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Pengaruh Model Pembelajaran Think Pair Share (TPS)terhadap Akivitas dan Hasil Belajar Fisika Siswa Kelas X SMA Negeri 2 Kayuagung Febri Fitri Yanti; Fuad Abd. Rachman; Sardianto Markos Siahaan
Seminar Nasional Pendidikan IPA Tahun 2021 Vol 1, No 1 (2017): Prosiding Seminar Pendidikan IPA
Publisher : Seminar Nasional Pendidikan IPA Tahun 2021

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (185.165 KB)

Abstract

Penelitian ini bertujuan untuk mengetahui bagaimana aktivitas belajar siswa kelas X yang diterapkan model pembelajaran Think Pair Share (TPS). Serta untuk mengetahui ada tidaknya pengaruh positif model pembelajaran TPS terhadap hasil belajar fisika siswa kelas X SMA Negeri 2 Kayuagung. Penelitian ini adalah penelitian kuantitatif dengan metode penelitian quasi experiment. Bentuk desain penelitian yaitu posttest only control design. Penelitian dilaksanakan di SMA Negeri 2 Kayuagung pada semester gazal tahun ajaran 2017/2018. Populasi penelitian yaitu siswa kelas X MIPA. Sampel penelitian dipilih dengan teknik cluster random sampling. Sampel penelitian yaitu dua kelas siswa yang masing-masing terdiri dari 36 siswa. Pengumpulan data menggunakan instrumen observasi dan tes. Hasil analisis data observasi menunjukkan adanya peningkatan aktivitas belajar setiap pertemuan. Persentase rata-rata aktivitas belajar siswa di kelas yang diterapkan model pembelajaran TPS berada dalam kategori tinggi. Dari data tes yang terkumpul, diketahui bahwa nilai rata-rata tes hasil belajar siswa kelas kontrol 67,5 sedangkan kelas eksperimen 74,5. Hasil analisis data tes menunjukkan bahwa data berdisribusi normal dan homogen. Berdasarkan hasil pengujian hipotesis didapatkan hitung t = 2,37 > tabel t = 1,99 sehingga H0 ditolak dan Ha diterima. Akhirnya dapat disimpulkan bahwa ada pengaruh positif model pembelajaran Think Pair Share (TPS) terhadap hasil belajar fisika siswa kelas X SMA Negeri 2 Kayuagung
Persepsi mahasiswa calon guru terhadap penggunaan Phet Colorado untuk memfasilitasi kemampuan representasi visual Depi Oktasari; Dian Aulia; Jumadi Jumadi; Zera Nadiah Ferty; Ismet Ismet; Sardianto Markos Siahaan
Jurnal Pembangunan Pendidikan: Fondasi dan Aplikasi Vol 7, No 2 (2019): December
Publisher : Graduate School, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jppfa.v7i2.26312

Abstract

Penelitian ini bertujuan untuk mengetahui presepsi mahasiswa calon guru fisika terhadap penggunaan PhET Colorado dalam memfasilitasi kemampuan representasi visual mereka dalam pembalajaran fisika. Adapun jenis penelitian ini merupakan penelitian deskriptif dengan menggunakan pendekatan kualitatif. Subyek penelitian merupakan mahasiswa magister pendidikan fisika Universitas Negeri Yogyakarta semester pertama tahun ajaran 2017/2018. Hasil penelitian dari 20 responden  menunjukkan bahwa 50% responden sangat tertarik menggunakan  PhET Colorado, dengan persepsi mahasiswa terhadap kemampuan representasi visual menggunakan PhET Colorado sebesar 85%, penggunaan PhET Colorado dianggap siswa mampu memfasilitasi kemampuan representasi visual mereka dalam pembelajaran fisika.  AbstractThe demands of 21st century skills highlighted the importance of cooperation between teachers and students to achieve the expected skill. Pedagogical knowledge of teachers in teaching and technology into things that need to be developed. Pedagogic ability of teachers in the use of technology can be a potential to develop students' abilities argument. This study aims to develop students' ability argumentation through pedagogical knowledge of teachers in using technology. The technology used is the result of the development of student worksheets 3D PageFlipp Impulse and Momentum material. The purpose of this study to look at the ability of students through the application of scientific argumentation (Technological Pedagogic Knowledge) TPK teachers in the classroom. This research is descriptive research. The data collection capability student argumentation performed by administering a written test. The subjects were students of class X at SMAN 1 Yogyakarta Prambanan. Rate scientific argumentation ability of students refers to Toulmin Argumentation Pattern (TAP). The results showed that the complexity of argumentation ability of students still at low level . These results suggest that the ability of the student arguments need to be improved.
PENGEMBANGAN MODUL IPA TERPADU MATERI LISTRIK DINAMIS BERBASIS KETERAMPILAN PROSES SAINS DASAR UNTUK SMP KELAS IX Sri Wulandari; Sardianto Markos Siahaan; Sudirman Sudirman
JURNAL INOVASI DAN PEMBELAJARAN FISIKA Vol 4, No 2 (2017): JURNAL INOVASI DAN PEMBELAJARAN FISIKA
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/jipf.v4i2.5413

