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KORELASI TINGKAT KEBUGARAN JASMANI DENGAN KECERDASAN LINGUISTIK SISWA KELAS TINGGI Cecep; Rahmat Permana; Meiliana Nurfitriani
STAND Vol 1 No 2 (2020): STAND : Journal Sports Teaching and Development
Publisher : UNIVERSITAS PGRI ADI BUANA SURABAYA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36456/j-stand.v1i2.2526

Abstract

Kebugaran jasmani merupakan suatu kemampuan seseorang untuk melaksanakan aktivitas sehari-hari tanpa mengarami kelelahan yang berarti, Sekolah SD Negeri 2 Cimanggu merupakan salah satu sekolah Negeri yang belum mempunyai gambaran umum tingkat kebugaran jasmani dan juga tingkat kecerdasan linguistik khususnya pada kelas tinggi. Maka dari itu peneliti tertarik untuk mengkorelasikan tingkat kebugaran jasmani dengan kecerdasan linguistik dan apabila terdapat korelasi positif dan signifikan akan menjadi perhatian setiap guru supaya berperan dalam menjaga tingkat kebugaran jasmani siswanya. Metode penelitian yang digunakan yaitu metode korelasional yaitu mencari hubungan antar dua variabel atau lebih. Penelitian ini dilaksanakan di SD Negeri 2 Cimanggu Kecamatan Puspahiang Kabupaten Tasikmalaya pada siswa kelas tinggi saja dengan berjumlah 61 siswa. Teknik analisis data yang dilakukan pada penelitian ini adalah analisis data kuantitatif dan untuk Teknik pengumpulan data menggunakan tes dan angket. Hasil dari penelitian korelasi tingkat kebugaran jasmani dengan kecerdasan linguistik siswa kelast tinggi SD Negeri 2 Cimanggu dengan jumlah sampel (n)=61 dengan taraf signifikansi 5%. Nilai koefisien bernilai sebesar 0,773. Koefisien ini bernilai searah menunjukan hubungan yang searah, artinya apabila tingkat kebugaran jasmani baik maka tingkat kecerdasan linguistik siswa juga baik.
Use of Contextual Teaching and Learning (CTL) Assisted With Number Card Media in Understanding Numbers 1-10 in Children With Special Needs Class IV SDN Cibungkul Melsa Rahayu Melsa; Meiliana Nurfitriani; Yopa Taufik Saleh
Jurnal Sekolah Dasar Vol 6 No 1 (2021): Jurnal Sekolah Dasar
Publisher : LPPM Universitas Buana Perjungan Karawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36805/jurnalsekolahdasar.v6i1.1346

Abstract

Based on the results of observations in grade IV SDN Cibungkul, it shows that in the learning process the teacher has not used the right learning method so that learning is less interesting and students think mathematics is a difficult subject. Students have difficulty solving problems and are less active in the learning process in class. The results of observations by researchers there were obstacles that were encountered at PLP 2 at SDN Cibungkul, namely the lack of students to be able to understand in recognizing numbers and children who were used as subjects, namely children with special needs (ABK) in grade IV. I made observations after PLP 2 by conducting interviews and testing the children with special needs. Based on this, the researcher wants to try to use the Contextual Teaching And Learning (CTL) approach assisted by number card media in understanding numbers 1-10 in children with special needs (ABK) in Class IV SDN Cibungkul. This study uses the case method with the subject of 1 student with special needs. Data analysis in qualitative research. The findings show that the use of number card media in understanding numbers 1-10 in children with special needs has gone well through various stages using the Contextual Teaching And Learning (CTL) learning method. Contextual methods assisted by number card media, especially for children with special needs, create a fun and interesting learning atmosphere. The understanding of numbers for children with special needs has made a lot of progress, children no longer forget numbers 1-10 and children feel happy because they use items that are liked by children. In children with special needs, the application of contextual learning methods assisted by number card media will motivate students to participate in active learning.
The Effect of The Numbered Head Together Learning Model on Student Achievement in Science Subjects Style Class IV SDN 3 Sukamanah Vivi Erpianti; Meiliana Nurfitriani; M Fahmi Nugraha
Jurnal Sekolah Dasar Vol 6 No 2 (2021): Jurnal Sekolah Dasar
Publisher : LPPM Universitas Buana Perjungan Karawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36805/jurnalsekolahdasar.v6i2.1414

