Jurnal FASILKOM (teknologi inFormASi dan ILmu KOMputer)
Vol 9 No 2 (2019): Jurnal Ilmu Komputer

PENERAPAN METODE FONIK UNTUK GAME EDUKASI PENYANDANG DISLEKSIA MENGGUNAKAN VISUAL NOVEL

Hasanuddin Hasanuddin (Unknown)



Article Info

Publish Date
11 Aug 2019

Abstract

Multimedia that can help dyslexic children. Visual Novel is an interactive based game that displays stories in the form of static images, and is equipped with conversation boxes to convey narratives and sayings of each character, and sometimes each character has a sound effect so that every character in Visual Novel seems to be alive and able to speak. The method used in making this game is multimedia development life circle, and for the game itself, the phonics method will be used. As for the background of this writing, there is no Indonesian visual novel that has become a learning medium for children with dyslexia. And also visual novel is recommended to be used as a learning media, because it can help children enjoy the learning contained in it.

Copyrights © 2019






Journal Info

Abbrev

JIK

Publisher

Subject

Computer Science & IT Decision Sciences, Operations Research & Management

Description

Jurnal FASILKOM (teknologi inFormASi dan ILmu KOMputer) is expected to be a media of scientific study of research result, a thought and a study criticial analysis to a System engineering research, Informatics Engineering, Information Technology, Computer Engineering, Informatics Management, and ...