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Sepriano
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sepriano@uinjambi.ac.id
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+6282227778940
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simul@sinov.id
Editorial Address
Jl. Gatot Subroto No. 20 Ungaran , Kabupaten Semarang, Jawa Tengah 50517
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INDONESIA
Jurnal Ilmiah Sistem Informasi dan Ilmu Komputer
ISSN : 28278135     EISSN : 28277953     DOI : https://doi.org/10.55606/juisik.v2i2.180
Core Subject : Engineering,
Jurnal ilmiah Sistem Informasi dan Ilmu Komputer p-ISSN: 2827-8135 e-ISSN : 2827-7953 merupakan Jurnal yang diterbitkan oleh Barenlitbangda Kabupaten Semarang. Jurnal ini adalah untuk menyebarluaskan, mengembangkan dan menfasilitasi hasil penelitian mengenai bidang Ilmu Sistem Informasi dan Ilmu Komputer. Jurnal ini terbit 3 kali dalam setahun yaitu pada bulan Maret, Juli dan November
Articles 77 Documents
PENGARUH METODE PEMBELAJARAN PRAKTIK TERHADAP HASIL BELAJAR SISWA PADA PELAJARAN TIK DI SMA N 1 KAPUR IX Nurazila Nurazila; Liza Efriyanti; Diki Putra Indri
Jurnal ilmiah Sistem Informasi dan Ilmu Komputer Vol. 2 No. 3 (2022): November : Jurnal ilmiah Sistem Informasi dan Ilmu Komputer
Publisher : Barenlitbangda Kabupaten Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/juisik.v2i3.352

Abstract

Metode pembelajaran paraktik merupakan upaya memberikan sebuah kesempatan secara langsung terhadap siswa. Tujuan dari penelitian ini adalah supaya mengetahui pengaruh metode pembelajaran praktik terhadap hasil belajar siswa. Pada penelitian ini penulis menggunakan metode eksperimen dengan jenis penelitian kuantitatif dan menggunakan bantuan SPSS untuk menganalisis data. Berdasarkan hasil uji wilcoxon ditemukan nilai dari Asymp Sig 0.00 dimana < dari 0.05 berarti ini menandakan bahwa adanya pengaruh signifikan metode pembelajaran praktik pada mata pelajaran TIK dibandingkan metode pemebelajaran konvensional di SMA N 1 Kapur IX terhadap hasil belajar siswa. Kemudian juga didapatkan bahwa seluruh siswa mendapatkan nilai yang lebih tinggi setelah menggunakan metode praktik. Dari hasil belajar siswa didapatkan bahwasanya tidak ada siswa yang mendapatkan nilai lebih rendah ataupun sama antara menggunakan metode pembelajaran praktik dengan metode pemebelajaran konvensional.
SISTEM INFORMASI PENERIMAAN KARYAWAN BARU PADA PT. BATANG NARAS JAYA BERBASIS WEB Ronaldo Ronaldo; Susy Rosyida
Jurnal ilmiah Sistem Informasi dan Ilmu Komputer Vol. 2 No. 3 (2022): November : Jurnal ilmiah Sistem Informasi dan Ilmu Komputer
Publisher : Barenlitbangda Kabupaten Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/juisik.v2i3.356

Abstract

Web-Based New Employee Acceptance Information System. A company in recruiting employees must follow developments. PT. Batang Naras Jaya in handling the acceptance of new employees still uses a manual system which is considered not effective and efficient enough in dealing with the problem of hiring new employees because it takes longer time to process the application form, it is still manual with paper, the applicant's personal data is also filled in by hand. paper, reading files and several tests carried out by the HRD section must be carried out one by one if there are many applicants in one day, of course, this will result in a queue for the test. With a computerized website-based system to help companies improve time efficiency in accepting new employees to be more effective, efficient, safe, fast and accurate. The method used in developing this software uses the Rapid Application Development (RAD) method. The web design application used is Visual Studio Code (vsc) and for the programming language it uses PHP and uses the MySQL database. With the existence of a new employee recruitment information system at the company, it is hoped that it can help facilitate the process of data collection, selection and the process of accepting new employees at the company. which can help increase work productivity and can present employee data at the company, especially in terms of accepting new employees at the company. the selection of new employees is more controlled with the new employee acceptance information system and makes it easier to make new employee acceptance reports at the company.
APLIKASI BENGKEL SERVICE VIA MOBILE BERBASIS ANDROID Resky Wahyudi; Rayuwati Rayuwati; Rahmadi Asri
Jurnal ilmiah Sistem Informasi dan Ilmu Komputer Vol. 2 No. 3 (2022): November : Jurnal ilmiah Sistem Informasi dan Ilmu Komputer
Publisher : Barenlitbangda Kabupaten Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/juisik.v2i3.359

