cover
Contact Name
Sepriano
Contact Email
sepriano@uinjambi.ac.id
Phone
+628995992828
Journal Mail Official
jupikom@stie-trianandra.ac.id
Editorial Address
amik@stie-trianandra.ac.id
Location
Kota adm. jakarta timur,
Dki jakarta
INDONESIA
Jurnal Publikasi Ilmu Komputer dan Multimedia
ISSN : 28089375     EISSN : 28088999     DOI : https://doi.org/10.55606/jupikom.v1i2.452
Core Subject : Science,
Jurnal Publikasi Ilmu Komputer dan Multimedia : E-ISSN : 2808-8980 P-ISSN :2808-9383 adalah jurnal yang dikhususkan untuk penelitian penelitian yang termasuk dalam bidang keilmuan komputer dan Multimedia yang diterbitkan oleh Sekolah Tinggi Ilmu Ekonomi Trianandra dan terbit 3 kali dalam setahun pada bulan Januari Mei dan September. JUPIKOM berkomitmen untuk memuat artikel berbahasa Indonesia yang berkualitas dan dapat menjadi rujukan utama para peneliti dalam bidang Ilmu Komputer dan Multimedia.
Arjuna Subject : Umum - Umum
Articles 44 Documents
SISTEM PAKAR DIAGNOSA PENYAKIT TANAMAN MELON BERBASIS WEB MENGGUNAKAN METODE FORWARD CHAINING PADA KECAMATAN GRINGSING Nur Rokhman; Dwi Setiawan
Jurnal Publikasi Ilmu Komputer dan Multimedia Vol 2 No 1 (2023): Januari : Jurnal Publikasi Ilmu Komputer dan Multimedia
Publisher : Sekolah Tinggi Ilmu Ekonomi Trianandra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupikom.v2i1.887

Abstract

Penelitian ini telah menghasilkan sebuah aplikasi berupa sistem pakar berbasis web yang digunakan untuk mendiagnosa penyakit pada tanaman melon. Sistem pelacakan dalam sistem ini menggunakan metode Forward chaining merupakan metode pencarian yang memulai proses pencarian dari sekumpulan data atau fakta, dari fakta-fakta tersebut dicari suatu kesimpulan yang menjadi solusi dari permasalahan yang dihadapi. Hasilnya Sistem pakar ini memudahkan user dalam melakukan proses konsultasi, karena pertanyaan gejala yang diajukan hanya terkait penyakit yang dialami. Selain itu sistem pakar ini juga memudahkan bagi admin untuk melakukan update basis aturan, karena adanya fitur halaman edit yang dapat digunakan untuk menambah, mengupdate dan menghapus penyakit, gejala dan solusi penanganannya. Sistem pakar ini dikembangkan menggunakan php dan mysql.
SISTEM KEAMANAN PENYIMPANAN SURAT PENTING BERBASIS FINGER PRINT Bambang Suhartono; Dwi Setiawan; Masri Masri
Jurnal Publikasi Ilmu Komputer dan Multimedia Vol 2 No 1 (2023): Januari : Jurnal Publikasi Ilmu Komputer dan Multimedia
Publisher : Sekolah Tinggi Ilmu Ekonomi Trianandra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupikom.v2i1.888

Abstract

Administrative work in an institution is inseparable from correspondence. Correspondence documents will then be stored as archives. Storage of important letters requires a storage area with a secure level of security, one of which is using a safety deposit box. The security system is one of the efforts to prevent theft or loss of an object. The security system on conventional storage cabinet doors is prone to file theft because it is easy to break into. Therefore, it is necessary to implement a safe deposit box security system that is safer and has today's technology in order to minimize the occurrence of security deposit box locks being stolen. One way is to use a fingerprint sensor to open a cupboard door, often known as security with a fingerprint. The fingerprint sensor connected to Arduino uno will record the user's registered fingerprint. Through the fingerprint data endroll process. Fingerprint function to open the safe cabinet door, after the finger is pasted on the Finger print sensor. The specialty of this system is that only fingerprints that have been endrolled can open the safe door. Through this system, it can minimize the crime of breaking into storage cabinets. The method used is a prototype so that the design of this system can be developed according to the size of the safe deposit box for important documents
PENERAPAN CAESAR CHIPER DAN LEAST SIGNIFICANT BIT UNTUK MENGAMANKAN DATA REKAM MEDIS Ari Sellyana; Nur Budi Nugraha
Jurnal Publikasi Ilmu Komputer dan Multimedia Vol 2 No 1 (2023): Januari : Jurnal Publikasi Ilmu Komputer dan Multimedia
Publisher : Sekolah Tinggi Ilmu Ekonomi Trianandra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupikom.v2i1.1001

