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Articles 1,082 Documents
EFEKTIVITAS  PEMBELAJARAN  LOMPAT  JAUH  GAYA JONGKOK DENGAN MEDIA GAMBAR UNTUK KELAS V (STUDI PADA SISWA KELAS V SDN PADENGANPLOSO I PUCUK LAMONGAN) PRIYANTO, BUDI
Jurnal Pendidikan Olahraga dan Kesehatan Vol 1, No 1 (2013): Volume 1 Nomor 1 Tahun 2013
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Abstract In the implementation of physical education in schools of learning in general is still very dominant role of the teacher so that students only receive a lesson and they can not learn in accordance with its development stage. Therefore it needs to be given a more varied learning models such as, providing learning with media images so that students are expected to play an active role in any learning process. In the process of learning a teacher can use the media as a means to convey information or materials so that materials may be accepted or absorbed by the students. Messenger (media) interact with students through their senses. Students are stimulated by the media was to use his senses to receive information. Sometimes students are required to use a combination of multiple senses in order to receive the message in full. The purpose of this study was to determine: (1) increase the learning effectiveness of the long jump with a squat-style media images, (2) large increase in the effectiveness of learning long jump squat style with media images. Objectives of this study is a class V student of SDN Padenganploso I Pucuk Lamongan and number of samples taken by 18 students. The method in this analysis using statistical methods and quantitative comparative desikriptif. Conclusions are as follows: (1) There is a long jump to increase the effectiveness of learning style squat with media images. Thoroughness of student learning outcomes during the 4 meetings has increased, with an average increase of 6.1%. (2) Long jump squat-style learning with media images provide improved performance was the long jump squat style of students at 12.50%. T test analysis results obtained: the tcount 5.00> 2.11 Ttable value. Keywords: Media image, Effectiveness learning, Long jump
PENERAPAN MODEL PEMBELAJARAN PENJAS INOVATIF (IU-07-1) MENGGUNAKAN METODE PROGRESS CARDS DALAM PEMBELAJARAN PENJAS MATERI MELEMPAR KE SASARAN (STUDI PADA SISWA KELAS 2 SDN KARANGJATI I DAN SDN CUKURGULING 3, KECAMATAN LUMBANG, KABUPATEN PASURUAN, TAHUN PELAJARAN 2011/2012) SURAHMAN, AFFAN
Jurnal Pendidikan Olahraga dan Kesehatan Vol 1, No 1 (2013): Volume 1 Nomor 1 Tahun 2013
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Abstract The aim of this research is to know the improve of result of the study, interest, motivation, cooperation, and also improve the quality of teacher and student during learning process between experiment class and control class after they held the innovation learning of physical education using progress cards method in target throwing material. The population which is used in this research is the student of grades II in elementary public school of Karangjati I as experiment class, consists of 29 students and the student in elementary public school of Cukurguling 3 as control class, consists of 21 students. The technique of data population which is used in this research is using result of study scoresheet, FCE quetionniare, observation class, and target throwing test.    Based on the result of the data analysis of this research, it can be concluded that there is different in result of target throwing study between experiment class and control class after using progress cards method on innovation learning model of physical education (IU-07-1). This can be finded from different of procent increase at the result of pretest and posttest target throwing. Procently, the result of procent increase of target throwing for experiment class 28.57 % in amount. While, on control class 0.00 % in amount. Keywords: learning model, innovation of physical education (IU-07-1), learning method, progress cards, study result, target throwing.  