Abstract

Kendaraan merupakan salah satu elemen yang sangat penting bagi kebutuhan masyarakat untuk menunjang kehidupan mereka. Kendaraan perlu diservis secara berkala agar dapat digunakan secara efektif oleh mereka. Salah satu layanan bisnis yang bergerak pada bidang service kendaraan di Kota Takengon adalah Dika Motor. mungkin sebagian pengendara tidak bisa mendatangi toko bengkel tersebut di karnakan motor telah mati atau tidak bisa di nyalakan. dengan adanya aplikasi bengkel service online ini para pengendara dapat memesan service secara online, dan tidak perlu lagi untuk mendorong kendaraan mereka ke bengkel tetapi pihak bengkel yang akan mendatangin para pemesan bengkel service online. aplikasi ini juga sangat berguna untuk para pengendara yang sedang dalam perjalanan yang sedang mengalami problem saat berkendara dan sangat jauh dari bengkel yang di dekat posisi pengendara berada yang tidak memungkinkan mendorong motor mereka sampai ke bengkel terdekat. Pengendara hanya dengan memesan service secara online dan pihak bengkel yang akan mendatangi posisi pemesan bengkel berada. Hasil dari penelitian ini adalah Diharapkan dengan adanya sistem ini mempermudah pelanggan dalam memesan jasa service motor dimana saja dan kapan saja.
PERSONAL INFORMATION MANAGEMENT (PIM) PENGURUS BADAN EKSEKUTIF MAHASISWA (BEM) UNIVERSITAS DI PEKANBARU Dimas Pangestu; Rosman; Rismayeti
Jurnal ilmiah Sistem Informasi dan Ilmu Komputer Vol. 2 No. 3 (2022): November : Jurnal ilmiah Sistem Informasi dan Ilmu Komputer
Publisher : Barenlitbangda Kabupaten Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/juisik.v2i3.361

Abstract

Penelitian ini dilakukan untuk mengetahui bagaimana personal Information Management yang diterapkan pada Badan Eksekutif Mahasiswa (BEM) Universitas di Pekanbaru dalam memperoleh, menyimpan, dan mengelolah informasi yang mereka dapatkan dalam pelaksanaan fungsi BEM di masyarakat, metode penelitian yang digunakan adalah metode deskriptif kuantitatif, dengan teknik pengumpulan data melalui penyebaran angket dan observasi. Hasil penelitian ini menunjukkan bahwa implementasi personal Information (PIM) pada Badan Eksekutif Mahasiswa (BEM) universitas di Pekanbaru dinilai telah dilaksanakan dengan baik. Dengan presentasi penerapan per indikator tertinggi terjadi pada indikator aktivitas Meta-level, sedangkan yang terendah terjadi pada aktivitas menyimpan informasi.
Rancang Bangun Aplikasi Pencarian Lokasi Vaksin Pada Puskesmas Di Kota Medan Menggunakan Metode Euclidean Distance Berbasis Android Saniah Saniah; Edy Victor Haryanto
Jurnal ilmiah Sistem Informasi dan Ilmu Komputer Vol. 3 No. 1 (2023): Maret : Jurnal ilmiah Sistem Informasi dan Ilmu Komputer
Publisher : Barenlitbangda Kabupaten Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/juisik.v3i`1.365

