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PENGGUNAAN METODE PERMAINAN “BINGO MATEMATIKA” PADA MATERI BANGUN DATAR Rafiq Badjeber; Indah Suciati
Aksioma Vol. 10 No. 1 (2021)
Publisher : Universitas Tadulako

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22487/aksioma.v10i1.830

Abstract

: Bangun datar merupakan geometri dua dimensi. Meski terlihat sederhana dan sering dijumpai, namun konsep bangun datar masih tergolong rumit bagi peserta didik. Untuk mengatasi hal itu, maka diberi solusi berupa metode permainan “Bingo Matematika”. Metode permainan “Bingo Matematika” ialah suatu metode yang dirancang untuk memotivasi dan merupakan media yang efektif untuk mengulas dan meningkatkan istilah yang digunakan pada pembelajaran matematika. Adapun langkah-langkahnya sebagai berikut: (1) Mengidentifikasi konsep atau prinsip matematika yang diinginkan. (2) Memberitahukan tentang Aturan “Bingo Matematika”. (3) Memulai Permainan. (4) Memberi kesempatan untuk mereview apa yang mereka peroleh dari permainan “Bingo Matematika”. Abstract: Two-dimensional figure is a two-dimensional geometry. Even though it looks simple and is often found, the concept of two-dimensional figure is still quite complicated for students. To overcome this, a solution was given in the form of the "Math Bingo" game method. The game method "Bingo Math" is a method designed to motivate and is an effective medium for reviewing and improving terms used in mathematics learning. The steps are: (1) Identifying the desired mathematical concept or principle. (2) Tells about the "Math Bingo" Rules. (3) Starting the Game. (4) Give them the opportunity to review what they got from the game "Math Bingo".
Meningkatkan Kemampuan Pemahaman Konsep dan Pemecahan Masalah Matematis Siswa Melalui Permainan Lego Math pada Materi Operasi Perkalian Bilangan Bulat Indah Suciati
EQUALS: Jurnal Ilmiah Pendidikan Matematika Vol 1 No 1 (2018): EQUALS
Publisher : Program Studi Pendidikan Matematika FKIP Universitas Muslim Maros

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (579.041 KB)

Abstract

Penelitian Tindakan Kelas ini bertujuan untuk mengetahui bagaimana permainan lego math dapat meningkatkan kemampuan pemecahan masalah dan pemahaman konsep matematis siswa pada materi operasi perkalian bilangan bulat pada siswa kelas III B SDN Pengawu Tahun Ajaran 2018/2019. Rancangan penelitian ini mengacu pada model Kemmis dan Mc. Taggart yang terdiri dari empat komponen, yaitu 1) perencanaan, 2) pelaksanaan tindakan, 3) observasi, dan 4) refleksi. Teknik pengumpulan data yang digunakan adalah, pemberian tes, wawancara, observasi, dan dokumentasi. Instrumen yang digunakan adalah tes berbentuk uraian. Pengumpulan data dilakukan melalui tiga tahap, yaitu: (1) reduksi data, (2) penyajian data, dan (3) penarikan kesimpulan. Hasil penelitian menunjukkan bahwa siswa kelas III B SDN Pengawu mengalami peningkatan kemampuan pemahaman konsep dan kemampuan pemecahan masalah matematis pada materi operasi perkalian bilangan bulat, dengan peningkatan masing-masing sebesar 10,5% dan 14,75%. Metode ini juga meningkatkan ketuntasan belajar klasikal dan daya serap klasikal masing-masing sebesar 23,8% dan 9,4%. Adapun langkah-langkah permainan Lego Math dalam meningkatkan kemampuan pemahaman konsep dan pemecahan masalah matematis, yaitu: (1) meninjau permainan Lego Math, (2) menjelaskan prosedur dan aturan permainan, (3) mengatur siswa secara berkelompok, (4) memberikan kartu soal dan Lego, serta (5) memulai permainan.
Schools’ character education values and students’ mathematics learning achievement: A meta-analysis Khadijah Khadijah; Indah Suciati; Khaerani Khaerani; Abdul Manaf; Sutamrin Sutamrin
Jurnal Cakrawala Pendidikan Vol 40, No 3 (2021): Cakrawala Pendidikan (October 2021)
Publisher : LPMPP Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/cp.v40i3.39924

