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Penerapan Skala Likert dan Skala Dikotomi Pada Kuesioner Online Pranatawijaya, Viktor Handrianus; Widiatry, Widiatry; Priskila, Ressa; Putra, Putu Bagus Adidyana Anugrah
Jurnal Sains dan Informatika Vol 5 No 2 (2019): Jurnal Sains dan Informatika
Publisher : Teknik Informatika, Politeknik Negeri Tanah Laut

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (526.789 KB) | DOI: 10.34128/jsi.v5i2.185

Abstract

Proses pengumpulan data dalam penelitian survey merupakan hal yang sangat penting. Penelitian berbasis survey membutuhkan instrumen pengumpulan data berupa kuesioner. Selama ini peneliti atau surveyor melakukan pengumpulan data secara manual yaitu dengan  mencetak kuesioner dan menyebarkannya dengan mendatangi satu persatu responden. Hal ini memakan waktu yang lama dan biaya yang besar sehingga menjadi masalah utama yang dihadapi dalam pengumpulan data dengan kuesioner. Untuk mengatasi masalah tersebut dibutuhkan suatu aplikasi yang dapat membantu surveyor dalam melakukan survey secara online. Penelitian ini bertujuan untuk  merancang dan membangun aplikasi kuesioner online berbasis web dengan meggunakan metode waterfall dengan tahapan analysis, design, implementation, testing dan maintanance. Pemodelan sistem dan basis data meggunakan Data Flow Diagram (DFD) dan Entity Relationship Diagram (ERD). Bahasa Pemrograman yang digunakan yaitu, HTML, PHP, CSS, Java Script, dan untuk databasenya menggunakan MySQL. Skala pengukuran yang digunakan dalam perancangan kuesioner menggunakan skala likert dan skala guttman. Aplikasi ini memiliki 3 hak akses yaitu, admin, surveyor dan pengunjung/responden. Dengan adanya aplikasi diharapkan ini proses pengumpulan data dengan kuesioner dapat lebih efektif dan efisien.
PERANCANGAN SISTEM INFORMASI PERSEDIAAN BARANG PADA PERUSAHAAN KARYA CIPTA BUANA SENTOSA BERBASIS WEB DENGAN METODE EXTREME PROGRAMING Ressa Priskila
CESS (Journal of Computer Engineering, System and Science) Vol 3, No 2 (2018): Juli 2018
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (732.849 KB) | DOI: 10.24114/cess.v3i2.9991

Abstract

Peran teknologi informasi dalam dunia bisnis sangat besar untuk meningkatkan efektivitas, produktivitas dan daya saing perusahan. Perusahan Karya Cipta Buana Sentosa merupakan sebuah perusahaan yang bergerak di bidang pengolahan dan pendistribusian hasil laut di Nusa Tenggara Timur. Sebagai sebuah perusahaan pendistribusi hasil laut, pengelolaan persedian barang adalah bagian yang sangat pentingĀ  dalam bisnis proses perusahaan. Kesulitan mencari informasi mengenai stok barang dan pembuatan laporan barang masuk dan keluar menjadi masalah yang dihadapi perusahaan. Untuk mengatasi masalah tersebut dibutuhkan sistem informasi yang dapat memenuhi kebutuhan informasi perusahaan. Penelitian ini bertujuan untuk merancang sistem informasi persediaan barang berbasis web pada perusahan Perusahan Karya Cipta Buana Sentosa menggunakan metode Extreme Programming (XP). Sistem informasi ini terdiri dari 3 pengguna yaitu admin, satf gudang dan manajer. Dengan adanya sistem informasi ini, pengelolaaan persediaan barang menjadi lebih efektif dan efisien, pencarian informasi persediaan/stok dan laporan juga lebih akurat dan cepat.
Penerapan Skala Likert dan Skala Dikotomi Pada Kuesioner Online Viktor Handrianus Pranatawijaya; Widiatry Widiatry; Ressa Priskila; Putu Bagus Adidyana Anugrah Putra
Jurnal Sains dan Informatika Vol. 5 No. 2 (2019): Jurnal Sains dan Informatika
Publisher : Teknik Informatika, Politeknik Negeri Tanah Laut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34128/jsi.v5i2.185

