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INDONESIA
Indonesian Journal of Computer Science
Published by STMIK Indonesia Padang
ISSN : 23024364     EISSN : 25497286     DOI : -
Core Subject : Science,
The mission of IJCS are to share, develop, and facilitate the output of research paper about computer science, software engineering, information system, information technology, and computer engineering.
Arjuna Subject : -
Articles 128 Documents
Penerapan YOLO Untuk Identifikasi Dan Penayangan Informasi Peralatan Laboratorium Dalam Mendukung Merdeka Belajar Arief, Lathifah; Muhammad, Fauzan; Yendri, Dodon; Yolanda, Desta
Indonesian Journal of Computer Science Vol. 10 No. 2 (2021): Oktober 2021
Publisher : STMIK Indonesia Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v10i2.426

Abstract

Computer Laboratory serves as the place to conduct experimentation in regards to Computer System. During the practical or experimentation, it is not rare to see the confusion or misunderstanding of what to do or what is needed. This problem comes from lack of knowledge and how one or more dsvice is identical to another. With the development of technology, the new method using machine learning is made for soving these problems. The system with You Only Look Once method will detect the device on camera, and then showing the file that contains datasheet explaining what that device is and how to use it. This system can also be used at anytime so everyone can learn through it and improves the efficieny of the study.
Perancangan dan Manajemen Mail Server dengan Menggunakan Exchange Server Hariyadi, Hariyadi; M.Giatman; Muskhir, Mukhlidi; Effendi, Hansi
Indonesian Journal of Computer Science Vol. 10 No. 2 (2021): Oktober 2021
Publisher : STMIK Indonesia Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v10i2.427

Abstract

Pada umumnya pekerjaan banyak dilakukan dengan komputerisasi, baik itu di lingkungan perusahaan ataupun di dunia pendidikan. Perkembangan itu dapat dilihat dari sisi software (perangkat lunaknya) meliputi sistem operasi dan aplikasi yang bisa di jalankan di dalamnya, dan begitu juga hardware­-nya (perangkat keras), dengan penelitian ini Mengetahui traffic, kapasitas data pada saat dikirm oleh user: Untuk menciptakan high security pada public folder pada sistem ini, Membangun mail server untuk beberapa user, sehingga Adanya high security pada public folder Pembangunan mail server yang diikuti active directory yang mana dapat diatur pada controller domain sehingga kontak informasi user dengan mudah diketahui, sistem ini dapat memantau traffic, kapasitas data, user yang melakukan pengiriman.
Multi-Scale Data Center Room for Computing and Storage Nandigana, Vishal
Indonesian Journal of Computer Science Vol. 10 No. 2 (2021): Oktober 2021
Publisher : STMIK Indonesia Padang

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Abstract

In this paper, a list of multi-scale data center system computers and data Storage devices for cloud computing and transfer of cloud computing data and storage and computations in a square 100 meters room is worked for AIDesign software for cloud computing data storage using the devices and computing using the same storage requirements and performing the transfer of data storage and data transfer and computations for AIDesign software to perform the operations, computing, storage and data transfer to enable milliseconds computing of design and analysis in the cloud computing storage facility room. AIDesign software is patented, and industries approved and commercially available over https://aidesign.today.
Implementasi SPK Menggunakan Metode ARAS Untuk Penentuan SMA dan SMK Terbaik Berbasis Website Iqbal, Muhammad; Satria, Budy; Radillah, Teuku
Indonesian Journal of Computer Science Vol. 10 No. 2 (2021): Oktober 2021
Publisher : STMIK Indonesia Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v10i2.432

Abstract

Banyak siswa/i yang ingin melanjutkan pendidikan ke Sekolah Menengah Atas (SMA) dan Sekolah Menengah Kejuruan (SMK) khususnya di wilayah Kecamatan Pinggir. Namun, siswa maupun orang tua menjadi kesulitan dalam memilih sekolah yang terbaik karena kurangnya informasi yang diperoleh. Dari permasalahan ini, perlu sebuah sistem pendukung keputusan untuk memberikan rekomendasi penentuan SMA dan SMK terbaik. Metode yang digunakan adalah ARAS (Additive Ratio Assessment). Metode ini menggunakan konsep perhitungan berupa pengurutan nilai utilitas (i) dari nilai tertinggi sampai terendah. Data sekolah yang digunakan berjumlah 8 yaitu SMAN 1, SMAN 2, SMAN 3, SMAN 4, SMAN 5, SMAN 6, SMKN 1, SMKN 2 dan data kriteria berjumlah 7 yaitu Fasilitas Sekolah, Akreditasi, Kualitas Lulusan, SDM, Ekstrakurikuler, Prestasi Sekolah dan Lokasi. Dari hasil penelitian yang dilakukan rekomendasi sekolah terbaik ada 5 sekolah beserta nilai perhitungan yaitu SMKN 1 = 0, 122477, SMKN 2 = 0,121488, SMAN 5 = 0,116763, SMAN 6 = 0,112653 dan SMAN 1 = 0,108850.
Participatory Design in Developing Gamification on Introducing Renewable Energy to Teenage Students Burhan, Rifa'atul Mahmudah; Rante, Hestiasari; Arini, Nu Rhahida; Hasnaoui, Abir
Indonesian Journal of Computer Science Vol. 10 No. 2 (2021): Oktober 2021
Publisher : STMIK Indonesia Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v10i2.441