Abstract

Di Kota Medan untuk pelayanan vaksinasi masih belum terpublish keseluruhan dan informasi lokasi vaksinasi yang masih sedikit sehingga masih banyak masyarakat yang belum melakukan Vaksin karena kurangnya informasi lokasi vaksin dan lokasi vaksin yang terlalu jauh. Dengan ini Peneliti membuat sebuah aplikasi pencarian lokasi vaksin berbasis Android yang dapat menampilkan informasi jarak lokasi vaksin, jadwal vaksin dan informasi stok kuota vaksinasi. Aplikasi ini menggunakan map geolocation, dimana berfungsi untuk mencari titik lokasi secara langsung berdasarkan lokasi terdekat dengan menggunakan metode Euclidean Distance. Diharapkan para pengguna bisa menemukan lokasi vaksin yang di inginkan dengan memanfaatkan jarak terdekat untuk menuju lokasi yang di inginkan. Pada Kasus untuk menentukan jarak terdekat antara lokasi Dinas Kesehatan Kota Medan dengan Latitude 3.5893899 dan Longitude 98.6636413 menuju lokasi vaksin di Puskesmas Darussalam dengan Latitude 3.5858931 dan Longitude 98.6506429, lokasi Dinas Kesehatan Kota Medan dengan Latitude 3.5893899 dan Longitude 98.6636413 menuju Lokasi vaksin di Puskesmas Glugur Darat dengan Latitude 3.6151332 dan Longitude 98.6769036 dengan menggunakan metode Euclidean Distance dengan rute yang ditentukan. Hasil perhitungan jarak masih dalam satuan decimal degree (sesuai dengan format longlat yang dipakai) sehingga menyesuaikannya perlu dikalikan dengan 111.319 km (1 derajat bumi = 111.319 km).
APLIKASI PENGELOLAAN DAN PENGARSIPAN SURAT UMUM PADA KELURAHAN BUKIT LAMA PALEMBANG M. Afdhaluddin
Jurnal ilmiah Sistem Informasi dan Ilmu Komputer Vol. 3 No. 1 (2023): Maret : Jurnal ilmiah Sistem Informasi dan Ilmu Komputer
Publisher : Barenlitbangda Kabupaten Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/juisik.v3i1.388

Abstract

The purpose of making a Desktop-based application in Bukit Lama Palembang village that has been made is to help the admin and service staff of the village and Lurah to be able to find out who the residents who submit letters every month and manage the data of residents who submit letters can be archived well, and can find out the process of making Letters has been there until where . This desktop application is one of the calculation media in calculating the progress of services to citizens .Making this desktop application is made with supporting applications, namely Netbeans and for database design using the My SQL application. The writing methodology used is an iterative method by observing the running system, conducting interviews and collecting data to produce the information needed. The results of making this desktop application can help the admin to make a report on anyone filing a letter and what letters are made.
KLASIFIKASI INDEKS PEMBANGUNAN MANUSIA DI INDONESIA TAHUN 2022 DENGAN SUPPORT VECTOR MACHINE Canggih Ajika Pamungkas; Wahyu Wijaya Widiyanto
Jurnal ilmiah Sistem Informasi dan Ilmu Komputer Vol. 2 No. 3 (2022): November : Jurnal ilmiah Sistem Informasi dan Ilmu Komputer
Publisher : Barenlitbangda Kabupaten Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/juisik.v3i1.407

Abstract

The success of national development apart from being seen from the high rate of economic growth, the most important thing is the success in the aspect of human development. The Human Development Index is a measure used to monitor and evaluate human development. The purpose of this study is to measure the classification accuracy of the Human Development Index in Indonesia in 2022 with the Support Vector Machine (SVM) and a performance measurement tool for classification problems, namely the Confusion Matrix. Based on the research results, it can be obtained that the percentage accuracy of the classification of the Human Development Index in Indonesia in 2022 with the Support Vector Machine (SVM) is not directly proportional to the increase in the amount of training data, this conclusion implies that it is necessary to consider scientifically in determining the ratio of testing data and training data.
PENGEMBANGAN MEDIA PEMBELAJARAN MATA PELAJARAN TEKNOLOGI INFORMASI DAN KOMUNIKASI DENGAN APLIKASI POWTOON DI MA MUHAMMADIYAH TALU Tuti Yuniza; Sarwo Derta; Supratman Zakir; Riri Okra
Jurnal ilmiah Sistem Informasi dan Ilmu Komputer Vol. 3 No. 1 (2023): Maret : Jurnal ilmiah Sistem Informasi dan Ilmu Komputer
Publisher : Barenlitbangda Kabupaten Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/juisik.v3i1.410

