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Pengaruh Model Pembelajaran Terpadu Tipe Connected Berbantu Media Video Animasi Taqiya, Tsausand Banafsas; Nuroso, Harto; Reffiane, Fine
MIMBAR PGSD Undiksha Vol 7, No 3 (2019)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v7i3.19492

Abstract

Latar belakang penelitian ini adalah rendahnya hasil belajar kognitif IPA siswa, sekitar 52,3%  siswa masih memperoleh nilai dibawah Kriteria Ketuntasan Minimum (KKM). Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran terpadu tipe connected berbantu media video animasi terhadap hasil belajar kognitif IPA siswa kelas V Sekolah Dasar dilihat pada ketuntasan dan peningkatan hasil belajar. Jenis penelitian ini adalah penelitian kuantitatif dalam bentuk desain Quasi Experimental Design yang digunakan adalah bentuk Nonequivalent Control Group Design. Sampel yang diambil adalah 20 siswa kelas VA dan 20 siswa kelas VB dengan menggunakan teknik Sampling Jenuh. Data dalam penelitian ini diperoleh melalui tes (pretestposttest), observasi dan dokumentasi. Hasil analisis data diperoleh nilai rata-rata pretest kelas eksperimen sebesar 62. Setelah diberi perlakuan, nilai rata-rata posttest mengalami peningkatan menjadi 80. Data tersebut didukung oleh analisis menggunakan analisis regresi linier sederhana, variabel x (model connected) mempengaruhi variabel y (hasil belajar IPA siswa) sebesar 57,1%. Maka dapat disimpulkan bahwa ada pengaruh model pembelajaran terpadu tipe connected berbantu media video animasi terhadap hasil belajar kognitif IPA siswa kelas V Sekolah Dasar. Kata kunci: Model Connected, Video, Hasil Belajar
PENGARUH MEDIA PEMBELAJARAN MACROFLASH 8 TERHADAP HASIL BELAJAR SISWA DITINJAU DARI MOTIVASI SISWA PADA PEMBELAJARAN TEMATIK TEMA 7 KELAS IV SD N MRANGGEN 01 Reffiane, Fine; Purnomo, Joko; Ningsih, Puspa Evi Ratna Kumala
KALAM CENDEKIA PGSD KEBUMEN Vol 6, No 5.1 (2018): KALAM CENDEKIA PGSD KEBUMEN (EDISI KHUSUS)
Publisher : KALAM CENDEKIA PGSD KEBUMEN

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (426.934 KB)

Abstract

AbstractThis type of research is quantitative research with Quasi Experimental Design research design and the type taken is Non Equivalent Control Group Design. Research to know  the effect of  learning media macro flash 8 on student learning outcomes in terms of student motivation on thematic learning theme 7 SD N Mranggen 01. The subjects of this study were all students of grade IV of SDN Mranggen 01 Year Lesson 2017/2018. Samples taken are 25 students. Data from this research is obtained through observation, interview, test, questionnaire and documentation. The result of the research analysis showed that the classical percentage of UTS (76%) while on the classical classification posttest (92%), based on the correlation test results obtained r count> r table or 0.079> 0.396 so H0 rejected and Ha accepted. It can be concluded that there is a correlation between students' perceptions with media macroflash 8 on student learning outcomes in terms of student motivation on thematic learning theme 7 grade IV SD N Mranggen 01 and its influence of 20.17%. T test results obtained t count = 6.31. Thus H0 is rejected and Ha accepted. It can be concluded that there are differences in learning outcomes between students with high motivation and low motivation students on thematic learning theme 7 grade IV SDN Mranggen 01.Keywords: learning media macroflash 8, theme thematic theme 7 sub themes 1. AbstrakJenis Penelitian ini adalah penelitian kuantitatif dengan desain penelitian Quasi Eksperimental Design dan jenis yang diambil adalah Non-Equivalent Control Group Design. Penelitian ini bertujuan untuk mengetahui pengaruh media pembelajaran macroflash 8 terhadap hasil belajar siswa ditinjau dari motivasi siswa pada pembelajaran tematik tema 7 SD N Mranggen 01. Subyek penelitian ini adalah seluruh siswa kelas IV SDN Mranggen 01 Tahun Pelajaran 2017/2018. Sampel yang diambil adalah 25 siswa. Data dari penelitian ini diperoleh melalui observasi, wawancara, tes, angket dan dokumentasi. Hasil analisis penelitian menunjukan bahwa presentase klasikal UTS (76%) Sedangkan pada presentase klasikal posttest ( 92%), berdasarkan hasil uji korelasi diperoleh rhitung > rtabel atau 0,079 > 0,396 sehingga H0 ditolak dan Ha diterima. Dapat disimpulkan bahwa ada korelasi antara persepsi siswa dengan media macroflash 8 terhadap hasil belajar siswa ditinjau dari motivasi siswa pada  pembelajaran tematik tema 7 kelas IV SD N Mranggen 01 dan pengaruhnya sebesar 20,17%. Hasil uji t diperoleh t hitung = 6,31. Selanjutnya thitung tersebut dibandingkan dengan ttabel = 2,06 dengan t1-1/2
Model of Monitoring and Evaluation of Character Education at Universitas PGRI Semarang Lestari, Siti; Reffiane, Fine; Ayu, Ngurah; Sumardiyani, Listyaning
International Journal of Active Learning Vol 2, No 2 (2017): October 2017
Publisher : International Journal of Active Learning

