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INDONESIA
Elementary School Teacher
ISSN : 25806912     EISSN : 27752968     DOI : https://doi.org/10.15294/est
Core Subject : Education,
Jurnal ilmiah hasil penelitian di bidang ke-SD-an. Jurnal ini menjadi wadah mahasiswa PGSD, guru SD, dosen PGSD, dan pihak lain yang menekuni bidang ke-SD-an. Abstrak ditulis dalam bahasa Indonesia dan bahasa Inggris, isi artikel ditulis dalam bahasa Indonesia atau bahasa Inggris.
Articles 152 Documents
Monopoly Game Of Aksara Jawa As Teaching Tool In Javanese Language Learning Pratiwi, Amalia Dyah; Sumilah, Sumilah
Elementary School Teacher Vol 3, No 1 (2019): Elementari School Teacher
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/est.v3i1.27908

Abstract

This study was aimed at knowing the development, feasibility and effectiveness of a Javanese script-based monopoly game learning medium on Javanese Language subject as a very feasible learning medium and helpful to improve the cognitive learning achievement of the fourth grade students of Islam Al madina Semarang. This study employed to Research and Development (RD) method. The population and samples of this study were the students of class IV C of Islamic Elementary School (SD) Al Madina Semarang chosen by using random sampling. The data collection technique used by the researchers were questionnaire, interview, documentation, observation and test. Meanwhile, the data analysis was done by using the tests of validity, reliability, normality, t-Test, and N-gain. In the expert judgement phase, all experts agreed that the Javanese script-based monopoly game was very feasible to use as a learning medium with some revisions based on their feedbacks. Moreover, the feasibility percentages given by the experts were 98% from media expert, 97.8% from materials experts, and 94.3% from language expert. Further, this Javanese script-based monopoly game learning medium affected on the cognitive learning achievement of students proven by the different average scores of students understanding based on t test as many as 11.666 and average increase (N-gain) of 0.78 with high criterion. In conclusion, the Javanese script-based monopoly game learning medium is effective to be used as a learning medium.
Development of 3dimensional Diorama in The Natural Science Learning Especially Lesson of Ekosistem for Grade V Students Prabowo, Desi Wulandari, Dady Mukti
Elementary School Teacher Vol 2, No 2 (2018): Elementary School Teacher
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/est.v2i2.16807

Abstract

Sains education is the one of lesson that must be given for student  of elementary school, but in fact, Sains education still unoptimally done. Based on datas of observation, interview, and document that be found at Kalibanteng Kidul 02 Semarang State Elementary School is showed information that there is problem with the relevance learning media is still low. So, need to be developed 3 dimension diorama media in sains education. The purpose of this research is to describe the steps of developing 3 dimesion diorama media, to know about validity  of  3  dimension  diorama  media,  and  to  know  about  efectivity  of  3  dimension  diorama  media  in  the learning.  Type  rsearch  is  Research  and  Development  (RD)  with  some  step  are  pra  research,  collecting  data, preparing the media design, product validation, product reparation, small scale test,  big scale test, and the last product.  Research  population  is  all  student  of  grade  V  at  Kalibanteng  Kidul  02  Semarang  State  Elementary School.  Research  sample  is  student  f  grade  V  with  jenuh  sample  technic.  Collecting  datas  technic  are observation,  interview,  test,  angket,  and  documentation.  Analyzing  data  technic  use  analyzing  product  data, analyzing first data/normality test, T test, and N-Gain test. The result of the research shows that 3 dimension diorama media can be used in sains educational learning with the value percentage from media specialist is 94%, content specialist is 97%, media practicy is 97%, and content practicy is 93% with Ttest result is T -assesment (7,396) is bigger than T-table (1,671) and N -Gain test result is 0,7063 with high criteria. This research conclusion is  effectivally  be  used  in  sains  educational  learning  toward  student  learning  result.  Instruction  for  the  next research can use 3 dimension diorama media in other lesson by adapted with component and design is related with the content that be teach.