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STUDI PENELUSURAN (TRACER STUDY) TERHADAP ALUMNI PROGRAM STUDI PENDIDIKAN TEKNIK INFORMATIKA JURUSAN PENDIDIKAN TEKNIK ELEKTRONIKA FAKULTAS TEKNIK UNIVERSITAS NEGERI YOGYAKARTA Fajaryati, Nuryake; Pambudi, Sigit; Priyanto, Priyanto; Sukardiyono, Totok; Utami, Athika Dwi Wiji; Destiana, Bonita
Elinvo (Electronics, Informatics, and Vocational Education) Vol 1, No 1 (2015): November 2015 (Consist of 9 Articles)
Publisher : Department of Electronic and Informatic Engineering Education, Faculty of Engineering, UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (138.938 KB) | DOI: 10.21831/elinvo.v1i1.10878

Abstract

Penelitian tracer study ini bertujuan untuk memperoleh gambaran lama masa tunggu alumni sampai mendapatkan pekerjaan, mendeskripsikan penilaian alumni mengenai penyelenggaraan dan mutu layanan program yang ada di Program Studi Pendidikan Teknik Informatika FT UNY dan mendeskripsikan penilaian pengguna alumni terhadap kompetensi lulusan Pendidikan Teknik Informatika FT UNY. Penelitian ini termasuk jenis penelitian deskriptif kualitatif (qualitative research) melalui pendekatan survei mencakup tiga tahapan: 1) pengembangan konsep dan instrumen; 2) pengumpulan data; dan 3) analisa data dan pelaporan. Metode sampling dengan cara random, dengan proporsi 30% secara proporsional sesuai dengan jumlah lulusan. Jenis data yang dikumpulkan dalam penelitian ini adalah data primer yang diperoleh langsung dari alumni dan pengguna alumni melalui kuesioner yang terstruktur. Penyebaran kuesioner dilakukan secara online melalui Google docs dan penyebaran secara langsung kepada alumni atau pengguna alumni yang diketahui dengan jelas keberadaannya. Pengumpulan data lapangan dimulai pada Mei 2015 hingga Agustus 2015.Hasil penelitian menunjukkan sebagian besar alumni Program Studi Pendidikan Teknik Informatika mendapatkan pekerjaan dengan masa tunggu kurang dari 6 bulan yaitu sebanyak 88%, sementara lainnya membutuhkan waktu selama lebih dari 18 bulan sebanyak 7%, rentang 6 - 12 bulan sebanyak 3%, dan rentang 13 - 18 bulan sebanyak 2%. Mengenai penyelenggaraan dan mutu layanan, alumni memberikan penilaian baik dari persepsi semua aspek, namun dibutuhkan peningkatan dari segi SDM maupun fasilitas sarana dan prasarana. Pengguna alumni menilai bahwa kompetensi lulusan Program Studi Pendidikan Teknik Informatika dari segi aspek integritas, profesionalisme, penggunaan TI, komunikasi, kerjasama tim, dan pengembangan diri sangat baik, namun masih kurang dalam penggunaan bahasa, khususnya bahasa Inggris.
Prototype Autonomous Rover Pembersih Sampah Pantai menggunakan ArduPilot Anto, Adhy Febry; Sukardiyono, Totok
Elinvo (Electronics, Informatics, and Vocational Education) Vol 4, No 2 (2019): November 2019
Publisher : Department of Electronic and Informatic Engineering Education, Faculty of Engineering, UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/elinvo.v4i2.28793

Abstract

Indonesia has the second longest coastline in the world. On the other hand, Indonesia is the second largest contributor to marine waste in the world. Coastal cleanliness needs to be maintained so that it becomes an attraction for tourism and to protect the marine ecosystem. This article describes the results of testing devices that can be used to clean beaches. Research carried out by the development method. An autonomous beach garbage cleaning rover is a beach trash sweeper robot equipped with GPS, compass, telemetry, ArduPilot as a navigation and communication system when the robot operates. This robot moves using 2 DC motors with torque of ± 4 kg. The robot is also equipped with a conveyor that functions to sweep plastic debris on the beach. The test results show that the robot can go according to the specified path, according to the coordinates entered (100% accuracy) and be able to transport plastic waste. This is because the motor used has a small torque, so it is not able to lift large objects. The next robot development can be done in terms of: identifying the capacity of robots to accommodate various types of waste, testing the ability of robots to clean waste, the use of solar cells, and trajectory management systems.
Gamification on Chatbot-Based Learning Media: a Review and Challenges Hidayatulloh, Indra; Pambudi, Sigit; Surjono, Herman Dwi; Sukardiyono, Totok
Elinvo (Electronics, Informatics, and Vocational Education) Vol 6, No 1 (2021): Mei 2021
Publisher : Department of Electronic and Informatic Engineering Education, Faculty of Engineering, UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/elinvo.v6i1.43705

Abstract

The mobile learning sector has exploded, implying that the e-Learning trend is shifting to mobile platforms. As a result, chatbots have become increasingly popular alternatives for online learning and examinations on mobile platforms. However, it did not provide enough motivation for the student. On the other hand, gamification in a typical e-Learning platform is a widely used technique for increasing students' learning motivation. Therefore, combining gamification with chatbot-based learning and examinations possibly offer benefits, including increase student learning motivation. This study explored the possibilities and future challenges of the development of gamification within chatbot-based learning media. We discussed four aspects: architecture's reliability, security and privacy issue, user’s acceptance and motivation, and gamification feature challenges.