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TEACHING IN 21ST CENTURY: STUDENTS-TEACHERS’ PERCEPTIONS OF TECHNOLOGY USE IN THE CLASSROOM Fatimah, Asri Siti; Santiana, Santiana
Script Journal: Journal of Linguistic and English Teaching Vol 2, No 2 (2017): October
Publisher : Teacher Training and Education Faculty, Widya Gama Mahakam Samarinda University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (761.22 KB) | DOI: 10.24903/sj.v2i2.132

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The rapid growth of technology encourages teachers especially who teach English as a foreign language to use it while presenting material and giving instruction in the classroom. Technology, as the newest instructional media developed in this globalization era, presents situation which helps the students to have new authentic and meaningful learning experiences engaging their effort and behavior by providing more fun and effective learning atmosphere. In addition, it provides the opportunity for the students to work collaboratively and easily access the information that can supplement their learning experience. Those benefits become the central part of 21st century education which should be optimized in order to create sophisticated learning immersion and maximize the quality of students in the future. In this research, some media techologies are introduced to one hundred student-teachers having Technology Enhanced Language Learning class. Those media, Prezi as online software presentation, Glogster as visual online poster,Edmodo as online networking application, Toondooas online cartoon strip making and Goanimateas animated video creation, are known as web-based instructional media which  can be used by them to teach English as a foreign language. However, questionnaire and interview are used to obtain the data.  It  aims to investigate their perception while preparing their teaching by using those applications.
The Role of The First Language In Second Language Acquisition Santiana, Santiana
Jurnal Bahasa & Pariwisata Oktober 2011
Publisher : STBA Yapari-ABA Bandung

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Abstract

Kontroversi atas peran bahasa pertama dalam pemerolehan bahasa kedua telah dihasilkan dari istilah yang tersamar dan berbagai istilah dari “pencampuran” dan “pemindahan.” Bila berbagai istilah tersebut dijelaskan dan ketika data empiris dikumpulkan, tampaknya ada suatu konvergensi / titik temu mengenai pendapat tentang peran bahasa pertama dalam pemerolehan bahasa kedua.
DIGITAL COMIC: AN INNOVATION OF USING TOONDOO AS MEDIA TECHNOLOGY FOR TEACHING ENGLISH SHORT STORY Asri Siti Fatimah; Santiana Santiana; Yuyus Saputra
English Review: Journal of English Education Vol 7, No 2 (2019)
Publisher : University of Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/erjee.v7i2.1526

Abstract

This study investigates the use of ToonDoo as media technology for teaching English short story. ToonDoo as the newest technology for creating comic or picture story is very beneficial helping teacher to creatively provide innovative strategy providing better classroom environment for the English learners, especially for those studying English short story. As the invented prose narrative shorter than a novel dealing with a few characters, short story can give an important content raising cultural awareness, linguistic awareness, motivation, and is claimed to improve all four skills. Therefore, this study aims at knowing how the implementation of ToonDoo in teaching English short story and finding out the benefits of this tool for teaching performance. To gain the data, reflective journal created by a pre-service teacher who becomes the participant of the study and interview were used to reflect the process of creating Toondoo and the process of teaching English short story using this tool. The findings showed that this tool can be used to promote students’ speaking skill. Toondoo is very helpful to facilitate students’ imagination promoting their speaking ability, producing better learning experience, and creating a good classroom atmosphere.
STUDENTS’ FEEDBACK AS A TOOL FOR REFLECTION: A NARRATIVE INQUIRY OF AN INDONESIAN PRE-SERVICE TEACHER Tresna Widya; Asri Siti Fatimah; Santiana Santiana
TLEMC (Teaching and Learning English in Multicultural Contexts) Vol 4, No 1 (2020): Teaching and Learning English in Multicultural Contexts
Publisher : Siliwangi University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37058/tlemc.v4i1.1775

Abstract

As one of the reflection tools for pre-service teachers, the students’ feedback becomes the basis for improving and developing their teaching skills. This reflection is really valuable so that they can use to evaluate the way they behave in their EFL classroom and to gather information from the students about their perceptions of teacher practice. In this study, the contribution of students’ feedback to the teaching performance of a pre-service teacher when doing teaching practicum was investigated. Using narrative inquiry design, this study focused on examining the experience of one of pre-service teachers during three months teaching practicum. Data were obtained from the diary written by the participant after teaching and getting feedback from six students in one of vocational schools in Tasikmalaya.  Furthermore, the data were analyzed using narrative analysis (Ozyildirim, 2006) in order to find the use and contributions of this reflection tool for her teaching performance. The findings show that students' feedback becomes the valuable tool encouraging the pre-service teacher to frequently reflect and evaluate what she did in the classroom. It helps her to see the progress of her teaching performance from the students’ point of view and also figure out her strengths and weaknesses in teaching. Therefore, she can usually create better teaching performance and provide effective interaction and techniques in the classroom.
Digital Games-Based Learning: An Innovative Language Learning in EFL Classroom by Utilizing Kahoot! Santiana Santiana; Suci Nurzannah Efendi; Ratu Sarah Pujasari; Abdul Gafur Marzuki; Erizar Erizar
Jurnal Pendidikan Humaniora Vol 9, No 4: DECEMBER 2021
Publisher : Pascasarjana UM

