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PENINGKATAN KREATIVITAS MAHASISWA DALAM PEMANFAATAN BARANG-BARANG BEKAS PADA MATA KULIAH MEDIA PEMBELAJARAN Laila, Alfi; Sahari, Sutrisno
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 1 (2016)
Publisher : JURNAL PENDIDIKAN DASAR NUSANTARA

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Abstract

Abstract: Instructional media course which aims to develop the potential of studentsthrough the concept of learning media (non-ICT), as a medium of learning ICT there is aseparate subject. The use of media in the classroom learning relevant to optimize thelearning process. One of the subjects of learning media competence is to produceinstructional media based on relevance, basic competence, materials and characteristics ofstudents with the use of goods that exist around. This research is a class action that aimsto improve the creativity of students in the use of second-hand goods in the course of nonICT learning media. The subjects of this study were students of the second semester ofthe third level which consists of 40 students. Stages of research include planning, action,observation, and reflection in three cycles. Actions taken in the form of student creativityin the use of second-hand goods in the course of learning media. Data were collectedthrough interviews, observation, test, attitude scale, field notes and documentation.Triangulation data is done to avoid the subjectivity of the observer. The success rate ofthis study when the average observation creativity-average students gain rata ≥ 2,4 oneach indicator with good criterion, which was obtained from each end of a cycle or aquestionnaire if the average gain ≥ 70% with good criteria, derived from each end of thecycle. The results showed that the students skills in the use of second-hand goods as amedium of learning through aspect 4 P which includes creative personalities, press /impulse, the creativeprocess, and creative products that are more focused on processsteps keratif with stages Preparation, incubation, illumination, and Verification at thecycles 1, 2 and 3 continued to increase. Abstrak: Matakuliah media pembelajaran yang bertujuan mengembangkan potensimahasiswa melalui konsep media pembelajaran (non ICT), karena media pembelajaranICT ada mata kuliah tersendiri. Pemanfaatan media pembelajaran yang relevan dalamkelas dapat mengoptimalkan proses pembelajaran. Salah satu kompetensi matakuliahmedia pembelajaran adalah menghasilkan media pembelajaran berdasarkan relevansi, kompetensi dasar,  materi dan  karakteristik  siswa dengan pemanfaatan barang-barangyang ada disekitar. Penelitian ini merupakan penelitian tindakan kelas yang bertujuanuntuk meningkatkan kreativitas mahasiswa dalam pemanfaatan barang-barang bekas padamata kuliah media pembelajaran non ICT. Subyek penelitian ini adalah mahasiswa tingkatII semester III yang terdiri dari 40 mahasiswa. Tahap-tahap penelitian meliputiperencanaan, tindakan, observasi, dan refleksi dalam tiga siklus. Tindakan yang dilakukanberupa kreativitas mahasiswa dalam pemanfaatan barang-barang bekas pada mata kuliahmedia pembelajaran. Data dikumpulkan melalui wawancara, observasi, tes, skala sikap,catatan lapangan dan dokumentasi. Trianggulasi data dilakukan untuk menghindarisubjektivitas dari observer. Tingkat keberhasilan penelitian ini apabila rata-rata observasikreativitas mahasiswa memperoleh rata-rata ≥ 2,4 pada setiap indikatornya dengan kriteriabaik, yang diperoleh dari tiap akhir siklus atau angket jika memperoleh rata-rata ≥ 70%dengan kriteria baik, yang diperoleh dari tiap akhir siklus. Hasil penelitian menujukkanbahwa keterampilan mahasiswa dalam pemanfaatan barang-barang bekas sebagai mediapembelajaran melalui aspek 4 P yang meliputi pribadi kreatif, press/dorongan, proseskreatif, dan produk kreatif yang lebih difokuskan pada langkah proses keratif dengantahapan Persiapan, inkubasi, iluminasi, dan verifikasi pada siklus 1, 2, dan 3 terusmeningkat. 
PENGARUH METODE MAKE A MATCH DENGAN MEDIA GAMBAR TERHADAP KEMAMPUAN MENGENAL KEKHASAN BANGSA INDONESIA SEPERTI KEBHINEKAAN SISWA KELAS III SDN PURWODADI KEC. KRAS KAB. KEDIRI TAHUN AJARAN 2015 LINGGA DEWI, RISKE NURALITA; LAILA, ALFI
TERAMPIL: Jurnal Pendidikan dan Pembelajaran Dasar Vol 2, No 2 (2015): TERAMPIL
Publisher : Institut Agama Islam Negeri