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (357.897 KB) | DOI: 10.15294/ijal.v2i2.11494

Abstract

Universitas PGRI Semarang has integrated character education into the fabric of its academic and non-academic activities. It has consciously set about creating a moral climate within universitys fourth pillar of Catur Dharma/ Modeling. Dynamic monitoring and evaluation system for character education is impetus in order to adequately meet the demands of recommended core values: personal and social awareness, self-management, and social skill.Though its slogan and core values are in the domain of character education, its monitoring, evaluation, and assessment have not integrated one and another yet.Thus, it is pertinent to conduct a research for desiging an effective model of monitoring and evaluation of character education.The study used three stages of R & D research method: desiging, revising,and field testing. Expert validation scores had gained 83.35 % while professional validation was 84.5%. It means the model both theoretically and practically is appropriate for evaluation of characters education. The results indicated that to be fully effective and ongoing of the program, integrated monitoring, measuring, and assessing system should be in conjunction with monitoring evaluation design, its implementation as well as its instruments. The study recommends the university and other institutions have to transfer this conceptual model into an implementation model in which character education functions harmonically and in a coordinated manner to provide effective and efficient results.
KEEFEKTIFAN MODEL PEMBELAJARAN TERPADU TIPE SEQUENCED BERBANTU MEDIA PUZZLE TERHADAP HASIL BELAJAR SISWA Zulfa, Emi; Nuroso, Harto; Reffiane, Fine
Jurnal Penelitian dan Pengembangan Pendidikan Vol 4, No 1 (2020): April
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v4i1.24938

Abstract

Penelitian ini dilatar belakangi dari hasil belajar siswa yang rendah dangaya mengajar guru yang konvensional. Guru seringkali tidak menggunakan media dan model pembelajaran dalam menyampaikan pelajaran. Tujuan dari penelitian ini yaitu untuk mengetahui apakah terdapat perbedaan hasil belajar siswa yang mendapat model pembelajaranterpadu tipe Sequnced berbantu media Puzzle. Metode penelitian yang digunakan yaitu metode penelitiantrue experimental dengan jenis posttest only control design dan diberikan perlakuan berupa model pembelajaran terpadu tipe Sequenced berbantu media Puzzle untuk kelas eksperimen ,dan kelas kontrol tanpa diberi perlakuan. Subjek penelitian ini adalah siswa Kelas IV SDN Tlogosari Kulon 01 Semarang. 
KEEFEKTIFAN MODEL TALKING STICK BERBANTU MEDIA PUZZLE TERHADAP HASIL BELAJAR IPA TEMA “EKOSISTEM” KELAS V SDN JATINGALEH 01 Reffiane, Fine; Nuroso, Harto; Anindita, Hanum
JS (JURNAL SEKOLAH) Vol 3, No 1 (2018): Desember 2018
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/js.v3i1.11622