Abstract

Abstrak: Telah berhasil dikembangkan modul IPA terpadu materi listrik dinamis berbasis keterampilan proses sains dasar dan diujicobakan pada peserta didik SMP Negeri 1 Inderalaya Utara. Pada Penelitian ini bertujuan untuk mengembangkan modul IPA terpadu yang valid dan praktis. Pengembangan dilakukan dengan mengadaptasi model pengembangan produk oleh Rowntree dan metode evaluasi formatif Tessmer. Teknik pengumpulan data menggunakan walkthrough dan angket. Kevalidan modul ini dinilai oleh dua ahli yaitu materi dan ahli media. Dari hasil expert review diperoleh persentase rata-rata hasil penilaian dari ketiga ahli sebesar 82% dengan kategori sangat valid. Kepraktisan modul ini dilihat dari skor rata-rata angket pada tahap one-to-one evaluation dan small group evaluation. Dari tahap one-to-one evaluation didapatkan nilai rata-rata sebesar 92,22% dengan kategori sangat praktis. Dari hasil small group evaluation didapatkan nilai rata-rata sebesar 89,00% dengan kategori sangat praktis. Dengan demikian, berdasarkan hasil penelitian didapatkan bahwa modul pembelajaran IPA terpadu yang dikembangkan sudah tergolong sangat valid dan sangat praktis.
DEVELOPMENT OF ELECTRONIC MODULES BASED INKUIRI ON PHYSICS LESSON MATERIALS OF TEMPERATURE AND KALOR IN SECONDARY SCHOOL Biqom Helda Zia; Sardianto Markos Siahaan; Nyayu Khodijah
Sriwijaya University Learning and Education International Conference Vol 3, No 1 (2018): 3rd-SULE-IC
Publisher : Sriwijaya University Learning and Education International Conference

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Physic electronic module inquiry-based in the main subject of temperature and heat valid, practical and effectiveness to the learning result for senior high school were successfully developed. The research method used development research with the Hannafin and Pack model and Tessmer evaluation. Stages performed in this study include the planning stage, the design stage, and the development stage. In the evaluation phase using Tessmer's evaluation, which consists of 5 stages: self-evaluation, expert evaluation, one to one evaluation, small group evaluation and field test. The subjects of the study were students of science class XI Muhammadiyah Senior High School 3 Palembang. The validity of this electronic module is assessed by four experts namely material experts, media experts, software experts and design learning experts. Expert or validator results obtained by 0.78 from material experts, 0.82 from media experts, from software experts 0.87, and 0.75 from design learning experts, so that developed electronic modules are valid and can be tested as suggested.The practicality of electronic modules can be seen from the quantitative assessment of learners from one to one evaluation trial consisting of 3 (three) students who have high ability, moderate and low. Then a small group evaluation trial consisting of 9 (nine) students. The average result of the quantitative assessment of the practicality of the electronic module is examined in one-to-one evaluation and small group evaluation of 0.84 with very high category, so it can be concluded that practical module is very practical in learning. The effectiveness of this electronic module is apparent from the learning outcomes which show an increase with N-gain of 0,66 which is included. This shows that physics electronic modules inquiry-based on temperature and heat materials that have been developed have effectiveness to learners' learning outcomes.
Pengembangan multimedia interaktif berbasis adventure game pada materi prinsip animasi Fikri Yandi Kurniawan; Sardianto Markos Siahaan; Hartono Hartono
Jurnal Inovasi Teknologi Pendidikan Vol 6, No 2 (2019): Oktober
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (360.435 KB) | DOI: 10.21831/jitp.v6i2.28488