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Abstract

The background of this research observations and experiences research. that teaching Civics in particular in Purwodadi SDN 1 has not been implemented to the maximum. It can be seen from the average grade Civics subjects were lower compared with the other subjects. This is because learning in the classroom is still dominated by the teachers. and less variation of the method and model of applied learning in the classroom teacher. As a result. students tend to be passive in accepting the lessons. The problems of this study are (1) Is the lecture with media images affect the ability to know the diversity of students? (2) Does the method make a match with media images affect the students ability to recognize the diversity of the class? (3) Are there differences in the effect of a lecture with media images rather than methods of make a match with the media image of the ability of the student Diversity Know? This research uses experimental research technique so that there are two classes. experimental and control. Using a quantitative approach to research subjects third grade students of SDN Purwodadi 1. Data collection techniques in the form of a test. and the instrument be a matter of stuffing. The data analysis technique used is inferential statistics using independent t-test at 5% significance level. Results of the analysis carried out showed the value of t (3.486) and the average value of the control class (73.92) <75 (KKM). while the average value of the experimental class (85.04)> 75 (KKM). That is no effect of the learning model make a match with the media image of the ability to recognize the diversity of third-grade students of SDN Purwodadi I Kediri
PENGARUH MODEL KOOPERATIF TIPE JIGSAW DIDUKUNG MEDIA VISUAL TERHADAP KEMAMPUAN MENGIDENTIFIKASI DAMPAK PERISTIWA ALAM KELAS V SDN SONOPATIK 1 KABUPATEN NGANJUK ANDAYANI, SARI FATUL; LAILA, ALFI
TERAMPIL: Jurnal Pendidikan dan Pembelajaran Dasar Vol 2, No 1 (2015): TERAMPIL
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/terampil.v2i1.1285

Abstract

The aim of the research is: 1) determine the influence of usage conventional model supported visual media to the ability to identify impact natural events in grade V SDN Sonopatik 1, Sub-district Berbek Kediri Regency. 2) determine the influence of usage cooperativemodel types jigsawsupported visual media to the ability to identify impact natural events in grade V SDN Sonopatik 1, Sub-district Berbek Kediri Regency. 3) knowing the difference between the effect of the use of cooperativemodel types jigsawsupported visual media with convensional model supported visual media to the ability to identify impact natural events in grade V SDN Sonopatik 1, Sub-district Berbek Kediri Regency.This Research typesTrue Experimental (Pretest-Posttest Control Group Design).  Use approach quantitative with subjectsgrade V SDN Sonopatik 1 sub-districts Berbek, Nganjuk Regency.data collection instrumens used is a objective test. The results of the research showed that (1) conventional model supported visual media  effect is very significant impact to the ability to identify natural events, this is proven with value of tcount (4.580) >ttable (2.819) and thoroughness classical reached 53,48%. (2) cooperativemodel typesjigsaw supported media visual effect is very significant impact to the ability to identify natural events, this is proven with value of  tcount (9.700) >ttable (2.807) and thoroughness classical reached 78,75%. (3) cooperative model typesjigsawsupported visual media superior than conventional model supported visual media.
Pengembangan Media Komik Berbasis Kearifan Lokal untuk Menentukan Pesan dalam Dongeng pada Siswa Sekolah Dasar Suwarti, Suwarti; Laila, Alfi; Permana, Erwin Putera
Profesi Pendidikan Dasar Vol. 7, No. 2, Desember 2020
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/ppd.v7i2.11553

Abstract

This study aims to; (1) do need assesment of students and teachers for the development of learning media in form of comic; (2) do validation by media experts, material experts, and language experts; (3) examine the effectiveness of the developed comic toward enhancement of the ability to decipher messages in fairy tales. This research and development applied ADDIE Analysis, Design, Develop, Implement, Evaluate) model. The population of this study is 3rd grade students of SDN Sukorame 2 Elementary School. Data collection methods by observation, interview, questionnaire and documentation. Evaluation of the validity of instructional media involved of five material experts and media experts. The result of this study find: (1) Teachers and students need the development of comic based on local wisdom. (2) The validation score by the material expert is 89%, by the media expert is 82%, and by the language expert is 84.44%. (3) The effectiveness of developed comic can be seen from the questionnaire and pre-post test result. The pretest score is 68 and the posttest score is 84. Meanwhile the teacher questionnaire score is 92% and student questionnaire score is 93.75%. Based on these results, the comic developed is needed for students and teachers, very valid, and very effective.
PENGARUH MODEL KOOPERATIF TIPE JIGSAW DIDUKUNG MEDIA VISUAL TERHADAP KEMAMPUAN MENGIDENTIFIKASI DAMPAK PERISTIWA ALAM KELAS V SDN SONOPATIK 1 KABUPATEN NGANJUK ANDAYANI, SARI FATUL; LAILA, ALFI
TERAMPIL: Jurnal Pendidikan dan Pembelajaran Dasar Vol 2, No 1 (2015): TERAMPIL
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/terampil.v2i1.1285