Abstract

Every innovation is created to provide positive benefits for human life. Providing many conveniences, as well as a new way of carrying out human activities, especially in the field of information technology, has enjoyed many benefits brought about by the innovations that have been produced in the last decade. As time goes by, education is also growing. The development of science and technology encourages renewal efforts in the use of technological results in the teaching and learning process. Learning media can be regarded as learning aids, namely anything that can be used to stimulate thoughts, feelings, attention and abilities or skills of students so that they can encourage the learning process. This limitation is still quite broad and deep, including the understanding of sources, environment, people and methods used for learning purposes. Information and communication technology learning media is made using powtoons and an added application, namely linktree. The type of research used is a type of research and development (Research and Development). The R&D model used is the 4-D (four D) version, namely Define, Design, Develop, and Disseminate, using the Luther-Sutopo multimedia development model, which consists of Concept, Design, Material Collecting, Assembly, Testing, and Distribution. Based on the results of the research that has been done, it can be concluded that the resulting application can be utilized and is suitable for use by students and teachers in the subject concerned. The results of the validity test by experts on Android-based learning media obtained an average value of 0.94, namely valid, the practicality test obtained an average value of 4.39 in the very high category, and the effectiveness test obtained an average value of 0.72 in the very category. effective.
PENGELOMPOKAN DAERAH BENCANA ALAM MENGGUNAKAN ALGORITMA K-MEANS CLUSTERING Isni Rinjani; Saeful Anwar; Ruli Herdiana
Jurnal ilmiah Sistem Informasi dan Ilmu Komputer Vol. 3 No. 1 (2023): Maret : Jurnal ilmiah Sistem Informasi dan Ilmu Komputer
Publisher : Barenlitbangda Kabupaten Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/juisik.v3i1.417

Abstract

Natural disasters are events that significantly affect the human population. Landslides, earthquakes, floods, fires, droughts, earthquakes and other natural disasters often occur in West Java Province. Information and technology skills are developing quite fast nowadays. Thanks to modern technology, anyone can access and obtain information without restrictions. Information is very important for every aspect of life. One of them is information about natural disasters, because disaster management needs this kind of information. Data mining is a popular method for analyzing disaster data because it is considered a potential answer to disaster management challenges. Therefore, this study discusses the grouping of natural disaster areas for prediction of natural disaster areas in West Java with data mining techniques using the k-means clustering algorithm. The results of the study obtained 3 clusters including low clusters, medium clusters, and high clusters. The selected research source comes from the official website, namely West Java Open Data. The results of this research are expected to provide useful information in determining solutions to natural disaster management problems
PERSEPSI REMAJA TERHADAP KONTEN MEDIA SOSIAL TIKTOK DI JORONG BATU BADINDING UTARA KECAMATAN BONJOL KABUPATEN PASAMAN Silvia Oktalina; Tomi Hendra
Jurnal ilmiah Sistem Informasi dan Ilmu Komputer Vol. 3 No. 1 (2023): Maret : Jurnal ilmiah Sistem Informasi dan Ilmu Komputer
Publisher : Barenlitbangda Kabupaten Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/juisik.v3i1.420

Abstract

Tiktok social media is an application for making short videos supported by music which is very popular with many people. It contains a wide variety of video content. The content that is often seen between one teenager and another is not the same. This brings different perceptions in the lives of adolescents, both with positive and negative perceptions. This study aims to find out how teenagers perceive social media content on Tiktok in North Jorong Batu Badinding. This study uses qualitative methods with a total of 13 key informants. Meanwhile, for data analysis, researchers used three activity lines, namely data reduction, data presentation, and conclusion drawing. The results of this study found positive perceptions of adolescents in Jorong Batu Badinding Utara towards content on social media tiktok, namely the view that content on tiktok is interesting, unique and not boring because the presentation of the duration in the video content is 15 or even 30 seconds, tiktok content contains viral videos educational, informative and entertaining. Tiktok content also contains short tausiyahs that are useful for everyday life. On the other hand, the negative perception of teenagers is that in social media content, TikTok contains lipsync dance video content, content of women dancing while showing their genitals. Content on the TikTok social media contains setting content such as videos of prank shows