JITK (Jurnal Ilmu Pengetahuan dan Komputer)
Vol 4 No 2 (2019): JITK Issue February 2019

PENERAPAN BYL’s GAME DEVELOPMENT LIFE CYCLE DALAM PERANCANGAN VIDEO GAME ORACLE FOR ANGEL

Mustofa Mustofa (Teknologi Komputer Universitas Bina Sarana Informatika)
Vadlya Ma’arif (Sistem Informasi STMIK Nusa Mandiri)
Ragil Wijianto (Sistem Informasi STMIK Nusa Mandiri)
Frengki Pernando (Teknologi Komputer Universitas Bina Sarana Informatika)



Article Info

Publish Date
15 Feb 2019

Abstract

The dynamic world development has accelerated the development of technology and information. Computers that were once made only to help humans, but now developed into a means of entertainment, games, communication, etc. In the entertainment sector, Industries’s attention is centered on the video game industry. However, knowledge about making video games is not popular in Indonesia. Based on knowledge about the life cycle in designing video games. Therefore this research tries to apply the Cycle Life Development Game compiled by Penny de Byl in designing RPG video games (Role Playing Game). The design of this video game uses the application of 3 dimensional Blender Game Engine. By using the Game Development Life Cycle provided by Byl this video game can be finished well

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Journal Info

Abbrev

jitk

Publisher

Subject

Computer Science & IT

Description

Kegiatan menonton film merupakan salah satu cara sederhana untuk menghibur diri dari rasa gundah gulana ataupun melepas rasa lelah setelah melakukan aktivitas sehari-hari. Akan tetapi, karena berbagai alasan terkadang seseorang tidak ada waktu untuk menonton film di bioskop. Dengan bantuan media ...