Abstract

Character education plays a critical role in all aspects of life and thus, it has been widely-adopted in schools. An indication of its success can be reflected in the student learning achievement. The purpose of the study was to determine the effect size of the relationship between character education values and mathematics learning achievement, with a meta-analysis study. In this research, character education value is the independent variable while mathematics learning achievement is the dependent one. The data were obtained from the results of online database search at Google Scholar from 2012-2019. Based on the search, 16 research publications met the criteria determined based on rigorous screening. The data were analyzed using a quantitative meta-analysis approach, specifically correlation meta-analysis. The results show that there was a significant relationship between character education values and students’ mathematics learning achievement. The effect size value was in the moderate effect category. The findings are in line with those of previous studies investigating this relationship and thus, strengthen the theory about the factors that influence mathematics learning achievement. In addition, these findings suggest five-character education values that teachers can provide to improve students’ mathematics learning achievement. 
Exploration of Students’ Understanding of Geometry Concepts Rio Fabrika Pasandaran; Indah Suciati; Alfisyahra Alfisyahra
Jurnal Penelitian Ilmu Pendidikan Vol 14, No 2 (2021): September
Publisher : Fakultas Ilmu Pendidikan, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpipfip.v14i2.39562

Abstract

This article contains an exploration of conceptual understanding in geometry lectures in the Elementary School Teacher Education Study Program, Cokroaminoto Palopo University, Odd Semester, Academic Year 2020/2021. This research was conducted through a qualitative approach with the aim of explaining the details of the relationship between concepts in detail and recommending appropriate learning in problem solving. Data were collected using observation, documentation, and written tests. The three techniques are elaborated with the aim of analyzing the concepts and problem-solving patterns of the students' final semester test results. The results of the study explain several findings, namely, Teaching geometry should begin with the process of identifying the important concepts that build up a particular problem. These concepts are then analyzed and linked to one another to form a network. The concept network is then represented in an image/visual display. Through this visual display, lecturers can guide students in compiling procedural steps based on the sequence of concepts that have been compiled. Lecturers need to create meaningful learning for students by connecting previous knowledge with new knowledge through various representations, examples, and manipulations and focus on conceptual understanding rather than procedures or rules.Eksplorasi Pemahaman Konsep Geometri MahasiswaArtikel ini memuat eksplorasi pemahaman konsep dalam perkuliahan geometri pada Program Studi Pendidikan Guru Sekolah Dasar Universitas Cokroaminoto Palopo Semester Ganjil Tahun Akademik 2020/2021. Penelitian ini dilakukan melalui pendekatan kualitatif dengan tujuan untuk menjelaskan rincian hubungan antar konsep secara detail, dan merekomendasikan pembelajaran yang tepat dalam pemecahan masalah. Data dikumpulkan menggunakan teknik observasi, dokumentasi, dan tes tertulis. Ketiga teknik tersebut dielaborasi dengan tujuan Hasil penelitian menjelaskan beberapa temuan yakni; pengajaran geometri harus diawali dengan proses identifikasi konsep-konsep penting yang membangun masalah tertentu. Konsep-konsep tersebut selanjutnya dianalisis dan dihubungakan satu sama lain sehingga membentuk sebuah jejaring. Jejaring konsep selanjutnya direpresentasikan ke dalam gambar/tampilan visual. Melalui tampilan visual ini, dosen dapat membimbing mahasiswa dalam menyusun langkah-langkah prosedural berdasarkan urutan konsep yang telah disusun. Dosen perlu menciptakan pembelajaran yang bermakna bagi mahasiswa dengan cara menghubungkan pengetahuan sebelumnya dengan pengetahuan yang baru melalui berbagai representasi, contoh, dan manipulasi dan fokus pada pemahaman konseptual dibandingkan prosedur atau aturan.
PENGARUH SOSIOEMOSI DAN PERKEMBANGAN MORAL TERHADAP HASIL BELAJAR MATEMATIKA SISWA KELAS XI SMA NEGERI DI KOTA PALU Indah Suciati
MATEMATIKA DAN PEMBELAJARAN Vol 4, No 2 (2016): MATEMATIKA DAN PEMBELAJARAN
Publisher : IAIN Ambon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33477/mp.v4i2.287