Abstract

Pengembangan Multimedia interaktif menggunakan model pengembangan ADIIE Lee dan Owens dan langkahnya dari Aldoobie, mengetahui kevalidan, kepraktisan, dan efektifitas multimedia interaktif terhadap mata pelajaran prinsip animasi. Tahapan Penelitian pengembangan ini terdiri dari tahap analisis, desain, pengembangan, implementasi, dan evaluasi. Multimedia interaktif yang telah dikembangkan kemudian diuji kevalidan oleh ahli, diuji kepraktisan oleh peserta didik, dan diuji efektifitas dengan mengimplementasikan multimedia interaktif di SMK Negeri 5 Palembang. Penilaian terhadap multimedia interaktif ditujukan kepada ahli materi, ahli desain pembelajaran dan ahli media, juga peserta didik sebagai pengguna multimedia interaktif. Dari penelitian pengembangan ini didapatkan bahwa (1) multimedia interaktif teruji kevalidan dengan penilaian oleh ahli media terhadap multimedia interaktif sebesar 5 dengan kategori sangat valid, penilaian oleh ahli materi sebesar 4,45 kategori valid, dan penilaian ahli desain pembelajaran sebesar 4,52 kategori valid; (2) multimedia di uji one to one oleh 3 siswa dengan kemapuan tinggi sedang dan rendah memberikan tindak lanjut, selanjutnya multimedia interaktif teruji kepraktisannya dengan dengan penilaian Small Group menggunakan 2 kelompok yang terdiri dari 4 orang siswa memahami materi dan 4 orang siswa yang belum begitu memahami materi prinsip animasi dengan hasil efektifitas kelompok 1 nilai N-gain 0,69 kategori sedang dengan praktikalitas 4,61 kategori praktis dan kelompok 2 nilai N-gain 0,51 degan praktikalitas 4,54 kategori praktis; (3) multimedia interaktif teruji efektifitas meningkatkan hasil belajar peserta didik dilihat dari adanya gain sebesar 0,70 yang termasuk kedalam kategori tinggi.Kata Kunci: Adventure game, multimedia interaktif, prinsip animasiDEVELOPMENT OF INTERACTIVE MULTIMEDIA BASED ON ADVENTURE GAME ON ANIMATION PRINCIPLE SUBJECTAbstractInteractive Multimedia Development using the ADDIE Lee and Owens development model and steps from Aldoobie, to know validity, practicality, and effectiveness interactive multimedia on the subject matter of principal animation. This research development stage consists of the analysis, design, development, implementation, and evaluation phase. Interactive Learning that has been developed and then tested validity by experts, tested practicality by students and tested for effectiveness by implementation interactive multimedia in SMK Negeri 5 Palembang. As for the assessment data of interactive multimedia which is addressed to subject matter experts, learning design experts and media experts, as well as the students as the interactive multimedia users. From this research development, it was found that 1.) The interactive multimedia tested with media experts on interactive multimedia of 5 with a very valid category, the assessment by material experts is 4.45 valid categories, and learning design expert judgment at 4.52 valid categories; 2.) Multimedia was tested one by one by 3 students with moderate to high and low ability to provide and then interactive multimedia proven practicality with the Small Group assessment using 2 groups consisting of 4 students understand the material and 4 students who do not really understand the principles of animation with the results of group 1 effectiveness N-gain is 0.69 in the medium category with a practicality of 4.61 in the practical category and group 2 N-gain values 0.51 with practicality of 4.54 practical categories; and 3.) Interactive multimedia has been effectiveness tested to improving students learning outcomes seen from gain of 0.70 included into high category.Keywords: Adventure game, interactive multimedia, principal of animation
Pengembangan e-learning berbasis chamilo pada pembelajaran simulasi dan komunikasi digital Izzah Tiari; Zulkardi Zulkardi; Sardianto Markos Siahaan
Jurnal Inovasi Teknologi Pendidikan Vol 7, No 1 (2020): April
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1078.587 KB) | DOI: 10.21831/jitp.v6i2.28490