Abstract

Proses pengumpulan data dalam penelitian survey merupakan hal yang sangat penting. Penelitian berbasis survey membutuhkan instrumen pengumpulan data berupa kuesioner. Selama ini peneliti atau surveyor melakukan pengumpulan data secara manual yaitu dengan mencetak kuesioner dan menyebarkannya dengan mendatangi satu persatu responden. Hal ini memakan waktu yang lama dan biaya yang besar sehingga menjadi masalah utama yang dihadapi dalam pengumpulan data dengan kuesioner. Untuk mengatasi masalah tersebut dibutuhkan suatu aplikasi yang dapat membantu surveyor dalam melakukan survey secara online. Penelitian ini bertujuan untuk merancang dan membangun aplikasi kuesioner online berbasis web dengan meggunakan metode waterfall dengan tahapan analysis, design, implementation, testing dan maintanance. Pemodelan sistem dan basis data meggunakan Data Flow Diagram (DFD) dan Entity Relationship Diagram (ERD). Bahasa Pemrograman yang digunakan yaitu, HTML, PHP, CSS, Java Script, dan untuk databasenya menggunakan MySQL. Skala pengukuran yang digunakan dalam perancangan kuesioner menggunakan skala likert dan skala guttman. Aplikasi ini memiliki 3 hak akses yaitu, admin, surveyor dan pengunjung/responden. Dengan adanya aplikasi diharapkan ini proses pengumpulan data dengan kuesioner dapat lebih efektif dan efisien.
PERANCANGAN SISTEM ENTERPRISE RESOURCE PLANNING (ERP) DI PERUSAHAAN KARYA CIPTA BUANA SENTOSA MENGGUNAKAN OPENBRAVO Purmasari Purmasari; Ressa Priskila; Damar Suryo Sasono; Sunardi Sunardi
Matrix : Jurnal Manajemen Teknologi dan Informatika Vol 8 No 3 (2018): MATRIX - Jurnal Manajemen Teknologi dan Informatika
Publisher : Unit Publikasi Ilmiah, P3M Politeknik Negeri Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (927.316 KB) | DOI: 10.31940/matrix.v8i3.886

Abstract

Perusahaan Karya Cipta Buana Sentosa adalah perusahaan yang bergerak di bidang produksi dan pendistribusian ikan yang berada di Nusa Tenggara Timur yang terdiri dari beberapa bagian yaitu bagian penjualan, produksi, pengadaan, penyimpanan dan keuangan. Proses bisnis yang sedang berjalan di perusahaan ini masih menggunakan proses manual dan belum terintegrasi secara keseluruhan dalam pengelolaan data dan informasi sehingga tidak efektif dan efisien. Oleh karena itu, penelitian ini dilakukan untuk membantu perusahaan dalam merancang sistem informasi menggunakan Enterprise Resource Planning (ERP) yang merupakan suatu metode yang digunakan untuk mengintegrasikan proses bisnis perusahaan menjadi sistem komputerisasi. Hasil dari penelitian ini berupa usulan perancangan sistem menggunakan aplikasi Openbravo dengan proses addition, elimination, simplification, integration dan automation. Penerapan aplikasi Openbravo dalam perancangan ini diharapkan bermanfaat untuk mendukung proses bisnis terintegrasi di setiap bagian dalam perusahaan.
APLIKASI MOBILE ASSISTANT JURUSAN TEKNIK INFORMATIKA UNIVERSITAS PALANGKA RAYA Nova Noor Kamala Sari; Viktor Handrianus Pranatawijaya; Novera Kristianti; Ressa Priskila; Septian Geges
Jurnal Teknologi Informasi: Jurnal Keilmuan dan Aplikasi Bidang Teknik Informatika Vol. 16 No. 2 (2022): Jurnal Teknologi Informasi : Jurnal Keilmuan dan Aplikasi Bidang Teknik Inform
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47111/jti.v16i2.5372

