Journal of Animation & Games Studies
Vol 4, No 2 (2018): Oktober 2018

“Seeing Things” Film Animasi 2D Dengan Teknik Frame By Frame

I Dewa Made Yoga Wisara Putra (Program Studi Animasi, Fakultas Seni Media Rekam, Institut Seni Indonesia Yogyakarta)
Agnes Karina Pritha Atmani (Program Studi Animasi, Fakultas Seni Media Rekam, Institut Seni Indonesia Yogyakarta“Seeing Things” Film Animasi 2D Dengan Teknik Frame By Frame)



Article Info

Publish Date
23 Jul 2019

Abstract

The inspiration for this animation is derived from the cowardly nature that is commonly felt by young children who are still brought up to adulthood. From this story the nostalgic effect can be obtained when remembering the silly events that happened first because of fear of being irrational when I was a child, and sometimes being carried into adulthood. Because everyone has experienced it, the message you want to convey can be quickly accepted by all ages.The process of doing animation is divided into three stages, namely preproduction, production, and postproduction. During Preproduction the initial designs such as Storyboard, Character Design, and Layout were made as animated bluepritnt. This part is very important because it will determine the final outcome of the animation, determine how each scene will be seen and also the movement of the camera is one example of the importance of this stage. To determine the duration, animatic is also made in preproduction, which also functions to see whether the animation path per scene can be understood or not. Continued with Production where most of the processing time is taken. This stage is where the animation, background, and coloring processes are carried out. Animation is made by the frame by frame technique that is making an image (frame) then making identical images again and so on to create the illusion of movement. Frame by frame was chosen to get the visuals sought and the familiarity of this technique. Making a background is based on a storyboard from PreProduction, and coloring is chosen by contrasting cold colors. Keywords: Frame, Visual, Frame, Production

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Journal Info

Abbrev

jags

Publisher

Subject

Arts Humanities Computer Science & IT Languange, Linguistic, Communication & Media

Description

Journal of Animation & Games Studies (JAGS) merupakan jurnal interdisipliner mengenai perkembangan riset, rekayasa cipta, studi pustaka maupun kajian di bidang animasi dan game yang termasuk dalam ranah seni terapan media ...