Aji Permana
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Journal : Nuansa Informatika

RANCANG BANGUN GAME TREASURE OF LABYRINTH DENGAN ALGORITMA BACKTRACKING BERBASIS ANDROID Rio Andriyat Krisdiawan; Ramdoni Ramdoni; Aji Permana
NUANSA INFORMATIKA Vol 14, No 1 (2020)
Publisher : FKOM UNIKU

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (692.544 KB) | DOI: 10.25134/nuansa.v14i1.2442

Abstract

Games are one of the entertainment media which is the choice of almost everyone to get rid of boredom or just fill in spare time, there are also games used as hobbies and moreover games are now used as electronic sports (e-sports). Currently the game has many types of games, one of which is a type of puzzle game (puzzle). One puzzle game is a maze game. The labyrinth is a puzzle that has a complex branching form and has many dead ends. At the moment there are many labyrinth type games, but rarely are labyrinth games equipped with characters, enemies and a dynamic maze that can change if the game is repeated. To create a labyrinth game that has a dynamic labyrinth arena requires a labyrinth generator or can be called a labyrinth generator by utilizing the backtracking algorithm. This algorithm is powerful enough to be used in some problem solving and also to provide artificial intelligence in the game. The software methodology used in making games is the GDLC (Game Development Life Cycle). GDLC is a game development model that adopts an iterative approach consisting of 6 development phases, starting from the innitiation, pre-production, production, testing, beta and realese phases. for the generation of the labyrinth arena using the Backtracking algorithm while for testing this game uses the UAT (User Acceptment Test). The results of this study in the form of an adventure game based on a maze puzzle that is applied to mobile android. This game is played to train players in problem solving and entertainment facilities.Keywords: Puzzle Game, GDLC (Game Development Life Cycle), Backtracking Algorithm, Android
RANCANG BANGUN SISTEM INFORMASI KEPEGAWAIAN (STUDI KASUS: UNIVERSITAS KUNINGAN) Aji Permana
NUANSA INFORMATIKA Vol 14, No 2 (2020)
Publisher : FKOM UNIKU

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (918.381 KB) | DOI: 10.25134/nuansa.v14i2.2895

Abstract

Design of Personnel Information System (A Case Study at Kuningan University) is a means to manage and obtain employee data both Lecturers and Educational staffs at Kuningan University. Management of this application includes employee data, employee documents, periodic payments, in passing, attendance, service personnel questionnaire and so forth. This Personnel Information System provides the official website of the personnel department as a means of information for employees as well as a public means for obtaining job vacancy information. The results obtained in this Personnel Information System consist of employee data reports, periodic, in passing and other approval data that can be adjusted according to the type of report and the range taken.Keywords: Personnel Information System
RANCANG BANGUN SISTEM INFORMASI SURAT ELEKTRONIK (STUDI KASUS : UNIVERSITAS KUNINGAN) Aji Permana
NUANSA INFORMATIKA Vol 15, No 2 (2021)
Publisher : FKOM UNIKU

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (834.96 KB) | DOI: 10.25134/nuansa.v15i2.2896

Abstract

Rancang Bangun Sistem Informasi Surat Elektronik (Studi Kasus: Universitas Kuningan) merupakan sarana untuk mengelola data surat masuk dan surat keluar pada unit yang berada di Universitas Kuningan. Pengelolaan aplikasi ini mencakup data unit, pengguna, surat masuk, surat keluar dan lain sebagainya. Hasil yang didapat pada Sistem Informasi Surat Elektronik ini berupa arsip digital mengenai surat masuk maupun surat keluar yang dapat diambil kembali dan disesuaikan menurut jenis surat dan rentang waktunya.
PEMODELAN INFRASTRUKTUR MENGGUNAKAN FRAMEWORK OIAM (STUDI KASUS PS. AS PUTRA) Aji Permana
NUANSA INFORMATIKA Vol 9, No 2 (2015)
Publisher : FKOM UNIKU

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (14057.172 KB) | DOI: 10.25134/nuansa.v9i2.226

Abstract

PS. AS PUTRA is a company engaged in chickens and feed distributors. PS. AS PUTRA a company which has been implementing ICT in business processes but existing infrastructure is still not good. Therefore, it needs a special model of defining the infrastructure, so that the existing infrastructure can be targeted in order to obtain a description of the infrastructure required for the development of infrastructure and enterprise systems PS. AS PUTRA. Open Infrastructure Architecture Model is a framework that is able to bring the company achieve the desired objectives with concrete measures to ensure the optimal use of architecture. OIAm able to define the "capability" or the ability of a solution to a set of quality attributes. OIAm bring business agility, effectiveness of landscape architecture and infrastructure are managed and expanded in the hand of any organization. The results obtained in this thesis report generates a Landscape Infrastructure on the need for infrastructure companies PS. AS PUTRA. Modeling infrastructure in the company PS. AS PUTRA use Framework OIAm the components used in the modeling covers Working Areas, Environment, Building Blocks, Elements and Quality attributes. Keywords: Infrastructure Landscape, Open Infrastructure Architecture Model, Agribusiness