Perfecting a Video Game with Game Metrics
Vol 16, No 5: October 2018

Selection of Learning Materials Based on Students’ Behaviors in 3DMUVLE

Rasim Rasim (Bandung Institute of Technolog)
Yusep Rosmansyah (Bandung Institute of Technology)
Armein Z.R. Langi (Bandung Institute of Technology)
Munir Munir (Universitas Pendidikan Indonesia)



Article Info

Publish Date
01 Oct 2018

Abstract

Learning in 3-dimensional virtual environments has been widely used as a complement to traditional learning. Multi User Virtual Learning Environment in 3 Dimensions (3DMUVLE) provides many benefits and can support lifelong learning. In its implementation, this learning has not supported personal learning. This study aims to build a 3DMUVLE with personalized materials based on students' models. The system development model uses the Linear Sequence model by integrating MOODLE, SLOODLE and OPENSIM. Student's model in this research is Myer Briggs Type Indicator (MBTI) and determination of type uses fuzzy logic. The results of this study are 16 types of students and each type consists of 3 levels: low, medium and high. Each level has a specific learning material. The implication of this research is the level of MBTI type so that the learning material is more specific.

Copyrights © 2018






Journal Info

Abbrev

TELKOMNIKA

Publisher

Subject

Computer Science & IT

Description

Submitted papers are evaluated by anonymous referees by single blind peer review for contribution, originality, relevance, and presentation. The Editor shall inform you of the results of the review as soon as possible, hopefully in 10 weeks. Please notice that because of the great number of ...