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ThufuLA: Jurnal Inovasi Pendidikan Guru Raudhatul Athfal
ISSN : 23550163     EISSN : 25023845     DOI : 10.21043/thufula
Core Subject :
Arjuna Subject : -
Articles 420 Documents
Alat Permainan Edukatif dalam Menanamkan Nilai Agama dan Moral Anak Usia Dini Ahmad Aly Syukron Aziz Al Mubarok
ThufuLA: Jurnal Inovasi Pendidikan Guru Raudhatul Athfal Vol 9, No 1 (2021): ThufuLA: Jurnal Inovasi Pendidikan Guru Raudhatul Athfal
Publisher : PIAUD IAIN Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/thufula.v9i1.10103

Abstract

EDUCATIONAL PLAY TOOLS IN INSTILLING RELIGIOUS AND MORAL VALUES IN EARLY CHILDHOOD. This research was conducted to provide support for improving educational game tools in instilling religious and moral values. This research method uses Classroom Action Research (CAR) which aims to instill religious and moral values at the early childhood level. This research was conducted at an early childhood education institution, namely RA. Al Musthofa Bangsal. The results of the research through observation from cycles I and II experienced classical learning completeness, namely in the first cycle of meeting 1 the average score of children was 52 completeness 25%. Meeting 2 the average score of the child was 61 completeness 42%. Meeting 3 the mean score of children is 63 completeness 50%. cycle II meeting 1 the average value of the child 67 completeness 58%. Meeting 2 the mean score of children 75 completeness 75%. While meeting 3 the average score of children is 88 completeness 91% means very well developed.
Implementasi Layanan Kesehatan, Gizi, dan Perawatan dalam Menanamkan Disiplin Hidup Sehat Khairunnisa Ulfadhilah; Eti Nurhayati; Maulidya Ulfah
ThufuLA: Jurnal Inovasi Pendidikan Guru Raudhatul Athfal Vol 9, No 1 (2021): ThufuLA: Jurnal Inovasi Pendidikan Guru Raudhatul Athfal
Publisher : PIAUD IAIN Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/thufula.v9i1.10288

Abstract

Early childhood health services, have routine activities of washing hands, maintaining personal health and protecting the environment. Nutritional services have routine activities, namely the provision of balanced nutritional meals in schools. Care services have first aid management and control the child's physical condition (body temperature and injuries). However, in reality there is no balance between school and home, while schools implement health, nutrition and care services. This research was conducted to familiarize yourself with health, nutrition and care services at An-Nur Cirebon PAUD; early childhood healthy life discipline; and the results of instilling the discipline of healthy life in early childhood. This research uses qualitative descriptive research, this research was chosen because it wanted to reveal more detail and clearly about health services, nutrition, care in instilling the discipline of a healthy life at PAUD An-Nur Cirebon. This research data collection technique is divided into 3 parts, namely observation, interviews, and documentation. The data analysis technique of this research is divided into 2, namely data reduction and triangulation.    Keywords: Health Services, Nutrition, Nursing, and Healthy Living Disciplines.
Penggunaan Media Busy Book Terhadap Kognitif Pengenalan Kemampuan Berhitung pada Anak Usia Dini Rifka Toyba Humaida; Muhammad Zainal Abidin
ThufuLA: Jurnal Inovasi Pendidikan Guru Raudhatul Athfal Vol 9, No 1 (2021): ThufuLA: Jurnal Inovasi Pendidikan Guru Raudhatul Athfal
Publisher : PIAUD IAIN Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/thufula.v9i1.10293

Abstract

Kemampuan kognitif adalah kemampuan yang lebih menekankan pada kemampuan intelektual manusia. Perkembangan kognitif anak usia dini dalam mengenaliKonsep bilangan yaitu: 1) menghitung dan memanggil urutan 1-10. 2) menghitung 1-10 dengan menunjukkan objek. 3) menunjukkan urutan angka 1-10 dengan objek. 4)hubungkan atau pasangkan simbol angka 1-10 dengan objek. 5) menunjukkan dua set yang sama, tidak sama, lebih banyak, dan lebih sedikit. Media pembelajaran buku sibuk adalah buku yang terbuat dari kain dan berisi aktivitas permainan sederhana yang dirancang secara kreatif sebagai alat peraga. Penelitian ini bertujuan untuk meningkatkan kemampuan kognitif anak dalam mengenal konsep di TK Thoyyibah kemampuan anak dalam berhitung menggingat kemampuan anak di TK Thoyyiban belum berkembang sesuai STTPA (Setandar Tingkat Perkembangan Anak).  penelitian deskriptif kualitatif dengan subjek penelitian yaitu: Sekelompok  anak di Tk Thoyyibah. Teknik pengumpulan data yang peneliti gunakan adalah observasi, wawancara, dan dokumentasi. Hasil penelitian dalam meningkatkan kemampuan mengenali kognitif. Konsep bilangan melalui media pembelajaran buku sibuk menunjukkan bahwa ada peningkatan kemampuan kognitif anak usia dini dalam mengenal konsep angka di TK Thoyyibah  setelah belajar mengenal konsep bilangan mengunakan media busy book untuk media pembelajaran.  
Pengembangan Website Penilaian Kinerja Guru Pendidikan Anak Usia Dini Isnaini Kusuma Wardani; Bambang Ismanto; Bambang Suteng Sulasmono
ThufuLA: Jurnal Inovasi Pendidikan Guru Raudhatul Athfal Vol 9, No 1 (2021): ThufuLA: Jurnal Inovasi Pendidikan Guru Raudhatul Athfal
Publisher : PIAUD IAIN Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/thufula.v9i1.10329

