cover
Contact Name
kathryn widhiyanti
Contact Email
kathrynwidhiyanti@gmail.com
Phone
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Journal Mail Official
jags@isi.ac.id
Editorial Address
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Location
Kab. bantul,
Daerah istimewa yogyakarta
INDONESIA
Journal of Animation & Games Studies
ISSN : 24605662     EISSN : 2502499X     DOI : -
Journal of Animation & Games Studies (JAGS) merupakan jurnal interdisipliner mengenai perkembangan riset, rekayasa cipta, studi pustaka maupun kajian di bidang animasi dan game yang termasuk dalam ranah seni terapan media rekam.
Arjuna Subject : -
Articles 99 Documents
“Gadis Kecil” Film Animasi 2D Dengan Teknik Digital Drawing Frame By Frame Lila Dahlia; Andri Nur Patrio
Journal of Animation and Games Studies Vol 4, No 2 (2018): Oktober 2018
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/jags.v4i2.2711

Abstract

Tells the story of friendship monsters and a little girl who does not look at the race of living things. All living things can be friendly. An initial work as a work was created as a trial in the manufacture of 2D animated series from preproduction to post-production using a tool in the form of a laptop with intermediate specifications.Created with digital 2D non dialogue techniques, although non dialogue is expected the audience can understand what is being conveyed, this is a challenge in making this animated film. For animating, background assets and effects are all done with digital techniques without reducing the art of traditional techniques because in the end the manufacturing process remains fixed by the process of frame by frame which is not much different from traditional techniques. The creation of a 2D animated film "Little Girl" produces a 2D animation work with a total duration of 5 minutes. Keywords: 2D Animation, Digital Drawing, Little Girl
“Jungle Quest” Edukasi Pengetahuan Umum Lima Binatang Langka Indonesia Dalam Permainan Kartu Hizkia Kurniawijaya Hanz; Samuel Gandang Gunanto; Pandan Pareanom Purwacandra
Journal of Animation and Games Studies Vol 5, No 1 (2019): April 2019
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/jags.v5i1.2801

Abstract

In this era of digital games, card games are quite difficult to find markets, because they have issue, and the production costs are not small. Compared to digital games that only need to be downloaded from the store application and can be played anywhere without spending a lot of money even free.According to the boardgame community data on the boardgame.id website, the number of enthusiastic boardgame players in Indonesia in 2017 is increasing because more and more indie developers are starting to create board games with interesting and creative ideas, which can attract board game enthusiasts to try and playBased on these data, the author plans a card game that can be played by certain people with the education theme of Indonesian rare animal information. Searching for Forests, among others, provides information about the general knowledge of five rare Indonesian animals, while training players’ dexterity.Keywords: Cardgame, Game, Jungle Quest
“Belago” Simulasi Strategi Perang dan Ekonomi Dalam Media Permainan Papan Robertus Adi Oktavian; Samuel Gandang Gunanto
Journal of Animation and Games Studies Vol 4, No 2 (2018): Oktober 2018
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/jags.v4i2.2707

Abstract

In this era, people certainly tend to play digital games, whether on computers, consoles or other gadgets. But no doubt that board games or board games remain the choice of games that entertain a number of circles. Board games that still exist today played by people such as Chess, Monopoly, Uno, Ludo, Snake Ladder, and others are examples of the many board games that can still be enjoyed.According to Boardgame community data on the www.boardgame.id website, the number of board game enthusiasts in 2017-208 is increasing because more and more indie developers are starting to create board games with creative ideas, which attract the attention of board game enthusiasts to try and play with his friends. With this in mind, the design and creation of a board game called "Belago" or fighting in Palembang, which can be enjoyed and played by people, carries the theme of economic-based inter-kingdom warfare. Keywords: Boargame, game, belago, ekonomi
Eksplorasi Tana Toraja Dalam Media Game Digital Genre Puzzle Diajeng Fitri Aulia Niza; Samuel Gandang Gunanto; Andri Nur Patrio
Journal of Animation and Games Studies Vol 5, No 1 (2019): April 2019
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/jags.v5i1.2798

Abstract

Lost in Toraja game is an educational game with adventure-puzzle genre. The main character is Orion, who explores Tana  Toraja,  South Celebes, one of local area  in Indonesia. Orion is a character from West Java, and his intention to Tana Toraja is looking for her missing sister when she’s on her trip there.Lost in Toraja has a playtime around 30-45 minutes. The player will become a main character, who enter the game area, and they have to find the way out. Each area has several puzzle that player has to solved. The game was made using digital technique in Unity game engine, and will be build in Android platform and Windows platform.The game’s intention is to spread Tana Toraja culture among Indonesian’s citizen itself, even into foreign country. Game is a pleasing media to have fun and leart at once.Keywords: Game, Adventure-Puzzle, 2D, Education, Tana Toraja
“Llop Mougn” Film Animasi 2D Dengan Teknik Rotoscope Oktivani Anggia Rahmalita; Mahendradewa Suminto
Journal of Animation and Games Studies Vol 4, No 2 (2018): Oktober 2018
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/jags.v4i2.2708

