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Journal : Jurnal Golden Age

Permainan Kartu Gambar Dengan Metode Cantol Roudhoh Di Kelompok B TK Mahkota Selong Maulidian, Muslihatul; Suhirman, Suhirman; Ramdani, Zuhut
Jurnal Golden Age Vol 3, No 01 (2019): Jurnal Golden Age
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (138.853 KB) | DOI: 10.29408/goldenage.v3i01.1436

Abstract

This research was based on the students tack to recognize the word in learning. This study aims to improve the ability of word recognition through drawing card games using the cantol roudhoh method in group B TK Mahkota Selong in the 2017/2018 academic year. This type of research was Classroom Action Research which is a teacher who plays a direct role in the learning process. The subjects of this study were students of group B TK Mahkota Selong in the academic Year 2017/2018 consisting 25 student. While the object of this research was the application of cantol roudhoh method in improving the ability of word recognition through flashcard games in group B TK Mahkota Selong. Based on the results of the study, the average percentage of the ability of word recognition in group B TK Mahkota Selong before treatment was 33% for the alternative answer "Yes" with the category "Low". After taking action in cycle I with the application of the Cantol Roudhoh method, the ability to recognize words in students increased to 56% for the alternative answer "Yes" with the category "Medium". As for the improvement in cycle II the ability to recognize words in students increased to 78% for alternative answers "Yes" with the category "Good" which means there was increased. In cycle III 95% for alternative answers "Yes" with the category "Very Good".
Permainan Kartu Gambar Dengan Metode Cantol Roudhoh Di Kelompok B TK Mahkota Selong Maulidian, Muslihatul; Suhirman, Suhirman; Ramdani, Zuhut
Jurnal Golden Age Vol 3, No 01 (2019): Jurnal Golden Age
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/goldenage.v3i01.1436

Abstract

This research was based on the students tack to recognize the word in learning. This study aims to improve the ability of word recognition through drawing card games using the cantol roudhoh method in group B TK Mahkota Selong in the 2017/2018 academic year. This type of research was Classroom Action Research which is a teacher who plays a direct role in the learning process. The subjects of this study were students of group B TK Mahkota Selong in the academic Year 2017/2018 consisting 25 student. While the object of this research was the application of cantol roudhoh method in improving the ability of word recognition through flashcard games in group B TK Mahkota Selong. Based on the results of the study, the average percentage of the ability of word recognition in group B TK Mahkota Selong before treatment was 33% for the alternative answer "Yes" with the category "Low". After taking action in cycle I with the application of the Cantol Roudhoh method, the ability to recognize words in students increased to 56% for the alternative answer "Yes" with the category "Medium". As for the improvement in cycle II the ability to recognize words in students increased to 78% for alternative answers "Yes" with the category "Good" which means there was increased. In cycle III 95% for alternative answers "Yes" with the category "Very Good".
Pengaruh Permainan Monopoli Card Terhadap Kemampuan Motorik Kasar Anak Usia 5-6 Tahun Rabihatun Adawiyah; Rohyana Fitriani; Zuhut Ramdani; Eva Mupira Hardian
Jurnal Golden Age Vol. 6 No. 1 (2022): Jurnal Golden Age
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/goldenage.v6i1.5775

Abstract

This study aims to see the effect of monopoly card media on gross motor skills of children aged 5-6 years. The research method used in this study is an experimental method with a Pre-Experimental Design type with a One Group Pretest Posttest design. The data collection technique used is observation. The results of the pretest observation were 57% (BB), and 82% posttest (BSB). From the results of the calculation of the normality test data, it shows that the data from the pretest observations are69,866 > 23,685 count> tablethe data is normally distributed, and the results of the t-test for the observation data arepretest results (13), posttest results (26) yielded (13.6) t=1.07Thus, it is stated that there is an effectiveness of gross motor development of children aged 5-6 years before and after using the monopoly card game media or tools.
EFEKTIVITAS PERMAINAN TOM AND JERRY TERHADAP KEMAMPUAN MOTORIK KASAR ANAK USIA DINI rohyana fitriani; Zuhut ramdani; Siti Aziza Ilyani; Suhirman Suhirman
Jurnal Golden Age Vol. 6 No. 2 (2022): Jurnal Golden Age
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/goldenage.v6i2.7691

Abstract

Tujuan penelitian ini adalah melihat efektivitas permainan tom and jerry terhadap kemampuan motorik kasar anak usia 5-6 tahun. Jenis penelitian yang digunakan dalam penelitian ini adalah penelitian kuantitatif dengan metode eksperimen, desain yang digunakan adalah One Group Pretest Postest Design. Teknik pengumpulan data yang digunakan adalah observasi. Hasil observasi diperoleh nilai persentase keberhasilan secara klasikal pretest yaitu 100% (MB), nilai posttest diperoleh 71% (BSH) dan 29% (BSB). Hasil uji-t perhitungan yang diperoleh t-hitung ≥ t-tabel yaitu (28,05) 14≥">  (2,056) pada taraf signifikan 0,05. Dari hasil tersebut maka disimpulkan bahwa permainan tom and jerry berpengaruh terhadap kemampuan motorik kasar anak usia 5-6 tahun.