Abstract

Penerapan website dalam penilaian kinerja guru dilakukan untuk meningkatkan obyektivitas, validitas, realibilitas, efisiensi dan efektivitas manajemen sumber daya manusia. Tujuan dari penelitian ini adalah menyusun  aplikasi website penilaian kinerja guru Pendidikan Anak Usia Dini di PAUD IGABA (Ikatan Guru Aisyiyah Bustanul Athfal) Salatiga. Penelitian ini menggunakan metode pengembangan Research and Development dengan model penelitian pengembangan Sugiyono, meliputi tujuh langkah penelitian, yaitu potensi dan masalah, pengumpulan data, desain produk, validasi desain, revisi desain, uji coba produk, revisi produk. Sebagai model pengembangan produk menggunakan System Development Life Cycle Waterfall Model. Metode pengumpulan data menggunakan wawancara, studi dokumen, dan kuesioner. Teknis analisis data menggunakan analisis deskriptif kualitatif, dan validasi data menggunakan triangulasi data.  Hasil dari penelitian ini adalah berupa aplikasi PKG PAUD berbasis website dimana berdasarkan hasil validasi ahli, aplikasi PKG PAUD berbasis website ini layak digunakan. Sedangkan kuesioner hasil uji coba produk di lapangan oleh lima orang kepala sekolah PAUD IGABA, produk mendapatkan skor 4,6 yang berari bahwa produk tersebut sangat baik dan bermanfaat serta meningkatkat efektifitas kinerja kepala sekolah dalam pelaksanaan PKG.  
Pengaruh Metode Total Physical Response pada Perkembangan Kosakata Bahasa Inggris Anak Usia Dini Nadiya Ulya; Ichsan Ichsan
ThufuLA: Jurnal Inovasi Pendidikan Guru Raudhatul Athfal Vol 9, No 2 (2021): ThufuLA: Jurnal Inovasi Pendidikan Guru Raudhatul Athfal
Publisher : PIAUD IAIN Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/thufula.v9i2.11002

Abstract

Since English has become an international language, more people are learning English in Indonesia and even English is taught from an early age. This is supported by the fact that many children learn foreign languages when they are very young. There are more tutoring places for the introduction of English to children, not only from schools. Therefore, the introduction of English to children varies, one of which is using the Total Physical Response (TPR) method. This study aims to determine whether there is an influence between the development of children’s vocabulary with the TPR method using the pre-experiment research method (one group pretest-posttest). The results of the assessment will be tested by conducting a t-test through SPSS-20. Based on the results of the study, there is an influence between the TPR method on the development of children’s English vocabulary, it can be seen from Ho is rejected and Ha is accepted, which means that there is an influence between the TPR method on the development of children’s English vocabulary, with the values of Sig. (2-tailed is 0.000 < 0.05, with a pretes percentage result of 18.5% while the postes percentage score is 27.5%.
Pengaruh Permainan Ultaco terhadap Kemampuan Mengenal Protokol Kesehatan COVID-19 Anak RA Rendy Setyowahyudi; M Fadlillah; Ida Yeni Rahmawati; Uki Suhendar
ThufuLA: Jurnal Inovasi Pendidikan Guru Raudhatul Athfal Vol 9, No 2 (2021): ThufuLA: Jurnal Inovasi Pendidikan Guru Raudhatul Athfal
Publisher : PIAUD IAIN Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/thufula.v9i2.11190

Abstract

This research aimed to know whether there was an effect of ultaco games on Group B children in understanding the covid-19 health protocol at RA Aisyiyah in Siman district Ponorogo regency. Due to the spread of the covid-19 outbreak, which infects early childhood, introducing the health protocol to prevent the infection of the virus is needed. One of the attempts is by using ultaco games or snake-ladder games. This research used a quasi-experimental method with a non-equivalent control group design. The sample was selected by using a simple random sampling. The data were analyzed using t-test, specifically a paired t-test and an independent sample t-test. Before analyzing the data, normality and homogeneity tests were carried out. The results obtained from this study are that there is an influence of the Ultaco game as a new educational game tool for early childhood on the ability to recognize the Covid-19 health protocol in group B children as indicated by the sig 2 tailed value obtained, which is 0.000 less than 0.05.
Pengembangan Media Mini Shadow Puppet dengan Metode Story Telling untuk Mengembangkan Prososial Anak di TK Erik Erik; Mela Sari Dewi
ThufuLA: Jurnal Inovasi Pendidikan Guru Raudhatul Athfal Vol 9, No 2 (2021): ThufuLA: Jurnal Inovasi Pendidikan Guru Raudhatul Athfal
Publisher : PIAUD IAIN Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/thufula.v9i2.11245