EFEKTIVITAS PEMBELAJARAN PASSING BAWAH BOLAVOLI UNTUK KELAS X DENGAN PENGGUNAAN MEDIA AUDIO VISUAL YULIAS P, IDIN
Jurnal Pendidikan Olahraga dan Kesehatan Vol 1, No 1 (2013): Volume 1 Nomor 1 Tahun 2013
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Abstract The purpose of this study was to determine the effectiveness of learning passing volleyball for class X with the use of audio-visual media. This type of research is experimental research. The instruments will be used: 1) students' opinions FCE, 2) observations (observation), 3) assessment of mastery of learning outcomes, 4) passing the test with a wall volley volleyball. Based on the results obtained penjaskes learning effectiveness by using audio-visual media in the opinion of FCE students, showed good category. (2) the effectiveness of learning penjaskes using audiovisual media based on the observation (observation) of teachers and students, showed good category. (3) the effectiveness of learning penjaskes using audiovisual media based assessment of student mastery of learning outcomes include: aspects of psychomotor, cognitive and affective outcomes showed good category. (4) the effectiveness of learning by penjaskes wall volley test can be said that: passing the volleyball learning using audio-visual media to give a positive increase in students by 3.78 or 19.53%. Different test results mean for paired samples showed that tcount 4.311> 2.042 ttable value. Then it can be concluded that there are significant differences between the volleyball passing skills of students before and after the application of learning by using audio-visual media. Keywords: effectiveness, audiovisual media, passing under volleyball  
PENGARUH MENTAL IMAGERY TERHADAP KEMAMPUAN SISWA DALAM PENGUASAAN TEKNIK DASAR DRIBBLE BOLA BASKET DALAM PEMBELAJARAN PENDIDIKAN JASMANI OLAHRAGA DAN KESEHATAN LUKMAN ARIF, PRADANA
Jurnal Pendidikan Olahraga dan Kesehatan Vol 1, No 1 (2013): Volume 1 Nomor 1 Tahun 2013
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Abstract . In the physical education learning, the must important that connected with the consist of learning process effectively  are the ability of teacher to combine various learning situation into learning activity, the combining of those learning condition in a form of learning method. . In this matter the researcher have alternative with giving the practice of mental  imagery to students. Mental imagery is an ability of people to build a motion image or a skill in the mental or mind. Researcher want to knowing the effect of mental  imagery to student ability in mastering basket ball dribble basic technique in the physical education and health. This research is a quasi experimental research, the data analysis with using normality test, homogeneities test  and t test. Population in this research are the whole seventh grade student of SMP Negeri 1 Ngunut Tulungagung lesson year 2009/2010 with amount of 347 that divided to eight class. Sample intake with using cluster sample namely class of VII B as experiment group with amount  of 39 student, and class VII C as a control group with amount of 40 student. From this research can be conclude that the utilization of mental imagery practice have a significant effect to the ability of student in mastering the basic technique of basket ball dribble, it can be seen from the average pretest result  34.30 and post test average 21.28 and the difference of pretest average with posttest average are 13.02 that mean there is an improvement of the ability of dribble as big as 37.97%  in the experiment group. From the t test result get signification score is 0.990 this score is bigger than alpha (α= 0.05) with the result that the hypothesis can be accept. Keywords: mental imagery, mastering basket ball dribble 
PENERAPAN ELECTRONIC LEARNING MELALUI MEDIA AUDIO VISUAL TERHADAP HASIL SHOOTING THREE POINT DALAM OLAHRAGA BOLABASKET ( STUDI PADA SISWA KELAS XI IPA 2 SMA NEGERI 2 KOTA MOJOKERTO ) YUDHA ADYRAMA, AKHMAD
Jurnal Pendidikan Olahraga dan Kesehatan Vol 1, No 1 (2013): Volume 1 Nomor 1 Tahun 2013
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Abstract Basketball learning is one of basic competence which is included in sport learning at school, therefor at will be able to increase the student’s quality in the basketball learning is needed the varieties and interested learning models to encourage the students feel happy and pleasure, so their capability in basketball will increase. One of the basic technic form in basketball is shooting three point. The goal of this research is to know the increasing of the students capability in giving this material about shooting three point in basketball study to the students of XI science 2 SMAN 2 Mojokerto by applying electronic learning with Audio Visual Media. This research use Randomized Control Group Pretest-Posttest Design because this design is merely perfect. In this case using 3 components ; control group, action and subject which is placed Randomly. Pretest-Posttest given to make sure the effectively of the action. The Result of this Research shows that the applying of electronic learning by using of audio Visual give the positive increasing Rate to the experiment group 5 points and 3 points for control group. Keywords: basketball, Audio Visual, shooting three point.  