Abstract

E-learning berbasis Chamilo telah berhasil dikembangkan pada pembelajaran simulasi dan komunikasi digital di SMK Negeri 5 Palembang. Penelitian bertujuan untuk mengetahui kevalidan, kepraktisan, dan efektifitas e-learning terhadap mata pelajaran fitur kolaboratif daring. Tahapan Penelitian pengembangan ini terdiri dari tahap perencanaan, desain, dan pengembangan. E-learning yang telah dikembangkan kemudian diuji kevalidan oleh ahli, diuji kepraktisan oleh peserta didik, dan diuji efektifitas dengan mengimplementasikan e-learning di SMK Negeri 5 Palembang. Pengembangan e-learning menggunakan model Alessi dan Trollip. Dari penelitian ini didapatkan bahwa 1.) E-learning teruji kevalidan dengan penilaian oleh ahli media terhadap e-learning sebesar 89,47%, penilaian oleh ahli materi sebesar 84,62%, dan penilaian ahli desain pembelajaran sebesar 81,82%; 2.) E-learning teruji kepraktisannya dengan penilaian dari 3 peserta didik tingkat rendah, sedang, dan atas dengan rata-rata sebesar 86,10%; dan 3.) E-learning teruji efektifitas meningkatkan hasil belajar peserta didik dilihat dari adanya gain sebesar 0,70 yang termasuk kedalam kategori tinggi.AbstractE-Learning of Chamilo based has been developed for materials simulation and communication digital in SMK Negeri 5 Palembang. The research aims to know validity, practicality, and effectiveness e-learning features on the subject matter of online collaboration features. This research development stage consists of the plan, design, and development phase. E-learning features that have been developed and then tested validity by experts, tested practicality by students, and tested for effectiveness by implementation e-learning in SMK Negeri 5 Palembang. The development of e-learning used the Alessi and Trollip model. From this study, it was found that 1.) The assessment e-learning features have been validity tested by media experts at 89.47%, by subject matter experts of 84,62%, and by learning design experts of 81,82%; 2.) The assessment of e-learning features has been practicality tested by three students’ low level, medium, and high an average by 86,10%; and 3.) E-learning features have been effectively tested to improving students learning outcomes seen from a gain of 0.70 included in the high category.
Development of Multimedia Interactive Learning of Hydrosphere Material for High School Alfi Syahrinsi Alfi; L.R. Retno Susanti; Sardianto Markos Siahaan
JTP - Jurnal Teknologi Pendidikan Vol 23 No 1 (2021): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v23i1.18579

Abstract

The purpose of this research is the development of learning interactive multimedia at hydrosphere subject matter class X of high School. The development research which aims to produce learning interactive multimedia on subjects geography which is valid, practical and effective against the learning outcomes of students. Research development was using the Alessi and Trollip models. The steps of its developers, namely, planning, design, and development. On the stage of the alpha test do the validation on the validator I, validator II, and validator III. Test phase implemented in the class X IPS B SMA Muhammadiyah 6 Palembang. Data collection techniques using interviews, questionnaires, and tests. This research is valid and deserves to be tested after going through the process of validation of the validator I, validator II, and validator III. Through the beta test results the practicality shows the average value of 92,3 to the category of “very practical”. At the stage of field test learning outcomes of students showed an increase which amounted to 56,6 with the average results of the pretest of 24.6, while the posttest results amounted to 81,2 with N-gain of 0.75 then it belongs to the category of high, this shows that the learning interactive multimedia that is developed has a value of valid, practical, effectiveness and worth to use.
EFEKTIVITAS LEARNING MANAGEMENT SYSTEM CHAMILO MATERI GERAK HARMONIK SEDERHANA TERHADAP HASIL BELAJAR PESERTA DIDIK Dwi Suseno Wati; Sardianto Markos Siahaan; Ketang Wiyono
LENSA (Lentera Sains): Jurnal Pendidikan IPA Vol. 11 No. 2 (2021): November 2021
Publisher : Faculty of Teaching and Education, University of Wiraraja