Abstract

Technological developments in data security systems in maintaining information security have grown rapidly. Medical record is a document that contains personal data and medical history and medical treatment history of a patient at a hospital. Medical records are sensitive and confidential so that not just anyone can read the information in the patient's medical record. This study aims to secure patient medical record information by encrypting it with caesar cipher cryptography, the name of the patient's disease, then from the results of the encryption, the process of inserting the encrypted information into a digital image uses the least significant bit (LSB) steganography, namely replacing 1 digit behind the binary number in every 1 bit. The results of the study show that the application created is capable of encrypting and encoding patient medical record data information and embedding this information into digital images.
SISTEM INFORMASI MANAJEMEN PERSEDIAAN DENGAN FUNGSI GRAFIK STATISTIK PERUSAHAAN PENJUALAN MOTOR BERBASIS CLIENT-SERVER Arsito Ari Kuncoro; Febryantahanuji Febryantahanuji; Zaenal Mustofa
Jurnal Publikasi Ilmu Komputer dan Multimedia Vol 2 No 1 (2023): Januari : Jurnal Publikasi Ilmu Komputer dan Multimedia
Publisher : Sekolah Tinggi Ilmu Ekonomi Trianandra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupikom.v2i1.1032

Abstract

Utilization of client server technology in inventory information systems is very effective and efficient, because client server is a form of architecture, where the client is a receiving device that will display and run applications (computer software) and a server is a device that provides and acts as an application manager, data , and security. Companies engaged in the field of motorcycle units of any brand which usually also sells motorcycle spare parts, and motorcycle service services. The process of collecting data on motorbikes for companies engaged in the sale of motorbikes is still carried out with simple records. Data entry and exit of motorbikes is recorded in a book and then inputted manually so it is less efficient because it takes a long time for the data entry process. Motor data storage is still in the form of a separate file so that data can be lost and easily damaged. Searching for data takes a long time because it has not been stored on a special server and the lack of security from irresponsible parties has resulted in the process of making sales/expense reports and requesting reports for motorcycle sales companies to be ineffective and inefficient.
IMPLEMENTASI METODE FORWARD CHAINING UNTUK MENDIAKNOSA PENYAKIT AYAM PETELUR BERBASIS ANDROID Reni Veliyanti; Dani Sasmoko
Jurnal Publikasi Ilmu Komputer dan Multimedia Vol 2 No 1 (2023): Januari : Jurnal Publikasi Ilmu Komputer dan Multimedia
Publisher : Sekolah Tinggi Ilmu Ekonomi Trianandra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupikom.v2i1.1041

Abstract

Current technological advances and the challenges faced are increasingly diverse, therefore the use of android technology with the forward chaining method can be done in the disease identification process in laying hens. This is to prevent the spread of the disease by early identification of sick chickens. This system transfers the ability of experts in identifying diseases of laying hens and diagnosing their pain and providing treatment solutions. This system helps farmers at Yuli Farm to increase the productivity of laying hens.
ANALISA DAN DESAIN SISTEM INFORMASI PEMBAYARAN SPP DAN BIAYA SEKOLAH Uus Rusmawan; Imam Mulya
Jurnal Publikasi Ilmu Komputer dan Multimedia Vol 2 No 1 (2023): Januari : Jurnal Publikasi Ilmu Komputer dan Multimedia
Publisher : Sekolah Tinggi Ilmu Ekonomi Trianandra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupikom.v2i1.1096

