Adsani, Dhita Adsa
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Journal : Jurnal Kreativitas PKM

Peningkatan Kesiapsiagaan Bencana melalui Permainan Edukatif Ular Tangga Pengurangan Risiko Bencana “Rangga-Erina” pada Siswa Sekolah Dasar Yudanagara, Bani Bacan Hacantya; Adsani, Dhita Adsa; Chusairi, Achmad; Annisa, Nafika Siti Nur
Jurnal Kreativitas Pengabdian Kepada Masyarakat (PKM) Vol 7, No 5 (2024): Volume 7 No 5 2024
Publisher : Universitas Malahayati Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33024/jkpm.v7i5.14514

Abstract

ABSTRAK Indonesia rentan terhadap bencana alam namun memiliki tingkat kesiapsiagaan bencana yang cenderung rendah. Salah satu cara untuk meningkatkannya adalah melalui edukasi, namun program-program yang dilakukan selama ini masih sangat terbatas. Anak-anak termasuk dalam kelompok rentan pada bencana alam sehingga dibutuhkan upaya peningkatan kesiapsiagaan bencana sejak dini, salah satunya melalui permainan edukatif yang terbukti efektif untuk meningkatkan pengetahuan pada anak-anak. Program ini bertujuan untuk mengenalkan mitigasi bencana pada siswa sekolah dasar di desa Pagerluyung dengan permainan ular tangga pengurangan risiko bencana (Rangga-Erina). Program edukasi dilakukan secara luring pada tanggal 30 September 2023 dengan pemberian permainan ular tangga pada siswa dan siswi kelas 4, 5, dan 6 SDN 02 Pagerluyung. Selain itu, keterlibatan guru diharapkan dapat mengedukasi siswa lainnya terkait kesiapsiagaan bencana. Kegiatan diikuti oleh 32 siswa dan guru kelas SDN Pagerluyung 2, Mojokerto. Di bagian evaluasi 87,5% siswa menyatakan sangat setuju bahwa tampilan Rangga-Erina menarik; 68,7% menyatakan sangat setuju dan 31,25% menyatakan setuju bahwa bahasanya mudah dipahami; 81,25% siswa menyatakan sangat setuju dan 18,75% menyatakan setuju bahwa Rangga-Erina menyenangkan untuk dimainkan. Melalui kegiatan ini, terlihat bahwa permainan ular tangga edukasi risiko bencana (Rangga-Erina) dapat mendorong siswa untuk belajar tentang mitigasi bencana dengan menyenangkan, materi mudah dipahami, dan menarik secara visual. Kata Kunci: Mitigasi Bencana, Kesiapsiagaan Bencana, Permainan Edukatif  ABSTRACT Indonesia is vulnerable to natural disasters but has a low level of disaster preparedness. Education is needed to improve this, but the educational programs so far are still very limited. Children are vulnerable to natural disasters, so efforts are needed to increase disaster preparedness from an early age. Educational games are a proven effective method for increasing children's knowledge. Therefore, the disaster risk reduction snakes and ladders game (Rangga-Erina) is designed to introduce disaster mitigation to elementary school pupils in Pagerluyung village. This program aims to educate elementary school pupils in Pagerluyung village about disaster mitigation by using a snakes and ladders game to minimize the potential harm caused by disasters. The educational program was conducted offline on September 30 2023, by providing a game of snakes and ladders (Rangga-Erina) to elementary school pupils in grades 4, 5 and 6 at SDN 02 Pagerluyung. Teachers were also involved in educating other students regarding disaster preparedness. The activity was attended by 32 pupils at SDN Pagerluyung 2, Mojokerto, and teachers. The questionnaire result showed that 87.5% of pupils strongly agreed that Rangga-Erina's appearance was attractive; 68.7% strongly agreed and 31.25% agreed that the language was easy to understand; 81.25% of students strongly agreed and 18.75% agreed that Rangga-Erina was fun to play. It can be conclude that the disaster risk educational snakes and ladders game (Rangga-Erina) can encourage pupils to learn about disaster mitigation in a fun, easy-to-understand and visually interesting way. Keywords: Disaster Mitigation, Disaster Preparedness, Educational Games