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Journal : Kharisma Tech

ANALISIS DAN DESAIN KEMBALI UI GAME SMARTEST BRAIN MENGGUNAKAN METODE DESIGN THINKING Anita Carolina Willyan; Mohammad Fajar; Baizul Zaman
KHARISMA Tech Vol 17 No 2 (2022): Jurnal KHARISMATech
Publisher : STMIK KHARISMA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55645/kharismatech.v17i2.231

Abstract

This research aims to analyze and redesign the user interface of the educational game The Smartest Brain using the design thinking method in order to produce a user interface that increases children's interest in learning. Data was collected by distributing questionnaires to 20 respondents and processing data using the System Usability Scale method. Design thinking and System Usability Scale methods are used to produce a user interface design that is in accordance with the needs and desires of users, and to determine the usability level of a system. Based on the results of testing the first prototype using the System Usability Scale method, the score obtained is 72 with a Good rating. Meanwhile, based on the results of the second prototype test, the score obtained is 85 with an Excellent rating. Therefore, it can be concluded that designing the user interface using the design thinking method has solved the problems experienced by users, resulting in a user interface that is more attractive and easier to use, thereby increasing children's interest in learning.
ANALISIS USABILITY MENGGUNAKAN METODE USER EXPERIENCE QUESTIONNAIRE PADA WEBSITE MEDISOL Jessica Chanarly; Mohammad Fajar; Arianti
KHARISMA Tech Vol 17 No 2 (2022): Jurnal KHARISMATech
Publisher : STMIK KHARISMA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55645/kharismatech.v17i2.237

Abstract

The aim of this study is to analyze the usability of the Medisol website using the User Experience Questionnaire (UEQ) method so that it can be further developed according to user needs in the future. This analysis was carried out using four variables from the User Experience Questionnaire method: Usefulness, Ease of Use, Ease of Learn, and User Satisfaction. Usability measurement is obtained from the percentage of feasibility based on a questionnaire distributed to users who access the Medisol website with 30 respondents. In addition, the Likert scale was used to facilitate filling out the questionnaire and processing of the results by researchers. Based on calculations on the aspects covered by the User Experience Questionnaire (UEQ) method, the results obtained are 86% on the Usefulness aspect, 86% on the Ease of Use aspect, 89.67% on the Ease of Learn aspect, and 84.48% on the User Satisfaction aspect. It is said that the Medisol website perfectly fulfills these aspects. And from the usability calculation results obtained, namely 86.13%, it can be concluded that the percentage level of the Medisol website eligibility can be categorized as very feasible.