Abstract

The Covid-19 pandemic has had an impact on all sectors, including the world of education. Learning that has been carried out using traditional methods such as books has turned to virtual media such as zoom, google meet, and social media.This makes students less interested and feels bored. increase motivation and interest in learning to make gamification related to renewable energy as an effort to socialize energy savings. This study uses a participatory design method that involves teachers and students in data collection. This method is proven to help provide outstanding results in building alternative applications as gamification learning media that can attract interest and motivation to learn for students, especially junior high school students.
Portable Cough Classification System Based on Sound Feature Extraction Using Tiny Machine Learning Arief, Lathifah; Risky, Mutiah; Derisma; Kasoep, Werman; Puteri, Nefy
Indonesian Journal of Computer Science Vol. 10 No. 2 (2021): Oktober 2021
Publisher : STMIK Indonesia Padang

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Abstract

Cough is one of the most common markers that can provide information in diagnosing a disease. More specifically, cough is a common symptom of many respiratory infections. There are several types of cough, including: dry cough, wet cough (cough with phlegm), croup cough and whooping cough. This study aims to create a system that can classify the sounds of coughing up phlegm, dry cough, whooping cough and croup cough. The system development uses the concept of tiny machine learning. In the system built, Arduino Nano 33 BLE Sense is used as a control device and LED is used as an output device. In this study, the classification of dry cough, wet cough, croup cough and whooping cough was performed using the MFCC voice feature extraction. In the process of classifying coughing sounds using the Neural Network Classifier, the system has a percentage of dataset training accuracy from a total of 5 classes (croup, dry, noise, wet, whooping) of 97.1% by applying an epoch value of 500, window size 3000ms and a window increase of 500ms.
Evaluation of Cloud-Based Ethereum Network Performance Sundara, Tri Apriyanto; Ustabas, Cenk Yusuf; Gokturk, Mehmet
Indonesian Journal of Computer Science Vol. 10 No. 2 (2021): Oktober 2021
Publisher : STMIK Indonesia Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v10i2.446

Abstract

Blockchain technology provides the information technology industry with better resilience and security. While it is still evolving, the technology is now supported by many entities, including cloud service providers. This paper elaborates Ethereum, a popular Blockchain 2.0 platform, and evaluates its performance on the cloud-based network. In this research, some Ethereum nodes (mainnet, Ropsten, and Rinkeby testnets) were set up on a cloud-based managed blockchain. The performance of its network, memory, and computing usage is then monitored.
Penerapan Teknik Labelling Qr Code Pada Sistem Informasi Aset Pt. Bias Mandiri Indah, Indah Kusuma Dewi; Dwiputri, Ririt
Indonesian Journal of Computer Science Vol. 10 No. 2 (2021): Oktober 2021
Publisher : STMIK Indonesia Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v10i2.450

Abstract

Penelitian ini bertujuan untuk mengembangkan sistem informasi aset pada PT Bias Mandiri, yang mana pada sistem informasi tersebut dalam penamaan asset sebelumnya masih belum bisa menunjang kegiatan pengelolaan dan perawatan yang dilakukan oleh staff. Sehingga dibutuhkan pengembangan dalam penamaan data asset. Pengembangan yang dilakukan dengan penerapan teknik pelabelan aset menggunakan QR Code. Data aset diperoleh dari data yang sudah terinput pada sistem informasi aset periode 2018 yang jumlahnya mencapai 138 unit, yang terdiri dari komputer, laptop, printer, scanner, UPS, dan Switch hub. Metode yang digunakan adalah System Development Life Cycle (SDLC) dengan pemodelan sistem Rapid Application Development (RAD). Data asset diolah menjadi sebuah kode QR atau QR Code yang kemudian akan diolah menjadi sebuah informasi dengan memanfaatkan QR Code Scanner.

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