Abstract

The process of attendance information that already exists at Palangka Raya University Informatics Engineering cannot be monitored or is still sharing manually using social media, especially such as informing the presence / presence of lecturers on campus for consultation or signature documents. The purpose of this research is to design and build a Mobile Assistant Application for Informatics Engineering at Palangka Raya University, whose development is based on Location Based Service using a prototype methodology with stages of Communication, Quick plan, Modeling Quick Design, Prototype Formation, Deployment Delivery & Feedback. The modeling of the system uses Java Android object-oriented programming and structured for web applications using the programming language using PHP database using MySQL. From the research conducted, the writer implements the results of the research into the Mobile Assistant Application of the Informatics Engineering Department of Palangka Raya University where there are features of lecturer attendance, class schedules and practicum, as well as assignments. The application of Location Based Service in this application is applied to the Google Map API with geofencing, the central point of the Informatics Engineering department is made a marker that generates a radius where if the application user enters into each radius it will produce a room information notification and send an update of the data to the database as the presence status lecturer.
RANCANG BANGUN PERMAINAN TRADISIONAL KALIMANTAN TENGAH BAGAPIT MENGGUNAKAN ALGORITMA ALPHA BETA DAN MTD(F) Ressa Priskila; Putu Bagus Adidyana Anugrah Putra
Jurnal Teknologi Informasi: Jurnal Keilmuan dan Aplikasi Bidang Teknik Informatika Vol. 17 No. 1 (2023): Jurnal Teknologi Informasi : Jurnal Keilmuan dan Aplikasi Bidang Teknik Inform
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47111/jti.v17i1.6710

Abstract

Bagapit is a traditional game from Central Kalimantan. This game is usually done in free time or after doing daily tasks. This traditional game has begun to be forgotten, because of the rapid development of technology. In this day and age, people prefer to play games with gadgets. Therefore, to preserve and introduce this game to the wider community who are already familiar with technology, it is necessary to create a mobile-based bagapit game application. This game was made using the Multimedia Development Life Cycle (MDLC) method. This method consists of 6 stages, namely concept, design, collecting material, assembly, and testing. In this research, the system design is made by making use case diagrams, activity diagrams, storyboards, and User Interface designs. The material collected at the material collecting stage consists of background, object images, and audio. To determine the steps in the game, the Alpha Beta pruning algorithm and the MTD(f) algorithm are used. The making of this bagapit game uses the Godot Engine which uses the GDScript programming language. Testing is carried out using the black box testing method to ensure all functions in the game can function properly. This game consists of 3 levels that players can choose from. It is hoped that this game can introduce, provide insight, and preserve the bagapit game which is a traditional game typical of Central Kalimantan to the general public.
Rancang Bangun Aplikasi Pengelolaan Data Harga Pangan Di Dinas Ketahanan Pangan Provinsi Kalimantan Tengah Berbasis Web Hernila Tayah; Ressa Priskila
Journal of Information Technology and Computer Science Vol. 1 No. 2 (2021): JOINTECOMS : Journal of Information Technology and Computer Science
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1764.818 KB)

Abstract

Technological developments greatly affect all aspects of human life, one of which is in the field of government. Currently, the food distribution sector in the food price division at the Central Kalimantan Province Food Security Service still uses excel as a medium for managing price data for reporting. This causes several problems, namely the processed data has not been integrated so that it takes time to process the price data recapitulation at the Service, slows down the performance of employees in making reports, and the risk of losing data is quite large. To overcome this problem, an application was made that can help employees/agencies to manage integrated food price data, search and make reports online through the website. The purpose of this research is to design and build a web-based food price data management application at the Food Security Service of Central Kalimantan Province. The system development method used in this research is the waterfall model, with the stages of Requirements Analysis and Definition, System and Software Design, Implementations and Unit Testing, Integration and System Testing, and Operation and Maintenance. Modeling systems and databases using Data Flow Diagrams and Entity Relationship Diagrams. This application consists of 2 (two) users, namely the provincial admin and the district admin. This application helps employees/agencies to manage food price data, search and report generation more easily and accurately.
Aplikasi E-Catering Berbasis Website Menggunakan Metode Waterfall (Studi Kasus: Joca Catering) Ressa Priskila; Jonathan Markus Senas
Journal of Information Technology and Computer Science Vol. 1 No. 3 (2021): JOINTECOMS : Journal of Information Technology and Computer Science
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1627.991 KB) | DOI: 10.47111/jointecoms.v1i3.8816

