Journal Cerita: Creative Education of Research in Information Technology and Artificial Informatics
Vol 3 No 2 (2017): JOURNAL CERITA

RANCANG BANGUN APLIKASI GAME PUZZLE BERBASIS ANDROID MENGGUNAKAN ALGORITMA DECISION TREE

Muhaimin Hasanudin (STMIK Raharja)
Turki Salim (STMIK Raharja)
Arkan Nur Robby (STMIK Raharja)



Article Info

Publish Date
01 Aug 2017

Abstract

The development of games today is very rapid and has become part of the lifestyle. A puzzle game is an application that can be used to hone thinking and memory skills where users have to find a way out and collect special items that have been provided at every level of the game . The player must collect all the white orb in each level to get the key to move to the next level but the player will be confronted by the constraints on how to find the key and retrieve it . The game is designed using decision tree and game algorithms designed using Game Maker Studio that is applied to Android devices.

Copyrights © 2017






Journal Info

Abbrev

cerita

Publisher

Subject

Computer Science & IT Control & Systems Engineering

Description

Journal CERITA: Creative Education Of Research in Information Technology And Artificial Informatics adalah jurnal ilmiah nasional yang diterbitkan oleh Universitas Raharja Tangerang guna mempublikasikan ringkasan hasil penelitian civitas akademika pada bidang informatika dan ...