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Abstract

Abstract: This study aims to explore students' perceptions of utilizing Kahoot! to learn a language in the EFL classroom. Data were gathered through interviews with six students from one of Tasikmalaya's high schools. In this study, a qualitative design by using a descriptive case study was used, and the data were dissected utilizing thematic analysis (Braun & Clarke, 2006). The findings re vealed that students' perceptions of utilizing Kahoot in the classroom were positive, towards students agreeing that the utilization of Kahoot in the classroom encouraged them to learn in a fun way rather than by sticking to the books. In addition, Kahoot could be a beneficial and remarkable tool that permitted the student to make classroom situations to be more interesting or to motivate and encourage students’ learning, it is also a platform relating to competition style in learning helped the students in sharpening their brain, improving their response time, and enabling them to learn topics that were difficult to understand. As a result, Digital Games-Based Learning by using Kahoot! is one of the innovations in learning a language in the EFL Classroom..Keywords: digital game-based learning, EFL classroom, kahoot Abstrak: Penelitian ini bertujuan untuk menggali persepsi siswa tentang pemanfaatan Kahoot! untuk belajar bahasa di kelas EFL. Data dikumpulkan melalui wawancara dengan enam siswa dari salah satu SMA Tasikmalaya. Dalam penelitian ini menggunakan desain kualitatif dengan menggunakan studi kasus deskriptif, dan data dibedah menggunakan analisis tematik (Braun & Clarke, 2006). Hasil penelitian mengungkapkan bahwa persepsi siswa tentang penggunaan Kahoot di kelas adalah positif, terhadap siswa yang setuju bahwa penggunaan Kahoot di kelas mendorong mereka untuk belajar dengan cara yang menyenangkan daripada terpaku pada buku. Selain itu, Kahoot bisa menjadi alat yang bermanfaat dan luar biasa yang memungkinkan siswa untuk membuat situasi kelas menjadi lebih menarik atau untuk memotivasi dan mendorong belajar siswa, juga merupakan platform yang berkaitan dengan gaya kompetisi dalam belajar membantu siswa dalam mengasah otak mereka. , meningkatkan waktu respons mereka, dan memungkinkan mereka mempelajari topik yang sulit dipahami. Alhasil, Pembelajaran Berbasis Game Digital dengan menggunakan Kahoot! merupakan salah satu inovasi dalam pembelajaran bahasa di EFL Classroom.Kata kunci: pembelajaran berbasis game digital, kelas EFL, kahoot
PREZI, CLOUD-BASED PRESENTATION, FOR TEACHING: HOW IS IT INTERESTING? Santiana Santiana; Asri Siti Fatimah
EduLite: Journal of English Education, Literature and Culture Vol 2, No 2 (2017): August 2017
Publisher : Universitas Islam Sultan Agung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (356.29 KB) | DOI: 10.30659/e.2.2.445-456

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This study aims at analyzing reflection of the use of prezi as instructional media for teaching English in Indonesian context. Prezi is presentation software which is not commonly used in Indonesia producing a cloud-based presentation and storytelling tool for presenting ideas on a virtual canvas. This study is conducted based on the previous survey study done by Fox et.al (2016) finding that all of the students in their study preferred prezi rather than power point as a presentation tool in the areas of ease of use, fun to use, text, graphics, and usage in future presentations. However, this study has a purpose to reflect the student-teacher’s experience when using prezi in teaching English. To obtain the data, journal writing and self-observation by using video recording are used. It deeply investigates: 1) how he creates prezi for teaching English and 2) challenges and benefits of using it for teaching. The finding revealed that prezi is a powerful tool attracting the students’ attention which creates better classroom atmosphere and meaningful learning experience. On the other hand, it encourages the teacher to have high access of internet and be creative on making prezi presentation.
PROMOTING CULTURAL AWARENESS THROUGH INTERCULTURAL LISTENING ACTIVITIES Arini Nurul Hidayati; Santiana Santiana
JURNAL TAHURI Vol 17 No 2 (2020): Jurnal Tahuri
Publisher : Jurusan Pendidikan Bahasa dan Seni FKIP Universitas Pattimura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30598/tahurivol17issue2page53-62

Abstract

As diversity is one of heated issues emerging in English teaching learning circumstance in Indonesia, teachers have to initiate strategies to restrain the probability of fragment among the students which can furthermost impact on their ability to communicate among cultures. Intercultural listening activities conducted at a university in West Java has evidently proven its contribution in consolidating the students’ cultural awareness. Through reflective journals and focused-group interviews, it is found that the students are able to discover, understand, and compare their own culture and others, realize the similarities and differences, and respect the existing gaps in between. Thus, they are presumed to be more ready to take part in the intercultural communication
UPAYA PENINGKATAN KESIAPAN LANSIA DALAM PROGRAM VAKSINASI COVID-19 Sri Maywati; Nissa Noor Annashr; Yuldan Faturrahman; Santiana Santiana
JMM (Jurnal Masyarakat Mandiri) Vol 6, No 1 (2022): Februari
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (342.21 KB) | DOI: 10.31764/jmm.v6i1.6581