Abstract

Joca Catering is one of the home catering services in the city of Palangka Raya and has been established since 2015. This caterer has served various catering needs, ranging from households to offices. Joca Catering also offers food, cakes, and drinks. Generally, Joca Catering customers know about this catering service by word of mouth, because so far Joca Catering has promoted their business using the WOM (word of mouth) marketing method. This method is still considered inadequate for reaching a wider market, especially among young people. So Joca felt the need to replace their old marketing concept with the concept of online food ordering (e-catering). This research aims to build a website-based e-catering application that is able to become Joca Catering's marketing and sales medium. The development methodology used in making this website application is the waterfall development method. The result of this study is a website-based e-catering application that can provide information for visitors and customers about the food menu provided and can be used to order food menus.
Aplikasi Sistem Informasi Perpustakaan Satuan Pendidikan Non-formal Sanggar Kegiatan Belajar Kota Palangka Raya Berbasis Web Ressa Priskila; Michael Isachar
Journal of Information Technology and Computer Science Vol. 2 No. 1 (2022): JOINTECOMS : Journal of Information Technology and Computer Science
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (872.627 KB) | DOI: 10.47111/jointecoms.v2i1.8829

Abstract

The development of information technology in the field of education, especially in the Non-formal education unit of Palangka Raya City Learning Activities Center, requires a library information system. This library information system can increase the effectiveness and flexibility in collecting books, collecting members, and borrowing and returning books because, in the Non-formal education unit of the Palangka Raya City Learning Activities Center, things are still conventional, namely, the process of collecting books, collecting member data, and carrying out loan and return transactions is only carried out by writing on books. School libraries have a very influential role in the achievement of national education. The waterfall development method was used in the design of this information system. Where the waterfall method has six phases, namely requirement definition, system and software design, implementation and unit testing, integration and system testing, and operation and maintenance, The results achieved are the availability of information systems supporting the processes of book data collection, member data collection, and book lending transactions. The existence of this web-based library information system is intended to assist librarians in managing book data, member data, and book loan and return transaction data, and this information system is also expected to facilitate students in searching for book collections available in the library.
Analisis Dan Perancangan Sistem Informasi Toko Alat Tulis Kator (Studi Kasus: Toko Amarta) Ressa Priskila; Novrina Damayanti
Journal of Information Technology and Computer Science Vol. 2 No. 2 (2022): JOINTECOMS : Journal of Information Technology and Computer Science
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (623.914 KB) | DOI: 10.47111/jointecoms.v2i2.8845

Abstract

Toko Amarta is an office stationery store that, in the process of recording transactions of goods, still uses manual methods. This often results in errors in recording data on the number of incoming and outgoing goods as well as the number of stocks. To overcome these problems, an office stationery transaction data processing system was created at the Amarta Store by utilizing technology-based software that can be expected to help realize a fast, accurate, and accountable system, namely a website-based office stationery shop information system. The method used in making this information system is the waterfall method. System business processes are depicted with flowcharts, and for system modeling, with Data Flow Diagram (DFD) and Entity Relationship Diagram (ERD). The programming languages used are HTML, PHP, CSS, Bootstrap, JavaScript, and MySQL. On this website, there are several features, namely product data, stock data, sales data, and purchase data. With this information system, store owners can manage store data centrally.