Abstract

Currently private schools are starting to emerge in various places with various levels of education ranging from PAUD, Kindergarten, Elementary School, Middle School, MTs, High School, Vocational School and even tertiary institutions. An educational institution definitely needs a data processing system for tuition payments and other costs such as building fees, LKS, Eskul, Student Council and the like for the continuity of the institution's operations. The problems that most often arise in this case are reports of payments that have been paid and arrears grouped based on certain criteria. The report is very important as a basis for decision making for school management to improve service and quality of education. The Mandalalahayu foundation is an institution engaged in the field of education starting from the early childhood or kindergarten, elementary, MI, junior high, MTs, high school and vocational school levels. The management of school administration fee payments is quite complicated because there are several levels of education. It is on this basis that this research needs to be carried out. The method used is Rapid Application Development (RAD), an application made with desktop programming using VB.Net and Sqlserver. Application testing using blackbox. The results of this study can be used for all levels of education from kindergarten to tertiary institutions and even for all types of school or campus fee payments in general.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS MULTIMEDIA INTERAKTIF PADA MATA PELAJARAN IPA KELAS VII DI MTs NEGERI 2 PONTIANAK Herlina Herlina; Ernawati Ernawati; Lydia Sintiani; Roby Afriyanto; Helmina Aprida
Jurnal Publikasi Ilmu Komputer dan Multimedia Vol 2 No 1 (2023): Januari : Jurnal Publikasi Ilmu Komputer dan Multimedia
Publisher : Sekolah Tinggi Ilmu Ekonomi Trianandra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupikom.v2i1.1106

Abstract

This study aims to find out: (1) Development of Interactive Multimedia-Based Learning Media in Science Subjects Science object material and its teaching for Class VII MTs Negeri 2 Pontianak, (2) Feasibility of Interactive Multimedia-Based Learning Media Products in Science Subjects Science object material and its understanding Class VII of MTs Negeri 2 Pontianak, (3) Student Responses to Interactive Multimedia-Based Learning Media in Science Subjects Science object material and its memorandum for Class VII MTs Negeri 2 Pontianak. The method used in this research is R&D (Research and Development) research using the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The data analysis technique used is qualitative and quantitative data analysis. The data collection tools are questionnaires, documentation, and interviews. The subjects in the study consisted of media expert respondents, material experts, small-scale and large-scale trial respondents. The small-scale trial consisted of 10 students and the large-scale trial consisted of 35 students. The results of the media expert test obtained 92.5% in the "Very Eligible" category. The material expert test obtained 95% in the "Very Eligible" category. The results of small-scale trials obtained 87.6% in the "Very Good" category. And the results of large-scale trials obtained 89.6% in the "Very Good" category.
PENGEMBAGAN BAHAN AJAR PENGANTAR TEKNOLOGI INFORMASI BERBASIS ANDROID Wandi Sujatmiko; Nurbiah Nurbiah; Rofianto Rofianto; Pratama Muhridan
Jurnal Publikasi Ilmu Komputer dan Multimedia Vol 2 No 2 (2023): Mei : Jurnal Publikasi Ilmu Komputer dan Multimedia
Publisher : Sekolah Tinggi Ilmu Ekonomi Trianandra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupikom.v2i2.1449

Abstract

Pendidikan merupakan upaya nyata untuk memfasilitasi individu lain dalam mencapai kemandirian serta kematangan mentalnya sehingga dapat survive di dalam kompetisi kehidupannya. [1]. Dalam aktifitas pendidikan, peserta didik merupakan sasaran (objek) dan sekaligus sebagai subjek pendidikan. [2], Dalam perspektif Tilaar, pendidikan multikultural berawal dari berkembangnya gagasan tentang “interkulturalisme” seusai perang dunia II. Seiring dengan kemajuan perkembangan Informasi Tekhnologi, globalisasi pun menjadi semakin pesat. [3], tujuan khusus menerapkan penggunaan aplikasi yang berhubungan dengan teori konsep mata kuliah yang diberikan pada mahasiswa [4], sesuai mata kuliah yang ada hubungannya dengan penelitian ini [5]. dapat meningkatkan pengetahuan dan keterampilan Mahasiswa/i, dalam meningkatkan pengetahuan dibidang Teknologi Informasi. Mempromosikan program studi teknologi informasi yang ada di Politeknik Aisyiyah Pontianak.
Rancang Bangun Sistem E-Voting untuk Optimalisasi Pemilihan Ketua BEM Berbasis Web menggunakan Metode Prototype Ircham Ali; Handy Fernandy
Jurnal Publikasi Ilmu Komputer dan Multimedia Vol 2 No 2 (2023): Mei : Jurnal Publikasi Ilmu Komputer dan Multimedia
Publisher : Sekolah Tinggi Ilmu Ekonomi Trianandra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupikom.v2i2.1467