Abstract

Science learning must be interpreted as an activity that is observational, experimental and predictive, so that students can understand science concepts appropriately and can be verified. In science learning in grade IV SDN 3 Sukamanah there are several obstacles in learning style material, namely the lack of supporting facilities when science subjects take place such as learning media and practical tools, style material for fourth grade students is still unfamiliar / new to learn like the style what the student means is the selfie or swimming style so that the teacher also requires a lot of time and must prepare adequate support and the learning process carried out by the teacher only uses the lecture learning model, so that learning achievement in science subjects does not achieve the learning objectives which are expected. Based on these problems, the researchers applied the Numbered Head Together learning model to determine the effect on student achievement in science subjects class IV style material of SDN 3 Sukamanah. The research method used in this study is an experimental research method with a quasi-experimental design in the form of One-Group Pretest-Posttest. The research was conducted at SDN 3 Sukamanah with a population of sixteen people.
Pengembangan Media Pembelajaran Tas Pintar Pada Konsep Dasar Perkalian di SDN 1 Papayan Meitha Furi Dewi; Meiliana Nurfitriani; Yopa Taufik Saleh
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 6 No 1 (2020): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jpdn.v6i1.14286

Abstract

This study aims to develop and produce smart learning media products on the basic concept of multiplication at SDN 1 Papayan. This research development uses the Research and Development (R&D) stages that adapt the 4D model. Data analysis techniques used in this study are qualitative and quantitative data analysis techniques. The technique of collecting data in this study used a questionnaire and preliminary tests. The results showed three steps, namely Determining, Designing, and Developing. Based on the product evaluation by the material expert obtained a score of 4.9 in the excellent category. Assessment of the product by media experts scored 5 in the excellent category. Results The product assessment by the teacher scored 5 in the very good category. Scores by 3 students in limited trials obtained an average score of 5 in the excellent category. Product scores by 25 students in the field trials obtained an average score of 4.83 in the excellent category. Overall based on learning outcomes learning media obtained a score of 4.89 in the category of very good smart learning media worthy of being used in the basic concept material multiplication. Results on the initial test before using learning media get an average score of 7.320 increased after learning the basic concepts of multiplication using smart bag learning media on the final test getting a score of 9.120. The results of this study are in accordance with the expectations that students have been able to understand the basic concepts of multiplication as a repetitive addition, so that the smart bag learning media is effective for use in the basic concepts of multiplication
Pengembangan Media Film Bisu (Visual Gerak) pada Mata Pelajaran IPS Materi Jenis-Jenis Pekerjaan Kelas IV di SDN Cibeureum Mohammad Fahmi Nugraha; Rika Rindayanti; Meiliana Nurfitriani
CENDEKIAWAN Vol 2 No 1 (2020): Cendekiawan
Publisher : Universitas Muhammadiyah Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/cendekiawan.v2i1.170

Abstract

This research and development aims to create a learning media that is silent film (visual motion) in order to find out the quality of the media that has been developed based on assessment by media experts, material experts and assessment by 24 students on the material types of work and knowing student responses to silent media learning media (visual motion) that have been developed. The method used in the study was using the 4D model method developed by S. Thiagarajan, Dorothy S. Semmel, and Melvyn I. This research was conducted because there were several obstacles in class IV B of Cibeureum Elementary School during the learning process, namely the lack of students' interest in participating in social studies subjects and the lack of variations in the media used by teachers when teaching and learning activities took place. The data collection techniques and instruments in this study used test techniques, namely initial tests and final tests, and used questionnaires addressed to several experts, while the data analysis techniques in this study used descriptive statistics, namely by describing or describing collected data. Based on the research that has been done in the fourth grade of SDN Cibeureum, it can be seen that the result is an increase in the results of different tests, because it can be seen from the diagram results of the initial test and final test students get better grades with average scores the final test was 8.2 while the average score of students in the initial test was 7.5.
Implementasi Pembelajaran Bahasa Inggris Berbasis Tematik Terpadu Bagi Siswa Sekolah Dasar Meiliana Nurfitriani; Mohammad Fahmi Nugraha; Budi Hendrawan
NATURALISTIC : Jurnal Kajian Penelitian Pendidikan dan Pembelajaran Vol. 6 No. 1 (2021): Naturalistic: Jurnal Kajian Penelitian dan Pendidikan dan Pembelajaran
Publisher : Jurnal ini diterbitkan oleh: PGSD FKIP Universitas Muhammadiyah Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (188.005 KB) | DOI: 10.35568/naturalistic.v6i1.1628

Abstract

This study aims to determine how integrated thematic-based English learning is for elementary school students. The method used is a qualitative research method with descriptive analysis techniques with library research by examining the implementation of integrated thematic-based English learning for elementary school students. Data collection is done by reducing documents in the form of reports, news and research articles both nationally and internationally related to the topic of this research article. The results showed that the integration between student experience and previous knowledge possessed by children with English learning presented in a theme, will help children to gain knowledge, skills, and attitudes holistically. The theme developed is of course taking into account the children's knowledge, interests, and environment. Each skill in English is also not taught separately but is learned in an integrated manner with other skills. Therefore, the concept of learning English as a foreign language in accordance with the concept of an integrated thematic approach will be able to provide the value of knowledge, skills, and attitudes as a whole whose process is in line with the characteristics of children at the elementary school level.
Increasing Awareness of Health Protocols During Covid-19 Pandemic At SDN Setiamulya Meiliana Nurfitriani; Budi Hendrawan; Mohammad Fahmi Nugraha; Yopa Taufik Saleh; Devi Annisa Rahmawati; Teti Nurul Fathiyati; Eki Hilman Rasyid; Gumgum Gumilar; Ismail Ismail
AbdimasMu UMTAS Vol. 1 No. 1 (2022): AbdimasMu UMTAS: Journal Of Community Service
Publisher : LPPM Universitas Muhammadiyah Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (179.079 KB) | DOI: 10.35568/amu.v1i1.1832