Abstract

Mini Shadow Puppet Media Development With Storytelling Method To Develop Prosocial Children In Linggarjati Kindergarten. Early Childhood Education Teacher Education Study Program (PGPAUD) Muhammadiyah Kuningan College of Teacher Training and Education (STKIP). The purpose of this study was to determine the increase in the ability of children’s prosocial behavior in group B students at Linggajati Kindergarten through the use of Mini Shadow Puppet learning media. The method used in this study is research & development (RnD) where researchers develop learning media by adopting research steps from Borg and Gall which are simplified into three stages, including: data collection stage, design stage, validation stages trials. The subjects of this study were children of group B of the Linggajati Kindergarten. The results of this study were the Mini Shadow Puppet very suitable to be used as a medium for early childhood learning, because of its attractive design and proportional size is able to focus the child’s attention.
The Effect of Steam Loading Distance Learning on Creative Character and Independence Dina Amalia; Joko Sutarto; Yuli Kurniawati Sugiyo Pranoto
ThufuLA: Jurnal Inovasi Pendidikan Guru Raudhatul Athfal Vol 9, No 2 (2021): ThufuLA: Jurnal Inovasi Pendidikan Guru Raudhatul Athfal
Publisher : PIAUD IAIN Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/thufula.v9i2.11483

Abstract

The purpose of this research is to find out the influence of STEAM-charged distance learning on creative character and independence in several PAUD in Central Java. This research is descriptive quantitative research, with a survey approach. The population and samples in this study were teachers and parents (n=140) in several PAUD in Central Java. Based on data processing and analysis that STEAM loaded distance learning has mostly been implemented in several PAUD in Central Java. Based on the results of the hypothesis test calculation obtained the value of creative character Fvalue of 125,851 and Fvalue independence of 78,082 so that the results obtained that STEAM loaded distance learning affects the creative character and independence, with the hope that the child is more effective and able to solve the problems faced. Obstacles in this study include many parents who do not understand the task of child development and the process of distance learning of children, so this article seeks to explain the importance of strengthening STEAM charged distance learning in children so that the child has an effective learning experience to improve creative character and independence, it can be done by improving cooperation between teachers and parents.
Studi Etnografi Proses Pendidikan Karakter pada Anak Usia Dini melalui Dendang Saluang Isa Hidayati; May Sari Lubis; Zahratul Qalbi
ThufuLA: Jurnal Inovasi Pendidikan Guru Raudhatul Athfal Vol 9, No 2 (2021): ThufuLA: Jurnal Inovasi Pendidikan Guru Raudhatul Athfal
Publisher : PIAUD IAIN Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/thufula.v9i2.11499

Abstract

This study aims to see the process of character education for early childhood through dendang saluang in Nagari Saribu Rumah Gadang, Solok Selatan. This type of research is qualitative with an ethnographic approach. Analysis of the data used is the Spradley model. The research data obtained by observation, documentation and interviews. The results of this study indicate that the process of character education through dendang saluang consists of 3 processes are moral knowing, feelings about morals and moral behavior. Dendang Saluang will be a media character education for early childhood when this process are carried out during the Dendang Saluang activity.
Penerapan Video Animasi Interaktif untuk Mengenalkan Nilai-nilai Keagamaan pada Anak Syifa Ainun Nur Aini; Anayanti Rahmawati; Jumiatmoko Jumiatmoko
ThufuLA: Jurnal Inovasi Pendidikan Guru Raudhatul Athfal Vol 9, No 2 (2021): ThufuLA: Jurnal Inovasi Pendidikan Guru Raudhatul Athfal
Publisher : PIAUD IAIN Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/thufula.v9i2.11893

Abstract

The ability to recognize religious values is important for children aged 4-5 years, because it will greatly affect the development of children at the next level. The ability to recognize religious values will develop well if it is supported by the right media. This study aims to promote interactive animation video learning media to help the ability to recognize religious values of children aged 4-5 years. Interactive animated video is a combination of visual-based media with audio media. This type of research was Research and Development (R&D) from Plomp. The research sample was 30 children aged 4-5 years in Permata Hati Jajar Islamic Kindergarten, Surakarta. Data collection techniques used questionnaires and children’s performance. Data analysis used descriptive quantitative and qualitative descriptive methods. The results of the data analysis showed that 90% of material experts were obtained, media experts were 81%, teachers were 88%, development trials were 89%, implementation was 94%. The overall assessment results was obtained an average score of 88%. The average score that had been obtaining showed that the interactive animated video developed was very suitable to be use as a medium to help introduce religious values in children aged 4-5 years. Based on these results, it can be concluded that the interactive animated videos developed were able to increase the ability to recognize religious values in children aged 4-5 years.

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