Abstract

Penggunaan internet yang terus meningkat dan aktivitas organisasi kemahasiswaan yang ingin berjalan secara cepat merupakan tantangan dalam proses pemilihan (voting) yang seringkali lambat dan keterbatasan dalam pemanfaatan alat. Sebagai solusi, sistem e-voting digunakan untuk mengoptimalkan distribusi informasi secara digital, memberikan akses yang terbuka dengan keamanan yang terjamin, dan mempercepat proses perhitungan secara real-time. Komisi Pemilihan Umum Mahasiswa (KPU-M) Universitas Nahdlatul Ulama Indonesia sepakat untuk menerapkan sistem e-voting berbasis web framework. Metode Prototype digunakan dalam perancangan dan pengembangan sistem, sehingga memungkinkan interaksi yang sejalan antara pengembang web dan stakeholder, serta memastikan pengembangan sistem dilakukan secara terstruktur. Pengujian dilakukan pada modul yang memberikan hak suara atau proses voting, dan hasilnya menunjukkan bahwa sistem berjalan sesuai dengan spesifikasi dan fungsionalitas yang diinginkan. Bahasa pemrograman yang digunakan adalah PHP dengan framework CodeIgniter, DBMS MySQL, perancangan sistem menggunakan UML, dan pengujian sistem menggunakan blackbox testing. Jumlah pemilih tetap sebanyak 565 orang, dimana 459 orang memberikan hak suara, dan 106 orang tidak memberikan hak suara. Pasangan calon (paslon) dengan nomor urut 3 memenangkan pemilihan dengan perolehan suara sebesar 53.81% dari total suara yang diperoleh.
Perancangan Media Pembelajaran Interaktif Mata Pelajaran Tematik Bahasa Indonesia Untuk Siswa Kelas 1 Studi Kasus di SDN Leyangan Daniel Rudjiono; Andik Prakasa Hadi; Ahmad Zainudin; Ester Dian Santos
Jurnal Publikasi Ilmu Komputer dan Multimedia Vol 2 No 2 (2023): Mei : Jurnal Publikasi Ilmu Komputer dan Multimedia
Publisher : Sekolah Tinggi Ilmu Ekonomi Trianandra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupikom.v2i2.1668

Abstract

This Study aims to design interactive learning media in indonesian subjects, especially theme 2 sub-theme 4 lesson 5. Based on the identified students, that there are still students who are still not able to read and write fluently. This is due to factors from within the students themeselves such as the willingness and ability of the child. This type of research is a research and development research and development (R&D) method. This study uses six stages: (1) Potential and problems, (2) gathering information, (3) product design, (4) design validation, (5) design revision, (6) product trial, (7) product revision. Validation was carried out by media experts (lecturers) and material experts (teachers). The subjects of the research trial consisted of grade 1 students at SDN Leyangan. The trial was conducted by 5 students. Data collected by interviews, documentation, and questionnaires (questionnaires). The data are the results of an assessment of product quality and suggestions for revising the product, which are then analyzed descriptively. The results showed that interactive learning media for Indonesian thematic subjects as a media tool designed to be suitable for use in learning theme 2 sub-theme 4 lesson 5 class 1 SDN Leyangan. This is shown by (1) the assessment of the media expert (lecturer) included in the very good criteria with a score of 37, (2) the assessment of the material expert (teacher) included in the very good criteria with a score of 36, and (3) in the trial use included in the very good criteria with a score of 36.