Abstract

The aim of the research is: 1) determine the influence of usage conventional model supported visual media to the ability to identify impact natural events in grade V SDN Sonopatik 1, Sub-district Berbek Kediri Regency. 2) determine the influence of usage cooperativemodel types jigsawsupported visual media to the ability to identify impact natural events in grade V SDN Sonopatik 1, Sub-district Berbek Kediri Regency. 3) knowing the difference between the effect of the use of cooperativemodel types jigsawsupported visual media with convensional model supported visual media to the ability to identify impact natural events in grade V SDN Sonopatik 1, Sub-district Berbek Kediri Regency.This Research typesTrue Experimental (Pretest-Posttest Control Group Design).  Use approach quantitative with subjectsgrade V SDN Sonopatik 1 sub-districts Berbek, Nganjuk Regency.data collection instrumens used is a objective test. The results of the research showed that (1) conventional model supported visual media  effect is very significant impact to the ability to identify natural events, this is proven with value of tcount (4.580) ttable (2.819) and thoroughness classical reached 53,48%. (2) cooperativemodel typesjigsaw supported media visual effect is very significant impact to the ability to identify natural events, this is proven with value of  tcount (9.700) ttable (2.807) and thoroughness classical reached 78,75%. (3) cooperative model typesjigsawsupported visual media superior than conventional model supported visual media.
ANALISIS KEMAMPUAN MENCERMATI TOKOH-TOKOH YANG TERDAPAT PADA TEKS FIKSI SISWA SD MELALUI MODEL SQ3R Mahmudah, Riyadhotul; Laila, Alfi; Santi, Novi Nitya
Ar-Risalah: Media Keislaman, Pendidikan dan Hukum Islam Vol 18 No 2 (2020): (Oktober 2020)
Publisher : Institut Agama Islam Ibrahimy Genteng Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29062/arrisalah.v18i2.391

Abstract

This article aims to describe: the implementation of the SQ3R model to the ability to examine the characters contained in fiction texts in grade IV students of SDN Ganung Kidul 1 Nganjuk in the 2019/2020 Academic Year. This article is an descriptive qualitative research carried out through five stages, namely: (1) data collection; (2) determination of the sample; (3) recording data; (4) reduction; and (5) drawing conclusions. Data sources in this article are journals and books relating to the learning of the SQ3R model on learning to examine the characters contained in fiction texts. These data provide an overview of the application of the SQ3R model on the ability to examine the characters contained in fictional texts. Furthermore, the object of the research is the learning model SQ3R with a subject of 22 students. The conclusion of the article shows that: this SQ3R model is very good to be applied to the basic competencies of Indonesian language class IV semester II, namely the ability to examine the characters contained in fiction texts.
Pengembangan Modul Materi Kegiatan Ekonomi di Sekitarku Berbasis Kearifan Lokal Kediri untuk Meningkatkan Hasil Belajar Siswa Kelas IV SDN Lirboyo 1 Kota Kediri Rahma, Lintang Noor; Laila, Alfi; Saidah, Karimatus
Jurnal Pendidikan Tambusai Vol. 6 No. 1 (2022): April 2022
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

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Abstract

Penelitian ini bertujuan untuk mengetahui kevalidan, kepraktisan, dan keefektifan modul kegiatan ekonomi di sekitarku berbasis kearifan lokal Kediri untuk meningkatkkan hasil belajar siswa kelas IV SDN Lirboyo 1 Kota Kediri. Model penelitian yang digunakan yaitu ADDIE yang mencakup 5 tahap. Tahapan-tahapan tersebut yaitu Analyz (analisis), Design (desain), Development (pengembangan), Implementation (implementasi), dan Evaluation (Evaluasi). Penelitian ini menggunakan uji kevalidan berupa angket validasi yang meliputi validasi materi dan validasi bahan ajar, uji kepraktisan dengan menggunakan angket respon guru dan angket respon siswa, dan pengujian keefektivan menggunakan hasil rata-rata pre-test dan post-test. Berdasarkan hasil penelitian diperoleh data kevalidan produk dengan skor akhir 98% dan masuk dalam kategori sangat valid. Kemudian hasil kepraktisan dari respon guru dan siswa mendapatkan hasil akhir 93% dan masuk dalam kategori sangat praktis. Hasil keefektifan bahan ajar modul kegiatan ekonomi berbasis kearifan lokal Kediri yang diukur menggunakan hasil rata-rata pre-test dan post-test. Hasil akhir rata-rata post-test adalah 88,3 pada skala terbatas dan 87,8 pada skala luas dan masuk dalam kategori sangat efektif.