Abstract

Bedwetting habits are things that must have been experienced by everyone, especially young children, and various methods were taken to stop this. The lack of knowledge of some people in the past will be something that believes in myth. The myth of biting the navel by dragonflies is believed to stop the bedwetting habit. This is what then based on personal experience raises the idea of creating animated films because they are interesting and unique. added by using a combination storyline. Unify real events with dreams.The animated short film "Llop Mougn" tells a girl who believes that the myth of a belly button bitten by a dragonfly can stop the bedwetting habit, but when she does, she still wet the bed. The story is presented in the form of an animated 2D short film with an experimental genre, because this animated film has a plot that tends to jump and random plots so that it is not too easy to understand because in this film it does not tell the intent directly.The creation of this work uses the rotoscope process to explore techniques and get the results of a more realistic movement to get a different impression on the film. Keywords: bedwetting, experimental, rotoscope
FILM ANIMASI 2 DIMENSI, “JACK THE CHICKEN!” Ari Bakkas Pratama; Mahendradewa Suminto; Andri Nur Patrio
Journal of Animation and Games Studies Vol 5, No 2 (2019): Oktober 2019
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/jags.v5i2.2994

Abstract

Animated movie “Jack The Chicken” tells story about a chicken named Jack that bored and ungrateful with anything that are given by his master. This animation tells the audiences about being grateful for everything they’ve got. This animation video has three minutes duration with simple character design. This animated movie setting and scenes are largely supported by its background and backsound because it has no dialogues. This movie was made with 2D technique where most of the creation processes were done digitally. These digital processes were done to make the works easier and shorten the duration of the works. Manual work progress also had been done especially on early stages of creation e.g. idea developing and character design.
Indeks Subyek Tegar Andito
Journal of Animation and Games Studies Vol 5, No 2 (2019): Oktober 2019
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

“ROCKET TO ROCKET”: SEBUAH KISAH TENTANG CITA-CITA DAN HARAPAN Yholanda Kunthi Anggriva; Mahendradewa Suminto; Agnes Karina Pritha Atmani
Journal of Animation and Games Studies Vol 5, No 2 (2019): Oktober 2019
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/jags.v5i2.3045

Abstract

Rockets are spacecraft, missiles, or flying vehicles that get a boost through rocket reactions to fluid materials. In this film the rocket represents dreams and hopes. The process of launching a rocket is the process of reaching someone's dream. The process of launching missiles into space is not easy, but that doesn't mean it can't. This film, invites the audience to be sure of hope and dare to fight for it. The creation of this animated film is presented in the form of 2D animation without using any narration or dialogue. As a support for the atmosphere, music is created that can build an atmosphere. Not forget the 12 principles of animation applied in this animated film to strengthen and improve the artistic impression as a support of visualization. The twodimensional animation technique is intentionally used because the visual form of 2D animation has a light but easy to remember impression.
"Sibaaqun" Edukasi Pengenalan Huruf Hijaiyah Melalui Permainan Papan Moch. Tryandi Budiman Sasmita; Samuel Gandang Gunanto; Pandan Pareanom Purwachandra
Journal of Animation and Games Studies Vol 5, No 2 (2019): Oktober 2019
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/jags.v5i2.3033

Abstract

The world of children is identical with a games or playing. Children learn by playing or by playing a game. But as time goes on, many games have more negative effects on children. The creation of works with the title "Sibaaqun Educational Media Introduction to Hijaiyah Letters and Islamic Literature through the Board Game", has the purpose of conveying knowledge of Islam and introducing the Hijaiyah letters to children through board games. The creation of the work of this board game intends to reduce the negative impact that children receive when playing. By making a game by inserting education in it, and also how to make the game run is non-boring. With the creation of this work, children can learn by playing. Children will get Islamic education in a board game.Keywords: board game, Hijaiyah letters, Islamic games, children's games
PENGEMBANGAN GAME 3D “EVERPLANE” DENGAN LEAP MOTION Galang Ihsan Isnanto; Samuel Gandang Gunanto; Agnes Karina Pritha Atmani
Journal of Animation and Games Studies Vol 5, No 2 (2019): Oktober 2019
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/jags.v5i2.2991

Abstract

Motion Leap (Hand Motion tracking) is a term for recording hand movements used as digital models and is an additional device that can be connected to a computer and can then be used to replace both mouse and keyboard functions. In the 3D game "Everplane", Leap Motion is used as a game controller and is the main component of the game. The Everplane game is an endless game / endless runner type game. Endless runner is a game where the player's character continues to move forward through the endless world of games. The Everplane game has the concept of exploring space. The process of making 3D games "Everplane" through various data research is needed to meet the needs of game production through three stages, namely Preproduction (Game Design, Character Design and Layout Design), Production (Modeling, Texturing, Design graphic user interface, Music, Leap Setup Motion, Assembly Animating, Programming, and Problem Solfing) and Postproduction (Deploying, Mastering and Merchandise).Keywords: Leap Motion, Everplane game, manufacturing process

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