Eko Prasetyo Utomo
SMP Negeri Model Terpadu Bojonegoro

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Journal : Jurnal Lingkar Mutu Pendidikan

Implementasi Traveller Game Learning Untuk Meningkatkan Hasil Belajar Dan Keterampilan Sosial Siswa Eko Prasetyo Utomo
Jurnal Lingkar Mutu Pendidikan Vol 18 No 2 (2021): Jurnal Lingkar Mutu Pendidikan
Publisher : LPMP Provinsi DKI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (125.053 KB) | DOI: 10.54124/jlmp.v18i2.26

Abstract

This study aimed to: 1) the implementation of Traveler Game Learning assisted by the media Jelajah Nusantara; 2) improving students' cognitive learning outcomes; and 3) improving students' social skills. This research method uses Classroom Action Research (CAR). The results of this study indicate an increase in three aspects, namely aspects of the quality of learning by teachers, aspects of student cognitive learning outcomes and aspects of social skills.The quality of learning by teachers increased from 85.71% in the cycle I to 91.42% in cycle II. Mastery of students' cognitive learning outcomes classically increased from 76.67% in cycle I to 90% in cycle II. The quality of students' social skills increased from 79.05% in cycle I to 90% in cycle II. Based on these conclusions, the use of traveler learning games can be used as an alternative in social studies learning for the junior high school level
PENERAPAN HISTORY GUIDE PROJECT BERBANTUAN MEDIA SERI PETUALANGAN JANUS UNTUK MENINGKATKAN HASIL BELAJAR SISWA Eko Prasetyo Utomo
Jurnal Lingkar Mutu Pendidikan Vol 20 No 1 (2023): Jurnal Lingkar Mutu Pendidikan
Publisher : LPMP Provinsi DKI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54124/jlmp.v20i1.83

Abstract

This study aims to determine 1) the implementation of the History Guide Project assisted by the Janus Adventure Series media; 2) improving learning outcomes; and 3) increasing student activity. This study followed the procedure of classroom action research. This research was conducted in two cycles. Data collection techniques used in this study include observation sheets and tests. The results showed that there was an increase in the quality of learning by the teacher in the class, namely the first cycle from 87.63% in the very good category to 94.28% in the second cycle in the very good category. Students' cognitive learning outcomes also increased, namely the first cycle with an average value of 80.96 to 85.48 in the second cycle. Student activity also increased, namely the first cycle of 80.83% in the very good category, increasing in the second cycle with a score of 90.83% in the very good category. Based on these results indicate that the combination of models and appropriate learning media can improve the quality of learning in the classroom.