Perfecting a Video Game with Game Metrics
Vol 15, No 4: December 2017

Bloom Filter Implementation in Cache with Low Level of False Positive

Andri Hidayat (Bogor Agricultural University, Indonesia)
Fahren Bukhari (Bogor Agricultural University, Indonesia)
Heru Sukoco (Bogor Agricultural University, Indonesia)



Article Info

Publish Date
01 Dec 2017

Abstract

Searching techniques significantly determine the speed of getting the information or objects. Finding an object in a set is related to membership checking. In the case of massive data, it needs an appropriate technique to search an object accurately and faster. This research implements searching methods, namely Bloom Filter and Sequential Search algorithms, to find objects in a set of data. It aims to improve our system getting a proper item. Due to the possibility of False-Positive existence as a result of Bloom filter technique, there is a potentially inaccurate representation to object sought. Some parameters are influencing False-Positive, namely the number of objects, available bits, and the number of mapped-bit. A Combination of those parameters could decrease the level of False-Positive and improve their accuracy and faster accessibility. In this research, we use three data object variations with the biggest object size of  2000000. Cached objects used in our experiments is between 2 – 20% of variation from the generated objects. The best results with the lowest False-Positive is a combination of bit = 8, mapped bit = 7, and 6% of cache size from 2000000 generated objects.

Copyrights © 2017






Journal Info

Abbrev

TELKOMNIKA

Publisher

Subject

Computer Science & IT

Description

Submitted papers are evaluated by anonymous referees by single blind peer review for contribution, originality, relevance, and presentation. The Editor shall inform you of the results of the review as soon as possible, hopefully in 10 weeks. Please notice that because of the great number of ...