SURVEY KEMAMPUAN MOTORIK SISWA SEKOLAH DASAR MUHAMMADIYAH KELAS IV SE-KECAMATAN TAMAN SIDOARJO TAHUN AJARAN 2012 – 2013 CAHYO WICAKSONO, DIDIK
Jurnal Pendidikan Olahraga dan Kesehatan Vol 1, No 1 (2013): Volume 1 Nomor 1 Tahun 2013
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Abstract Abstract. Motor skills (motor ability) plays an important role in every activity. With motor skills a person can do all the activities well. Children of primary school age is the forerunner of next generation backup and is a human resources. Physical education in primary schools has meant the role and function of a vital and strategic role in the effort to create a healthy and dynamic society. In this case, that is: make the motion as an educational tool, and make the motion as a means of fostering and developing the potential of learners. The purpose of this study is to reveal the motor skills boys and girls fourth grade Muhammadiyah District Park. Objectives of this study were fourth grade students Muhammadiyah Sidoarjo district park with a total number of 126 as many as 119 boys and girls students. The method in this analysis using statistical methods desikriptif quantitative data collection techniques while doing tests that include: 30 m running speed, agility, hand-eye coordination, and balance.Based on these results it can be concluded: (1) motor Ability sons fourth grade students Muhammadiyah Sidoarjo Park District can be categorized as being with an average score of 200, with the classification criteria of motor abilities of students, namely: excellent category 7.14%, category of either 26.98%, 38.10% medium category, less kateori 15.87%, and 11.90% very unfavorable category. (2) Motor ability fourth grade student daughter Muhammadiyah Sidoarjo Park District can be categorized as being with an average score of 200. Percentage of classification criteria that students motor skills: excellent category 5:04%, 24.37% good category, the category was 39.50%, 24.37% less category, and the category average of 6.72% is less so. Keywords: motor skills, Students, Elementary School.
MINAT SISWA DALAM  MENGIKUTI EKSTRAKURIKULER FUTSAL STUDI PADA SISWA PESERTA EKSTRAKURIKULER FUTSAL DI SMP NEGERI 2 BUDURAN ANGGARDI PERBOWO, DIAS
Jurnal Pendidikan Olahraga dan Kesehatan Vol 1, No 1 (2013): Volume 1 Nomor 1 Tahun 2013
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Abstract The improved achievement in futsal extracurricular activities in SMP Negeri 2 Buduran attract students to participate in this activity. Interest is a preferred taste and sense of attachment to a thing or activity, without any thorough. Interest is essentially the acceptance of a relationship between ourself with something outside.  The stronger the relationship, the greater the interest. An interest can be expressed through a statement that indicates that students prefer a thing to anything else, it can also be manifested through participation in an activity. Students who have an interest in certain subjects tend to give greater attention to the subject. This study aims to determine the amount of students’ interest to participate the futsal extracurricular activities in SMP Negeri 2 Buduran. Objectives of this study is the students who participate in futsal extracurricular activities in SMP Negeri 2 Buduran that amounted 30 students. The type of this research is non-experimental descriptive research with quantitative approach. The instrument of this study is interest questionnare. Conclusion: the level of students’ interest in participating the futsal extracurricular can be said to be very high with the percentage of 82.6%. The factors driving the emergence of the students’ interest in participating the futsal extracurricular is: feeling of good factor with the highest percentage value that is equal to 90.4%, then each sequence is followed by the goal factor for 85.9%, the desire factor for 83,3%, and the reason factor for 77.8% Keywords:   Interest, Student, Extracurricular, Futsal  
PERBANDINGAN HASIL BELAJAR SHOOTING BOLABASKET MELALUI PEMBELAJARAN INKUIRI DAN PENGAJARAN BERDASARKAN MASALAH (STUDI PADA SISWA KELAS VIII SMP NEGERI 1 LENTENG SUMENEP) NURDIANSYAH, ZIDQI
Jurnal Pendidikan Olahraga dan Kesehatan Vol 1, No 1 (2013): Volume 1 Nomor 1 Tahun 2013
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Abstract Study in playing basketball is one of sport branches which is included in the curriculum education in the school. So that, in order to make students attracted to study basketball playing is needed many kinds of model learning`s and attractive for students to make them fun and happy so students interest to study basketball playing especially to increase a mastery of Under Basket Shoot technique. Some teaching models in physical education that can be applied is Inquiry Learning and Teaching Based On Problems Model. Every learning model has advantages and weakness which can influence learning process and result of study. Because of it a teacher must be able to have a mastery of materials and