Abstract

This Community Partnership Program (PKM) aims to increase primary students’ understanding of the dangers of Covid 19 and educate them on how to prevent it through correct health protocols and being able to implement a healthy lifestyle. The targets of this program are high grade of primary students, namely grade 4, grade 5, and grade 6. The method used in this education is storytelling in an interactive online style via zoom platform. Stories are conveyed in English with simple language and sentences to make them easier to understand, besides that the delivery is combined with Indonesian so that children understand the meaning and are able to imitate certain sentences and movements well. The implementation of this program makes students enthusiastic and excited, especially using English. The students feel cooler when they listen to stories and speak English. Children enthusiastically mimic, sing and perform healthy protocol movements in interesting ways. Thus, children are able to understand the contents of the stories and values ??that are conveyed, so that they are able to apply them to new good habits in the era of new normal life. As conclusion, the storytelling method is able to provide a good understanding of the Covid 19 pandemic for children, so that awareness emerges to apply health protocols in their daily life
PENGEMBANGAN MEDIA KOMIK LEGENDA (KODA) DALAM KEMAMPUAN MEMBACA CERITA SISWA KELAS III SDN 4 DAWUNGSARI KABUPATEN GARUT Silmi Irwanti; Meiliana Nurfitriani; Anggia Suci Pratiwi
Jurnal PGSD Vol 9 No 1 (2023): Januari-Juni
Publisher : PGSD Universitas Muhammadiyah Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32534/jps.v9i1.4318

Abstract

Abstract The purpose of this study is to explain the procedure for developing Legendary Comic Media (KODA) to Improve Story Reading Skills for Class III Students at SDN 4 Dawungsari, Garut Regency and to determine the quality of learning media based on the validity and practicality of the media. This study uses a type of development research using a development model or Research and Development (R&D). The population in this study were all students of class III SDN 4 Dawungsari, totaling 21 people. The assessment was carried out by material experts, media experts, Indonesian language teachers, and responses by Class III students at SDN 4 Dawungsari. The results showed that the media development process had been carried out through the stages of analysis, planning, development, implementation, and evaluation. The results of the questionnaire analysis from media experts before the revision got an average score of 4.1 included in the good category, then the media validation stage after the revision got an average score of 4.6 into the good category. Meanwhile, the material experts got an average score of 3.9 before the revision was in the fairly good category, and after being revised to 4.5 it was included in the good category. . Keywords: Legend comic media, reading, story Abstrak Tujuan dari penelitian ini yaitu untuk menjelaskan prosedur Pengembangan Media Komik Legenda (KODA) untuk Meningkatkan Kemampuan Membaca Cerita Siswa Kelas III SDN 4 Dawungsari Kabupaten Garut dan untuk mengetahui kualitas smedia pembelajaran berdasarkan kevalidan dan kepraktisan media. Penelitian ini menggunakan jenis penelitian pengembangan dengan menggunakan model pengembangan atau Research and Development (R&D). Populasi dalam penelitian ini adalah seluruh siswa kelas III SDN 4 Dawungsari yang berjumlah 21 orang. Penilaian dilakukan oleh ahli materi, ahli media, guru Bahasa Indonesia, dan tanggapan oleh siswa Kelas III SDN 4 Dawungsari. Hasil penelitian menunjukkan bahwa proses pengembangan media telah dilakukan melalui tahapan analisis, perencanaan, pengembangan, implementasi, dan evaluasi. Adapaun hasil analisis angket dari ahli media sebelum revisi mendapatkan skor rata-rata 4,1 termasuk dalam kategori baik, lalu tahap validasi media sesudah revisi mendapatkan skor rata-rata 4,6 masuk kedalam kategori baik. Sedangkan dari ahli materi mendapatkan skor rata-rata 3,9 sebelum revisi dalam kategori cukup baik, dan setelah direvisi menjadi 4,5 termasuk kategori baik Berdasarkan pernyataan diatas dapat disimpulkan bahwa kevalidan media dan materi termasuk dalam kategori valid sedangkan kepraktisan media termasuk dalamkkategori sangat praktis. Kata Kunci: Media komik legenda, membaca, cerita