Abstract

This research was made based on the internal and external factors which influenced the students’ learning outcomes. The study aimed at examining the profile and the influence of socio-emotion and moral development toward Mathematics learning outcomes of grade XI students of public senior high schools (SMAN) in Palu. This study was an ex-post facto causality study. The subject of the research was XI grade students of SMAN in Palu of academic year 2012/2013, selected by employing proportional stratified rendom sampling. The instruments of the study were scale method and test of Mathematics learning outcomes. Data were then analyzed through descriptive statistics and path analysis. The result revealed that (1) from 360 of grade XI students of SMAN in Palu have: self-concept with fair category, self-esteem with high category, moral development with high category, cognitive learning outcomes with low category, and affective learning outcomes (attitude towards Mathematics) with high category; (2) there was positive and significant correlation between self-concept and self-esteem; (3) there was positive and significant correlation between cognitive learning outcomes and affective learning outcomes; (4) self-concept gave influence directly to cognitive learning outcomes and gave indirect effect to moral development and affective learning outcomes; (5) self-esteem gave no direct effect to cognitive learning outcomes, but gave indirect effect to selfconcept, moral development, and affective learning outcomes; (6) self-concept gave influence directly to affective learning outcomes and gave indirect effect to moral development and cognitive learning outcomes; (7) self-esteem gave no direct effect to affective learning outcomes, but gave indirect effect to selfconcept, moral development, and cognitive learning outcomes. Key words: Self concept, self esteem, moral development, mathematics learning outcomes.
Permainan “Ular Tangga Matematika” Pada Materi Bilangan Pecahan Indah Suciati
Kognitif: Jurnal Riset HOTS Pendidikan Matematika Vol. 1 No. 1 (2021): Januari - Juni 2021
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (782.73 KB) | DOI: 10.51574/kognitif.v1i1.5

Abstract

Permainan ular tangga merupakan salah satu permainan tradisional yang telah dikenal sejak lama. Permainan ini sangat menyenangkan dan menarik minat peserta didik ketika diterapkan dalam proses pembelajaran di kelas. Tujuan dari penelitian ini ialah untuk melakukan kajian literatur tentang penggunaan media permainan “ular tangga” pada pembelajaran matematika. Metode penelitian ini merupakan metode SLR (Systematic Literature Review). Pengumpulan data dilakukan dengan cara mendokumentasikan dan mereview semua artikel yang terkait dengan penggunaan media permainan ular tangga pada pembelajaran matematika yang diterbitkan dalam kurun waktu 2013-2020. Artikel yang digunakan dalam penelitian ini berjumlah lima belas (15). Artikel tersebut diterbitkan pada jurnal nasional yang dapat diakses dan diunduh dalam database online Google Scholar yang kemudian dikelompokkan dan dianalisis. Hasil penelitian merupakan pembahasan mengenai temuan yang tersaji di dalam artikel. Berdasarkan penelitian yang dilakukan, maka hasil penelitian ini menunjukkan beberapa temuan yaitu: (1) penggunaan media permainan ular tangga dalam proses pembelajaran terbukti berpengaruh dan efektif dapat meningkatkan hasil belajar matematika peserta didik, (2) penerapan media permainan ular tangga terbukti efektif dan memiliki dampak positif terhadap keaktifan peserta didik dalam mengikuti pembelajaran matematika, (3) penggunaan media permainan ular tangga terbukti dapat mengembangkan dan meningkatkan kemampuan matematis peserta didik dalam mengikuti proses pembelajaran matematika di kelas, dan (4) penerapan media permainan ular tangga terbukti berpengaruh dan dapat meningkatkan motivasi peserta didik dalam mengikuti proses pembelajaran matematika di dalam kelas.
PENGARUH PENDEKATAN KONTEKSTUAL TERHADAP PRESTASI BELAJAR MATEMATIKA ARITMATIKA SOSIAL SISWA KELAS VII SMP NEGERI 3 KOTA PALU Marina Marina; Indah Suciati
Guru Tua : Jurnal Pendidikan dan Pembelajaran Vol 1 No 1 (2018): November
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (419.236 KB) | DOI: 10.31970/gurutua.v1i1.11

