Andre Kurniawan Pamudji
Soegijapranata Catholic University

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Journal : Sisforma: Journal of Information Systems

IoT-driven Environmental Support System for Smart Cities Andre Kurniawan Pamudji
SISFORMA Vol 10, No 1: May 2023
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/sisforma.v10i1.10209

Abstract

Smart city is a concept of urban development that integrates information and communication technology (ICT) to enhance efficiency, quality of life, and environmental sustainability. The implementation of smart city has become increasingly popular in the last five years, with many countries developing smart city initiatives, such as the "Smart City Pilot" program in China and the development of smart city applications and platforms in the United States. In Indonesia, several major cities have started developing various digital applications and platforms to improve public service efficiency and encourage economic growth. However, there are still some challenges that need to be addressed, such as inadequate ICT infrastructure, lack of supportive regulations and policies, and insufficient active participation from the community. The use of IoT in smart city plays an important role in collecting real-time data from various connected sensors and devices, allowing for more accurate and timely decision-making. In the long term, this can help improve the overall quality of life of the community. In Indonesia the smart city movement is being intensively implemented by the government with the aim of creating 100 smart cities, so there needs to be efforts made to increase the development of smart cities in Indonesia.
The Use of Augmented Reality Technology in Efforts to Promote Library Books Andre Kurniawan Pamudji
SISFORMA Vol 11, No 1: May 2024
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/sisforma.v11i1.12083

Abstract

The abstract of the article is about the use of Augmented Reality technology to promote physical books and increase interest in reading among the millennial generation. The author highlights the challenge faced by libraries in the current era, which is the lack of interest in reading among young people, as reported by data from the Program for International Student Assessment (PISA) in 2019. The author argues that many books designed for children and young people are perceived as unappealing and lack attractive visual elements, which affects their literacy. To address this issue, the author suggests the use of Augmented Reality technology, which combines the real and virtual world, to promote physical books and increase interest in reading. The author cites Snapchat, a popular social media application with over 332 million daily users, as an example of a software that can be used to implement Augmented Reality technology in promoting books.