choose learning model based on the students characteristic, so learning process can be more effective and can increase the result of study well. The objectives study of this research are : (1) the differences of the result of study Under Basket Shoot for basketball by inquiry learning and teaching based on problems. (2) the big differences of the result of study Under Basket Shoot for basketball by inquiry learning and teaching based on problems. The subject of study in this research is eighth grade of SMP Negeri 1 Lenteng Sumenep. They are 58 (fifty eighth) students who divided into two groups. The first group is 29 students and second group is 29 students. The method that is used to analyzed the data is statistic descriptive quantitative and comparative method. The conclusion of this research is : (1) there is significant difference between the result of study Under Basket Shoot when students study basketball by inquiry learning and teaching based on problems. The result of difference average test for every group shows that value tcount  3,349 > ttable 2,0. (2) inquiry learning model in fact can increase the result of study under basket shoot for students basketball it is 56,1 % while teaching based on problems can increase the result study under basket shoot for basketball 46,3%. In other words, it can be said that inquiry learning model can increase the result of study under basket shoot for basketball better than teaching based on problems. Keywords: Learning, Inquiry, Based on Problems, Under Basket Shoot, Basketball.
PEMANFAATAN MEDIA COMPUTER ASSISTED INSTRUCTIONAL (CAI) MODEL DRILLS PADA MATERI AJAR TRAVELLING VIOLATION PERMAINAN BOLA BASKET WIDYA FATHIR, LUCY
Jurnal Pendidikan Olahraga dan Kesehatan Vol 1, No 1 (2013): Volume 1 Nomor 1 Tahun 2013
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Abstract Physical education is a process of systematic interaction between the student with the school environment through physical development effectively and efficiently towards the formation of a whole human being. Simple in the sense of teacher is one who facilitates control of the science of learning to the learners. In the field of education, the holder of the key power in the development of children’s creativity is the teacher. Learning media is one of components of the learning that has animportant in teaching and learning activities. The media as a means of communication in order to further streamline the process of teaching and learning. With the learning media, expected the quality of education will be progressively increased with the use of computer-basedmedia and one of them was CAI (Computer Assisted Instructional). This type of research is quasi experiment with quantitive descriptive approach to research design, one group pretest-posttest desidn. The population in this research is students of the eight graders in Junior High School 1 Magetan. Sampling by using cluster random sampling: sampling is not the individual but the group. The results of this research are as follows: 1) The benefits of media computer assisted instructional (CAI) model drills to the study of game rules travelling violation helped was. Evident from the results of the calculation of average difference test to sample a showed that the value of thitung > ttabel (14,639 > 2,045), then it can be concluded that there is a significant influence of media utilization of CAI. The benefits of the media is evident from the increase in calculation results with results of 66,17%. Keywords: Media Computer Assisted Instructional (CAI), model drills,  travelling violation, and basketball.
PERBANDINGAN METODE PEMBELAJARAN WHOLE PRACTICE DAN PART PRACTICE TERHADAP HASIL BELAJAR DRIBBLING BOLABASKET (STUDI PADA SISWA KELAS VII SMPN 1 JOGOROTO JOMBANG) BAQIYUDIN, GALANG
Jurnal Pendidikan Olahraga dan Kesehatan Vol 1, No 1 (2013): Volume 1 Nomor 1 Tahun 2013
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Abstract Dribble is one way to take the ball and can also help move the ball on the ground and away from the guard. If the game of basketball can not dribling then the game would be delayed even less likely to run. Many learning methods are used in order to improve students' ability in mastering the basic motion dribble. But in reality many students who have not been able to master these basic movements with the methods used by educators. From the research that has been established, it will be made a discussion of the results of the analysis of the research. The discussion here discuss the decomposition results of research on the implementation of this whole method of practice and part practice. Based on the results if the data from the study explained that both methods are applied to an impact on students, but part practice method gives better impact in the amount of 22.63% compared to the whole prctice the influence of only 12.86%. Keywords: Basic Dribble Movement, part practice method, method of whole practice, learning outcomes.

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