Abstract

This study aims to find out whether the contextual learning approach is effectively applied to the learning process in the classroom seen from student achievement. The type of research used is quantitative experiment research with quasi-experimental research methods. The population of this study were all class VII SMP Negeri 3 Palu registered in 2018/2019 as many as 339 students. the sampling technique is purposive sampling which in sampling the researcher has certain considerations in taking the sample, in this study the researcher requires two classes that are homogeneous in their abilities and can represent the characteristics of the population. The results of learning achievement using a contextual approach obtained an average value of 84.5 while the class using the conventional method obtained an average value of 69.5. Based on the results of the calculation of paired sample test analysis, the t value was -46.934 with a significance of 0.000 <0.05 where there were differences in mathematics learning achievement of students taught using a contextual approach with students taught using conventional methods that were quite significant, with in other words there is the influence of the contextual approach to the achievement of students' social arithmetic mathematics learning
PENGGUNAAN SAJAK MATEMATIKA (CINQUAINS) PADA MATERI BANGUN DATAR Indah Suciati
Guru Tua : Jurnal Pendidikan dan Pembelajaran Vol 2 No 1 (2019): Mei
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (157.16 KB) | DOI: 10.31970/gurutua.v2i1.18

Abstract

Shape is a part of Geometry which is a branch of Mathematics consisting of triangles, squares, and polygon. Its application is often used in everyday. However, even though the concept is often encountered and used, there are still many students who experience difficulties in their understanding. To overcome this, the solution is given in the method of Cinquain". In the method, students are given a clear and interesting format to organize important thoughts and information. The steps are: (1) Introducing the concept of Cinquain, (2) Providing examples of attributes or material concepts, (3) Choosing a term that is in focus, (4) Providing time to examine, (5) Asking students to make cinquan independently or in groups, (6) Showing cinquain that have been made
PENGGUNAAN METODE “SATU GAMBAR, SERIBU KATA” PADA MATERI SEGI EMPAT Indah Suciati
Guru Tua : Jurnal Pendidikan dan Pembelajaran Vol 2 No 2 (2019): November
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (284.13 KB) | DOI: 10.31970/gurutua.v2i2.30

Abstract

Segiempat ialah bangun datar yang memiliki empat sisi. Meskipun kelihatan sederhana dan penggunaannya sering kita jumpai dalam kehidupan sehari-hari, namun materi bangun segiempat masih tergolong cukup rumit bagi peserta didik. Untuk mengatasi masalah tersebut diberikan solusi berupa metode “satu gambar, seribu kata”. “Satu Gambar, Seribu Kata” ialah metode yang dibuat dalam bentuk visualisasi yang mengubah konsep abstrak menjadi gambar nyata. Adapun langkah-langkahnya yaitu: (1) Mengidentifikasi topik atau konsep matematika yang diinginkan. (2) Memodelkan cara yang mungkin, dimana konsep matematika dapat diinterpretasikan dan digambarkan secara visual. (3) Mengingatkan peserta didik bahwa gambar visual yang bermakna lebih penting daripada kemampuan artistiknya. (4) Meminta peserta didik menyampaikan dan menjelaskan hasil karya mereka baik
PENGGUNAAN METODE “PERANG MENTAL MATEMATIKA” DENGAN MENGGUNAKAN MEDIA KARTU PECAHAN PADA MATERI PENJUMLAHAN BILANGAN PECAHAN Indah Suciati
Guru Tua : Jurnal Pendidikan dan Pembelajaran Vol 3 No 1 (2020): Mei
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (534.566 KB) | DOI: 10.31970/gurutua.v3i1.44

Abstract

Fractions are a subset of a set of real numbers. Although the form is simple and often used in everyday, but the material about fractions especially in the addition of fraction numbers is still complicated for students. To overcome this problem, a solution is given in the form of the method of " Mathematical Mental Wars ". Mathematical Mental Wars is the presentation of a fast, interesting, and interactive way for students to practice problems with variables, equations, and answers. The steps of the method of " Mental Wars Mathematics ", namely: (1) reviewing game cards, (2) reviewing traditional war card games and explaining the rules and procedures, (3) grouping students in pairs, (4) providing each pair with The set of fractional cards to be shared equally, (5) reminds students not to open cards until the game starts and (6) starts the game.