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24929/lensa.v11i2.166

Abstract

Penelitian ini memiliki tujuan agar mendapatkan informasi mengenai efektifitas LMS Chamilo materi gerak harmonik sederhana terhadap hasil belajar peserta didik. Pre-Experimental design terhadap desain penelitian one-group pretest-posttest merupakan metode yang dipakai pada penelitian ini. Peserta didik kelas X SMA Aisyiyah 1 Palembang tahun ajaran 2019/2020 (n=30) menjadi subjek dalam penelitian ini. Sampel diambil berdasarkan teknik purposive sampling. Teknik pengumpulan data dilaksanakan melalui tes tertulis. Data hasil penelitian dianalisis dengan N-gain score. Pemaparan hasil penelitian yaitu terdapat eskalasi rata-rata hasil belajar sebelum dan sehabis pemanfaatan LMS Chamilo. Rata-rata hasil belajar sebelum diberikan LMS Chamilo adalah sebesar 51,00. Kemudian pendidik memberikan pengajaran menggunakan LMS Chamilo peningkatan rata-rata skor hasil belajar kognitif peserta didik menjadi 79,00. Peningkatan nilai rerata peserta didik diukur menggunakan N-gain Score dan didapatkan hasil sejumlah 0,582 berkategorikan sedang. Penyimpulan data hasil penelitian ialah pemanfaatan LMS Chamilo materi gerak harmonik sederhana efektif terhadap hasil belajar peserta didik.
The Effectiveness of Web-Based Teaching Materials in Mandarin Subject Mega Zhu; Sardianto Markos Siahaan; Somakim Somakim
JPP (Jurnal Pendidikan dan Pembelajaran) Vol 29, No 1 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um047v29i12022p032

Abstract

This study aimed to determine the effectiveness of web-based teaching materials about "我的家人"(wǒ de jiā rén, my family)in Mandarin subject. This research employed a mixture of quantitative and qualitative research methods with the Alessi & Trollip development model of planning, design, and development. The subjects of this study were 37 students of management major  at  MDP  University. The  trial  design  in  this  study  used a  one-group  pretest  and posttestdesign. This  research's  datacollection  techniques  are  interviews,  observations,  tests,  and questionnaires.  The  researchers utilizedinterviews,  observations,  tests,  and  questionnaires to analyzethe data. The research analysison the development of teaching materials can be described as: (1) its validity has been tested after being tested through 3 experts carried out in stages, with an  assessment of  93.33%.  (2) its  practicality has  been tested  on threestudents byfilling  out  a questionnaire. Itis obtained an efficient evaluation(91.66%) for each assessor. Thisweb-based teaching material can be used as online collaborative learningby getting an efficient assessment. (3) effectively increaseslearning outcomes between the pretest and posttestscores. In the pretest,the score was dominated in the very poor category, while in the posttest,the score was dominated in the good enough category. Itwas considered effective,reflected in the N-gain score of 56.49% in the medium category
HUBUNGAN PENGUASAAN KONSEP DAN SIKAP ILMIAH PESERTA DIDIK DALAM PEMBELAJARAN BERBASIS LABORATORIUM VIRTUAL DI MASA PANDEMI COVID-19 Indri Pratiwi; Sardianto Markos Siahaan; Syuhendri Syuhendri
Jurnal Kumparan Fisika Vol. 4 No. 3: Desember 2021
Publisher : Unib Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jkf.4.3.177-184

Abstract

Penelitian ini bertujuan untuk mengetahui hubungan penguasaan konsep dan sikap ilmiah peserta didik dalam pembelajaran berbasis laboratorium virtual pada materi Dinamika Gerak. Metode penelitian yang digunakan adalah pre experimental dengan desain one-group pretest-posttest. Penelitian dilaksanakan pada semester genap tahun ajaran 2020/2021 di salah satu Madrasah Aliyah (MA) kota Prabumulih. Populasi penelitian ini adalah seluruh kelas X IPA, yakni sebanyak tiga kelas, dengan satu kelas sampel yang diambil dengan teknik purposive sampling. Data kuantitatif penguasaan konsep diperoleh melalui pemberian tes secara online dengan bentuk pilihan ganda. Tes diberikan sebanyak dua kali, yakni pre-test dan post-test. Data kuantitatif sikap ilmiah didapat melalui lembar observasi yang diamati selama kegiatan pembelajaran berlangsung. Berdasarkan hasil penelitian diperoleh informasi bahwa terdapat hubungan penguasaan konsep dan sikap ilmiah peserta didik dalam pembelajaran berbasis laboratorium virtual pada materi Dinamika Gerak.