Abstract

Abstrak: Keefektifan Model Talking Stick Berbantu Media Puzzle terhadap Hasil Belajar Ipa Tema “Ekosistem” Kelas V SDN Jatingaleh 01. Jenis penelitian ini adalah penelitian kuantitatif dengan desain penelitian Desain Quasi Experimental Design. Sampel penelitian yaitu kelas VB sebagai kelas eksperimen menggunakan model Talking Stick benbantu media Puzzle, kelas VC sebagai kelas kontrol yang tidak menggunakan model maupun media. Berdasarkan uji t diketahui thitung> ttabel(3,857> 2,045) dan pada uji gain mendapatkan hasil 0,4 dengan kriteria sedang. Jadi berdasarkan hasil yang didapat dinyatakan bahwa H0 ditolak dan H1 diterima berarti model Talking Stick berbantu media Puzzle terhadap hasil belajar IPA tema “Ekosistem” kelas V SDN Jatingaleh 01 dapat meningkatkan hasil belajar siswa.                                                                                               Kata Kunci: Keefektifan, Model Talking Stick, Puzzle
Interactive Media Development Based Macromedia Flash 8 on Themeliving Matter of Primary Class IV Reffiane, Fine; Bayutama, Laksa
International Journal of Active Learning Vol 4, No 1 (2019): April 2019
Publisher : International Journal of Active Learning

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (341.776 KB) | DOI: 10.15294/ijal.v4i1.14099

Abstract

This study aims to determine the validity and practicality ofFlash-basedinteractive media Macromedia 8 on the theme of care for life mahkhluk Elementary School fourth grade. This research using research methodologies Research and Development (R & D). Steps to develop interactive media-based Macromedia Flash 8 using ADDIE model development procedure (Analysis, Design, Development, Implementation. andEvaluation).The validity of the media obtained from the results of expert validation consisted of three experts and three experts media material. The results obtained from the first media expert 97.5%, 97.5% II media experts and media experts III 100%. Results obtained from the subject matter experts I 98.33% 98.33% Second material experts and subject matter experts 96.66%. The average results obtained from the three media specialists and subject matter experts 98.33% 97.77% criteria "Very Decent Used". Practicality media obtained through the questionnaire responses of students and teachers Bendokatonkidul grade IV SDN, SDN 01 and SDN Tayu Purwokerto Wetan 01 on interactive media-based Macromedia Flash8.The results of the questionnaire responses fourth grade students of SDN Bendokatonkidul 98.59%, Purwokerto SDN 01 and SDN 100% 01 98.78% Tayu Wetan. The results of the questionnaire responses of teachers Kela IV SDN Bendokatonkidul 100%, Purwokerto SDN 01 and SDN 95% 01 92.5% Tayu Wetan. Average of questionnaire responses by 99.12% students and teachers' questionnaire responses by 95.83% with the criteria "Very Decent Used". The conclusion that interactive media-based Macromedia Flash 8 is valid and practical use on the theme of caring for sentient beings Elementary School fourth grade.
PENGEMBANGAN MEDIA POP UP PADA PEMBELAJARAN TEMATIK TERINTEGRASI TEMA 7 BENDA, HEWAN, DAN TANAMAN DI SEKITARKU Hadi, Husnul; Reffiane, Fine; Utari, Firliani Utari
JS (JURNAL SEKOLAH) Vol 3, No 1 (2018): Desember 2018
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/js.v3i1.11631

Abstract

Abstrak: Pengembangan Media Pop Up pada Pembelajaran Tematik Terintegrasi Tema 7 Benda, Hewan, dan Tanaman Di Sekitarku. Penelitian dan pengembangan ini dilakukan di tiga sekolah dasar yaitu SD Negeri Jatingaleh 01, SD Negeri Jatingaleh 02 dan SD Negeri Karanganyar Gunung 02 pada tanggal 10, 12, 19 April 2018. Penelitian ini menggunakan metodelogi penelitian Research and Development (R&D) dan model pengembangan  Borg and Gall. Rata-rata angket respon siswa sebesar 98,07% dengan kategori “Sangat Baik” dan Rata-rata angket respon guru sebesar 97,43% dengan kategori “Sangat Baik”. Berdasarkan analisis tersebut, menunjukkan bahwa pengembangan media buku pop-up bisa dikatakan valid dan praktis digunakan pada tema 7 benda, hewan, dan tanaman di sekitarku, subtema 3 tanaman di sekitarku kelas 1 Sekolah Dasar. Kata Kunci: Pengembangan, Media Buku Pop-Up
Pengembangan Media Puzzle Susun Kotak Pada Tema Ekosistem Darmawan, Lutfi Andi; Reffiane, Fine; Baedowi, Sunan
Jurnal Penelitian dan Pengembangan Pendidikan Vol 3, No 1 (2019): April
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v3i1.17095

