 2808554X     DOI : https://doi.org/10.34306/ijcitsm
Core Subject : Science,
International Journal of Cyber and Service Management (IJCITSM) is an international peer-reviewed journal that publishes high quality and refereed papers which reports original research and innovative applications in all areas of Computer Science, Informatics, Electronics Engineering, Communication Network and Information Technologies. Papers for publication in the journal are selected through rigorous peer review, to ensure originality, timeliness, relevance, and readability. The journal also seeks clearly written survey and review articles from experts in the field, to promote insightful understanding of the state-of-the-art and technology trends.
Articles 34 Documents
Web-Based Product Marketing Information System Design at Definier Store Euis Nurninawati; M. Yusuf Effendy; Andhika Maulana Rianputra
International Journal of Cyber and IT Service Management Vol. 3 No. 1 (2023): April (Article in Future Issue)
Publisher : International Institute for Advanced Science & Technology (IIAST)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (817.589 KB) | DOI: 10.34306/ijcitsm.v3i1.90

Abstract

Definier is a product brand that is engaged in accessories. The development of this store is quite fast because in 2020 there have been many orders from outside the city/district. This is because many customers spread information about the existence of this store and the quality of the goods sold. The research supported by this paper aims to help Definier have or have an overview of a Website that will support promotion and marketing in the world of the digital era. The problems faced According to this definition, a better marketing system is needed so that enthusiasts who come from outside the city can purchase goods without difficulty due to long distances. Therefore, the researcher created a web-based product marketing information system that serves to help store marketing become wider. The analytical method used is the pieces method by obtaining more specific issues in making this product marketing information system customers from outside the city. helped to make purchase transactions, where all information about the store is the address, contact of the store, and a list of goods sold along with pictures of the goods. This website is made using the windows operating system using the php web hosting platform and using the mysql database. The conclusion of this research is the implementation of a Web-Based Marketing Information System at the Definier store, which is to facilitate wider product marketing, with a modern appearance and a good user interface and easy to use by the public. this Definier store will be even better in the future and also help facilitate the marketing of the Definier store.
Artificial Intelligence System Framework in Improving The Competence of Indonesian Human Resources Alexander Williams; Cicilia Sriliasta Bangun
International Journal of Cyber and IT Service Management Vol. 2 No. 1 (2022): April
Publisher : International Institute for Advanced Science & Technology (IIAST)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (340.762 KB) | DOI: 10.34306/ijcitsm.v2i1.91

Abstract

In this rapidly evolving period, notably the digital era, technology is critical. The globe is presently living in the technological era, sometimes known as the "Industrial Revolution 4.0." This state is characterized by the widespread use of digital machines and the internet, which has resulted in quick and substantial changes in many aspects of human existence, making it simpler for humans to perform numerous tasks. The digital transformation age is part of a more robust technology, which is a shift in how digital technology is applied to many elements of life in society. Artificial intelligence is a field of study that looks at ways to make computers behave like humans. In order to advance science, technology, and art in Indonesia, an artificial intelligence system framework is required. The goal of this research is to explain the Case-Based Reasoning (CBR) paradigm in the context of artificial intelligence development. This framework is intended to serve as a model for implementing intelligence systems in Indonesia.
Implementation Of Authentication Systems On Hotspot Network Users To Improve Computer Network Security Ellen Dolan; Riya Widayanti
International Journal of Cyber and IT Service Management Vol. 2 No. 1 (2022): April
Publisher : International Institute for Advanced Science & Technology (IIAST)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (324.122 KB) | DOI: 10.34306/ijcitsm.v2i1.93

Abstract

Because of the growing number of apps that use client servers, both desktop and WEB applications, each user must learn a large number of user ids and passwords, because each application requires authentication in order to use it for security reasons. Furthermore, the development of network media, both wired and wireless, is accelerating. In the scenarios stated above, RADIUS (Remote Authentication Dial-In User Service) technology is required since the RADIUS approach allows a user to utilize a single user id to access several applications, both desktop and web-based. The RADIUS protocol may be used with both wired and wireless media.
Analysis of Development of Artificial Intelligence in the Game Industry Sayid Adli Yakan
International Journal of Cyber and IT Service Management Vol. 2 No. 2 (2022): October (Article in Future Issue)
Publisher : International Institute for Advanced Science & Technology (IIAST)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (409.561 KB) | DOI: 10.34306/ijcitsm.v2i2.100

Abstract

A game, sometimes known as a video game, is a form of modern technology-based game. Gaming is currently one of the major industries on the planet. Because gaming aficionados from all over the world number in the hundreds of millions, if not billions, this sector is very substantial. The game may be played on a PC, an Android device, or a game machine both offline and online. Artificial intelligence is also used in video games. Artificial Intelligence (AI) is artificial intelligence implemented on a computer system that allows players to compete against the computer in a game similar to that of other players. Artificial intelligence, often known as machine intelligence, is a mimic of human intellect that has been trained to think like humans. Artificial intelligence is a technology that uses data as knowledge in order for the intelligence created to improve and learn from prior failures. When employed by humans, artificial intelligence can be activated by human orders or by itself based on AI experience. The goal of this research was to figure out how artificial intelligence was progressing in the gaming business.

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