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Abstrak: Partisipasi lansia dalam program vaksinasi di Indonesia masih rendah. Tujuan kegiatan pengabdian masyarakat ini adalah meningkatkan kesiapan lansia dalam melakukan vaksinasi COVID-19. Kegiatan ini dilakukan di Posyandu Teratai Merah dan Posyandu Gelatik Kota Tasikmalaya, Provinsi Jawa Barat yang melibatkan 35 orang lansia. Bentuk kegiatan berupa edukasi kesehatan menggunakan metode ceramah dengan dibantu media power point, leaflet dan booklet. Sebelum diberikan edukasi kesehatan, lansia diberikan pre-test dan setelah diberikan edukasi, lansia diberikan post-test sebagai bentuk evaluasi keberhasilan kegiatan edukasi kesehatan. Hasil dari kegiatan pengabdian masyarakat ini menunjukkan terdapat peningkatan proporsi lansia yang menyatakan bersedia melakukan vaksinasi sebelum diberikan edukasi (19%) dan setelah diberikan edukasi kesehatan (52,4%). Proporsi lansia yang masih ragu, mengalami penurunan dari 52,4% sebelum diberikan edukasi menjadi 38,1% setelah diberikan edukasi. Sementara itu, lansia yang menyatakan tidak bersedia melakukan vaksinasi, proporsinya juga turun dari 28,6% sebelum diberikan edukasi menjadi 9,5% setelah diberikan edukasi. Abstract: The participation of the elderly in the vaccination program in Indonesia is still low. The purpose of this activity was to increase the readiness of the elderly in carrying out COVID-19 vaccinations. This activity was carried out at the Teratai Merah Posyandu and Gelatik Posyandu which involved 35 elderly people. The form of activity was in the form of health education using the lecture method with the power point media, leaflets and booklets. Before being given health education, the elderly were given a pre-test and after being given education, the elderly were given a post-test as a form of evaluating the success of health education activity. The results of activity showed that there was an increase in the proportion of the elderly who stated they were willing to vaccinate before being given education (19%) and after being given health education (52.4%). The proportion of elderly people who are still unsure, decreased from 52.4% before being given education and 38.1% after being given education. Meanwhile, the proportion of elderly who stated that they were not willing to vaccinate also decreased from 28.6% before being given education to 9.5% after being given education.
BLENDED LEARNING STRATEGY: ALTERNATIF PEMBELAJARAN TOEFL BAGI GURU-GURU MGMP NON-BAHASA INGGRIS Santiana Santiana; Ratu Sarah Pujasari; Asri Siti Fatimah
Jurnal Inovasi Pengabdian Masyarakat Pendidikan Vol 1, No 2 (2021)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1331.723 KB) | DOI: 10.33369/jurnalinovasi.v1i2.15883

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The importance of English proficiency for non-English MGMP teachers cannot be overstated. In order to receive an appropriate score for further studies or other reasons, they must be able to answer the Test of English as a Foreign Language (TOEFL) questions correctly and properly. One of the challenges for Non-English MGMP teachers in answering TOEFL questions is that they do not know the format of the questions in the exam, as well as the time constraints to learn about TOEFL because most of them are already busy with their daily work, namely teaching. Based on current issues, the use of suitable Learning Media is a solution for learning TOEFL with the assistance of teachers who can direct them to learn effectively and efficiently. To address these issues, the Blended Learning TOEFL implementation is the best approach for learning TOEFL for Non-English MGMP Teachers. This is accomplished by integrating face-to-face and online learning methods. 
Optimizing LMS CANVAS for Interactive Online Learning Perceived by the Students Santiana Santiana; Dea Silvani; Ruslan Ruslan
Journal of English Education and Teaching Vol. 5 No. 4 (2021)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jeet.5.4.529-543

Abstract

Recently, technology has been an integral part of education. Teachers must use technology into their teaching practices in order to adapt to society's digital revolution. One of the strategies that can be implemented by the teachers is utilizing Canvas as one of Learning Management Systems (henceforth LMS) in their course. This study aims to investigate the students’ perception towards the use of Canvas to promote interactive online learning. Implementing case study as the research design, this study involved 77 students as the participants, and used both questionnaire and semi-structured interview to collect the data. In this study, the quantitative data were analyzed using descriptive statistics, while the qualitative data were analyzed using thematic analysis. The findings of this study revealed that students accessed Canvas ranging for less than 1 hour to more than 2 hours in a week.  They accessed it mostly to join some learning activities designed by the teacher, including reading the learning modules, joining online discussion, and doing the assignments given by the teachers. They also believe that during the online learning, Canvas is an easy-to-use LMS, and it provides a lot of features that help them learning. Besides, they also agree that Canvas is effective to provide them the opportunity have an interactive learning experience. In addition, they also perceived that using Canvas motivated them, and make the learning process more interesting. Therefore, teachers can optimize various features provided by Canvas to make the teaching and learning process in online setting become more interactive, interesting, and effective.