Abstract

Latar belakang penelitian ini adalah penggunaan media pembelajaran yang masih rendah. Media puzzle susun kotak dapat digunakan untuk mendukung kegiatan pembelajaran dan meningkatkan konsentrasi belajar siswa. Tujuan penelitian ini adalah untuk mengetahui kevalidan dan kepraktisan media puzzle susun kotak yang digunakan untuk siswa kelas V sekolah dasar. Jenis penelitian ini adalah penelitian dan pengembangan dengan menggunakan prosedur pengembangan model ADDIE.  Penelitian ini dilaksanakan pada 3 sekolah dasar yaitu SD Negeri 2 Dermolo, SD Negeri 1 Balong dan SD Negeri 2 Balong. Hasil uji kevalidan diperoleh dari penilaian ahli media sebesar 99% (baik sekali) dan penilaian ahli materi  sebesar 98% (baik sekali). Sedangkan hasil uji kepraktisan diperoleh dari penilaian respon guru sebesar 98% (baik sekali) dan penilaian respon siswa sebesar 96% (baik sekali). Kesimpulannya bahwa media puzzle susun kotak valid dan praktis digunakan untuk siswa kelas V sekolah dasar.
MODEL PEMBELAJARAN AKTIF KREATIF EFEKTIF MENYENANGKAN MELALUI PENDEKATAN TEMATIK UNTUK PEMBELAJARAN SAINS SEKOLAH DASAR Saptaningrum, Ernawati; Reffiane, Fine
MALIH PEDDAS Vol 1, No 1/ Juli (2011): MALIH PEDDAS
Publisher : MALIH PEDDAS

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Abstract

Abstrak   The purpose of this study are as follows: 1) the development of elementary science materials with a thematic approach, 2) development of learning strategies grip with a thematic approach to elementary science, 3) development of evaluation instruments thematic learning elementary school science. This research is the Research and Development which aims to develop devices with a model elementary school science learning through a thematic approach PAKEM. The subject of this study were elementary school students from groups I and II, public school, private elementary Favorite groups and groups of private elementary school, two teachers and class I and class II. The research was done in the city of Semarang. Research activities in this first year begins with elementary curriculum analysis and analysis of the needs of students in accordance with aspects of the development of elementary school children, followed by identification of the material associated with the appropriate science curriculum and describe the science of learning support facilities required, step three made the development of material science SD with PAKEM through a thematic approach, to a four-step development of learning strategies in inquiry activities here are designed with PAKEM through pendekatn Thematic Science Elementary School, and the fifth step is the development of evaluation tools in the form of assessment of cognitive, affective and psychomotor. Based on the first tahiun research activities, overall these studies have been done 70%. The next test will be conducted so that the experts and get a draft revision of elementary school science materials, learning tools which include SKH, SKM, and RPP, as well as an evaluation tool in elementary science pembejaran PAKEM with a thematic approach Keywords: PAKEM, Thematic, SD
Penerapan Pembelajaran Tutor Sebaya Dengan Strategi Everyone is a Teacher ( ETH ) Pada Praktek Pembelajaran Tematik SD Di Program Studi PGSD IKIP PGRI Semarang Reffiane, Fine; ., Djariyo .
MALIH PEDDAS Vol 1, No 1/ Juli (2011): MALIH PEDDAS
Publisher : MALIH PEDDAS

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Abstract

Abstrak Thematic learning is learning that is designed based on certain themes. In his discussion themes were reviewed from a variety of subjects. Thematic learning provides the breadth and depth of curriculum implementation, offering vast opportunities for students to bring up the dynamics in education. In cycle I obtained an average yield of 81.5% active students, the average ability of students 57.7%, an average of 7.4 and active learning in peer tutoring and learning activities to teach the average value of 7, 56. In cycle II, obtained an average yield of 83.4% active students, the average ability of students 73.4%, the average learning outcomes 8.8 and the average value of active peer tutors in the teaching-learning 7.75. Keywords: ETH, Peer Tutor